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The choice between "sexy" and awesome armor


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#1501
Voragoras

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You mean 127million.

 

Yes, I do, you're right. My bad.



#1502
Guest_E-Ro_*

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It warms my heart to see this thread still going. Its been an emotional roller-coaster, and we have all learned so much about each other. I love it.
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#1503
Voragoras

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It warms my heart to see this thread still going. Its been an emotional roller-coaster, and we have all learned so much about each other. I love it.

 

It has become my online family. :crying:



#1504
Star fury

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womenrealisticarmor_zps4935f934.jpg

 

That's why I don't get some posters who don't want "chainmail bikini" but still prefer some feminine armour. Sorry, real armour is unisex.


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#1505
puppyofwar

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NVM



#1506
Yakko77

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The problem with giving people choice is that some of them have terrible taste.

OK.  I laughed.  A lot.

As for the topic, just give the players a choice I guess.  If a player wants functional looking armor, fine.  If they want to run around looking like Red Sonya, fine.  Then of course it could be a combination of both.  In Mass Effect, the armor for femshep covered her entirely but the way the armor plates were colored on it had the look of a high cut swimsuit which hugged the curves.



#1507
Han Shot First

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That's why I don't some posters who doesn't want "chainmail bikini" but still prefer some feminine armour. Sorry, real armour is unisex.

 

Real armor is unisex because in the real world women weren't usually warriors. How many female knights were there? If there were any, they were certainly the exception and not the rule. That isn't the case with Thedas.

 

For me an armor design only needs to look plausible and practical, it doesn't necessarily have to be an exact copy of a historical design. 



#1508
Guest_E-Ro_*

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It has become my online family. :crying:

I told myself I wouldn't cry, and dammit im not going to break that promise to myself!

Real armor is unisex because in the real world women weren't usually warriors. How many female knights were there? If there were any, they were certainly the exception and not the rule. That isn't the case with Thedas.

Sad but true. In the past it was only us big strong manly men that did the fighting. It was a simpler time.

#1509
__c

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What I would like to see is decent number of different armors for everyone; practical, skimpy, sexy, historical and anything in between plus ability to merge looks and stats of two armors. That way everyone could wear what they want for the entire duration of the game without bothering anybody else. A lot of MMOs have this feature and it would work even better in a single player game.


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#1510
SNascimento

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You can't get much sexier than this, at least for the average soldier:

Female%2BWarrior%2B9.jpg


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#1511
puppyofwar

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WETA workshop's elven armors are both very beautiful and elegant. I have the Hobbbit artbook, and there are many wonderful and functional/practical feminine armor design for Tauriel in there.....

 

tumblr_mxtmtyLUm21s42orjo4_1280_zps299e7

 

 

tumblr_mxtmtyLUm21s42orjo3_1280_zps7bde2


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#1512
Star fury

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Real armor is unisex because in the real world women weren't usually warriors. How many female knights were there? If there were any, they were certainly the exception and not the rule. That isn't the case with Thedas.

 

For me an armor design only needs to look plausible and practical, it doesn't necessarily have to be an exact copy of a historical design. 

How making an armour more feminine is going to improve it's durability, ease of use etc? Don't get the logic. Does Israel army make more feminine kevlar vests because it has thousands of women?


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#1513
Han Shot First

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How making an armour more feminine is going to improve it's durability, ease of use etc? Don't get the logic. Does Israel army make more feminine kevlar vests because it has thousands of women?

 

Modern combat armors don't have artistic flourishes or features designed to make the wearer look more impressive or stand out from a crowd on a battlefield. Many historical armors on the other hand...did. 

 

In order to debate this topic further however I'm going to need to know what you mean by 'feminine' features. That could mean a lot of things.



#1514
Puppy Love

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You can't get much sexier than this, at least for the average soldier:

Female%2BWarrior%2B9.jpg

I think that's got a decent amount of femininity to it.  Could have a bit more without needing to reshape it any, but not bad.



#1515
tmp7704

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Still looks feminine in the nosebridge, jaw and forehead area. At least to me.

Yup; to clarify, my point was her gender is pretty obvious in that shot, so anyone claiming a character drawn with similar proportions "looks like a man" is operating with very narrow concept of what's 'feminine'.

