
The choice between "sexy" and awesome armor
#1627
Posté 13 octobre 2014 - 05:42
I think what it comes down to is this...
People like Kefka are arguing for nonsensical armors like the ones you see in TERA or a lot of adult themed anime.
Most of us are saying "that has no place in the lore."
While some people are saying they'd like the option of something kinda like what Isabela or Morrigan has. As an option.
See. Here's also the difference between that stuff.
Armor calling itself full plate but really it's just boob cups and a thong is tasteless. And it shouldn't be in any self respecting game - or lady respecting game. It's not sexy. Nudity itself isn't even sexy. Nudity for the sake of nudity is just nudity. In this case, it's just calling needless attention, and it is just objectifying a woman's body parts.
Something like Isabela or Morrigan? Hell, even Aribeth, while not so practical doesn't look out of place, despite that being a different franchise.
But really... the problem is, I think when most people bring up sexy armors, they're not really talking about stuff that's actually sexy, they're talking about stuff that's tasteless. Battle thongs away! That's the stuff that people have a problem with, and that's what game developers should eliminate.
Many of us have already stated we don't take issue with Morrigan's and Isabela's outfits. It fits their personalities, but it also represents their classes (mage and rogue). Even if their outfits are a bit more provocative than most, the fact they are wearing lighter attire makes sense. If a warrior with a sword and shield was wearing their outfits, on the other hand, that's where the issue comes in.
I'm all for choice and BioWare adding as much variety as possible. I also want BioWare to stick to what makes sense in Dragon Age and not turn this into an ecchi/hentai for fan service. Chainmail bikinis, boob plate, and the like really have no place in Dragon Age, as there is no history of that type of "armor." This isn't a JRPG or a Korean MMO. Clearly some in this thread appreciate that style of attire more than something that is believable or grounded in reality.
This also isn't a topic about sexism or feminism as I believe a few have used that as a means of trying to force what they believe is "tasteful" and "appealing" on to everyone else. If people want scantily-clad women with Dead or Alive jiggle physics wielding giant swords into battle, there is a game called Scarlet Blade. It's Free-To-Play and you can see as many "attractive" and "sexy" women wearing barely anything at all to your heart's content.
However, never expect that from BioWare. They are not a JRPG developer. They have never had a history of that kind of art direction. It also greatly undermines their intention of immersing the player in a world that seems believable and one we can connect to. It's one thing to try and represent women in a tasteful way. It's another when they are clearly just on the screen for titillation and to be objectified. There are plenty of other avenues besides a BioWare game where you can achieve that experience if you so desire.
- Eshaye, PhroXenGold, RevilFox et 2 autres aiment ceci
#1628
Posté 13 octobre 2014 - 06:06
About Isabela, I found it extremely irritating that she didn't wear pants for 3 whole acts. I didn't mind it in Act 1 as she was just ship wrecked and probably whithout much gold to spend on new pants. But seriously by Act 2, there's no reason why her attire should have remained the same..... So as soon as a mod came out I gave our beloved Pirate Queen some damn pants.
I don't mind revealing outfits if it fits the character and the theme. Armor should not be different from one gender to the other in design and functionality and overall I think Bioware is doing just fine.
I think they've heard that we like to dress up our companions though or at least see their outfits change as our own changes depending where we are (Hawke mansion, Shepard's ship). So I'm hoping to see more of that in the future, and I do miss putting whatever armor I want on my companions like in DAO. I look forwards to the customizing options of Inquisition for sure as well.
- Dutchess et Revan Reborn aiment ceci
#1629
Posté 13 octobre 2014 - 06:12
Going back a couple of pages and using a real life example!
I've been mistaken for a dude a fair amount. It happens. I'm pretty tall, I'm packing some decent shoulder muscles, and my ponytail's pretty short (and my hair is ALWAYS ponytailed up because I hate it in my face).
But it mostly happens when I'm working. When I'm wearing a hardhat and a safety vest and huge workboots and a layer of carharts and flannel. And I don't mind it, because all that kit lets me do my job and keeps me from being mauled to pieces by all the stuff that will happily shred raw skin on your average jobsite. When I'm chilling (such as now), it's pretty hard to mistake me for a guy. And that's just fine. I don't mind looking androgynous as long as it helps me do my job safely. And is comfortable.
