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Livestream of Character Creator & New Area on Monday, Sept. 29!


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#676
Gold Dragon

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There are healing spells. They are tied to "focus" and are not cast on a whim.

This is actually more "lore- friendly" than in previous titles as healing is very energy draining in the lore but DAO spambot healing made it look too easy. It's still "game-y" obviously.

 

And yet Spirit Healers still exist.



#677
JamesLeung

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Fair enough. I guess we just need to see how it plays out. I'm a little worried myself about the limitations to healing, but I suppose if I can survive the Souls games, I can survive this.


On another note, my gf, who really wasn't interested in dragon ago , saw a glimpse if them customizing a female qunari and is now hooked. We've converted another! Just show that character creator to the whole world!

 

You're not going to have a problem with DAI's Easy or Normal modes.


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#678
Hellion Rex

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And yet Spirit Healers still exist.

But we don't have access to that specialization this go around.



#679
daveliam

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There are healing spells. They are tied to "focus" and are not cast on a whim.

This is actually more "lore- friendly" than in previous titles as healing is very energy draining in the lore but DAO spambot healing made it look too easy. It's still "game-y" obviously.

 

Ah, I didn't think that there were any healing spells.  Okay, then.  This I'm okay with.  I'm cool with limited healing spells that I have to use strategically.  I thought they eliminated them altogether.


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#680
SurelyForth

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One possible justification for a lack of Spirit Healers could be the Rift itself- since real Spirit Healing require contacting a spirit, it could just be too risky for them to open themselves up like that considering how the Fade is, like, right there all the time. 


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#681
TheLittleBird

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Customisation is tied to options and choices and they have reduced options in terms of abilities.

 

Customization as I understand it is personalizing something and making it stand out in regards to the stuff that others has, so for example changing the way your character looks versus how that of other people looks. You can't customize abilities in that sense, and I don't think they meant with the term what you think they meant. As for them having reduced options in terms of abilities: what? Aren't there like 300+ spells and abilities in the game?



#682
Morroian

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Customization as I understand it is personalizing something and making it stand out in regards to the stuff that others has, so for example changing the way your character looks versus how that of other people looks. You can't customize abilities in that sense, and I don't think they meant with the term what you think they meant. As for them having reduced options in terms of abilities: what? Aren't there like 300+ spells and abilities in the game?

 

I'm essentially talking about customising how a character plays the most important part of the game. And its 200+ abilities.



#683
Morroian

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You're not going to have a problem with DAI's Easy or Normal modes.

 

Except on the livestream Cameron did die on normal mode.



#684
Sister Goldring

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Ok, so for me the high point was getting a better picture of the tactical cam and turn based combat.

 

I have to say that I'm feeling pretty good about it this morning.  I thought it looked fun and (probably falsely) felt that I had a sense of the familiar, so I could picture myself understanding how the characters should perform in the engagement.  I know I'm beginning to feel excited about the mechanics when I get this niggling urge that maybe I really, really do want to crank up the difficulty (just because dying 1000 times seems like a fun way to spend the afternoon) and while I was watching M.L play I felt that old, masochistic sense come over me.  It was a great feeling.  :D

 

I was impressed by the CC.  I thought it looked like we'll be able to craft a multitude of visually distinct characters.  I liked the scars, I find them particularly appropriate for melee classes and I think they add a depth of visual roleplaying for your character.  So they are a very cool feature to have included.

 

I can understand the disappointment of some of the fans towards the fem Qunari hair selections.  There has been some beautiful art showing the race with long, white hair and so it's entirely understandable people wanted to replicate that look for their Inquisitor.  Maybe that's something to consider in the future.

 

I also loved the implementation of the colour wheel and the sims-ish face manipulation feature.

 

Overall I found a lot to be excited and positive about in the demo, thank-you Bioware for sharing this little slice of DAI.  :D


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#685
Gold Dragon

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Except on the livestream Cameron did die on normal mode.

 

And how much of that was deliberate?

 

Might have won if Varric stayed RANGED.



#686
NedPepper

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If you want the difficulty to be equivalent to "Normal" from previous titles then pick "Easy/Casual" in DAI since that is what you are asking for.

Also I don't get why some people are calling it a "grind". Clearly you always needed to put SOME thought into the combat portions, even in DAO. The only difference from what I've gathered is that instead of relying on Wynne spambot healing, you need to cast the occasional defensive ability and chug potions once in a while.

I'm only concerned for those that don't like combat at all and are here just for the story. Hopefully Casual will be reasonable,

Personally, I can't wait to try out nightmare!

I actually have no idea what Easy is like in Dragon Age: Inquisition. All I've seen really is Cameron playing on Normal.  Perhaps the other demos were on Easy.  Don't know.   BTW, I rarely ever used Wynne in DA:O.  I used potions.  Although, I damn sure used Wynne and Shale with ice crystals to take on the High Dragon outside the Urn of Sacred Ashes temple.  Go fight that dragon with a limited number of potions and no healing.

A grind, in my eyes, is playing a game for hours while being unsatisfied or frustrated at the gameplay,  when you just want to advance the story.  I would call parts of the Deep Roads a grind.  I would also call the Fade in Origins a grind.  So much so people modded it out of the game.

Now, go play those parts without potions.

By removing healing and limiting potions, to make the game work, they've probably had to change the gameplay significantly.  There's now a 'set' way to play the game.  I would imagine, based on what I've seen about the gameplay on both single player and multiplayer is that cross class combos have become essential.  They've always been there, and if you played on Hard or Nightmare, you took advantage of them.  But you didn't have to use them.  

