I like this:
<snip>
Surprising that she's a character in the Soul series, though.
That is decent looking, I suppose. Least it's not plate bikini.
I like the armor design, though.
I like this:
<snip>
Surprising that she's a character in the Soul series, though.
That is decent looking, I suppose. Least it's not plate bikini.
I like the armor design, though.
The Soul series manages to make really decent armor every now and then
This is my personal favourite:

Guest_Puddi III_*
You know I almost never see people putting out DA outfits as examples of what they like to see, it seems to me a much easier way to resolve this situation is just say that perhaps a lot of DA styling, and a lot of provocative outfits just aren't attractive. People immediately suggest armored characters that are at least slightly cooler from a Japanese game or something.
It's akin to saying, yeah we want the hottest and coolest thing possible, I just don't think that's when a character isn't wearing much at all. Then there isn't an issue of realism or all this other pile of horse substance to deal with at all.
We already went down that road, and you rejected it by saying no, skin really is super special for some reason you can't elaborate on, so what are you trying to accomplish by trying to drag the conversation back there?
Is there a point wondering what you're trying to accomplish when you obviously have no clue, throwing around sexism like you know what it means and randomly throwing out that humans are as old as the ****** dinosaurs? Honestly I wish you were trolling at this point, this is just getting painful to read.
She is a well spoken drunk
OR
She's high on something.
I wish either was true.
This is my personal favourite:
*bad snip*
Gah that pissed me off when I saw that, his outfit looked awesome in SC4
SCV still remains my least favorite in the series
Gah that pissed me off when I saw that, his outfit looked awesome in SC4
SCV still remains my least favorite in the series
I think I agree with you. They really boobed everyone up in that game, removed some of my favourites (Talim
) only to replace them with almost-clones, and I was quite disappointed by it. I did like the addition of Patroklos, Pyrrha, and Viola, though. And I liked the fact that each character had a theme again.
We already went down that road, and you rejected it by saying no, skin really is super special for some reason you can't elaborate on, so what are you trying to accomplish by trying to drag the conversation back there?
Is there a point wondering what you're trying to accomplish when you obviously have no clue, throwing around sexism like you know what it means and randomly throwing out that humans are as old as the ****** dinosaurs? Honestly I wish you were trolling at this point, this is just getting painful to read.
I said it was an interesting possibility, I don't even necessarily adhere to it. Most of this has been in the vein of discussion to me, my immediate instinct for this entire spiel was that people would repeat that boring standardized routine of sexy armor bad because realism, which is exactly what people did. I knew no one would make the argument for it so I did, and in doing so I actually found a lot more reason to it than I could of imagined. I also clearly found a ton of extreme hatred. It's funny though because then ask why did it ever exist in the first place? Why does it persist? If people can't answer those questions satisfactorily then it would never get resolved.
I could see boiling down to just style > all, or something like that, or maybe it should just be one of those golden rules that there are cool outfits, one way or another.
And nevermind the virtual obsession and extreme devotion to characters with hot outfits that people have all the time.... I'm just trying to sense what people value most. Vorga could of picked anyone, she picked Talim, no surprise there.
Dear god,
Is this Talim?

Hypocrisy everywhere, nevermind, I doubt I could take any substantive arguments you make seriously after that.
Dear god,
Is this Talim?
Hypocrisy everywhere, nevermind, I doubt I could take any substantive arguments you make seriously after that.
I have said numerous times that I play J-RPGs, MMOs, and hack-and-slash games like Dynasty Warriors, and that I don't hate stylish and garish outfits. Your bad reading comprehension isn't indicative of my alleged hypocrisy.
Different standards for different games is bad, Mkay!?
Context doesn't exist! There are only uniform statements! Hail Hydra!
Guest_Puddi III_*
I said it was an interesting possibility, I don't even necessarily adhere to it. Most of this has been in the vein of discussion to me, my immediate instinct for this entire spiel was that people would repeat that boring standardized routine of sexy armor bad because realism, which is exactly what people did.
You know I would prefer that when people say they prefer armor designs inspired by history, that means
they prefer armor designs inspired by history, rather than they prefer armor designs that provide complete protection to vital areas and doesn't include features that would completely sacrifice practicality.