Now, I could mutter about how it's kind of annoying practical armor+androgynous face = assume a dude, but that honestly wouldn't be fair, since historically, that's been a safe assumption. And I understand that some people, for whatever reason, can't take being mistaken for the other gender. Just, for me personally, I'm not sure it's a big deal to have clear gender identifiers. I'd rather have the right tool for the job, regardless of how it looks (related: have a fabulous pair of powder blue workboots with an insulated toe that are totally girly and also perfect). I don't mind feminine colors or flairs.
But if I wind up in a set of heavy chainmail with pink bows all over it, I'm going to stab someone.
- Eshaye, Remmirath, tmp7704 et 4 autres aiment ceci
#1630
Posté 13 octobre 2014 - 06:14
I think it has heels.
Heels are OK...For riders and horse archers.
I mean, that what heels are for...Right? ![]()
#1631
Posté 13 octobre 2014 - 06:21
^ but it looks like a wedge.
#1632
Posté 13 octobre 2014 - 06:24
About Isabela, I found it extremely irritating that she didn't wear pants for 3 whole acts. I didn't mind it in Act 1 as she was just ship wrecked and probably whithout much gold to spend on new pants. But seriously by Act 2, there's no reason why her attire should have remained the same..... So as soon as a mod came out I gave our beloved Pirate Queen some damn pants.
I don't mind revealing outfits if it fits the character and the theme. Armor should not be different from one gender to the other in design and functionality and overall I think Bioware is doing just fine.
I think they've heard that we like to dress up our companions though or at least see their outfits change as our own changes depending where we are (Hawke mansion, Shepard's ship). So I'm hoping to see more of that in the future, and I do miss putting whatever armor I want on my companions like in DAO. I look forwards to the customizing options of Inquisition for sure as well.
Definitely DA2 was a misstep in more ways than one. I don't understand why we couldn't customize our companion's attire in DA2 when we could in DAO. DA2 was such an odd game as the story itself was actually very good, but the game design choices seemed either backwards or just misguided.
In regards to Isabela, one would have thought the addition of pants would have at least happened when one romanced her. Instead, her armor is slightly tweaked to be a bit more practical and menacing. I can at least tolerate that more given Isabela's personality rather than her wearing a chain thong and metal nipple covers.
Much like you said, we'll have our version of the "Normandy" in DAI with Skyhold and having a variety of outfits to keep things interesting and fresh. DAI will certainly have more armor choices and styles than any previous Dragon Age game. I believe many should just wait to play the game before they get on their high horses about needing this or that. We really haven't seen anything yet.
- Eshaye aime ceci
#1633
Posté 13 octobre 2014 - 06:25
About Isabela, I found it extremely irritating that she didn't wear pants for 3 whole acts. I didn't mind it in Act 1 as she was just ship wrecked and probably whithout much gold to spend on new pants. But seriously by Act 2, there's no reason why her attire should have remained the same..... So as soon as a mod came out I gave our beloved Pirate Queen some damn pants.
Didn't she comment on how uncomfortable pants were...?
#1634
Posté 13 octobre 2014 - 06:38
I honestly didn't realize Isabela doesn't wear pants til someone in game pointed that out. I forgot who. Then I was like,
"wait what, no way?" *zoom in* OoO "right. hah." On a side note, her small looks like a speedo.
#1635
Posté 13 octobre 2014 - 07:02
Didn't she comment on how uncomfortable pants were...?
Isabela can say a number of things humorously and not actually mean them seriously, so I didn't take that comment to heart at all. She wears pants in DAO, though her design was pretty basic then.
But that's pretty much the only design decision of a dragon age character I take issue with.
#1636
Posté 13 octobre 2014 - 07:20
You can only conquer and keep so much territory... in that line of thought they would have to conquer the whole of Europe and Russia. One of the reasons the romans didn't exapnd to Germany is that they were convinced the Rhine makes a good frontier. And it did, for centuries. It was the weakning of the roman state that allowed the barbarian to invade and eventually control the territory of the former Western Roman Empire.
