I can't find this bug on the web or any fix for it.. but sometimes when I gain a level I get stuck at that level. I'll go through all the steps, confirm, and it'll subtract experience to remove the level, then give it right back. First few times I just started a new game, but now I'm in chapter 2 of the main campaign. I've tried using console to remove xp and level naturally, level by cheat, remove a few levels and add them again.. no luck.
Odd bug
#1
Posté 28 septembre 2014 - 03:48
#2
Posté 28 septembre 2014 - 02:43
Have you tried re-installing? Seems as though something basic was missed somehow (it CAN happen).
Have you had similar problems leveling trying to play one of the expansions, a premium module or another vanilla module?
I am assuming you patched to v1.69 using the critical rebuild for your version and have no custom overrides, haks or utilities installed in your ../nwn/* folder(s). I doubt that even with customizations present you would experience what you are, but it would be easiest to determine performance anomalies with a basic, raw installation intact.
#3
Posté 28 septembre 2014 - 03:34
Yes, I used the 1.69 critical rebuild, PRC, and CEP 2.4. I didn't have this problem in Kingmaker or when I ported that character to a custom module. I'll try it without the addons and a fresh install and report back
#4
Posté 28 septembre 2014 - 04:33
No luck. Couldn't load the module without the PRC and with the PRC I still have the same issue.
#5
Posté 28 septembre 2014 - 06:34
its old PRC issue, on PW a fix was to relog or reboot server, not sure how to fix this in single player mode
Technically: the cause is inconsistency between feats.2da and cls_feat_*.2da, more specifically in the class you try to get there is somwhere defined a feat that doesnt exists in feats.2da. Usually this occurs at lvl 3 of the selected class (not character level) but might happen anytime I guess.
#6
Posté 28 septembre 2014 - 08:12
I just tried out your patch and love that the icons finally have color, and I'm sure I'll find more wonderful additions and fixes. Didn't help this bug, though. Found the 2da files, but I have doubts that I should merge them.
#7
Posté 28 septembre 2014 - 09:52
I have never tried the PRC with any module. But, I have dug through some of the files in the past. At one point (version 3.4?), the PRC shipped with prc_ocfix.erf that could be imported into the OC. Have you done that?
This is less of a likely issue since it seems likely that a custom level-up script is running, but... Are you playing the OC module that was saved with the PRC? Sometimes, people would mod the OCs and then either forget to start their modified versions or start the modified version and then finish one chapter and start the next with the unmodified version. Not sure if that was a problem for people playing the PRC or not.
Meanwhile, someone may be able to figure out what the missing feat is for you if you are more detailed about the level that causes the problem. What classes and does your toon have before leveling, what class are you truing to level in, and what feats are you choosing (or which ones are chosen for you)?
#8
Posté 29 septembre 2014 - 12:32
Fighter2/Sorcerer3, taking a 4th in Sorcerer. Want to take the Practiced Spellcaster feat, Luminous Armor spell, and want to trade Mage Armor for Identify, but I can't level up even taking Combat Casting and Fireburst.
I did use the OCfix and this save has used the PRC all along. If anyone else is using the PRC I have no problem emailing the save.
#9
Posté 29 septembre 2014 - 01:48
I just tried out your patch and love that the icons finally have color, and I'm sure I'll find more wonderful additions and fixes. Didn't help this bug, though. Found the 2da files, but I have doubts that I should merge them.
no my patch wont help in this case at all
As for 2das that was answer targeted to custom content creators/potentional experienced users curious about this. Without deepr understanding of the various 2da files this info is useless to you.
What feats you trying to take doesnt really matter. The problem is a feat that is described but not existed. Its quite hard to find it because of so high number of feats in PRC.
OC fix is for different issue wont help with this.
I dont really see any easy way to solve this sorry.
#10
Posté 29 septembre 2014 - 02:57
I'm playing around in 2da files now trying to create a class. It's my first attempt, but most things seem self-explanatory.
Even picking another class and non-PRC feats won't let me lvl, so are you saying a feat I was already using disappeared or broke?
I can look up each feat I have, but I don't know where to check existence
#11
Posté 29 septembre 2014 - 03:08
I'm playing around in 2da files now trying to create a class. It's my first attempt, but most things seem self-explanatory.
Even picking another class and non-PRC feats won't let me lvl, so are you saying a feat I was already using disappeared or broke?
I can look up each feat I have, but I don't know where to check existence
nop you dont even have it, its a fead defined for one of the classes you took but not existing in feat.2da table
#12
Posté 29 septembre 2014 - 05:56
So.. look at the feats per level for the classes and the ones I took and try to match those listed in those 2da files with the feat.2da file?
#13
Posté 29 septembre 2014 - 08:07
So.. look at the feats per level for the classes and the ones I took and try to match those listed in those 2da files with the feat.2da file?
No, again its not the problem of what you took or want to take.
The problem is that one of the feat in the cls_feat_*nameprc*.2da, can be any of them, refers to nonexistant feat line in feat,2da
its possible to track this down but doing that manually... oh man take ages
#14
Posté 30 septembre 2014 - 12:04
If it's just those cls_feat_*nameprc*.2da files, that may not really be too hard to check, with a little automation. I may take a crack at it.
