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The next hero should start from the beginning?


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#1
animedreamer

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Okay im no big fan of fable... i only played the first game for a couple of hours (7 according to steam), but one thing i thought was neat was starting from the very beginning, that is to say a heroes journey from adolescents to adult. Of course there has to be story reasons to do this, and I think it would have been awesome in a game like Dragon Age 2 to had been Hawke from age 5 and up, especially in establishing a deeper connection to the character we're developing and the supporting characters we were supposed to care for, I know if i had spent 16 hours disciplining Carver, and protecting Bethany, I'd have felt a lot more angry when either gets killed by the Armored Ogre.

 

Of course I wouldn't want to see something like this unless it still kept a lot of the things we as fans love about the series, like race selection. So now we are talking about 10 to 15 hours of youthful adventure that helps shape our hero no matter what the race is. I admit I am mostly thinking about extend origin time. In DAO and DA2 (more so DAO) the Origin part of the games are really short, you can finish most origins in DAO in under a hour. So asking for a significant portion of the game to be about growing up might not appeal to most players, but if Bioware could find a reason for it, I'd love to experience it.

 

Picking a class, and actually learning the ins and outs of it, seems interesting to me. Especially Mage depending on the origin. The lore itself probably isn't all there yet to make this aspect of the game particularly in depth but I can't think of many rpgs that even made the attempt. I'm not saying you should be advantaged or anything by the time the character reaches maturity if the game isn't meant for the hero to be already awesome at that point but, I guess the best example would be for a mage child who even with knowledge of the correct procedure to cast their first spell only creates a small effect or/and has a small mana pool. 

 

In short i think a portion of the game where we are building up the hero from the very beginning instead of always beginning from first critical moment of characters life would be fun, if not interesting to see, especially if our choices impact our future selves.

 

Come to think of it Fallout 3 (one of my favorite games started something like this and it was one of my favorite parts of the game.


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#2
raging_monkey

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Seems like a fun but resource taxing endeavor

#3
Solrest

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I'm all for this idea, not sure if Bioware would go for it though. There's also a risk that it can be done poorly, and then we have Assassin's Creed 3 all over again :P. I don't really see them doing this for one of their games, but I could see it happening in a Dragon Age novel which I would also love to read :).



#4
Guest_StreetMagic_*

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I could find this cool if, during the series, the current age is finally coming to a close (the "Dragon Age"), but you play a hero who grows up in winding years of the century. Finally culminating as an adult in the last decade or so. It'd be a cool way to see all kinds of events from a new perspective.


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#5
Icy Magebane

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I like the idea, especially the part about choosing the character's class during this extended origin.  That's a very creative alternative to selecting from a menu and adds a lot of depth to the character since players would get to actively participate in this choice for... the first time as far as I know.  It sounds like this would be a great addition to the origins if they ever make a comeback in this franchise.


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#6
Guest_TheDarkKnightReturns_*

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This would have to be restricted to a fixed protagonist like Hawke. A longer prologue would be nice though. I'd be down if one of the following protagonists were a Tevinter who lives in Minrathous or a Rivaini in Kont-aar.



#7
Kieran G.

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It was cool to get those origins at the beginning of origins. but yeah i would agree to see little Cousland grow up to adult Cousland and see his/her family killed would have been a lot more emotional.



#8
Vearsin

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One problem with doing that in a bioware game would be how it would work with the CC. That aside it would be awesome if they did something like that. 



#9
Basement Cat

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Fallout 3 did something like that. We select our appearance through 'gene projection' but we start by being born, then a baby, then a kid, then a teen and finally a young adult. It was just a brief scene for each age period, but it gave a nice bit of interaction with NPCs.


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#10
Guest_TheDarkKnightReturns_*

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One problem with doing that in a bioware game would be how it would work with the CC. That aside it would be awesome if they did something like that. 

 

Fallout 3 did it pretty well. You make the 'adult face' at the CC and a corresponding 'adolescent face' is generated based on it.



#11
veeia

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I don't know if that'd be doable with having multiple backgrounds/races and frankly in Dragon Age, that's more important to me. Its a cool idea though.
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#12
Black Jimmy

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It could be interesting playing a character as s/he grows up during The Blight, Kirkwall and then The Breach.

That would make them unluckier than Hawke though



#13
Br3admax

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I kind of wish we had names before we had backstories. Some might, but I wouldn't be too opposed to a certain list of names to pick from. Then again, I don't care about the need to control every single thing about my character, so I don't care about set first names. 


