For one of my areas, I have these triggers laid out where a player can cause a fireball to explode in that area under certain conditions.
If a creature carries a torch, casts a flame-based spell, or otherwise brings fire into this area, I want it to explode.
My question is, what is the best way to go about this? I was thinking there must be built in scripts that can be made to make this idea work via "OnUserDefined," but if not, I guess I will work on writing another script for this sometime.
Any input will be appreciated!





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