Again, arguable. The Roman state had weakened many times during important wars before it eventually fell, and none of those times actually sparked a downfall. Take the reign of Honorius Augustus and his handling of peace with the Balkan tribes, for example. All Alaric, their leader, wanted was to make a settlement with Rome so that the Greuthungi and Tervingi tribes could live alongside the Empire without worrying about Roman invasion. However, Honorius treated him so badly that it pushed Alaric far enough to sack the city of Rome itself in 410, which hadn't been touched since the 300s BC. But, as we both know, Rome didn't fall until 476 AD. A hilariously inept emperor and a Visigoth attack so strong it could do what hasn't been done for over 600 years, and still, the Western Roman Empire didn't collapse.
It's a complicated issue, and no doubt changes in state and surrounding barbarian societies contributed, obviously, but you can't really claim decisively that these are the sole reasons.
- Remmirath et Dermain aiment ceci
#1637
Posté 13 octobre 2014 - 07:35
Maybe the solution is that they have out of combat gear and then armor for fighting, best of both worlds no ?
- herkles et GrinningRogue aiment ceci
#1638
Posté 13 octobre 2014 - 08:04
It's a complicated issue, and no doubt changes in state and surrounding barbarian societies contributed, obviously, but you can't really claim decisively that these are the sole reasons.
I'm not trying to explain why Rome fell. I just made a commentary that not conquering certain regions was not because of a limitation in their army and that the frontiers they established remained secure untill internal strife took too much of a toll.
#1639
Posté 13 octobre 2014 - 08:19
I'm not trying to explain why Rome fell. I just made a commentary that not conquering certain regions was not because of a limitation in their army and that the frontiers they established remained secure untill internal strife took too much of a toll.
Apologies, then. I misunderstood you.
- SNascimento aime ceci
#1640
Posté 13 octobre 2014 - 08:25
I'm not trying to explain why Rome fell. I just made a commentary that not conquering certain regions was not because of a limitation in their army and that the frontiers they established remained secure untill internal strife took too much of a toll.
Not that a topic of the Roman Empire is relevant to this thread at all, but it should be noted that the Roman Empire was not built to be belligerent and aggrandize large territories like the Republic. When Augustus created the Principate, he wanted to maintain the territory that Rome had already claimed up to that point when it was a Republic. He separated and defused the Roman army into various legions and scattered them to far-reaching corners of the empire. Part of the rationale for why he spread the army so thin was to prevent any insurrection or potential coups on his throne. He wanted all of his subjects to be loyal to him and no one else. Besides maintaining centralized power, he also wanted to foster order and stability, of which had rarely been seen under the Republic. It wouldn't be until Trajan, Hadrian, and future emperors that his successors would recognize the Roman Empire was not built for expansion, but rather for sustainability.
In regards to the thread, BioWare has confirmed that at least with Skyhold there will be more "casual" attire and you won't be running around in full plate. I'm sure just as in Mass Effect, there will be a variety of looks to choose from that should satisfy many, assuming what you want is reasonable.
#1641
Posté 13 octobre 2014 - 08:27
Definitely DA2 was a misstep in more ways than one. I don't understand why we couldn't customize our companion's attire in DA2 when we could in DAO. DA2 was such an odd game as the story itself was actually very good, but the game design choices seemed either backwards or just misguided.
Honestly I liked DA2's designs, only because they actually had interesting looks and aesthetics that look original. To quote someone whose doing a DAO/DA2 run in preparation for DAI and uploading the run to youtube, "It's like they actually got an art designer for this game this time."
#1642
Posté 13 octobre 2014 - 08:28
I like how before it was NA/EU, and now you've changed it specifically to just NA to fit your argument. Shifting the goalposts, are we?
Also, where are you getting your figures from? I presume it's here, but the total reported sales for SCV is 0.69m, and when I checked the cumulative sales in the Bandai Namco fiscal report, the total reported sales is 1.38m cumulative sales, so I wonder about the accuracy of the figures and their sources.
In addition, I noticed that the Bandai report posted 49% of total sales (not referring specifically to SCV, but referring to all sold video game franchises) going to Japan, with 26% going to NA, and 25% occurring in Europe. Then, when I checked SCV sales, it merely refers to a total cumulative, without a region breakdown. I checked the Bandai 2013 Annual Report after that, and it noted that 83.4% of sales occur in Japan. (This also refers to non-entertainment branches as well, but I thought it was interesting to note.)
