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Awakening: Why does Sigrun have such a death wish?


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15 réponses à ce sujet

#1
Frogtoad51

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In my first play through I left her at Vigils Keep and she ends up being reckless and is slayed by Darkspawn.

 

In my second play through I bring her with me to kill the mother so she won't die. Still didn't work. Shortly afterwards she decides to leave for her Calling a few decades early. Wtf?! Get back here Sigrun!

 

Could someone please tell this dwarf to get over her Legion of the Dead brainwashing and stop trying to kill herself? 



#2
gottaloveme

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It would be interesting to know why she was with the Legion in the first place. I don't talk to her all that much and don't know if she actually coughs up that information. Suicide missions should only be available when there is no other choice and then there is always another choice. A dead legionaire 'aint gonna kill too many darkspawn.



#3
Lazarillo

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It's touched on here and there, but not a whole lot, except for in one a random conversation she has with one of the other party members, Velanna, I think, where she spells it out pretty clearly: she wants to prove, to herself as much as to anyone else, that she's not the sort of "scum" Dwarven society sees her as, being casteless.  The way she sees it (at least assuming you don't persuade her otherwise), if she breaks her vow to the Legion of the Dead, then she'll be was worthless as everyone says she is.

 

Edit: Ah, here's the convo I was talking about:

  • Velanna: Why are you so loyal to your Legion of the Dead? And to Orzammar? Don't they hate you?
  • Sigrun: They do. I'm casteless, so I'm worthless to them.
  • Velanna: And yet you'll give your life away to prove...what?
  • Sigrun: That I...I'm more than they say I am?
  • Velanna: You don't owe them anything. you don't need to prove your worth to them.
  • Sigrun: Maybe I need to prove it to myself.

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#4
bazzag

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The last playthrough i did of awakening i got sigrun to live. I did her quest and got her approval to the last bar. The warden commander frequently finds tasks for her to do, so much so that even though she frequently mentions that she should go on her calling, its decades before she actually does so.

 

Actually, in that last playthrough the only one to die was justice



#5
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Everyone here touched on good points, but I think Sigrun's suicide determination might also be a case of (survivor's) guilt. Again, when she was a casteless in Orzammar, she was considered nothing.

Then one casted dwarf treated did something nice for her (I believe gave her a job in a shop), and Sigrun betrayed her by getting her fired and banished from Orzammar. While Sigrun makes a point that she had to or Beraht would have killed her, she still probably felt very guilty. Most everyone in Orzammar says casteless are honorless, backstabbing criminals, etc. This one woman gave her a chance and treated her like a person, and it seems Sigrun proved the stereotype right by turning on her. That probabaly made her feel like she really was worthless, and the only way to atone/gain honor and self-worth is to join the Legion and die protecting Orzammar from darkspawn.

There's a reason the Warden can keep Sigrun living a few more decades only if you complete her personal quest, where she can meet the woman she betrayed, apologize, and atone for getting her banished. I think that eased Sigrun's guilt and strengthened her sense of self-worth, and thus eased her desire to die.

However, I think it also might be survivor's guilt. Of all her Legion team, she's the only one to survive, and that's because she fled (or fought extra hard for her life?) while the rest kept their vow of charging headlong into battle. I think her first and strongest inter-personal bonds were made between her and her team when she joined the Legion, and on some level she might not want to go on without them.

That's how I see it.
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#6
Frogtoad51

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It frustrates me that Sigrun never gives the Grey Wardens a chance unless you do her personal quest. Instead of killing yourself in battle to prove you're not a worthless duster, why not spend the rest of your life doing good with the Grey Wardens Sigrun? Wouldn't that prove your honor more than being decapitated by some random hurlock?!

 

The moron is probably going to kill ten darkspawn in the deep roads and then get caught and turned into a brood mother in my playthrough...


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#7
Riverdaleswhiteflash

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It frustrates me that Sigrun never gives the Grey Wardens a chance unless you do her personal quest. Instead of killing yourself in battle to prove you're not a worthless duster, why not spend the rest of your life doing good with the Grey Wardens Sigrun? Wouldn't that prove your honor more than being decapitated by some random hurlock?!

 

The moron is probably going to kill ten darkspawn in the deep roads and then get caught and turned into a brood mother in my playthrough...

You typically get better results by doing personal quests. That's nothing new. This is an example of the character being pretty stupid if you don't do it, but not really all that different as far as the results are concerned. (At least it's not all that different in theory, since in practice you can get locked out of it by doing quests in the wrong order.)



#8
AutumnWitch

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She stayed with the wardens in all of my play throughs,

 

 

  • If the Warden completed her Companion Quest and then says that he/she *doesn't want to lose a friend* after the battle at Vigil's Keep, then Sigrun will stay with the Warden, sometimes leaving him/her, joking about her death, but always coming back.


#9
Han Shot First

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I think you also have to keep in mind that that every day is a Blight for the dwarves. They live in a state of never-ending war and have seen countless cities fall to the darkspawn over the centuries. The dwarves have been greatly reduced in number and always live under the threat of their civilization being destroyed once and for all. The dwarves really only have two options: fight for their homeland or run to the surface. Sigrun chose to fight.



#10
Shadow of Light Dragon

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Unfortunately there are several bugs in Awakening that screw up companion quests, resulting in them leaving the Wardens no matter what you do. I think I had it happen for Sigrun, Nathaniel and Justice in my first game.

