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How do I play the Asari Justicar?


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75 réponses à ce sujet

#1
Qwib Qwib

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So, I've had her unlocked for quite a long time. I never play as her, and that is totally not because of her face. She looks like she hasn't had any sleep for 3 weeks

Now seriously does someone have some creative builds to play her? Is Reave a detonator? If not, what's the use of two primer powers?!



#2
Pee Jae

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Pull reave pull reave pull reave pull reave. ALL the things. Repeat. Also, warp bubble, reave.


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#3
Qwib Qwib

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Pull reave pull reave pull reave pull reave. ALL the things. Repeat. Also, warp bubble, reave.

 

Then I suppose Pull-Reave creates delicious Biotic Explosions? Reave IS a detonator then. Alright, I'll try it out. Her face still creeps me out, but hey.



#4
Teabaggin Krogan

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yup i was gonna say the same 

pull is a one point wonder imo,also reave can both prime as well as set off BEs

warp bubble helps with the explosions and can also increase damage to enemy or decrease damage to allies depending on how you spec it ( i think)

she's also more tankier than the other asari with higher max health and shields

so just cover the face and hit the base!



#5
PurpGuy1

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Couple ways

 

1- Mook Asploder.  Acolyte Pistol for Shields/Barriers, then Pull -> Reave.  Switch to a Piercing SMG for bosses.  Pair with biotic teammates and spam Reave while they spam Dark Channel or Warp or whatever.

 

2- Radius Warp Bubble.  You can Reave -> Bubble -> Reave for combos against all defense types, even armor.  It is a high risk high reward playstyle.

 

3- Biotic Soldier.  Skip Pull altogether.  Use Warp Rounds on a Prothean Particle Rifle.  AoE Reave then shoot PPR until recharge, then repeat.  This setup is a great boss killer, works best with strong AoE teammates.  I like to use this build in an all tech team, so that no one is detonating Reave and making me lose all of that Warp Rounds bonus damage.  Bonus Perk:  Since cooldowns aren't as important, and you do plenty of Shield damage, you get to take a Scorpion instead of an Acolyte.

 

4- Pizza Delivery Girl.  Grab the Pizza, turn around, look slightly downwards, and spam your Omni Button to repeatedly dash backwards -> grab pizza -> repeat.  Drains your barriers but gets it anywhere in the galaxy in under 30 minutes or it's free.

 

Addendum1- Bubble will always detonate, even if you don't take the Warp Evolution at Rank 6.

Addendum2- Bubble does 1500 Force, so you can use it as an on-demand stagger vs bosses and save the pug from banshee hug.


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#6
Excella Gionne

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Pull makes her a bit more versatile. You can choose to just rank it to 3 if you want that is what I do. I go for a 6/6/3/5/6 or a 6/6/3/6/5 build. Depends... I could never really discard Pull on her completely. She's like the only kit that matches Pull. The Drells, not as much since you want to go for glass cannon builds with them.



#7
Loufi

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Pull is a primer, Reave is a primer and a detonator, Biotic Sphere is a primer and a detonator with the warp evo rank 6.

 

For biotic explosions, you can do Pull + Reave, but it doesn't work on armored targets. You can also do Biotic Sphere + Reave, or Reave + Biotic Sphere.

 

66653 is a popular build on her. You can also do 66356 or 66446 with good results if you feel that you need more fitness. If you plan to use Pull (some players completely ignore it and play her more like a biotic soldier), I recommend using the Acolyte + eventually a SMG to deal with big armor.


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#8
RealKobeBean

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Acolyte + Pull + Reave = Phantoms become a joke!

#9
crashsuit

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And polonium rounds will let you cheese the DoT without overwriting your primers.
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#10
RealKobeBean

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Pull is a great power for both her and the Drells. It just makes mooks and mid-tier enemies very easy to deal with at all ranges. Versatility is the best thing this power gives you. The Biotic Soldier build is boring after 2 games, trust me. Biotic Sphere, Reave and Pull synergize so well, that you will never be without options.

#11
Qwib Qwib

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The Drells, not as much since you want to go for glass cannon builds with them.

 

Hmhm, interested. Please explain.



#12
RealKobeBean

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Hmhm, interested. Please explain.


Me too, because it makes no sense to me. 66653 builds are way better for the Drells, since you'll be using Adrenaline 3 all the time anyway. So, that extra 10% from fitness can be neglected. I'd rather have a good power that will allow me to save some Grenades along the way. I'm not wasting Grenades on a single Cannibal. Lift damage will take them out, even Marauders and Captains if you use the right consumables. And Pull just makes Phantoms a priority, since it neutralizes them if you time it right.
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#13
Excella Gionne

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Hmhm, interested. Please explain.

