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The choice between "sexy" and awesome armor


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#1801
eyezonlyii

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Well, speaking of being sexist, I'm now pretty sure Kefka is a dude, since most gals I know seem to dress for more than just male enjoyment. Not that there's anything wrong with dressing to show off what the Maker gave you, but there's a time and a place.

That time is not when people are going to shoot arrows at you.

Even the girliest girls I know put on parkas when there's a blizzard outside. They may be pink parkas, but they're huge and floofy and warm.


Then you have the girls here in south Georgia who take the Kefka route and throw a fur lined parka over some daisy dukes and ugh boots in 30° weather and call it a day.

Then complain that they're cold.
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#1802
hellbiter88

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+ 300 DEFENSE!!!

 

49366-3-1389205023.jpg

 

I think this is totally practical. Look she has ....greaves.


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#1803
Hadeedak

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Then you have the girls here in south Georgia who take the Kefka route and throw a fur lined parka over some daisy dukes and ugh boots in 30° weather and call it a day.

Then complain that they're cold.

 

Whenever we have someone from the lower 48 up here, you can always tell because of that awful useless fake fur that lines really ineffective clothing. I hate that stuff. It's useless and hideous. Anyway, where I live, that's not really an option. The ocean is starting to freeze here. Pretty much everyone gives in to practicality.  :lol:



#1804
Shadow Fox

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+ 300 DEFENSE!!!

 

49366-3-1389205023.jpg

 

I think this is totally practical. Look she has ....greaves.

My female Dragonscale wearing Bosmer's response to this?

 

"So many arteries to shoot&stab so little time. :devil: "



#1805
Hadeedak

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+ 300 DEFENSE!!!

 

 

I think this is totally practical. Look she has ....greaves.

 

Man, if that bowstring snaps on the draw, it's going to be hurtcity.



#1806
eyezonlyii

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Whenever we have someone from the lower 48 up here, you can always tell because of that awful useless fake fur that lines really ineffective clothing. I hate that stuff. It's useless and hideous.


Oh I know. I lived in Colorado springs for five years. And walked to school in more than a few snowstorms. The winter struggle is real.
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#1807
hellbiter88

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country-music-with-sense-of-humor1-660x3



#1808
Seraphim24

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Hm, a post about gutting bimbos? I rest my case.

 

Maybe you guys should introspect a bit about the meaning behind that barbie massacre fantasy.



#1809
AresKeith

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Hm, a post about gutting bimbos? I rest my case.

 

Maybe you guys should see a psych professional about barbie massacre fantasies.

 

You have a case?

 

And again you make statements like these


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#1810
eyezonlyii

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Our appointment is right after your for delusions of mysogony for favoring women in complete armor.
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#1811
hellbiter88

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Hm, a post about gutting bimbos? I rest my case.

 

Maybe you guys should introspect a bit about the meaning behind that barbie massacre fantasy.

 

Really? You know just because I find a funny pic and post it doesn't mean I follow the statement.



#1812
Seraphim24

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A case? A case of what?

 

Check above, the post is about gutting bimbos, I didn't make that post, that person did. I was connecting that to the hatred of women generally.

 

All I did was (I edited it slightly) to suggest reflecting on the meaning behind this sentiment.



#1813
Guest_Puddi III_*

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Why? Aion was pretty great.. sunk a lot of hours in that game, even though the game itself was pretty bad. Plus I'm sure there is a good amount of evidence girls actually play that game, as opposed to Bioware ones.


The part where you liking it means it represents female empowerment and the things you don't like therefore do not.

Sure, in a sense people have talked about games like Bayonetta and shows like Kill la Kill actually having feminist overtones hand-in-hand with the outfits, but they pull that off in a very particular way. A game that just has the outfits but not the whole game being built around those overarching themes isn't really empowering IMO. It's just eye candy.
 

Mirror's edge was a pretty cool game, are you saying Japanese people didn't play it even though it appealed aesthetically? Well ME is one of the few western games I liked recently, I wouldn't say it was perfect though. I'd be much more inclined to believe they didn't play Mirror's Edge because of the gameplay though, such as with Miyamoto's comment that Japanese people don't really like action games because of the difficulty.
 
