Oh, by no means do I consider Anders a forgivable character. His actions are completely irrational. I'm sure that it was supposed to be presented in some tragic, melodramatic, "grey area" fashion. However, by the time I saw that scene, I figured: "yep...he's completely insane. Merging with a passionate DEMON pretty much murdered what he once had been."
So...tragedy in that he became the very symbol of why mages were reviled, and he also became the vileness that he once held in contempt. Further tragic b/c he was so far gone, he no longer cared, and still felt righteous. As for the act itself...
I'm not sure that the mage rebellion wound't have happened anyway. Perhaps it's due to the retconning/affirmation in DA3, but they pretty much stated that those sentiments had been boiling over for years. Maybe the revolution wouldn't have been as violent, but between Anders and Meredith, it was headed in that direction eventually. It's just a question of how much collateral damage could have been prevented.
As for how it was PRESENTED...oh no, that sucked. While I enjoyed DA2, I did so simply as a facet of a much better overall franchise. Had DA2 come out first, I may not have minded as much, but it didn't. I still say that a solid year of editing the story (and working on textures) could have turned it into a much better product, even with the poor (ie "repetitive") level design.
However, considering how rushed the project was, I can still appreciate DA2. Moreover, this rushed project still managed to be better than more developed products from many other companies. Doesn't excuse DA2, and DA3 still has its faults; but I still have faith in BW moving forward, so long as they learn from these experiences. Few in the industry create as robust a story and characters as BW, after all; and quality RPGs seem a dying breed in the modern era of me-too FPS and GTA-clones.





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