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The choice between "sexy" and awesome armor


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#1351
9TailsFox

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I'll use a Skyrim pic to show my pov about the armor thingy..., given it's something subjective I only say that the more (choices) the better.
The last model, mage clothes (from Tera), is a bit over the top for a nordic land XD
Hopefully we can get modded the armors/clothes and problem solved.

 

<cut>

Resist Frost: Your Nord blood gives you 50% resistance to frost.

nord_male_skyrim__enhanced_on_gimp__by_t


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#1352
Han Shot First

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I'm not sure why some people like armor designs like that. Even ignoring the 'realism' angle, it looks completely ridiculous.


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#1353
Muspade

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I'm not sure why some people like armor designs like that. Even ignoring the 'realism' angle, it looks completely ridiculous.

Maybe it's because he looks like something women would refer to as a "Stud" or "Hunk"?

/shrug.



#1354
Notshauna

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Ok I know this is a long way back in the thread but the ignorance in some comments about armor is just too strong to ignore.

"was never used for infantry" Yes it was, lots of treaties deal with half swording between fully armored infantry (talhoffer is a good source).

 

"fullplate armor had far less stopping power than cloth and leather armors" What ? you think leather stops arrows better than steel ?

 

"Truthfully there isn't any armor that would stop a lethal blow as a large sword"  Plate is virtually impervious to swords, thus halfswording for the gaps or in most combat the use of pollarms. Remeber through out history swords have rarely been the primary weapon a soldier would face.

 

As for other points about armor on this thread , it isn't all that heavy (about 20 to 25kg) and is very well distributed unlike a modern bergen that is supported only on the shoulders and you wouldn't be exausted very fast. Medieval people were not idiots you know xD

 

As for amor in games, well their are alot of things to take into consideration, firstly you can't please everybody.

 

I personally think things in fantasy should "make sense" at least internally, if you saw the Inquisitor randomly jump 20 meters into the air you'd think it a bit weird. So in that sense armor that is just metal bikini or some other stupid design breaks immersion for me.

 

On the other hand a game needs to have a strong aesthetic pull, but for me I find and ennemy in practical gear to be more threatening that some dandy in winged golden armor :P

 

/Rant

I was referring only to the "full plate" shown in game which is head to toe in full armor like the archetypal knight, not the real armed forces which many of which had plate armors (especially the highly trained ones). I was saying that the actual real world armors made from cloth and leather stopped the force of the blows far better than the fantasy plate into underwear. And I was 100% referring to stabbing not slashing, which plate was not exceptional at.

 

And I totally agree that fiction needs internal logic, so that's why I have a problem with people wanting realism, not that they want it to consistent.

 

Overall as I said in my last post in this thread I had a huge problem with adequately explaining my points and also going further and further out of my depth, so I'll leave it simply. Fantasy game armor is very rarely realistic so arguing that plate bikinis are bad because they are unrealistic is a weak argument, a better one is saying you don't find it aesthetically appealing or that it feels outlandish. 



#1355
Hadeedak

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what is that jacket made of why even the collar it makes no sense 

 

Arghhh



#1356
Seraphim24

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I think I finally see what you're getting at, and I hope that you someday find an RPG which will include all the things that you want. I doubt the end result would appeal to me, but there's plenty of room in the market for a variety of different RPGs. My only question is, why is it not at least a compromise if you can make your own character look how you want, but the other characters are wearing practical armour? I'm curious.

 

Someday? I would say that has been the standard in gaming from the beginning, arcades in the 90s didn't give a flying doughnut about realism, they were about pulp and flash and fun. I don't think D&D was any different, the covers of those player handbooks were pretty pulpy and great. Fortunately, these kinds of games still exist although they are pretty much all Japanese at this point, very few western games. The TR reboot was notable for Lara being relatively hot.

 

Also I can't make the character how I want because they are going to be using the same dry stuff everyone else has..so there isn't any middle ground to meet. There isn't a stylized Tharja type character in DA, it's all uniform uniforms. If there was one crazed witch and 8 dullards then there would be a chance of compromise.



#1357
GrinningRogue

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I saw Saber. Liked top half of her armor, but she needs to rip that dress. Really, why use it? She wears pants underneath anyways. Same thing with DAO templars. I always wonder how they move if a mage runs away, will trip in that long robe-thing (plus the weight of the plate). I guess its fair, since the mages also wear long robes, so they are both kinda wading through it.