If I'm being really picky I'd say the aesthetics weren't quite that early FF level though.
 
I'm sure plenty are quite capable of rejecting things out of hand that they would otherwise like though, Japanese and otherwise, but assuming equal degrees of racism that would cancel out and you still have the disparity in games purchased.
 
I'm actually kind of annoyed at the possibility of sounding like I believe in Japanese superiority at the extent of everything else, but that's because western game companies (including Bioware) are clearly grappeling with and drowning in issues of sex, representation, outfits, attractiveness, etc.


I was saying you shouldn't be so hasty to assume the reason Japanese people like Japanese games is because of some objective aesthetic superiority. Sometimes it's just that they like bigger ****** and that anime art style. Sometimes maybe it's just "racism" and refusal to play western games. etc.

It seems you basically understand that, but even if the Japanese market has this "disparity" not accounted for by other factors (however you can come to that conclusion), the western market still paints a different picture, it's just one that you don't like. Can you reconcile that without resorting to it being racism?
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#1814
puppyofwar

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My female Dragonscale wearing Bosmer's response to this?

 

"So many arteries to shoot&stab so little time. :devil: "

 

+ 300 DEFENSE!!!

 

49366-3-1389205023.jpg

 

I think this is totally practical. Look she has ....greaves.

WOW....metal nu-bras



#1815
Hadeedak

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Hm, a post about gutting bimbos? I rest my case.

 

Maybe you guys should introspect a bit about the meaning behind that barbie massacre fantasy.

 

Psh, mine was a perfectly normal joke about the dangers of dressing improperly for a job and bringing about your own destruction.

 

I feel good about me.

 

Bowstrings break. Even on modern compound bows. It's part of the reason my father, who has a bow from the spacefuture, still has a fair amount of protection for his hand and arm. Not just for bushwhacking as is part of hunting, but also in case of string breakage. Those things are under some serious tension.

 

And she is not prepared for the repercussions. (Or dressed practically for much else. Certainly not running, like our beloved companions have to do a lot of in Dragon Age!)



#1816
Giantdeathrobot

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so Convection Schmonvection. I'm sorry when your battle cry is "REEEAALIIISMMM" you have to at least pretend to care about what it actually is.

 

Uh, the point kinda went way above your head. Plate won't protect you, realistically, from fireballs. It will, however, protect you from blades and arrows and monster claws, which are far more common in the setting. And since wearing armor doesn't make spells more effective against you (in fact, if it's enchanted, it makes you more resistant), there is 0 reason not to have protective armor if you can afford it.

 

Besides, that's like saying there is 0 middle ground between ''complete free for all fantasy'' and ''100% nitty gritty realistic on every point'', which is silly. Primarily because the latter is basically impossible in a game without ridiculous tedium (do I have to spend 3 hours cleaning my armor after a battle to satisfy the ''realism'' critera fully?). There is such a thing as versimilitude, and because Dragon Age has fireballs and health bars doesn't mean we should also have platekinis and 10 years old duel wielding giant hammers to stay consistent.


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#1817
Seraphim24

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Our appointment is right after your for delusions of mysogony for favoring women in complete armor.

 

You mean my delusions of being attracted to sexually attractive people and sexually attractive outfits? Last I checked that was pretty normal.

 

It would indeed be pretty weird to, you know, favor women dressed provocatively to go to Alaska or whatever it is, it's not completely context free, but I think in a video game it's time to let go and make things a bit more fun from time to time. I'd also settle for just better looking armor, honestly.

 

Talking about the hilarity of gutting bimbos didn't strike me as very normal, that's all.



#1818
hellbiter88

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A case? A case of what?

 

Check above, the post is about gutting bimbos, I didn't make that post, that person did. I was connecting that to the hatred of women generally.

 

All I did was (I edited it slightly) to suggest reflecting on the meaning behind this sentiment.

 

You're a bit off your rocker... but I changed the picture.


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#1819
Remmirath

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Well there it is, and I don't think anyone does, because those facts and hard data supporting the opposing position don't exist basically.

...