Just a crazy quirk of mine I guess.
Maybe from wherever you are from, but U.S. HS/College is all about the guns germs and steel.
Also I'm thinking about women from like the Neanderthal era, this profound insular narcissism that women's history began in the 20s and 60s is not what I'm thinking of, I'm pretty sure Unga the female Cro-Magnon farmer found a way to get hot for Durka the Rock smasher once upon a time. I'm saying the daily mores of sexual contact are usually not very preeminent in the analysis, and there's 5000 years of history to work with in that respect.
So, yeah I still say it's probably at least a fair bit sexist. It doesn't honestly matter at this point though? Han said he's talking about realism, which seems a lot more compelling to me than any historical argument.
Ok so since I'm a windmill and inane and so on, please, can someone elucidate, clearly and completely why, in a game with dragons, and magic, and tons of things that don't exist or have anything to do with reality, why suddenly clothes are an exception to this rule and are heavily burdened with restrictions concerning reality? I know people have been doing that for awhile in bits and pieces, but you claim I cannot be persuaded but I simply haven't seen the overpowering logic there. You all are so frustrated that I'm resorting to prudishness and sexism, but I'm defaulting to assumptions in the absence of that understanding.
Because we should really be using the word plausible instead of realistic. The realism argument says that the created world should follow its internal laws and make sense according to the rules of physics/science/logic that it has prescribed.
The idea of time-travel perhaps, even though it doesn't exist the writers should attempt to make sure every point of logic is explained well and can be followed.
In the same sense that dragons don't exist, internal rules and logic tell us that dragons always breathe fire. If a giant winged lizard came upon us and did not breathe fire in battle we would conclude it is not a dragon, but a giant winged lizard.
In the same sense that dragons don't exist, internal rules and logic tell us that dragons always breathe fire. If a giant winged lizard came upon us and did not breathe fire in battle we would conclude it is not a dragon, but a giant winged lizard.
Unless you play D&D or any number of other RPGs, or know enough real world dragon lore to realize fire breathing dragons was not always the case. Personally if it looks like a dragon, acts like a dragon, but breathes lightning I'd assume it's some new kind of dragon we've just encountered.
Unless you play D&D or any number of other RPGs, or know enough real world dragon lore to realize fire breathing dragons was not always the case. Personally if it looks like a dragon, acts like a dragon, but breathes lightning I'd assume it's some new kind of dragon we've just encountered.
Sssshhh Puppy, I've just woken up and I was trying to keep it simple to explain to Kefka. ![]()
Showing skin is not feminine flair.
It's personal choice and a way to celebrate the beauty of the human form. Thanks for the guilt trip though.
It's personal choice and a way to celebrate the beauty of the human form. Thanks for the guilt trip though.
Do you really need to celebrate that beauty in the presence of huge swords and flaming arrows?
It's personal choice and a way to celebrate the beauty of the human form. Thanks for the guilt trip though.
Is still not feminine flair, don't be over sensitive.
Do you really need to celebrate that beauty in the presence of huge swords and flaming arrows?
Ask this woman:

Ask this woman:
I hated DA2, so it's not a good argument to me. Especially considering that in DA:O Isabella wore this: 
Pretty well protected except for the upper arms.
Not to mention, I'm still annoyed that we couldn't properly armour our companions in DA2.
Ask this woman:
SNIP
I would rather speak with the original one.
*Wanted to post her image here, but CaptivatingKS already did.*
Oh, and another thing.
->>> * Nvm, I've made a fool of myself here. Deleted.*
Ask this woman:
<Isabella In revealing clothing>
I've only ever said that people should keep their plate bikini's and "Celebration of feminine beauty" out of the plate armor category. Go crazy, if you want some unprotective clothing. Clothing isn't very protective either way.
Because we should really be using the word plausible instead of realistic. The realism argument says that the created world should follow its internal laws and make sense according to the rules of physics/science/logic that it has prescribed.
The idea of time-travel perhaps, even though it doesn't exist the writers should attempt to make sure every point of logic is explained well and can be followed.