#1358
Puppy Love

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I saw Saber. Liked top half of her armor, but she needs to rip that dress. Really, why use it? She wears pants underneath anyways. Same thing with DAO templars. I always wonder how they move if a mage runs away, will trip in that long robe-thing (plus the weight of the plate). I guess its fair, since the mages also wear long robes, so they are both kinda wading through it.

if we can have ridiculous over the top spikes and giant pauldrons that you can't see around and would crush you, I see no reason similarly fantastic feminine additions cannot be added to armor as well.  Seriously, if something is completely ridiculous as an armor addition but masculine in appearance, it's A-OK, no one gives more than a reluctant passing complaint, BUT the second armor demonstrates any feminine traits, no less, and no more impractical than these ridiculous things, it's suddenly bad.

 

Until armor stops having silly implausibly build masculine based additions, I will get seriously pissed off every time someone bitches about armor with feminine traits that are really much less implausible comparatively.

 

I'm so sick of the arbitrarily acceptable implausible crap as long as it's harsh and masculine looking...

 

The armor with harsh, masculine additions as flair exists, I just want some with some softer, feminine flair as well.  I don't think it's really that big a request.



#1359
The Baconer

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if we can have ridiculous over the top spikes and giant pauldrons that you can't see around and would crush you, I see no reason similarly fantastic feminine additions cannot be added to armor as well. 

 

I don't like spikes or giant pauldrons. DA:O massive armor was an ugly mess.


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#1360
Puppy Love

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I don't like spikes or giant pauldrons. DA:O massive armor was an ugly mess.

You may not like it, but it exists, and it's allowed and there's no riots over it.  Whereas feminine flair is damn near impossible find, and even the hint of it being desired is shot down and treated like some kind of attempt to bring about the anti-christ, or unseal the gates of hell.



#1361
Muspade

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But it is anti-christ and should be purged with Holy water according to protocol.

#1362
The Baconer

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You may not like it, but it exists, and it's allowed and there's no riots over it.  Whereas feminine flair is damn near impossible find, and even the hint of it being desired is shot down and treated like some kind of attempt to bring about the anti-christ, or unseal the gates of hell.

 

There was plenty of both masculine and feminine flair to be found in DA:O... actually, there was more a little feminine flair, to be honest. Then DA2 came along and cut down on the gratuitous use of both, and it was all the better for it IMO.



#1363
Puppy Love

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Showing skin is not feminine flair.


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#1364
The Baconer

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Showing skin is not feminine flair.

 

On its own perhaps not, but one has to examine what skin is showing. Baring one's midriff, for example, is not considered a conventional form of masculine flair.



#1365
Han Shot First

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if we can have ridiculous over the top spikes and giant pauldrons that you can't see around and would crush you, I see no reason similarly fantastic feminine additions cannot be added to armor as well.  Seriously, if something is completely ridiculous as an armor addition but masculine in appearance, it's A-OK, no one gives more than a reluctant passing complaint, BUT the second armor demonstrates any feminine traits, no less, and no more impractical than these ridiculous things, it's suddenly bad.

 

 

It has nothing to do with people being against "feminine" designs. 

 

The people who prefer more realistic armor designs also do not like the male armors with the massively oversized pauldrons or random spikes protruding from them. In fact in this very thread those sorts of armors have been criticized as being just as bad as the female platekinis. You either haven't read the entire thread or you're purposely ignoring those posts in a poor attempt at painting people who disagree with you as sexist. 

 

The people who are okay with (or who approve of) the massively oversized male armors also tend to be the same people who either aren't bothered by, or approve of, female armors with more exposed skin than protection. 

 

The crowd that wants to see designs either drawn directly from history or loosely inspired by it, is fairly consistent. 


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#1366
Puppy Love

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Skimp where does not = feminine, it equals sexual.  Something can be sexually revealing with no femininity at all.

 

Take the dalish armor, revealing, but not a lick of femininity, which is why it gets so much grief, not just for being revealing, but doing it so badly and being revealing, and ugly at the same time.  Without femininity revealing looks off and kind of awkward.



#1367
AresKeith

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You may not like it, but it exists, and it's allowed and there's no riots over it.  Whereas feminine flair is damn near impossible find, and even the hint of it being desired is shot down and treated like some kind of attempt to bring about the anti-christ, or unseal the gates of hell.

 

DAO massive armor apparently got scaled down



#1368
xkg

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You may not like it, but it exists, and it's allowed and there's no riots over it.  Whereas feminine flair is damn near impossible find, 

 

Showing skin is not feminine flair.

 

Oh I don't know. Seems like they are easy to find.Few screenshots from my DA:O PTs.

Those aren't showing much skin and they all do have pretty feminine "flair" as far as I see it.

