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Livestream of Character Creator & New Area on Monday, Sept. 29!


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#726
AshesEleven

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The two tone eyes option was a nice addition to the CC.

 

I'll probably spend most of my time tinkering with the eyes until they're GORGEOUS.  



#727
Guest_Trojan.Vundo_*

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Somebody is losing their accent.. :whistle:



#728
Lebanese Dude

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I actually have no idea what Easy is like in Dragon Age: Inquisition. All I've seen really is Cameron playing on Normal. Perhaps the other demos were on Easy. Don't know. BTW, I rarely ever used Wynne in DA:O. I used potions. Although, I damn sure used Wynne and Shale with ice crystals to take on the High Dragon outside the Urn of Sacred Ashes temple. Go fight that dragon with a limited number of potions and no healing.
A grind, in my eyes, is playing a game for hours while being unsatisfied or frustrated at the gameplay, when you just want to advance the story. I would call parts of the Deep Roads a grind. I would also call the Fade in Origins a grind. So much so people modded it out of the game.
Now, go play those parts without potions.
By removing healing and limiting potions, to make the game work, they've probably had to change the gameplay significantly. There's now a 'set' way to play the game. I would imagine, based on what I've seen about the gameplay on both single player and multiplayer is that cross class combos have become essential. They've always been there, and if you played on Hard or Nightmare, you took advantage of them. But you didn't have to use them.
Healing gave you another option in how you played the game. That's what it's really about, I think. It was the diversity in party build and how you wanted to go about playing. It was about...I hate to say it...choice.

DAO was tuned to require such usage of healing and potions. This is a different game with different rules. You now have access to powerful defensive and repositioning abilities. In DA2, barrier reduced damage while in DAI it absorbs damage. See the difference?

It is apparent that people on Casual will still be able to charge everything and play in real time mode. This implies that you will not need to switch to, lets say Vivienne, and cast barrier to prevent a wipe (although it will still help). You just play your character and block damage with your own spells. If you are a mage and some mook is wacking you, cast a CC then blink away.

While I understand that some dislike any combat at all, it is apparent that it really won't require THAT much more brouhaha than then previous titles on Casual.

Nightmare though... I'm having a Cheryl Tunt moment right now.
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#729
ElitePinecone

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So I don't know if anyone else heard, but looks like enchantments on weapons (like the fiery great sword) are handled by rings.  Kinda like Celene's rings in The Masked Empire.

 

Which makes me super excited.  

 

I believe he said "rune", not "ring" :P

 

That was in the section where they got a fan question about crafting, if I remember correctly.

(Maybe an Australian accent thing.)

 

It sounds like rings can provide big bonuses, but runes are definitely still available.



#730
ElitePinecone

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The you just have to accept that having a qunari with long hair simply isn't possible.

Just as customisable body types aren't possible, and dual-wield warriors aren't possible, and dwarven mages aren't possible, etc.
There are lots of things that simply aren't possible in this game. You just have to make the most of what you do have.

 

This is wise.


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#731
Degenerate Rakia Time

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I believe he said "rune", not "ring" :P

 

That was in the section where they got a fan question about crafting, if I remember correctly.

(Maybe an Australian accent thing.)

 

It sounds like rings can provide big bonuses, but runes are definitely still available.

but the biggest question is, do we find out where runes come from?

Spoiler

:D


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#732
Zehealingman

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I like the fact that they used the Crestwood Pax 2013 group.

#733
Lebanese Dude

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Just watched the video again in the morning. The human male inquisitor they were designing looked fiiiiiine and he was barely edited.

The potential....

#734
Hizoku

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I wonder if the qunari face paint (Vitaar) will have a purpose other than it being cosmetic, since it's made out of a poisonous substance maybe it will affect characters within melee range or if they're doing melee damage to the qunquisitor? 

They really didn't mention what purpose it serves..  :huh:



#735
AresKeith

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I wonder if the qunari face paint (Vitaar) will have a purpose other than it being cosmetic, since it's made out of a poisonous substance maybe it will affect characters within melee range or if they're doing melee damage to the qunquisitor?  :huh:

 

It's their version of wearing helmets so I assume they'll have stats and stuff 



#736
Schnurpel

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I edited the main theme song in the stream video, made it a whole and uploaded it to youtube if anyone wants to hear the whole song.