 

Sigrun's biggest problem, I think, is her notion of self-worth as a duster. Her society treats the casteless as without honour, value or worth, and Sigrun has made just enough mistakes in her life to believe that they're right. So the Legion is her way to try and prove to her people, and to herself, that she's better than that--worth more than that.

 

Unfortunately for her, she can't quite make even herself believe this without a proper chance to atone for one of her past misdeeds. If it never happens, she feels she must keep her vows to the Legion...or she's as honourless as everyone has always said.


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#11
Neverwinter_Knight77

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It made me angry that none of the companions in Awakening seemed to take being a Grey Warden seriously.
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#12
Lazarillo

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It made me angry that none of the companions in Awakening seemed to take being a Grey Warden seriously.

 

Depends what you mean by "seriously".  Did any of them go "let me sacrifice myself for the greater good"?  Well, not really (except Sigrun, who was doing that anyway).  But in general, and based on the organization's portrayal before DA2, I think most of them had the right frame of mind:

 

Oghren: Just wants to kill Darkspawn, because killin' is what he's good at.  It's not exactly a higher calling, but he's probably putting his skill in one of the best places he can.

Anders: Wasn't really in it for the party line, but was completely willing to scratch the Order's back in exchange for the added freedom.

Nathaniel: Kind of like Anders, but moreso.  It was initially just an out for him, but he ends up extremely dedicated to the Order's ideals.

Sigrun: As noted above, mostly joined because Warden-ing and Dead-ening are pretty similar anyway in terms of end goal.  If anything, she became more dedicated to that end goal with joining the Wardens.

Velanna: The closest thing to an exception, since she flat out says before she joins that she doesn't give a crap and just wants the taint-sensing powers, and true to her word, bugs out in 2/3 of her recruited endings.  Though still, that third ending does confirm that she can be brought around.



#13
Neverwinter_Knight77

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Well, here is what I meant. Spoilers incoming.



Anders: See Dragon Age II. Also, I'm 100% sure that the Warden who told Anders to get rid of Ser Pounce-a-lot wasn't the player character. I mean, that's who gave him the cat in the first place. Either it was an excuse, or the Warden-Commander disappeared early and some hardass replaced him/her. Maybe Anders deserted because he figured "Screw the calling. I'm going out with a bang!"

Sigrun: Despite joining the Wardens, she's always talking about going back to the Legion, always the death seeker, etc... To steal a line from Toy Story... You! Are! A! Warden! And also a friend.

Oghren: He abandons Felsi, their child, and the army of Ferelden to just up and join the Wardens... and loses his character development as he goes back to being a drunken deadbeat.

Nathaniel: Probably the only exception, but due to a bug, I rarely saw him in DA2. Thankfully, the Keep will rectify that. I am annoyed that the Howes get some land back, though.

Velanna: Almost totally batty. If I were in the Warden's place, I'd have never allowed such a sociopath to join the Wardens. Even then, she disappears in the epilogue. Off to find her sister, I suppose.

Justice: Ruined Anders, or perhaps Anders ruined him. Both. Granted, he was never a real Warden, but everything great about the character was erased in DA2.

Mhairi: Ah, my favorite Awakening character... a sad end. I believe this was actually the character that made me love Alix Wilton Regan's voice acting.

Even if you take DA2 out of it, few of these characters actually remain in the Wardens' ranks.

#14
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It made me angry that none of the companions in Awakening seemed to take being a Grey Warden seriously.

 

I also find it very inconsistent that the first game (DAO) makes the Wardens seem very strict, rigid, formal, hard-up on duty and honor, and require a lifelong commitment even when you just want to join. They guard their secrets very jealously, do not allow potential recruits like Jory to back out after they know too much, select said potential recruits very carefully, and make it clear that being a Warden is a life-long commitment. You either die in the Joining, die by darkspawn, or die by your superior officer; you get no other choice.

 

Then in DAA and DA2 the Wardens play so loosey-goosey with their recruits. You bring in literally a ragtag bunch of misfits with little repute or proof of their capabilities (and the Wardens are like, "Sure! Let him/her join!"), said misfits rarely seem to take being a Grey Warden seriously, and by DA2 (like you said) most of them don't even stay with the Wardens. Many of them just up and leave and there are no real consequences. Heck, in DA2 Anders can run into his old comrades and superior officers a few times, and no one tries to drag him back or put him down.

 

I agree that I think it's just rather inconsistent that the first game makes the Grey Wardens feel like formal commitment, while the expansion and sequel make it seem like just a casual prestigious order you can join and leave whenever you feel like (which Jory got killed for thinking that's the way the Wardens functioned in the first game).


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#15
Merle McClure II

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Well it was my understanding that Anders fusing with Justice and turning into an Abomination was largely behind his leaving and probably part of the reason that the Wardens didn't "really" want him back.

 

As for the rest, well, I personally believe that the endings that reflect most of them leaving the Wardens reflects a failure of leadership from the Warden-Commander not the fact that the Grey Wardens don't tend to take their duty seriously. (Of course it is entirely possible that with a Blight just finished that the Wardens largely do relax their stance and standards somewhat or that Duncan took a harsher stand with the Blight looming then customary.)



#16
Neverwinter_Knight77

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I mean, Wardens and the Legion of the Dead are pretty much exactly the same damn thing, yet Sigrun insists that she wants to leave and die alone in the Deep Roads. It's pretty annoying. And hell, I like Sigrun, but I'm just saying...