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The choice between "sexy" and awesome armor


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#1526
Shadow Fox

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Many armors in fantasy universes have magical properties however from enchantments and such, or are crafted from fantasy materials with magical properties. So with that in mind I'm not bothered by things like resistance to dragon fire or cone of cold and so forth. I think it makes at least some in-universe sense.

What I'm saying is if metal armor can be enchanted so a warrior won't be cooked alive by concentrated fire and lightning blasts then metal can also be magically treated to be less rigid to conform to a bodies' shape*aka boob plate* without losing it's protective properties.

 

Now this doesn't quite work as an explanation for bikini armor because wearing it you're leaving your vitals exposed to swords and arrows.



#1527
xkg

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Western game developers are clinging to their lame artistic design and dried out super-soldier plots at the expense of everything else out of some kind of misbegotten pride.

 

Why don't you go there ->>> http://www.hongfire....forum/forum.php

 

Why bother posting on Western, "lame designs" making game dev forum?


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#1528
Shadow Fox

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Why don't you go there ->>> http://www.hongfire....forum/forum.php

 

Why bother posting on Western, "lame designs" making game dev forum?

Also there are Eastern gamers/developers who prefer more subdued*for lack of a better word* designs.



#1529
Revan Reborn

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Western game developers are clinging to their lame artistic design and dried out super-soldier plots at the expense of everything else out of some kind of misbegotten pride.

 

What I find somewhat ironic about this statement is that Final Fantasy, which is arguably one of Japan's most popular RPGs, has used the "dried out super-soldier plots" more than once... Final Fantasy XIII is the most recent example. Final Fantasy VII is probably the most iconic example. While Metal Gear Solid isn't an RPG, it is yet again another Japanese product of a "super-soldier," etc.

 

You can sit here and argue all day how "amazing" Japanese RPGs are for their content and aesthetics. However, it would be foolish not to recognize that JRPGs, and Japanese games in general, have significantly fallen out of relevancy these last two generations. The real reason for this? Japanese studios only make games that largely appeal to their own population. It also doesn't help that JRPGs fail to evolve and innovate in comparison to their WRPG counterparts.

 

Final Fantasy, again used as a prime example, is a franchise that has failed to innovate and evolve with the times and has suffered for it. FFXIII still was making use of many traditional conventions and exploration methods that were created by FFVII, a game which came out 13 years prior. Only now with FFXV is Square Enix going open world, full-fleged real time combat, etc. of which have been components of WRPGs for decades.

 

While this is obviously more of a discussion about attire and armor, again Dragon Age isn't a new franchise. Whether you think its artistic style is "lame" or not, a precedent has been created for the kinds of visuals we are expected to see in a Dragon Age game. You would be doing a disservice to yourself hoping or expecting to come across anything more like you'd see in Scarlet Blade or Phantasy Star Online.

 

JRPGs tend to thrive off the fantastic and ridiculous. WPRGs tend to be more grounded in reality and focus on believability rather than the absurd. It's just a different approach to the same genre.


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#1530
Seraphim24

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What I find somewhat ironic about this statement is that Final Fantasy, which is arguably one of Japan's most popular RPGs, has used the "dried out super-soldier plots" more than once... Final Fantasy XIII is the most recent example. Final Fantasy VII is probably the most iconic example. While Metal Gear Solid isn't an RPG, it is yet again another Japanese product of a "super-soldier," etc.

 

You can sit here and argue all day how "amazing" Japanese RPGs are for their content and aesthetics. However, it would be foolish not to recognize that JRPGs, and Japanese games in general, have significantly fallen out of relevancy these last two generations. The real reason for this? Japanese studios only make games that largely appeal to their own population. It also doesn't help that JRPGs fail to evolve and innovate in comparison to their WRPG counterparts.

 

Final Fantasy, again used as a prime example, is a franchise that has failed to innovate and evolve with the times and has suffered for it. FFXIII still was making use of many traditional conventions and exploration methods that were created by FFVII, a game which came out 13 years prior. Only now with FFXV is Square Enix going open world, full-fleged real time combat, etc. of which have been components of WRPGs for decades.