#1516
Puppy Love

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Yup; to clarify, my point was her gender is pretty obvious in that shot, so anyone claiming a character drawn with similar proportions "looks like a man" is operating with very narrow concept of what's 'feminine'.

If she wanted she could effortlessly pass for a man if she could pull off a decent facsimile of a male's voice.  Doesn't mean she's not female, but she's masculine enough to pass as male.  As a transgender female I would seriously kill for the ability to pass for a female as effortlessly as she could pass for a man.  It does not make her a man, any more than my having to put in real effort to pass as a female makes me not a female.



#1517
SNascimento

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I don't think female armors should be any different than male ones. Except for any crucial adjustment. 



#1518
Ap0crypha

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I like armor to look nice on my PCs. Armor like what's in the pic SNascimento posted--both pretty and practical. That said, I'd rather have ugly plate armor than Ye Old Chainmail Bikini--particularly if the armor is covering on a man, but revealing when you equip it to a woman.

 

Either have it be revealing for both, or for neither. Or better yet, don't have it be revealing at all.


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#1519
Shadow Fox

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Real armor is unisex because in the real world women weren't usually warriors. How many female knights were there? If there were any, they were certainly the exception and not the rule. That isn't the case with Thedas.

 

For me an armor design only needs to look plausible and practical, it doesn't necessarily have to be an exact copy of a historical design. 

Also real metal armor would be pretty useless against a mage or dragon.



#1520
Han Shot First

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Also real metal armor would be pretty useless against a mage or dragon.

 

Many armors in fantasy universes have magical properties however from enchantments and such, or are crafted from fantasy materials with magical properties. So with that in mind I'm not bothered by things like resistance to dragon fire or cone of cold and so forth. I think it makes at least some in-universe sense.



#1521
Seraphim24

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Proportionally? Because the population of NA/EU is approximately 1,031,700,000, while the population of Japan is approximately 127,300,000. That's over 1bn compared to 127million. Of course SCV will sell more total units in NA/EU.

 

Pro rated by population it's still a loss. NA for example is 533 mil, JP 127 mil. So, Japan selling .07 SCV and NA getting .32m. That means NA bought around 4.57 times more, but if multiply that by population for JP that's around 580 million. So NA would of had to have been 580 million for it be equal.

 

Mind you this is a JAPANESE game, if you do the experiment with something like DA they are completely screwed. .08 in JP .91 in NA, that's just PS3, PC sales are undoubtedly more favorable for the western pop as well. That means proportional to population it's at least twice as popular.

 

No matter which way you slice it, Japanese games of almost any make are more popular in the west than Japan, and western games are frequently only popular in the west, by some considerable margin.

 

Which returns to my original question, how do you explain this difference? For me, it's simple, they take one look at a Vivienne's absurd dress or DA:I Inquisitor wearing this ridiculous helmet and panther/snake pants and go um, ew.

 

It warms my heart to see this thread still going. Its been an emotional roller-coaster, and we have all learned so much about each other. I love it.

 

If you mean brazenly insulted for 30 pages then sure.

 

By the way, this isn't part of some Japan is supreme plan necessarily, back in the day the gap between Baldur's Gate and Final Fantasy wasn't as vast with this kind of thing. Most JRPGs use the item/leveling types of ideas found in D&D, but now there is no reciprocal attempt to incorporate more of the just flat out nicer looking ideas/stories/designs (outside of maybe LoL, and voila, one of the most successful PC games ever). Western game developers are clinging to their lame artistic design and dried out super-soldier plots at the expense of everything else out of some kind of misbegotten pride.



#1522
AresKeith

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Still wanna see similar to this awesomeness

 

faraam-armor2.jpg


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#1523
In Exile

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Many armors in fantasy universes have magical properties however from enchantments and such, or are crafted from fantasy materials with magical properties. So with that in mind I'm not bothered by things like resistance to dragon fire or cone of cold and so forth. I think it makes at least some in-universe sense.

 

Except that random iron is useful against magical fire, which is where the fantasy ends. 



#1524
MrMrPendragon

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I want to be a sexy boy/girl in this game. So sexy armor.



#1525
Hadeedak

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I don't think female armors should be any different than male ones. Except for any crucial adjustment. 

 

Incredibly awkward codpieces are crucial.

 

(That was a joke.)

 

(Probably.)