Okay im no big fan of fable... i only played the first game for a couple of hours (7 according to steam), but one thing i thought was neat was starting from the very beginning, that is to say a heroes journey from adolescents to adult. Of course there has to be story reasons to do this, and I think it would have been awesome in a game like Dragon Age 2 to had been Hawke from age 5 and up, especially in establishing a deeper connection to the character we're developing and the supporting characters we were supposed to care for, I know if i had spent 16 hours disciplining Carver, and protecting Bethany, I'd have felt a lot more angry when either gets killed by the Armored Ogre.
Of course I wouldn't want to see something like this unless it still kept a lot of the things we as fans love about the series, like race selection. So now we are talking about 10 to 15 hours of youthful adventure that helps shape our hero no matter what the race is. I admit I am mostly thinking about extend origin time. In DAO and DA2 (more so DAO) the Origin part of the games are really short, you can finish most origins in DAO in under a hour. So asking for a significant portion of the game to be about growing up might not appeal to most players, but if Bioware could find a reason for it, I'd love to experience it.
Picking a class, and actually learning the ins and outs of it, seems interesting to me. Especially Mage depending on the origin. The lore itself probably isn't all there yet to make this aspect of the game particularly in depth but I can't think of many rpgs that even made the attempt. I'm not saying you should be advantaged or anything by the time the character reaches maturity if the game isn't meant for the hero to be already awesome at that point but, I guess the best example would be for a mage child who even with knowledge of the correct procedure to cast their first spell only creates a small effect or/and has a small mana pool.
In short i think a portion of the game where we are building up the hero from the very beginning instead of always beginning from first critical moment of characters life would be fun, if not interesting to see, especially if our choices impact our future selves.
Come to think of it Fallout 3 (one of my favorite games started something like this and it was one of my favorite parts of the game.





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