 

While this is obviously more of a discussion about attire and armor, again Dragon Age isn't a new franchise. Whether you think its artistic style is "lame" or not, a precedent has been created for the kinds of visuals we are expected to see in a Dragon Age game. You would be doing a disservice to yourself hoping or expecting to come across anything more like you'd see in Scarlet Blade or Phantasy Star Online.

 

So the reason for the discrepancy that many Japanese games (with according stylistic choices) sell better/seem more popular in the west than many western games rather than vice versa is because Japanese games suck.

 

Ok, good one.



#1531
Shadow Fox

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So the reason for the discrepancy that many Japanese games (with according stylistic choices) sell better/seem more popular than many western games rather than vice versa is because Japanese games suck.

 

Ok, good one.

That might have been true in the 90s-mid 2000s but it doesn't seem so these days infact the only times I see Japanese games outsell western ones here in the States is in the fighting genre and on Nintendo's handhelds. 



#1532
SNascimento

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I think we can all agree that the moral of this topic is that we need exosuits and sharpened helicopter blades...



#1533
Seraphim24

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That might have been true in the 90s-mid 2000s but it doesn't seem so these days infact the only times I see Japanese games outsell western ones here in the States is in the fighting genre and on Nintendo's handhelds. 

 

GG on reading, bolding half the question and answering that part.

 

http://dictionary.re...owse/vice versa

 

I wish that were an option with all kinds of things. How do you explain the torus theory of the universe using systematic proofs in quantum theory?

 

Oh I'm Shadow Fox, "How do you explain the torus"

 

Oh it's something that looks like a donut!



#1534
Revan Reborn

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So the reason for the discrepancy that many Japanese games (with according stylistic choices) sell better/seem more popular than many western games rather than vice versa is because Japanese games suck.

 

Ok, good one.

I don't believe I made that statement at all. If that's what you gathered from my post, you may want to reread it a few dozen times...

 

First and foremost, "many Japanese games sell better/seem more popular than many western games" is just a false statement. One of the main reasons for this is that Japanese games are generally only on Playstation or Nintendo consoles. That is severely limiting their potential consumer base already, which is why Final Fantasy and Metal Gear Solid have gone multi-platform, and the former even releasing their games to PC.

 

The other obvious point is looking at the most popular franchises/games on consoles and PC. Whether we talk about Halo, Uncharted, Gears of War, Bioshock, Call of Duty, Battlefield, Assassin's Creed, Fallout, Batman: Arkham, The Elder Scrolls, Grand Theft Auto, Mass Effect, Fable, Dragon Age, The Witcher, Crysis, etc. most of the biggest franchises are actually made by Western developers.

 

With the exceptions of Final Fantasy, Resident Evil and Metal Gear Solid, any notable Japanese game that sells well internationally is generally on a Nintendo platform, which is severely limited. Unless we are talking about Pokemon on the 3DS, very few individuals actually own a Wii U to play Mario, Super Smash Brothers, Legend of Zelda, etc. It should also be stated that a large portion of Japanese games never even leave Japan's borders, as Japanese developers/publishers have admitted the limited attractiveness and underwhelming performance of sales overseas as a result.

 

But please, I'd like to know how so many more Japanese titles are more popular and sell better than their Western counterparts. Clearly you know something that the rest of the game industry doesn't. As the person above stated, Japan hasn't been relevant in making games since the 90's and mid 2000's. The golden age of Japanese gaming was the N64 and PS2. Once the PS3 was released and had the worst launch in gaming history, Xbox 360 was the undisputed king of the last generation of consoles and Western games also largely took over the scene.


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#1535
Kaiser Arian XVII

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Female_Armour_sometimes_more_is_also_pre


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#1536
Shadow Fox

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GG on reading, bolding half the question and answering that part.

 

http://dictionary.re...owse/vice versa

 

I wish that were an option with all kinds of things. How do you explain the torus theory of the universe using systematic proofs in quantum theory?