Your right, and that's not remotely the point I was making the first place. If the group of western gamers only play Japanese games because they resemble western ones and wish they were more that way, that doesn't 'invalidate' the conclusion that Japanese gamers only play Japanese games, and western gamers play both western and Japanese games, or that we conclude Japanese gamers are inherently more universal for that reason, precisely because, as I was indicating Japanese gamers don't even play western games, let alone play a bit but wish they were more like western games. They don't even meet that threshold in the first place.


I meant that I don't have enough statistical facts at all, either way. I simply don't know how well most games sold anywhere. For all I know, gamers in Japan mostly dislike the kind of games I like. I'm not sure I see the relevance. If that's so, it's hardly a problem. There are plenty of games out there that they like, presumably, and that's cool. I don't see the relevance to the topic at hand.
 
If indeed no Japanese gamers play these games (which I doubt, but neither you or I know) , there is plenty of evidence that there could be other reasons that they aren't playing them. Localisations and translations usually focus on various European languages and acquiring the game is often more difficult in Japan. That seems like it would be enough all on its own to explain any discrepancy.

Also, I dispute that -- even if Japanese games are more universal -- every game needs to be universal, or succeed in any given particular country, or that this particular game needs to be.
 

Is it? You assume I'm somehow incapable of being a person who is brazenly offended by most game companies to the point of incomprehensibility, and thus just strongly assaulted by the likes of Bioware. At any rate, I certainly think attractive outfits (technically for either gender, but lets just say women), indicates that the developers/fans at least aren't afraid of attractiveness or that kind of thing.


Well, yes, I did assume that you weren't incomprehensibly offended by most gaming companies. It seemed like a reasonable baseline assumption, since I believe that most people in fact aren't. I'll take that into account in the future.

People really do not have to be afraid of something in order to not splash it around everywhere, even places that it doesn't make sense. It's not being afraid of attractive outfits, it's believing they have no place on the battlefield, when they're trying to convey an at least halfway believable tone to their setting.

I find it very odd that you equate a lack of desire for something to be everywhere, even in inappropriate places, to a fear of it. Do you extend this to other things? Do you believe that people are afraid of the colour green if they don't want everything to be decorated with it? The lack of logic in the assumption that not wanting a particular feature equals fear of it or a desire to repress something that is only tangentially related to it baffles me. I do not understand where you get it.
 

That's the genesis of my confusion over "they're doing better than many gaming companies." Is there any proof for this at all? What percentage of Bioware's gamers are female anyway? Most girls I know prefer the likes of Diablo 3 and stuff like that. Where is the evidence precisely? You have 6 male companions and 3 female, all are heavily armored and covered (well except IB, I guess it's ok for men to show their stuff, not women), 2 of the 3 'advisors' (non-combat) are female, one is just a servile again non-combat type, again waiting on the whims of the overpowering inquisitor lord in his castle. Is this really so much better than rescuing Peach from the castle? At least Peach looks kind of attractive.

If I look at the game and see no major differences, that seems to indicate a problem to me.


I assume roughly half, although I don't know. BioWare themselves probably don't know, since unless they were to conduct a survey of every single person who plays their games, they wouldn't know. I know that I'm female, and I know that I know many other female gamers who do play BioWare's games (although, of course, they also play a wide variety of other games). Presumably the other women posting in this thread and elsewhere on the forums like BioWare games, else, why are they here? The girls you know aren't necessarily indicative of female gamers in general. Clearly, the same is true of the people I know, but there is no reason to assume that the tastes of female gamers aren't as varied as that of male gamers. It's rather insulting to assume otherwise, in fact.

I would say that all being equally armoured and covered is in fact a point in favour, rather than against (and again, I'm not fond of Iron Bull's lack of armour). I don't really care about the proportion of female to male characters in the game, so long as the female characters are treated with an equal amount of depth and respect to the male characters, which -- as they have been in previous games -- there's currently no reason to assume that they won't be. Since the Inquisitor can just as easily be female as male, I don't see what waiting on their orders has to do with it.

Are you seriously implying that the representation of female characters only matters if they are scantily clad or otherwise attractive to you? I hope not, because surely you can see the problems with that statement, but it is almost sounding like that.
 