In the same sense that dragons don't exist, internal rules and logic tell us that dragons always breathe fire. If a giant winged lizard came upon us and did not breathe fire in battle we would conclude it is not a dragon, but a giant winged lizard.
Ok, but if it's just born of internal logic, then that could of been used to create the impression that armor doesn't matter (as in JRPGs or Soul Calibur or whatever).
Doing so would allow greater freedom in outfits/costumes/etc, and allow people to make things that appeal more directly to the player. That seems to me the correct decision in light of the fact that the goal is to entertain people that play games for fun.
Obviously people have been saying that the heavily armored internally consistent world where everything is drab is just as much fun. I just disagree, it's too bland. That's why I continuously pointed to people liking JRPGs/Soul Calibur. They may enjoy the DA world as much as them, but for me, I just enjoy the Japanese stuff, and not the (now) current DA stuff.
Do you honestly think like literally more than 10 people in Japan are going to buy Dragon Age? No. Why is this a one way street? How come Soul Calibur or Super Smash or something is universal and DA isn't?
Do you honestly think like literally more than 10 people in Japan are going to buy Dragon Age? No. Why is this a one way street? How come Soul Calibur or Super Smash or something is universal and DA isn't?
1) Not everyone in Japan speaks English.
2) Translation costs money.
3) The Japanese market isn't a substantial market.
4) Japan is one country and "the West" encompasses three continents at the least (Australia, North America, Europe).
Ok, but if it's just born of internal logic, then that could of been used to create the impression that armor doesn't matter (as in JRPGs or Soul Calibur or whatever).
Doing so would allow greater freedom in outfits/costumes/etc, and allow people to make things that appeal more directly to the player. That seems to me the correct decision in light of the fact that the goal is to entertain people that play games for fun.
Obviously people have been saying that the heavily armored internally consistent world where everything is drab is just as much fun. I just disagree, it's too bland. That's why I continuously pointed to people liking JRPGs/Soul Calibur. They may enjoy the DA world as much as them, but for me, I just enjoy the Japanese stuff, and not the (now) current DA stuff.
Do you honestly think like literally more than 10 people in Japan are going to buy Dragon Age? No. Why is this a one way street? How come Soul Calibur or Super Smash or something is universal and DA isn't?
See, I honestly do prefer the armours I've shown throughout this thread, the ones that you hated, so I don't know what to tell you.
Sorry I have a different sense of style and armour reminiscent of what would have been worn on the battlefield in history is what appeals to me.
You're welcome to prefer gaudier splashier styles as shown in JRPGs, but I'm still not going to appreciate your style more.
Ok, but if it's just born of internal logic, then that could of been used to create the impression that armor doesn't matter (as in JRPGs or Soul Calibur or whatever).
Doing so would allow greater freedom in outfits/costumes/etc, and allow people to make things that appeal more directly to the player. That seems to me the correct decision in light of the fact that the goal is to entertain people that play games for fun.
Obviously people have been saying that the heavily armored internally consistent world where everything is drab is just as much fun. I just disagree, it's too bland. That's why I continuously pointed to people liking JRPGs/Soul Calibur. They may enjoy the DA world as much as them, but for me, I just enjoy the Japanese stuff, and not the (now) current DA stuff.
Do you honestly think like literally more than 10 people in Japan are going to buy Dragon Age? No. Why is this a one way street? How come Soul Calibur or Super Smash or something is universal and DA isn't?
Why is it a one way street ? because japan is a tiny market for western RPGS and western publishers.
You keep useing drab, but thats just your view, I don't think the witcher (or DAI) is drab, on the other hand I think final fantasy is too much and frankly silly.
"Ok, but if it's just born of internal logic, then that could of been used to create the impression that armor doesn't matter"
Because even internal logic isnt entirely internal, at the start of a game you assume things are more or less a version of our world until shown otherwise. And so steel swords the size of people look weird because a real object that size would weight half a ton.
So in terms of armor design it seems illogical to have armor that doesn't do its job well, why have it at all ?
All in all, this is a western RPGS so it follows thoses aesthetics, if you want JRPG aesthetics then go play a JRPG, why would you expect all games to look like JRPGS or follow their design philosophy?