 

Oh I'm Shadow Fox, "How do you explain the torus"

 

Oh it's something that looks like a donut!

I bolded that because it was the inaccurate statement you were trying to prove your point with.

 

The weakest link in the chain as it were.

 

But congratulations are in order for acting less mature then my 8 year old niece when one points out a flaw in your argument.

 

Bravo Kefka112 bravo.


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#1537
Seraphim24

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You obviously weren't following the conversation, I could see why that was unclear for someone like you though, who is only here to be a grammar school teacher and possesses no substantive insight whatsoever, so I added "in the west."

 

I don't believe I made that statement at all. If that's what you gathered from my post, you may want to reread it a few dozen times...

 

First and foremost, "many Japanese games sell better/seem more popular than many western games" is just a false statement. One of the main reasons for this is that Japanese games are generally only on Playstation or Nintendo consoles. That is severely limiting their potential consumer base already, which is why Final Fantasy and Metal Gear Solid have gone multi-platform, and the former even releasing their games to PC.

 

The other obvious point is looking at the most popular franchises/games on consoles and PC. Whether we talk about Halo, Uncharted, Gears of War, Bioshock, Call of Duty, Battlefield, Assassin's Creed, Fallout, Batman: Arkham, The Elder Scrolls, Grand Theft Auto, Mass Effect, Fable, Dragon Age, The Witcher, Crysis, etc. most of the biggest franchises are actually made by Western developers.

 

With the exceptions of Final Fantasy, Resident Evil and Metal Gear Solid, any notable Japanese game that sells well internationally is generally on a Nintendo platform, which is severely limited. Unless we are talking about Pokemon on the 3DS, very few individuals actually own a Wii U to play Mario, Super Smash Brothers, Legend of Zelda, etc. It should also be stated that a large portion of Japanese games never even leave Japan's borders, as Japanese developers/publishers have admitted the limited attractiveness and underwhelming performance of sales overseas as a result.

 

But please, I'd like to know how so many more Japanese titles are more popular and sell better than their Western counterparts. Clearly you know something that the rest of the game industry doesn't. As the person above stated, Japan hasn't been relevant in making games since the 90's and mid 2000's. The golden age of Japanese gaming was the N64 and PS2. Once the PS3 was released and had the worst launch in gaming history, Xbox 360 was the undisputed king of the last generation of consoles and Western games also largely took over the scene.


This goes for you as well, I obviously was far too generous in assuming you guys would actually read my previous posts and thus be contributing based off that, obviously I was too generous though, I shall downgrade the amount of respect I show you two now and so we won't have anymore problems. ;)

 

Let me know if you need anything else spelled out totally and utterly for you such that you won't be overwhelmed by the startling nature of any context free statements.



#1538
Revan Reborn

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You obviously weren't following the conversation, I could see why that was unclear for someone like you though, who is only here to be a grammar school teacher and possesses no substantive insight whatsoever, so I added "in the west."

 


This goes for you as well, I obviously was far too generous in assuming you guys would actually read my previous posts and thus be contributing based off that, obviously I was too generous though, I shall downgrade the amount of respect I show you two now and so we won't have anymore problems. ;)

 

Let me know if you need anything else spelled out totally and utterly for you such that you won't be overwhelmed by the startling nature of any context free statements.

It's rather hard to take you seriously or give any credibility to anything you post when your retort to any statement is either condescension or completely disregarding what people say.

 

Your opinion of me is really irrelevant to the discussion of this thread as we are talking about a WRPG and you essentially want to make DAI, at least in regards to the aesthetic appeal, a JRPG.

 

The better question is if you enjoy JRPGs so much, why are you wasting your time on a BioWare forum about Dragon Age? But, feel free to be confrontation and continue to endorse straw man and cyclical arguments to your hearts content.


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#1539
Muspade

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If only I could find the appropriate meme to describe this situation. I may even have to resort creating a meme specifically for Kefka.


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#1540
Giantdeathrobot

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It's rather hard to take you seriously or give any credibility to anything you post when your retort to any statement is either condescension or completely disregarding what people say.