If I look at a game and see major differences all over the place between male and female characters, I very much do see a problem. Minor differences are fine, but there is no call for major ones. They're all people, they all should primarily be fulfilling their roles as befits their characters, and they should all be fitting into the setting and so forth.
 

Yeah so, if there's no need to mod it, then that would apply same for all the other outfits? Which are modded? Into something sexy? That's the situation that I'm noticing.


Huh? Yes, in the modding community, there's almost always a large percentage of "sexy armour woo" mods, but since the people making those (and indeed using them) are a rather small percentage of the player base in general, I don't think you can draw much of a conclusion from that except that those people really wanted to make those mods. You're acting like a minority of the fanbase is the majority.
 

Relax, I said it almost feels that way at times. I have no way of knowing for sure what the game will be like without ever actually playing the entire thing. It just seems like every little piece of info they've taken that opportunity to stick it to conventional attractiveness or things like that. Plus, I know there are only 3 female companions and 6 male ones, there is a decent amount of actual information on the game, including advisors and such. There's also brazen bad stereotypes such as Isabella and the crusade to right her flaws from DA2. The evidence is just so bad from a variety of sources.


.. Is it even confirmed that Isabela is in DA:I? Must've missed that. Yes, Isabela's (in my opinion) not a great example of a female character, but she's not a bad one either, in isolation. Since you also have characters like Aveline, Wynne, Shale, Morrigan, Cassandra, and so forth, I don't see her existence as being a bad thing. She's one type of possibile character. If all or most of your characters are like that, it's a problem. If one of them is, and you've proven that you can have other character types, it's not. It then becomes simple variety. I don't like her, but I've nothing against her mere existence.

Sticking it to conventional attractiveness, as you put it, has not one thing to do with empowering women or not.

So far I've seen only one negative thing with regards to female characters, and that's that apparently the weird swaying walk from DA II is back.
 

Plus that's also based on just this very forum. If you ask for cute or fun and frilly things people just jump down your throat and criticize you. And this very thread, where displays of cleavage or just any degree of sexuality (it seems to be particularly for females) triggers a whole bunch of criticism.

Not very nice, from my point of view. I also just asked for evidence that they ever were empowering in the first place?


People can have all the cute frilly things they want, so long as they're optional. I don't think anyone's been saying otherwise, or if they have been, I missed it. Do I think the whole game should be cute and frilly by default? Heck no, but that's a different thing. Do I have a problem with some characters being like that? No, I don't. I actually like Leliana, for instance, although Merrill did get on my nerves at times. I also like Alistair well enough, and he probably fits into that category, to. Just so long as what we get isn't overwhelmingly cute and frilly, especially with regards to combat and armour (armour being the focus of this thread), I'm fine. The entire team can lounge around in fluffy pink robes in their off-time for all I care, I just don't want them wearing that into battle.

It's been explained before that the reason it has mostly focused on female characters is because there are many more examples of female characters ending up with revealing armour. The likelyhood, statistically speaking, that a game will have almost no non-revealing armour options for male characters is essentially nil. The likelyhood that it will have the same for female characters is still probably about fifty/fifty.

I'm generally not of the opinion that female characters need to be actively empowered, and certainly not that they must be actively sexually attractive to be so (that's not the same thing at all, and has if anything often been at odds with it). Just treat them like characters, the same as all the other characters, and you're there. Equal footing, nothing more, nothing less. Not all female characters need to be badass, but some should be, as suits the character and the story you're telling -- same as male characters. If you need evidence, though, if nothing else, the PC is almost always the most kickass person around, and they can be female. Your companions may not be an entirely even mix, but there's a decent number of female characters in there, with varying personalities. There have been female villains, who have at least as reasonable of motives and such as the male villains.

Yeah, that's all pretty basic stuff, but unfortunately a lot of other games don't go even that far. It has been getting steadily better in general within the industry lately, and that's good, but there are still plenty of games where only the female characters have revealing armour, or where all the female characters are mages or rogues, no important NPCs are female, or you can't play a female character (or if you do, you get some penalty for it, or everyone under the sun remarks on it constantly).
 