It suggests your claim that Japanese games being a huge universal sell across the globe isn't as founded in statistics as you want to think.
Not only this, but you'd need to look at how well JRPGs sell compared to WRPGs, to see if the Western market genuinely does prefer JRPGs, or if the JRPG titles that get translated are the ones with the biggest fanbase already, and that's why they were getting translated in the first place. Correlation does not mean causation.
Well 51% to 49%? Works for me, I'd expect a Japanese game to absolutely sell better than a western game in Japan, as a starting point, so the simple fact that that is not true is interesting enough for me as a starting point. Also I don't know why the biggest fanbase issue is important, whether their interest in Japanese material was a prior or presently acquired interest seems irrelevant, unless I'm reading that wrong.
Speaking of shifting goalposts care to address the absolute non-existence of interest for Dragon Age in Japan? As long as we're skipping over things, that is. I didn't see anyone in the last 3 or 4 pages that dared address that one. It's things like that make me not very inspired here, I can just as easily assume that literally none of you can explain it.
Props for actively addressing the questions I have though, that's more than I can say for many people here. I must confess I personally thought the numbers were pretty skewed there, so this makes it more even, I still think the initial idea isn't really overturned though. You should definitely get a
for actually finding the financial report.
Then what's your problem? You've already got plenty of games you like. That's great. Let other people have the games they like, too, without pushing for all games to have your preferred aesthetic.
The puritan agenda has struck pretty hard at most games all along the western front, that's kind of not really very true anymore. However, there are Japanese games and I do play them. I should also note I actually don't post normally about anything, I just promised myself I would actually share what I like or don't like about games. I never expected there to be so much of a response. In this case, it means I guess vigorously assaulting the notion that Bioware is somehow my savior or something in gaming, because they are aware of certain issues in gaming. All they have, frankly, is awareness, they have demonstrated they have almost no capacity (beyond portions of DA:O) to actually provide solutions.
Also no offense but me pushing for all the games to have my aesthetic? That's rich, coming from here, because no matter where I go, whether it's just a random gaming news website, or some other place, all I see are the remnants of discussions like this. Heck I was on deviantart, and someone did the whole female half-naked, male clothed thing armor situation, and bam 200 some comments of people arguing. I wonder why that would be? It's not as though people here have been pushing for a contrary agenda elsewhere. I'm pretty sure part of the reason I'm here is because you guys are so insistent upon dominating every conversation across the planet, you insist that everything you have to say is correct, that everyone else is wrong, well, does it stand up to scrutiny?
You said just earlier that what you prefer has been the standard of gaming since the beginning. Apparently, whenever other people also get what they want, you consider this to be the equivalent of beating you over the head with realism. Have you considered that perhaps other people don't like being, similarly, "beat over the head" with your chosen aesthetic?
"was" the standard of gaming since the beginning. "now" it's not, and "now" games aren't as fun. I'm curious as to how all these other people got started in gaming in the first place, if they had ever been in an arcade at the very least none of this would actively offend them.
Here's what annoyed me about this topic: lots of other women declare that more revealing armor is exploitative and sexualized but then spend weeks at the gym preparing for bikini season so they can show off that new two piece.
This is the thing I keep coming back to, I can barely take anyone seriously when this happens all the time.There are a small group of people who take the ideas more seriously, but mostly, it just seems like a cheap trick to try and get everyone thinking attractiveness is bad while they push their own advantage. That's why we get this monstrosity.

Yeah, GG on representing women, you literally can't even tell if it is a woman from this picture.(And no offense to the woman in there, I'm sure she is quite feminine and all that but for this full body suit)
Like really? You couldn't even just go for the Saskia Witcher 2 vibe (which as always people tend never to comment on the things that might disrupt their invincible god-complexes), and she's still kinda hot at least. DA:I strikes me as developing a rocket designed for maximum impact on attractiveness and attractive people. If you want to appeal to women, or even men who just happen to be very emotional/clothes driven whatever, you are going to have to do the one thing you absolutely hate, and that's appeal to the shallower sensibilities in life. Is Saskia "tasteless/" Is she naked? No, she is none of those things, and yet she isn't covered like the Virgin of Aedirn.