 

Your opinion of me is really irrelevant to the discussion of this thread as we are talking about a WRPG and you essentially want to make DAI, at least in regards to the aesthetic appeal, a JRPG.

 

The better question is if you enjoy JRPGs so much, why are you wasting your time on a BioWare forum about Dragon Age? But, feel free to be confrontation and continue to endorse straw man and cyclical arguments to your hearts content.

 

Just realize that he is not interested in any serious debate, he's just here to troll, or to declare his own opinion as the only real one. Not sure which one is better.

 

I'm actually somewhat amazed the moderators have left this thread going.


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#1541
Seraphim24

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It's rather hard to take you seriously or give any credibility to anything you post when your retort to any statement is either condescension or completely disregarding what people say.

 

Your opinion of me is really irrelevant to the discussion of this thread as we are talking about a WRPG and you essentially want to make DAI, at least in regards to the aesthetic appeal, a JRPG.

 

The better question is if you enjoy JRPGs so much, why are you wasting your time on a BioWare forum about Dragon Age? But, feel free to be confrontation and continue to endorse straw man and cyclical arguments to your hearts content.

 

Well no offense but it's hard to take you people seriously when no one has bothered to answer the substantive question I asked, and that reflects on how seriously I take your statements. I don't believe anyone has done so outside of Vorg which was kind of interesting at least, so I responded seriously to her/him. You guys on the other hand, have not. (including your post just now)

 

But I'll answer your other question, which is that because Bioware is convinced their different, they feel like they understand all the things that the other game companies don't. They somehow think they are the ones that get all the sexist, but whatever difference that is, it's very relative. If the typical game company is a 1 I'd rate them a 2.5. It's not at all impressive. I think many people are under a very contrary impression. I saw something with Schumacher about how he knows all the sexism/women controversey is ok but they're no talking about "him." Well I am, lets have some humility from time to time. I was also curious to see how people would respond to a similar train of thought much like that which Bioware dishes onto other companies and game players, and the answer is they respond pretty much exactly the same. Ideas like Bioware does a poor job of representing women, or femininity, or the outfits are lame, whatever, and they respond pretty much like the 12 year old that plays CoD does, for the most part.

 

The other reason is I'm considering just dropping western games entirely outside of a few independent games, felt like I wanted to really dig into the how and why of that. I guess also seeing Bioware go the route they have has been pretty disappointing, it felt like they were sort of trying to avoid that fate but I'm not really seeing it. I wanted to give the reasons why, but it's been pretty obvious that the reason those reasons exist is because a lot of people believe very strongly in them, it seems to me.

 

And why do I feel that way? For stuff like this very topic that we've been discussing, a clear hostility towards representations of sex or attractiveness, no different from any other gaming company. You somehow think other companies don't beat me over the head with realism? You somehow think Bungie or Blizzard is creating amazing outfits? Um, yeah right. You guys might not see that issue in a kind of sexist/repressive (male or female) light, but frankly that's how it appears to me.

 

If you want to celebrate the move of that meter from 1.0 to 2.5 be my guest, but pretending this is all perfect? I don't think so.



#1542
Seraphim24

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Just realize that he is not interested in any serious debate, he's just here to troll, or to declare his own opinion as the only real one. Not sure which one is better.

 

I'm actually somewhat amazed the moderators have left this thread going.

 

See? Stuff like this, I'm hoping someone answers my question 2 pages ago, but all I get is called a troll or labeled of some kind. That's really not very nice you know. You could of done so, and perpetuated the discussion, but you chose not to, you used your post on something else.



#1543
Revan Reborn

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Just realize that he is not interested in any serious debate, he's just here to troll, or to declare his own opinion as the only real one. Not sure which one is better.

 

I'm actually somewhat amazed the moderators have left this thread going.

That certainly appears to be the case. There have been some really quality posts about finding better ways of differentiating the genders without necessarily taking away the artistic approach to Dragon Age. Sadly, much of those posts have been drowned out by nonsense and various demagogues with clear, ulterior motives.