#15
Posté 30 septembre 2014 - 12:20
If it's just those cls_feat_*nameprc*.2da files, that may not really be too hard to check, with a little automation. I may take a crack at it.
for fighter and sorcerer, then check every feat id with the feat.2da under that line, feat is invalid when there is **** instead of tlk reference for name
#16
Posté 30 septembre 2014 - 12:49
for fighter and sorcerer, then check every feat id with the feat.2da under that line, feat is invalid when there is **** instead of tlk reference for name
Wait - Are you saying it's a missing FEAT field (that's the talk file column header name for the feat's string name) in feat.2da that's the problem? I was thinking it was a missing or nonexistant FeatIndex. Seems odd that a missing string entry would cause the trouble, rather than just giving some unrecognized token error.
But, okay, I will scan every feat in the cls_feat_fight.2da and cls_feat_sorc.2da files and check the corresponding line in the feat.2da file for **** in the FEAT field.
#17
Posté 30 septembre 2014 - 12:55
[Edit] Doing some double checking...
[Edit 2]
Okay, the following line is in cls_feat_sorc.2da:
99 ESS_Rest 4399 0 99 2
It appears to refer to the following feat line in feat.2da:
4399 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
Is that the problem?
#18
Posté 30 septembre 2014 - 01:15
BTW, running my script on all of the cls_feat_*.2da files, searching for the same thing, I got the following:
--> feat.2da does not have talk table entries for 1 feats from cls_feat_alag.2da ['113', 'ESS_Rest', '4399', '0', '99', '2'] --> feat.2da does not have talk table entries for 10 feats from cls_feat_blmagus.2da ['0', 'FEAT_BLMAGUS_BLCOMP', '4261', '3', '1', '0'] ['1', 'FEAT_BLMAGUS_SCAR', '4262', '3', '2', '1'] ['2', 'FEAT_BLMAGUS_DEATHKNELL', '4263', '3', '3', '1'] ['3', 'FEAT_BLMAGUS_BLOODDRAUGHT', '4264', '3', '4', '0'] ['4', 'FEAT_BLMAGUS_INFUSION', '4265', '3', '9', '0'] ['5', 'FEAT_BLMAGUS_GORE', '4266', '3', '6', '0'] ['6', 'FEAT_BLMAGUS_AWAKEN', '4267', '3', '8', '1'] ['7', 'FEAT_BLMAGUS_HOMUNC', '4268', '3', '5', '1'] ['8', 'FEAT_BLMAGUS_BLWALK', '4269', '3', '10', '0'] ['9', 'FEAT_BLMAGUS_BLTHICK', '4241', '3', '7', '0'] --> feat.2da does not have talk table entries for 1 feats from cls_feat_cler.2da ['92', 'ESS_Rest', '4399', '0', '99', '2'] --> feat.2da does not have talk table entries for 1 feats from cls_feat_dnecro.2da ['136', 'ESS_Rest', '4399', '0', '99', '2'] --> feat.2da does not have talk table entries for 1 feats from cls_feat_druid.2da ['141', 'ESS_Rest', '4399', '0', '99', '2'] --> feat.2da does not have talk table entries for 1 feats from cls_feat_sorc.2da ['99', 'ESS_Rest', '4399', '0', '99', '2'] --> feat.2da does not have talk table entries for 1 feats from cls_feat_wiz.2da ['79', 'ESS_Rest', '4399', '0', '99', '2'] --> feat.2da does not have talk table entries for 1 feats from cls_feat_wrmage.2da ['109', 'ESS_Rest', '4399', '0', '99', '2']
Seems like that ESS_Rest comes up quite a bit. Seems like if that was the issue, someone would have noticed it long ago...
#19
Posté 30 septembre 2014 - 01:22
yes this is it, now remove those lines from cls_feat_*.2das, pack into PRC hak with 2da and sent to OP, problem should be solved
#20
Posté 30 septembre 2014 - 01:26
yes this is it, now remove those lines from cls_feat_*.2das, pack into PRC hak with 2da and sent to OP, problem should be solved
So, replace the entries on those lines with **** to remove them?
#22
Posté 30 septembre 2014 - 04:48
Well shite, nice programming for the auto-search. Yea, you'd think any previous programmer making these packs would have thought of that. Thank you big-time for the fix, I'll try it after I get this custom class working right. For some reason I can't equip light armor even though I have the feat and my AC with Combat Expertise is exactly what it should be without it. I'm at 8AC without using that feat >.< I'm hoping that's just a bug caused by loading with it active.
#23
Posté 30 septembre 2014 - 05:42
Didn't fix the issue on mine. MrZork, would you like my save file for research? I'm just learning how to do these things, it'll take a long time before I can effectively do this.
#24
Posté 30 septembre 2014 - 06:16
Didn't fix the issue on mine. MrZork, would you like my save file for research? I'm just learning how to do these things, it'll take a long time before I can effectively do this.
okay thats weird, i will look into it, send savegame and also tell me which version of the PRC are you using I try to reproduce the bug/find the cause





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