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#14
Vearsin

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Fallout 3 did it pretty well. You make the 'adult face' at the CC and a corresponding 'adolescent face' is generated based on it.

Good point. I forgot about that. 



#15
Solrest

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Showing my character growing up in the circle and having actual magic lessons prior to the harrowing sounds interesting indeed.  Harry Amell, the boy who lived :P.


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#16
animedreamer

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I could even deal with it being brief, like someone mentioned in Fallout 3 we get a few scenes at each stage of life, which kind of determine some of our proficiencies later on or what we would be good at. It would also be cool in some sense that it shapes how people see us, yes we would still make our own choices, but it would set a general perception of the character in other npcs mind until they see we've changed or haven't changed since then. If you were a mean kid, characters who knew you or heard of you since then might still expect it, though you might have changed based on your story decisions since then.

 

What if you could play as young Hawke, and you actually got beat up by Carver the majority of the time? What if you beat up Carver most of the time, and that\s why he had such a huge chip on his shoulder? 



#17
Kitterkat100

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What's funny is that I had just started a new Fable 2 play through to hold my over today. But this is one the things I love about Fable.

#18
Nefla

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I do like this kind of thing. It was one of the things I really enjoyed about Fable 2 and Fallout 3.



#19
katerinafm

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It would have worked for Hawke since he was a specific and already pretty much established character, but there are too many variables when it comes to games like DAO and DAI where you have so many options to pick from. I do really like the idea though.



#20
NoForgiveness

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If they bring back origins at some point I'd love to see at least one of them have a childhood sequence. But I don't think it would work with the background thing that inquisition has.

#21
Darth Spike

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Well if you guys think about it Bioware could implement that into future games. It would also help to create a base for characters so when they want them to have them show up in any games afterward they have a baseline for how the 'old' character would act when you don't control them.



#22
Wolfen09

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IIRC fable had you run around a town a little bit, run around said town on fire, get picked up to the heroes guild, train a little, then train a little more when you are older and set out on your quest.   They could pull this off with an origin story.  I dont think they could do it without spending like 2 hours in the prologue though if they drag it out for drama....  I mean if you added cousland growing up and the whole cousland origin story together, it would be one hell of a long ass prologue, and i dont think they want that.



#23
Savvie

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I think it's a great idea. I don't see Bioware being able to implement all of those ideas, but if they could at least incorporate some of it would be nice.



#24
KaiserShep

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IIRC fable had you run around a town a little bit, run around said town on fire, get picked up to the heroes guild, train a little, then train a little more when you are older and set out on your quest.   They could pull this off with an origin story.  I dont think they could do it without spending like 2 hours in the prologue though if they drag it out for drama....  I mean if you added cousland growing up and the whole cousland origin story together, it would be one hell of a long ass prologue, and i dont think they want that.

If I was able to play through the human noble origin with the character growing up and training for a while, I'd probably really get into that, because I'm a sucker for that kind of thing. I accept my lonely existence in this respect.


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#25
Reptillius

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It's not a bad idea but unless it still ends up being key points in the characters life growing up then it all ends up being a bit dull and pointless unless it is just glossed over glimpses that only superficially give you a sense of the character growing up.

 

Even Fable it is still a very key point in your characters life and a key point to the characters story. It's the exact Point that you become mystically recognized as a Hero whether it takes you the next 10 years being jumped by before you start the adventure or not.

 

Though I would agree that it could be interesting to have a minor prologue that lets you pick your class through a short prologue of action/choices. 

 

I could find it entertaining in DA to say have a weighted system where if you pick fights or like playing with swords and shields and axes and such you become a warrior.  If you pick the locks on a few doors and chests and sneak around spying on your siblings most you become a rogue.  If your showing insight and magic you end up getting whisked away by the Circle to grow up instead.  Give you a few different starting points to start from just like Origions had based on your race on top of that.  I think it'd be interesting to see a little bit from the viewpoint of say a Dwarf who is of the merchant or Smith Caste for example since we've kind of seen the Noble and Castless.  For human you could do something say from the viewpoint of a street rat from one of the major cities or perhaps growing up in some of the more wild outlying areas instead.   The elves would be a little harder because it seems like they really only have two origions... either that slavish city elves or the wandering Dalish.  Both of which seemed to be done rather well in DA:O.