#1544
Shadow Fox

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You obviously weren't following the conversation, I could see why that was unclear for someone like you though, who is only here to be a grammar school teacher and possesses no substantive insight whatsoever, so I added "in the west."

 


This goes for you as well, I obviously was far too generous in assuming you guys would actually read my previous posts and thus be contributing based off that, obviously I was too generous though, I shall downgrade the amount of respect I show you two now and so we won't have anymore problems. ;)

 

Let me know if you need anything else spelled out totally and utterly for you such that you won't be overwhelmed by the startling nature of any context free statements.

Funny given that instead of trying to back up your arguments when people point out flaws in them like a reasonable person you resort to petty insults in an effort to make yourself look intelligent which only succeeds in doing the opposite.


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#1545
Muspade

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There is nothing to discuss. You have already made up your mind and nothing in 62 pages has changed your mind, and you've done nothing to earn any sort of respect after you've repeatedly insulted several folks arguing with you.

Attempting to argue with you is like trying to blow a wall down with your breath. Ain't going to happen.



#1546
Guest_Puddi III_*

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You obviously weren't following the conversation, I could see why that was unclear for someone like you though, who is only here to be a grammar school teacher and possesses no substantive insight whatsoever, so I added "in the west."


Pretty sure it wasn't your grammar he had a problem with lol. It was about the statement holding up your whole argument being factually, substantively incorrect. That clarification you added would just make it even more incorrect, if anything.

I think you both could provide some data rather than just beating each other over the head with unsupported facts, but either of those would be better than this temper tantrum you just threw.

If you wanted to abandon your claim that JRPGs sell better and just focus on people answering some question you asked a long time ago, then you should do so honestly and admit you were full of it when you made that claim.
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#1547
tmp7704

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If she wanted she could effortlessly pass for a man if she could pull off a decent facsimile of a male's voice.  Doesn't mean she's not female, but she's masculine enough to pass as male.

I'm sorry, if a person you can tell easily at first glance to be a woman can at the same time 'effortlessly pass for a man' then all it does is highlight how absurd most of these claims of what's "feminine" or "masculine" when it comes to looks are, if there's so much of apparent overleap between these supposedly different traits.
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#1548
Remmirath

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Someday? I would say that has been the standard in gaming from the beginning, arcades in the 90s didn't give a flying doughnut about realism, they were about pulp and flash and fun. I don't think D&D was any different, the covers of those player handbooks were pretty pulpy and great. Fortunately, these kinds of games still exist although they are pretty much all Japanese at this point, very few western games. The TR reboot was notable for Lara being relatively hot.


Then what's your problem? You've already got plenty of games you like. That's great. Let other people have the games they like, too, without pushing for all games to have your preferred aesthetic.
 

Also I can't make the character how I want because they are going to be using the same dry stuff everyone else has..so there isn't any middle ground to meet. There isn't a stylized Tharja type character in DA, it's all uniform uniforms. If there was one crazed witch and 8 dullards then there would be a chance of compromise.


Well, I think that there should be the ability to customise your PC's armour however you like it, ideally. I don't know how in-depth the armour customisation is going to be in Inquisition, but it certainly could end up with a wide enough variety, and I believe that would be the best outcome for everyone.
 

I'm not talking about armor that's skimp ware or revealing, I'm talking feminine flair, softer colors, feminine cloth additions to add more feminine traits, hinting at more feminine design.

As for loosely inspired by real world history, I have a problem with how that's interpreted. In real world history armor was designed by and for men. All flair was designed with masculine intent. Thedus is not our world or history. Women can and are warriors just the same as men. Therefore I find following the real world flair concept horrible limited and completely ignores that Thedus is not our world and should not follow our male only flair designs.


It was designed with militaristic and warlike intent, which I would argue is not the same thing as masculine intent. I would also argue against soft colours and frilly things as being feminine. The definitions for both of those terms have changed around so much throughout history and throughout various civilisations that I frankly consider them nearly meaningless.
 

