have a look at pastebin
New Custom Feat Script
#26
Posté 09 octobre 2014 - 02:13
#27
Posté 09 octobre 2014 - 02:26
ps. still making some edits ... there's a leak there somewhere methinks.
[edit] ok
#28
Posté 09 octobre 2014 - 11:34
What is the script that checks to see if you have a ranged weapon equipped?
I have a hunting system on the overland map where you have to enter stealth mode and sneak close enough to prey items in order to 'talk' to them. If they see, hear or smell you before you get close enough, they run away and disappear. The following conversation conditional script checks whether you've got a ranged weapon equipped. If not, the conversation aborts. If so, then the conversation has you automatically take a shot at them.
int StartingConditional()
{
object oHunter = GetPCSpeaker();
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oHunter);
int iRanged = GetWeaponRanged(oWeapon);
return iRanged;
}
#30
Posté 18 novembre 2014 - 02:18
Finished making this custom class. It can be found at http://neverwinterva...er/sharpshooter
- rjshae aime ceci
#31
Posté 18 novembre 2014 - 04:22
Finished making this custom class. It can be found at http://neverwinterva...er/sharpshooter
Congratulations on your release! You might also consider posting to the Nexus so it reaches the widest possible audience.





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