Of course, instead of doing the thing they've been requested to do, they're more like to turn that honest sentiment of interest in the physical world into a symbol of weakness or inferiority, or even blame them for doing what they think is right. Why am I supposed to treat someone who does such a thing as a savior? Have you all not lambasted me repeatedly with how I appear to show no interest in listening to your statements? Then, a massive amount of them turn around and they've got an apt with Final Fantasy posters of Rikku from wall to wall, they've been to every Kalafina concert, etc. Heck, how many people here have watched Sailor Moon? I was shocked to hear that David Gaider had, apparently, in an interview somewhere. I don't like Sailor Moon, I never watched a single episode. I don't particularly like frilly and soft all by itself, unsupported by game play and more engaging worlds.
So why do I seem to care about that kind of frill in Dragon Age? Well that is what I like, I like to see displays of femininity or brazen style in serious settings, or seriousness in trifling settings. I'm energized by the idea of eradicating these dumb tropes, wherever they exist. Dragon Age is what it is, and you want it that way, fine, you don't even have to take part in this discussion, but I personally find the possibility of Sailor Moon kind of essence in a hardened video game very interesting. That's why I gravitate towards JRPGs specifically, not anime, and not super hardened worlds like whatever we're discussing here.
When I look at aesthetics, the emotional reaction is ironclad, it's not changing, for any reason. That will always be the way of things, I don't know what 3rd grade teacher told you about how this all works, but they were wrong. That's why I can only go so far in these other ideas, I have to do so in relationship to exactly how I feel.
I've been applying this in a gaming context, watching people serve their western masters with undying allegiance, defending every flaw vociferiously, turning around and spitting on Japanese games whenever possible, and then privately being completely absorbed in them, posting dozens of half-naked pictures, insisting on sex scenes, posting memes, talking about how they own every single Final Fantasy, the nano-second you get deeper into any thread, etc. etc. There have been exceptions, yes, but I don't know why they expect anyone to take them seriously when this is going on all the time. Of course, they've evolved since then and are more clever in their marketing and goals, but it's still the exact same thing to me. It's hard to take realism or many arguments seriously when that is happening, is there any reason we can't assume that works in one game won't also work in the other game? It's precisely when you have so many rules compelling a thing to bind it together that you don't get an interesting result.
Is it really so hard to just say "I like attractive things?" I wouldn't have a problem with that, by the way, I don't think that's necessarily shallow or any such thing. People hate people that are dishonest, above all, not their particular preferences. They sense the lack of confidence that people have when going "yeah, I want to look really cute," and that's what they get upset about.
Again, there are some exceptions, like you can be like Remmirath and genuinely and honestly not like attractive things, and I can't say I have a problem either. Pretty much 95% of people here though fall into the other category though.
And I should add, that I don't even think vociferously fighting for a cause is a bad thing, maybe that's one of the reasons Dragon Age appeals to me, but I think they're under the mistaken assumption that the way to get what you want sexually is to lie cheat and destroy with reckless abandon. I realize that might have actually worked in some career or whatever, but it has a tendency to backfire badly when it comes to personal relationships, which are significantly more process oriented. People are just going to know if you achieved a certain edge honestly or not, and that's going to count regardless of the objective reality.
The simplest way to explain it should be quite obvious: Japanese games enjoy professional quality VO and writing when sold in their native country, and pretty decent dubs/translations when brought to the West. But how many games with native English VO and text get Japanese market version that's anywhere near that quality? Or any localized Japanese version at all?
Yeah but why don't they bother? That's because they don't expect it to sell, so there is no need to put in the effort. I'm pretty sure you can find big marketing pushes once upon a time like the 360 or something in Japan, but of course it didn't sell. Modern console gaming is synonymous with Japan for the most part, starting in the mid 80s. They aren't going to be interested in someone replicating what they made and selling it back to them.