As for people saying anything against those crazy pauldrons and spikes, this, once again, is a I don't like it response people give when forced to concede a point, not a hostile campaign to have it removed or kept from the game or games.


Every time this topic has come up, on every forum I have been a part of, I have argued against those things as well. I consider them a somewhat less outright insulting form of ridiculous armour than that which leaves large vital areas bare, so I'll not argue against them quite as strongly, but I will very definitely argue against them.
 

Fairly consistently boring.

By the way your statement is tinged with sexism, because you know, it's not like feminine or frilly outfits are part of history or whatever. It's only war and conflict that defined history, not sex apparently. I'm willing to bet plenty of frilly outfits are "part of history."


Boring to you, not boring to the people making the statements. I find the aesthetic you seem to prefer very boring, personally, and really not at all appealing in any way.

It's not sexist to want realistic, reasonable armour for both male and female characters. It would be sexist to imply that things must be frilly and froofy and what in order for them to be suitable for female characters. Also, again, this is about armour, not clothing. Armour quite clearly relates directly to war and conflict. I've lost count of how many people have pointed out that they don't mind if clothing has those qualities, or is revealing, or if people aren't wearing any clothing whatsoever if the circumstances call for it.
 

And I don't think ribbons and bows to accent the armor, as well as some frilly additions to cloth covering for the armored skirt to make it more reminiscent of a dress all while still providing all it's required protection is stepping outside what should be acceptable.


No, that much is completely reasonable. There should be a variety of such adornments possible. In fact, ribbons, gold/silver design work and etching, and cloth of various kinds are already completely historically valid adornments to armour (albeit more often for ceremonial or parade armour*), so all you need is more variety -- for male or female characters -- there. If it's a question of male characters getting a plain suit of armour and female characters, with the same armour, getting frills -- that's a problem. Various embellishments being available to all is cool.

* Which was typically completely viable armour, just too expensive to risk in battle, so that isn't to imply that it wouldn't work for in-game armour (it would just probably be more rare, more expensive, and the sort of thing you'd be more likely to find on more highly enchanted/late game armour or as a customisation option).
 

Ok so since I'm a windmill and inane and so on, please, can someone elucidate, clearly and completely why, in a game with dragons, and magic, and tons of things that don't exist or have anything to do with reality, why suddenly clothes are an exception to this rule and are heavily burdened with restrictions concerning reality? I know people have been doing that for awhile in bits and pieces, but you claim I cannot be persuaded but I simply haven't seen the overpowering logic there. You all are so frustrated that I'm resorting to prudishness and sexism, but I'm defaulting to assumptions in the absence of that understanding.


I prefer my fantasy settings to have a coherent and believable feel to them. The fantastical elements do not, themselves, always need an explanation (although I do like it if they have one), but they should fit in with a world that is internally plausible and consistent and reflects the differences that they cause. If people are going into battle, I expect that they are going to attempt to protect themselves adequately. If their armour designs are different than ours, I expect this to be because of their culture or because of the opponents they are facing -- likely a mix of the two. I would like the motivations of the characters to make sense, and to be plausible; it is not plausible to me that any warrior (or anyone else, for that matter) would place looking good over staying alive as a priority on the battlefield, and even less plausible that they'd survive more than at most one or two fights out of sheer luck.

Armour is no exception to the rule. It is part of the rule. I want everything to have a consistent, believable, coherent look and feel, to make sense within the context of the setting. Clothing is more of an exception, simply because people throughout history often have made all manner of clothing choices that don't really make sense, so that's not believable -- although if, for example, they are living in a harsh climate or expect to be doing a good deal of manual labour, I would expect their clothing choices to reflect that. If the character expects to be doing action rolls and diving across the room (rogues, for instance) I do expect that they'll want to wear something reasonably protective, because I know how frickin' painful that is if you do it repeatedly without adequate protection. Mages? If their magic gives out and they get hit they're pretty much sunk anyhow, so I really don't care what they choose to wear (though if I were them, I would certainly take into account how much time I was going to spend scrambling about mountains and such).
 