 

Oh, I love that one!



#737
Lebanese Dude

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Oh, I love that one!


I'm trying so hard to avoid the music before I play the game. I want to keep it fresh but I'm really having trouble since it is just so damn good.

#738
Fredward

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The eeeeeeyyyyyyyeeeeeesssss. Oh the eyes. I will have so much fun with the two toned eyes.



#739
Vaseldwa

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  • Ok The CC is EPIC! I can see myself  creating a character, backing out, create another character, back out and repeat just for fun!
  • I take back anything bad or negative I may have said about the female quanri and her looks/horns, ( I say "may" because I dont remember). The horns are awesome, I love the metal studded/covered horns, very shiny!. Also the broken horns are pretty neat. Thank you bioware for the choice to be completely hornless! The female Qunari is gorgeous! My favorite preset faces are 1 and 3. I love how much detail we have control of in the CC.
  • Love the makeup, scars and eye color designs. Looking forward to the Dwarf tattoos, especially on my Female dwarf.
  • I love the mage evade move that Viv did, Very nice!
  • I love how we can control the size and position of certain parts of the face like nose and eyes.
  • Combat looks great!

​*claps* Great job Bioware! Really looking forward to the CC!


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#740
Dutchess

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Speak for yourself, that armour looks cool as hell.

 

He looked like a clown. I guess the human Inquisitor goes to the meeting as a court jester. Did you see his shoes???



#741
Wolfen09

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and still a month and a half away....



#742
Lebanese Dude

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He looked like a clown. I guess the human Inquisitor goes to the meeting as a court jester. Did you see his shoes???


It's fancy scale armor. Is he supposed to wear a suit and tie? :P

#743
Kantr

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My goodness.  This character creation is out of this world.  Does every studio have their own source code for their character creation that they don't share?  Is there even a character creation engine? 

 

Probably tied to the game engine.

 

Somebody is losing their accent.. :whistle:

His South Australian accent is still strong enough for when he said Tatoos it was more like Tadooz.



#744
JerZey CJ

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The you just have to accept that having a qunari with long hair simply isn't possible.

Just as customisable body types aren't possible, and dual-wield warriors aren't possible, and dwarven mages aren't possible, etc.
There are lots of things that simply aren't possible in this game. You just have to make the most of what you do have.

"Not possible" I give modders a day before they figure out how to get the other races hair styles working on qunari and their horns.


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#745
Hizoku

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"Not possible" I give modders a day before they figure out how to get the other races hair styles working on qunari and their horns.

looking at some of the hair option for humans, a lot of those hair styles would clash with the horns because the bangs would go straight through the base of the horns.. some are a bit meh in terms of whether or not they'd clash(it'd depend on how sensitive you are to it, if you want it to look perfect) while others seem like they'd be ok.



#746
ElitePinecone

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"Not possible" I give modders a day before they figure out how to get the other races hair styles working on qunari and their horns.

 

Modding Frostbite is basically impossible.



#747
Guest_Trojan.Vundo_*

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Probably tied to the game engine.

 

His South Australian accent is still strong enough for when he said Tatoos it was more like Tadooz.

 

True, but it's losing its native twang, slowly, but surely.  If you go outside and listen to an aussie guy speaking, and then listen to him when he speaks: the twang is much weaker..its going all soft.

 

He should come back to his homeland for PAXAUS before he loses it forever. :whistle:

 

buthedropbearsmightattackhimnow..

 

5429900174_f039406d06_z.jpg



#748
SofaJockey

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I should have posted this here rather than in the Twitter thread, but you know how it is when you get chatting :crying:.

 

I think Human Male Head 1: Default is confirmed as the Inquisitor used in the Trailers:

 

defaultquizcon2.png


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#749
oceanicsurvivor

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I edited the main theme song in the stream video, made it a whole and uploaded it to youtube if anyone wants to hear the whole song.

 

 

Not entirely on topic, but where is that picture from? (the whole cast pic/ expanded cover)

 

The character creator totally has me freaking out. It looks so pretty. I will lose days to it before I even start playing.



#750
CannotCompute

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Oh wow, this CC & demo video is amazing... I'll be playing this game forever. :)

 

Awesome stuff, BioWare!