Do you really believe Japan is more inclusive of genders and sexual orientations? In a lot of ways, Japan is more culturally conservative when it comes to gender roles than the West is. Quite honestly though, your point and arguments are so convoluted that whatever points and assertions you tend to make just don't really make a lot of sense. Either way, you vote with your money. If the aesthetics of BioWare games or any other Western developers really bother you that much, don't support their games. It is ultimately the gaming community that determines what is a success and what is not.
Yes? Exactly? Women are more conservative generally speaking, so that's precisely why their games are going to appeal more to them. Going the other way though, I would say they've actually had plenty more gender/sexual diversification than most western games (including Bioware), I don't really like to say it but they've done virtually everything better after a certain point.
As to the second part, of course I know that, I never believed for an instant anything in the game was changing at any point in time for really any reason.
Where did BioWare ever attack other studios about sexism and how genders are represented in games? The only thing BioWare has attempted to do is be more inclusive and make a game that appeals to more than just straight, male gamers. Most games don't make that effort. I don't see that necessarily being a fault or otherwise. I certainly don't believe BioWare thinks they are "better" than everyone else because they have a different approach. Most studios will just do whatever it takes to make the most money, so they cater to the majority.
They have attempted, they have made it their mission, and I give them a big fat D+. Sure, your not an F, but lets not trip all over ourselves with adulation just yet. When I'm looking at games to play, I basically was like oh Watch Dogs, bleh, Destiny, bleh, DA:I, oh it's probably a little more fun because of the whole Bioware thing, but they've never really recaptured the magic of BG... ehhh it's basically the same as the rest.
I particularly feel this is necessary because I don't know who or what gave BW the impression they are doing this all correctly, and that's why they can be so vigorous. I'm guessing it's because of the abyssmal performance of many other western game companies, but I don't think it's that simple. If a person wants a game that better represents women, or feminity, or has more appealing outfits, they are going to play a Japanese game, in all probability. They might even just play League of Legends or something. Heck, a bunch of people are now watching F/SN.
If a person wants a really good game (i.e., not a VN, or some incoherent free to play chinese MMO or whatever), they are going to play a DICE game or maybe WoW or something, maybe Shadow of Mordor. There are lots of games that do gameplay better than this kind of incoherent Diablo 2 health pot jamming experience or whatever DA:I is going to end up as.
So why are people going to care about Dragon Age in that equation? I believe that Japanese games do a far superior job representing femininity or outfits or any variety of issues that western game companies do such a bad job of doing, why does the world then need Dragon Age?
For what's it worth, I would give DA:O more like a B or B+. Characters like Morrigan and Logain gave the series a more biting edge, that I think is attractive as much as any outfit, although obviously instances like the Desire Demons and Morrigan made it clear that BW hadn't completely abandoned silly and frilly at that point.
#1643
Posté 13 octobre 2014 - 08:32
Not that a topic of the Roman Empire is relevant to this thread at all, but it should be noted that the Roman Empire was not built to be belligerent and aggrandize large territories like the Republic. When Augustus created the Principate, he wanted to maintain the territory that Rome had already claimed up to that point when it was a Republic. He separated and defused the Roman army into various legions and scattered them to far-reaching corners of the empire. Part of the rationale for why he spread the army so thin was to prevent any insurrection or potential coups on his throne. He wanted all of his subjects to be loyal to him and no one else. Besides maintaining centralized power, he also wanted to foster order and stability, of which had rarely been seen under the Republic. It wouldn't be until Trajan, Hadrian, and future emperors that his successors would recognize the Roman Empire was not built for expansion, but rather for sustainability.
In regards to the thread, BioWare has confirmed that at least with Skyhold there will be more "casual" attire and you won't be running around in full plate. I'm sure just as in Mass Effect, there will be a variety of looks to choose from that should satisfy many, assuming what you want is reasonable.
I still don't support the idea of 'sexy armour' but I just wanted to answer this with there is only one casual outfit in Skyhold, so without further ado:
WITNESS THE GOLDEN PANTSUIT!

I am so sorry..... it's for the funnies, I swear!
#1644
Posté 13 octobre 2014 - 08:56
Nice pic. Sexy/cute; I like attractive things. I still say "attractive" is a subjective word. Alright, I'm kinda just posting to troll you, but I do like the picture. Carry on.