And why do I feel that way? For stuff like this very topic that we've been discussing, a clear hostility towards representations of sex or attractiveness, no different from any other gaming company. You somehow think other companies don't beat me over the head with realism? You somehow think Bungie or Blizzard is creating amazing outfits? Um, yeah right. You guys might not see that issue in a kind of sexist/repressive (male or female) light, but frankly that's how it appears to me.

If you want to celebrate the move of that meter from 1.0 to 2.5 be my guest, but pretending this is all perfect? I don't think so.


You said just earlier that what you prefer has been the standard of gaming since the beginning. Apparently, whenever other people also get what they want, you consider this to be the equivalent of beating you over the head with realism. Have you considered that perhaps other people don't like being, similarly, "beat over the head" with your chosen aesthetic?

I see no way in which it is sexist to provide equal armour for male and female characters. Whether it be equally realistic or equally skimpy does not matter to this. It's not sexist either way. It's when you get an unequal mix, which has been the case for much of computer gaming history, that it becomes sexist.

I don't think anybody is pretending that it's perfect. Everyone is quite free to prefer whatever they wish, and to be happy with whatever is closest to their idea of a good game.
 

That certainly appears to be the case. There have been some really quality posts about finding better ways of differentiating the genders without necessarily taking away the artistic approach to Dragon Age.


I truly feel that it is better to have all options open to both male and female characters to use as they see fit, rather than insisting that female characters must be differentiated from male characters (as that is typically how the argument goes: if one isn't certain if an armoured figure is male, and it is, it is rarely complained about).

That said, a lot of interesting suggestions have indeed been lost and skipped over.
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#1549
LaSirene

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Here's what annoyed me about this topic: lots of other women declare that more revealing armor is exploitative and sexualized but then spend weeks at the gym preparing for bikini season so they can show off that new two piece.

As a woman (mid twenties) I like both revealing armor and realistic armor. I tend to use more revealing armor because my female characters don't have to deal with cellulite and love handles, they always look amazing. I feel the characters I play should be proud and secure in their looks enough to wear whatever they want. Quite frankly I'm tired of people screaming that sexuality is bad, and that I should feel bad for liking revealing armor. These are pixels, not real people. It's a fantasy. Do people not realize that?

Fantasy does not equal reality, and deviating from realism in a fantasy world doesn't ruin my immersion. I understand that it messes with other peoples immersion, but that's why revealing and realistic armor should be a CHOICE.
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#1550
Voragoras

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Pro rated by population it's still a loss. NA for example is 533 mil, JP 127 mil. So, Japan selling .07 SCV and NA getting .32m. That means NA bought around 4.57 times more, but if multiply that by population for JP that's around 580 million. So NA would of had to have been 580 million for it be equal.

 

I like how before it was NA/EU, and now you've changed it specifically to just NA to fit your argument. Shifting the goalposts, are we?

 

Also, where are you getting your figures from? I presume it's here, but the total reported sales for SCV is 0.69m, and when I checked the cumulative sales in the Bandai Namco fiscal report, the total reported sales is 1.38m cumulative sales, so I wonder about the accuracy of the figures and their sources.

 

In addition, I noticed that the Bandai report posted 49% of total sales (not referring specifically to SCV, but referring to all sold video game franchises) going to Japan, with 26% going to NA, and 25% occurring in Europe. Then, when I checked SCV sales, it merely refers to a total cumulative, without a region breakdown. I checked the Bandai 2013 Annual Report after that, and it noted that 83.4% of sales occur in Japan. (This also refers to non-entertainment branches as well, but I thought it was interesting to note.)

 

It suggests your claim that Japanese games being a huge universal sell across the globe isn't as founded in statistics as you want to think.

 

Not only this, but you'd need to look at how well JRPGs sell compared to WRPGs, to see if the Western market genuinely does prefer JRPGs, or if the JRPG titles that get translated are the ones with the biggest fanbase already, and that's why they were getting translated in the first place. Correlation does not mean causation.


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