I'm pretty sure this is hardcoded, but anyone know, is it possible to add new damage types directly to the game?
I know its possible to fake it with on-hit or spell effects and VFX, but are there some 2das which can be messed with to provide, for example, Bonus Damage (Water) along with Bonus Damage (Fire) - and lightning, cold, acid.
As i was discussing on our forums, elemental damages are not really that. We have 1 elemental damage type, 1 para-elemental, 1 quasi-elemental, and one that isn't even an elemental type.





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