Healing gave you another option in how you played the game.  That's what it's really about, I think.  It was the diversity in party build and how you wanted to go about playing.  It was about...I hate to say it...choice.


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#687
TheLittleBird

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I'm essentially talking about customising how a character plays the most important part of the game. And its 200+ abilities.

 

Where did you get that? Because I'm fairly sure they said 300+ in some interview.

 

But that's a lot, isn't it? So how have they reduced customization in terms of how you play, then?



#688
AshesEleven

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Where did you get that? Because I'm fairly sure they said 300+ in some interview.

But that's a lot, isn't it? So how have they reduced customization in terms of how you play, then?


I've heard 200+ too, but no idea where. And anyway, it doesn't really matter :P

#689
mikeymoonshine

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Voice samples shouldn't be very spoilery though.

 

Probably not but I just don't think the story and the characters are what they are focusing on for these demos (other than the hinterlands one they uploaded). They are showing us the customization and the combat and talking us through it. So if you wanna here what the companions have to say in that area, you should go there when you have the game.  ;)



#690
Allan Schumacher

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Except on the livestream Cameron did die on normal mode.

 

Cameron might not be good at Dark Souls either?

 

James bolded the relevant point.


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#691
SetecAstronomy

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Except on the livestream Cameron did die on normal mode.

 

Except Mr. Leung was saying that specifically to someone who made it through Dark Souls. Survive that and youll be fine.

-edit- ninjad by Allan Schumacher



#692
Medhia_Nox

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@NedPepper:  But as you already concede - you haven't played Inquisition.  So your opinion about what the game will and will not allow is purely conjecture.

 

What you "can" say - is that you don't have any concept of how the game could provide as many options as the type of gameplay you're accustomed to. 

 

====

 

I was nothing but excited about what I watched here. 

 

The CC was amazing - I've got my very pale skin (still no albino, but that's rare) - scars - broken noses - etc.  SO - I'm totally good. 

 

The items looked great (not a monster fan of the sword - but the coat looked awesome)

 

Combat seems like total fun.  I'm not a fan of combat obstacle courses - but, if I can do things like have Cassandra force him to turn and make him vulnerable to me archers - it's totally something I can get into.

 

And they say very clearly how poorly they're playing.  Honestly - when he starts, he looses no health what so ever.   And you know, I bet if you play your hardest - you can avoid losing health through a great deal of any particular area (again, I haven't played). 

 

That the game centers around prevention instead of reaction is a great change of pace for me.

 

That the fighters seem to be able to actually mitigate damage actively instead of just having some "Armor" numbers (which assuredly they do have) seems like a great addition to the fighter. 

 

Honestly - I think they secretly started looking at how tabletop gaming is played co-operatively and developed the new fighting system.

 

Even on Nightmare I almost never cared what my allies were doing in DA:O or DA:2... and I cannot, in a million years, imagine that's because I'm just SUCH a great player.  The games, to me, were made to rather simply encourage some mashing of buttons.  If you REALLY wanted to be tedious... just give your characters all range and have them pick one enemy at a time out of many encounters in DA:O and you'll just off them one by one. 

 

Anyway - literally everything they've mentioned so far has me absolutely stoked for DA:I.  It's a shame that my company is very centralized around the Christmas season and the moment DA:I comes out I'll will be up to my eyeballs in work.  But come Dec. 25th... I'll truly be enjoying Christmas in Thedas.  


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#693
Gustave Flowbert

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I was finally able to watch it and oh my god...this looks like too much fun. Am I even allowed to enjoy something this much? I had a smile on my face for an hour, holy coooooow! I am in actual love with the character creation system and I can't wait to get my hands on it! I also really appreciate seeing extended examples of combat over and over, especially like this one where we're getting more in depth about how tactics are to work with the focus shifted much more to defense and preparation. I'm quite guilty of just bull-rushing fights and hiding behind tanks and healers to get through but I am feeling inspired to think more tactically judging from the gameplay so far.

 

I'm definitely casting my vote for any more gameplay that can be shown on Twitch!


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#694
Morroian

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Where did you get that? Because I'm fairly sure they said 300+ in some interview.

 

But that's a lot, isn't it? So how have they reduced customization in terms of how you play, then?

 

The interview in question stated 200+ and I'm not going to rehash a discussion thats been had in the relevant ability threads before but the 8 ability limit reduces options and mages in particular appear to have had options reduced in their base spell trees. 



#695
GenericEnemy

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Only thing that disappoints me is hair and eyebrow/stubble color being locked to the same color slider.

 

Some people have different colored beards/eyebrows than their hair. 


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#696
Morroian

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Cameron might not be good at Dark Souls either?

 

James bolded the relevant point.

 

Fairy nuff  :)



#697
NedPepper

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@NedPepper:  But as you already concede - you haven't played Inquisition.  So your opinion about what the game will and will not allow is purely conjecture.

 

What you "can" say - is that you don't have any concept of how the game could provide as many options as the type of gameplay you're accustomed to. 

 

====

 

I'm just posting my thoughts on what I saw today.  It's not like I'm all, "pre-order CANCELLED!"  I'll know more when I play the game.  What LOOKS troubling might not be an issue.  Hopefully that will be the case.  


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#698
Steelcan

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I CAN FINALLY MAKE A CHARACTER WITH EARS AS LARGE AS MINE



#699
Medhia_Nox

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@steelcan:  awww man, does it make you feel bad when the shemlen call you knife ears?


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#700
RobRam10

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@steelcan:  awww man, does it make you feel bad when the shemlen call you knife ears?

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