Again, there are some exceptions, like you can be like Remmirath and genuinely and honestly not like attractive things, and I can't say I have a problem either. Pretty much 95% of people here though fall into the other category though.
LOL, the wording on this… there are some people who genuinely and honestly don't like "attractive" things. If we are "attracted" to "unattractive" things, doesn't that make them "attractive" from our perspective? Sigh… nevermind, as long as you don't have a problem with our preference for ugly stuff, I guess ![]()
- Lord Bolton aime ceci
#1645
Posté 13 octobre 2014 - 08:59
Honestly I liked DA2's designs, only because they actually had interesting looks and aesthetics that look original. To quote someone whose doing a DAO/DA2 run in preparation for DAI and uploading the run to youtube, "It's like they actually got an art designer for this game this time."
I probably should have specified more. I actually did not have an issue with DA2's art direction or its aesthetics. In fact, I very much enjoyed it in comparison to the generic and LOTR-themed props and armor from DAO. When I referred to game design, I was speaking more so to lack of changing companion's armor, lack of environment variety, a lot less options than we had in DAO overall, etc. While Isabela not wearing pants was a little silly, it certainly wasn't out-of-line from my perspective. At least, not in comparison to what some folks are asking to be implemented in this thread.
#1646
Posté 13 octobre 2014 - 09:01
Like it was mentioned earlier in the thread, Japanese market is considerably smaller in raw number of potential customers, which makes heavy investment in translation/VO unprofitable. It's not so much they don't expect stuff to sell, but even *if* it sold there's a question if the extra money generated from the sales would make up for the cost of translation.Yeah but why don't they bother? That's because they don't expect it to sell, so there is no need to put in the effort.
Japan isn't the only country which receives this treatment, btw. Easy example at hand would be DAI cutting down on the number of full localizations for some of the European markets which would get one before -- supposedly the sales of previous BioWare games just weren't numerous enough there to justify continuing the expenses/investment. And yeah, it will probably affect the sales negatively in these regions, too.
But I wouldn't jump to conclusions it's because these games were selectively viewed on these markets as inferior -- rather, it's the simple matter of scale. The difference in how much money you make when say, 1% of 40 mil population buys your game vs 1% of 300 mil population... should be pretty obvious. Even though proportionally the sales are on the same level.
#1647
Posté 13 octobre 2014 - 09:06
Wow Kefka attacking someone's incredibly well done cosplay. That's pretty low. All your arguments are now invalid in my view.
Which is a shame because as a female gamer myself who is a big Final Fantasy and JRPG fan there's a lot I love about their aesthetic and awesome armor designs. However the lack of gender neutrality isn't one of those things, FFXIV being a very good example of the exception where devs add all kinds of designs and make every outfit the same for either gender.
That said it's not because something is cool and attractive in one series that it is fitting for any series. Dragon Age is not Final Fantasy (as an example) and that's totally okay.
- Lord Bolton aime ceci
#1648
Posté 13 octobre 2014 - 09:06
I still don't support the idea of 'sexy armour' but I just wanted to answer this with there is only one casual outfit in Skyhold, so without further ado:
WITNESS THE GOLDEN PANTSUIT!
I am so sorry..... it's for the funnies, I swear!
Assuming you are being serious, can you give a link where BioWare stated there is only one casual outfit? Not that I don't believe you, but the variety in Mass Effect would say otherwise. With how many different armor sets and weapons BioWare keeps promoting, it would be a little silly if they didn't at least give some options in what you wear at Skyhold.
#1649
Posté 13 octobre 2014 - 09:10
Assuming you are being serious, can you give a link where BioWare stated there is only one casual outfit? Not that I don't believe you, but the variety in Mass Effect would say otherwise. With how many different armor sets and weapons BioWare keeps promoting, it would be a little silly if they didn't at least give some options in what you wear at Skyhold.
@Mike_Laidlaw Hello
I was reading the C&C Q&A and started wondering something. Can we change the Inquisitor's casual clothing?
Not currently. Maybe later.
#1650
Posté 13 octobre 2014 - 09:12
User@Mike_Laidlaw Hello
I was reading the C&C Q&A and started wondering something. Can we change the Inquisitor's casual clothing?
Not currently. Maybe later.
Huh. That's a bit disappointing.




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