 

Spoiler

 

Spoiler

 

Spoiler

 

Spoiler

 

Spoiler


#1369
The Baconer

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Skimp where does not = feminine, it equals sexual.  Something can be sexually revealing with no femininity at all.

 

But there are different connotations associated with this. My previous example of baring one's midriff is most commonly associated as a feminine expression of sexuality, even when it occurs with men. Keeping the top portion of a shirt unbuttoned so that one's chest hair is visible is unquestionably interpreted as masculine. And gross, but that's beside the point.

 

 

Take the dalish armor, revealing, but not a lick of femininity, which is why it gets so much grief, not just for being revealing, but doing it so badly and being revealing, and ugly at the same time.  Without femininity revealing looks off and kind of awkward.

 

Then I'd have to ask what exactly you mean by "feminine", beyond some kind of aesthetic appeal, because I would disagree.



#1370
Puppy Love

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It has nothing to do with people being against "feminine" designs. 

 

The people who prefer more realistic armor designs also do not like the male armors with the massively oversized pauldrons or random spikes protruding from them. In fact in this very thread those sorts of armors have been criticized as being just as bad as the female platekinis. You either haven't read the entire thread or you're purposely ignoring those posts in a poor attempt at painting people who disagree with you as sexist. 

 

The people who are okay with (or who approve of) the massively oversized male armors also tend to be the same people who either aren't bothered by, or approve of, female armors with more exposed skin than protection. 

 

The crowd that wants to see designs either drawn directly from history or loosely inspired by it, is fairly consistent. 

I'm not talking about armor that's skimp ware or revealing, I'm talking feminine flair, softer colors, feminine cloth additions to add more feminine traits, hinting at more feminine design.

 

As for loosely inspired by real world history, I have a problem with how that's interpreted.  In real world history armor was designed by and for men.  All flair was designed with masculine intent.  Thedus is not our world or history.  Women can and are warriors just the same as men.  Therefore I find following the real world flair concept horrible limited and completely ignores that Thedus is not our world and should not follow our male only flair designs.

 

There is no reason we should stick to real world limitations on flair.

 

As for people saying anything against those crazy pauldrons and spikes, this, once again, is a I don't like it response people give when forced to concede a point, not a hostile campaign to have it removed or kept from the game or games.


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#1371
The Baconer

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I'm not talking about armor that's skimp ware or revealing, I'm talking feminine flair, softer colors, feminine cloth additions to add more feminine traits, hinting at more feminine design.

 

Again, this seems more like a question of taste regarding aesthetic design, as I don't consider things like this objectively feminine or masculine.



#1372
Puppy Love

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Feminine flair means soft colors, softer features, some "frillyness" and girlish qualities.  Things like ribbons.

 

You're confusing sexualized female flair for feminine flair, are not the same things.

 

Feminine flair is more reminiscent of dresses and the like.  Gives a softer feel.  Something can be completely feminine without being sexualized at all. 

 

Think of Alice from Alice in wonderland.  Her typical outfit is clearly girly and feminine, it is however not revealing or sexualized at all.  Now those are clothes, but the feel is there.  I want armors with lighter and brighter colors, bows, some frills, an armored skirt with some feminine flair to accentuate it, so is more feminine in nature.

 

As long as the armor does it's job, adding feminine flair and traits hurts nothing.



#1373
The Baconer

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I see, but in a historical sense many of these qualities that you deem feminine were once quite popular and fashionable among men. I think that, given the setting, things like bows and frills would be associated more with a specific culture or trend in fashion, rather than being masculine or feminine.


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#1374
Puppy Love

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Well we're dealing with Orlais now, so where's my frilly armor with bows and pretty colors? :P


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#1375
xkg

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Feminine flair means soft colors, softer features, some "frillyness" and girlish qualities.  Things like ribbons.

 

You're confusing sexualized female flair for feminine flair, are not the same things.

 

Feminine flair is more reminiscent of dresses and the like.  Gives a softer feel.  Something can be completely feminine without being sexualized at all. 

 

Think of Alice from Alice in wonderland.  Her typical outfit is clearly girly and feminine, it is however not revealing or sexualized at all.  Now those are clothes, but the feel is there.  I want armors with lighter and brighter colors, bows, some frills, an armored skirt with some feminine flair to accentuate it, so is more feminine in nature.

 

As long as the armor does it's job, adding feminine flair and traits hurts nothing.

 

I don't know what you mean exactly. Is it something like in this Jeanne d'Arc drawing ?

 

259718646_692b9d0f62.jpg


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