The Drell Adept can utilize Pull efficiently as the Justicar would, but as the Drell Adept you want to depend on your Reave + Grenade tactic. If you choose to level up Pull, you'll need to take points out of fitness or the passive tree. Drells rely on their health more and it is much funner to play a Drell on Gold and higher. I'm not a fan of playing the Vanguard Drell though, so I can't really give you much advice on him. 



#14
RealKobeBean

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The Drell Adept can utilize Pull efficiently as the Justicar would, but as the Drell Adept you want to depend on your Reave + Grenade tactic. If you choose to level up Pull, you'll need to take points out of fitness or the passive tree. Drells rely on their health more and it is much funner to play a Drell on Gold and higher. I'm not a fan of playing the Vanguard Drell though, so I can't really give you much advice on him.

But you won't miss out on the passives much. It's just a little weapon damage on rank 6. Not a big deal, at all. If you do want to Max fitness, go with 3 ranks in Pull and skip rank 6 on the passive tree.

#15
Excella Gionne

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But you won't miss out on the passives much. It's just a little weapon damage on rank 6. Not a big deal, at all. If you do want to Max fitness, go with 3 ranks in Pull and skip rank 6 on the passive tree.

Every bit of damage helps. Only Turians and Drells have high weapon damage evolution ranks within their passives.



#16
RealKobeBean

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The only differente a lot of people make for Pull on the Justicar, is rank 5. Most people tend to go with Expose, rather than lift damage. In my opinion, you don't need Expose. Lift damage is much better, since all Husks and Aboms will die from it. You can just Acolyte+Pull Marauders, Troopers, etc, and they will die. You can just leave them, and go for the bosses or Phantoms. You will score quickly and take pressure off your teammates.

#17
RealKobeBean

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Every bit of damage helps. Only Turians and Drells have high weapon damage evolution ranks within their passives.


Exactly, I hear ya. But you should also take into consideration you're dropping a power with an evo that will inflict a lot of damage over time for about 10 seconds, one that if followed up by a second power will decimate every enemy except bosses and Armored units. It's just a matter of preference, I guess. To each their own...

#18
Excella Gionne

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The only differente a lot of people make for Pull on the Justicar, is rank 5. Most people tend to go with Expose, rather than lift damage. In my opinion, you don't need Expose. Lift damage is much better, since all Husks and Aboms will die from it. You can just Acolyte+Pull Marauders, Troopers, etc, and they will die. You can just leave them, and go for the bosses or Phantoms. You will score quickly and take pressure off your teammates.

It's hard choice to some extent. Rank 5b increases all damage by 30% including BE damage(since it says "all" I'm assuming it does), and Rank 5a does lift damage over time which can destroy low-tier unprotected enemies. It's basically personal preference at that point.


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#19
PurpGuy1

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5 points is a lot of points to put into Pull.  I prefer to just follow with Reave BE and let the Reave dot pretend it is Pull 5a


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#20
RealKobeBean

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It's hard choice to some extent. Rank 5b increases all damage by 30% including BE damage(since it says "all" I'm assuming it does), and Rank 5a does lift damage over time which can destroy low-tier unprotected enemies. It's basically personal preference at that point.


Pull's Lift Damage is a lot stronger on the Drell, though. So, I can understand why people don't go with the evo on the Justicar.

#21
Excella Gionne

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Pull's Lift Damage is a lot stronger on the Drell, though. So, I can understand why people don't go with the evo on the Justicar.

'Cause the Justicar's passive is based on duration and not damage & force. She only gets D&F at Rank 5a which doesn't really do much of a difference to her powers since they do small amounts of damage over time.



#22
RealKobeBean

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'Cause the Justicar's passive is based on duration and not damage & force. She only gets D&F at Rank 5a which doesn't really do much of a difference to her powers since they do small amounts of damage over time.


True, which is why I don't get the people that skip Biotic Sphere altogether.

#23
Excella Gionne

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True, which is why I don't get the people that skip Biotic Sphere altogether.

It was better to do that when Aclolyte didn't have a charging mechanic(when they removed the charging mechanic for a short time). The most important power on her is Reave.



#24
RealKobeBean

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As for weapons, I like to Acolyte and the Venom Shotgun as my primary weapons with an SmG as a back-up.

#25
Dalakaar

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Last time I specced her with Pull I forgot to use it. >.<

 

I love the Reave/Offensive Bubble combo. I enjoyed the Arc Pistol on her.


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