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Racial Passives And Their Highest Value For Each Class


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#1
Lulupab

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First of all I'd like to point out these are my opinions on the effectiveness of racials for each class. As a nightmare difficulty veteran on all Bioware games, I think some races have a slight advantage if they pick certain classes.

 

So lets take a quick look at racials in case some people don't know about them:

Qunari racial: 10% melee resistance
Dwarf racial: 25% magic resistance
Elf racial: 25% reduced damage from projectiles and ranged attacks
Human racial: +1 ability point

Warrior gets the attention of all melee enemies because they are deadly for mages and rogues who are quite squishy. Not to mention warriors have talents which encourages the player to be surrounded by enemies and this is only possible with melee enemies as range ones are scattered. Now with that mindset a Qunari warrior will benefit more from their racial than Qunari rogues and mages.

 

A Qunari warrior is slightly better than other warriors specially if tanking.

Rogues on the other hand have good avoidance, they can dodge the hits but take too much damage once hit. Their only weakness is getting nuked by magic as they have no magic resistance unlike two other classes. A dwarf rogue will be perfect, the rogue's lack of magic resistance will be remedied. This doesn't mean dwarf warrior is bad however, nope. This simply means the racial is more valuable for rogues.

 

A Dwarf rogue is slightly better than other rogues.

Mages have many ways to deal with magic. The attribute magic which is the main one mages invest in grants magic resistance and mages have talents that helps them deal with magic. Mages also have many spells and crowd controls to take care of melee threats as well however a mage's greatest enemy are archers. Anyone who played a mage on DA2 or DAO will know what I'm talking about. As mage they are your nightmare. The Elven racial is very good for a mage, protecting them versus their weakest vulnerability. Again this doesn't mean elven rogues and warriors won't benefit from this racial but mages will see more value from it.

 

An elf mage is slightly better than other mages.

Humans are the versatile race, nothing to discuss really.

So what do you think?


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#2
Super Drone

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I think you've got something there.

 

I was already planning a Qunari Warrior (Reaver), a Dwarf Rogue (Tempest), and an Elf Mage (probably Rift Mage). The racial benefits was an added bonus to that.

 

If/when I play a Human it was going to be last, and it was going to be the class I had the most fun playing among the other (likely a Warrior or Rogue).


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#3
Lulupab

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Yeah, Qunari warrior seems to be awesome. I think I'm gonna like the warrior class for the first time.

#4
Lulupab

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Bump, when I made this thread it was pure speculation but it seems I was right about them.



#5
SomeoneStoleMyName

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Imo with only Hard+Nightmare in mind

Warrior: Elven racial > Dwarven racial > Qunari racial > Human
Rogue: Dwarven racial > Elven Racial > Human Racial > Qunari racial
Mage: Elven Racial > Human racialQunari racial

 

Archers in this game is reportedly very, very dangerous. Elven racial will imo be supreme for warriors, but dwarven racial being very close. For rogues, I agreee that dwarven racial has an edge, elven and human are both good, but depends on the skill intensity of your build. For mages, archers and projectiles will be the highest threat. The only reason a human racial should get priority is if you are going knight enchanter, as knight enchanters are skill-hogs.



#6
Lulupab

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Imo with only Hard+Nightmare in mind

Warrior: Elven racial > Dwarven racial > Qunari racial > Human
Rogue: Dwarven racial > Elven Racial > Human Racial > Qunari racial
Mage: Elven Racial > Human racialQunari racial

 

Archers in this game is reportedly very, very dangerous. Elven racial will imo be supreme for warriors, but dwarven racial being very close. For rogues, I agreee that dwarven racial has an edge, elven and human are both good, but depends on the skill intensity of your build. For mages, archers and projectiles will be the highest threat. The only reason a human racial should get priority is if you are going knight enchanter, as knight enchanters are skill-hogs.

 

From what I have seen when you face 10 enemies for example, on average 6 are melee, 3 are archers and 1 is a mage except when you face mage groups. Even mages have sword users among them but not as much as other groups. The Qunari racial is 10% because it would be OP if it was 25% as melee enemies are still the majority.

 

The warrior can benefit from all racials tbh, but I think a tanking one would benefit from Qunari racial. Archers and mages should be taken out by your mages and rogues while the warrior keeps the aggro of enemy melee units. Its my strategy anyway.


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#7
Drake0713

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I'm just kind of disappointed with the racials in general... they are so... bland.  A massively muscled qunari swinging a sword does the exact same damage as a scrany elf swinging the same sword? Ok, guess it is fantisy, but I like a little realism in my games.



#8
revan017

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I kind of want a racial bonus that would improve my repertoire of spells...or at least make me a stronger caster. I liked the elven racial bonuses in DA:O; here, not so much. Like, I see why it would be nice (against archers). But it doesn't improve my spellcasting, the same way an extra ability point would. Which sucks because I genuinely would like to play as an elf.

 

(Also I'll be playing on Casual so screw archers)


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#9
DarthLinebacker

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Do we have any info on a level cap/range? If we have it around 20ish like we have in the past I'm partial to humans for min/maxing.

#10
garrusfan1

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pretty much. Unless it's on nightmare difficulty however it's not a huge deal



#11
Gothfather

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First of all I'd like to point out these are my opinions on the effectiveness of racials for each class. As a nightmare difficulty veteran on all Bioware games, I think some races have a slight advantage if they pick certain classes.

 

So lets take a quick look at racials in case some people don't know about them:

Qunari racial: 10% melee resistance
Dwarf racial: 25% magic resistance
Elf racial: 25% reduced damage from projectiles and ranged attacks
Human racial: +1 ability point

Warrior gets the attention of all melee enemies because they are deadly for mages and rogues who are quite squishy. Not to mention warriors have talents which encourages the player to be surrounded by enemies and this is only possible with melee enemies as range ones are scattered. Now with that mindset a Qunari warrior will benefit more from their racial than Qunari rogues and mages.

 

A Qunari warrior is slightly better than other warriors specially if tanking.

Rogues on the other hand have good avoidance, they can dodge the hits but take too much damage once hit. Their only weakness is getting nuked by magic as they have no magic resistance unlike two other classes. A dwarf rogue will be perfect, the rogue's lack of magic resistance will be remedied. This doesn't mean dwarf warrior is bad however, nope. This simply means the racial is more valuable for rogues.

 

A Dwarf rogue is slightly better than other rogues.

Mages have many ways to deal with magic. The attribute magic which is the main one mages invest in grants magic resistance and mages have talents that helps them deal with magic. Mages also have many spells and crowd controls to take care of melee threats as well however a mage's greatest enemy are archers. Anyone who played a mage on DA2 or DAO will know what I'm talking about. As mage they are your nightmare. The Elven racial is very good for a mage, protecting them versus their weakest vulnerability. Again this doesn't mean elven rogues and warriors won't benefit from this racial but mages will see more value from it.

 

An elf mage is slightly better than other mages.

Humans are the versatile race, nothing to discuss really.

So what do you think?

 

I think there is a sliding scale of some of these based on difficulty. I have read and seen some video evidence that suggests that an Elven warrior tank on nightmare has a slight advantage because range damage drastically increases with the difficulty lvls compared to melee damage. This is all second had info about range damage scaling more than melee damage so its not based on experience.