See? I'm called delusional, because I suggested that this was about repressing women. It seems to me I'm being abused from every angle by people who refuse to accept this kind of criticism. I fail to see why this is a safe place for sex or female-friendliness and all that. Quite obviously it isn't for clothes with god forbid some skin.


For crying out loud, a decent number of people in this thread (who have been arguing against you, mind) are female. Being friendly to women is not remotely the same thing as liking clothes that show some skin. The two are entirely unconnected. You also are repeatedly trying to turn the discussion into being one about clothing, about women in general, and about many things that it isn't. All it's about is armour. Just that. Protective equipment worn on the battlefield. None of the statements people are making about armour are intended to be applied equally to clothing.

Nobody here is trying to repress either women or people who like sex or people who like fancy clothes except in your head.
 

A lot of women like clothes, heck a lot of men like clothes (to address the above comment). A lot of people like to look good, in ways that show off their attractiveness. This is common in video games, it's definitely common in reality, heck it's basically universal across reality, across nearly all of human history. It even existed to a degree in DA:O. I take the steadfast assault on it to mean something other than the importance of realism (because there is little evidence to support that conclusion), and sense that it is kind of a hatred directed towards people that like clothes, or show off their attractiveness, or whatever (because evidence hasn't supported the alternative conclusion)


Clothes aren't armour. There is no assault on fancy, revealing, sexy, frilly, or indeed any other descriptor you can come up with, clothes.

I can think of no case where people decided that showing off their attractiveness was worth dying in a battle for. Not one. If it ever existed, I doubt we would've heard of it, because those people died, and everyone else decided it wasn't a reasonable thing to do after that. You're taking what people are saying about one thing (armour) and applying it to everything else that you care about, apparently, which is simply not what is being said.

You are ignoring that evidence. That does not mean it is not present.
 

I think the insularity is what I'm noticing more than anything.... oh only other people are potentially sexist, since we annointed ourselves as the harbingers of justice, we can't ourselves be sexist. Sure you can, why not? Maybe you can just characterize it as an anthem of hatred to superficiality (and which generally speaking you find women more prone to care about in games).


Pot, meet kettle.
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#1820
hellbiter88

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A case? A case of what?

 

Check above, the post is about gutting bimbos, I didn't make that post, that person did. I was connecting that to the hatred of women generally.

 

All I did was (I edited it slightly) to suggest reflecting on the meaning behind this sentiment.

 

It was a punchline picture COMING FROM A WOMAN meant to draw a very real parallel to women sniping at other women on this thread.



#1821
Seraphim24

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The part where you liking it means it represents female empowerment and the things you don't like therefore do not.

Sure, in a sense people have talked about games like Bayonetta and shows like Kill la Kill actually having feminist overtones hand-in-hand with the outfits, but they pull that off in a very particular way. A game that just has the outfits but not the whole game being built around those overarching themes isn't really empowering IMO. It's just eye candy.
 

 

I agree with that, Aion is far from perfect. The thing is though there were also lots of quests in that game that were just silly and charming, guys and girls that wanted to talk to each other but we're too far away or too shy or something. Silly, fun stuff.

 


It seems you basically understand that, but even if the Japanese market has this "disparity" not accounted for by other factors (however you can come to that conclusion), the western market still paints a different picture, it's just one that you don't like. Can you reconcile that without resorting to it being racism?

 

I'm pretty sure I like KLK less than you do, in fact I'm pretty sure we had that discussion. Borrowing your point about Aion it's kind of unmitigated eye candy to me. I don't think I would of hit 1k posts if I didn't have a modicum of respect for western games.

 

The easiest way to divide it up for me has always been gameplay and aesthetics. I prefer video games, adventuring, entering a dungeon, finding treasure, whatever. I don't like VNs particularly. I think this is a difficulty issue for Japanese players and an aesthetic things for western ones.

 

The problem I see is that there are still Japanese games that are decently gamey, but I don't see any western games that are decently fluffy and nice.



#1822
Hadeedak

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On the other hand, if you're in armor, you're dressed to fight with the other side, which involves swords, murder, and messy, not-nice things. You're not putting on your armor for a dance-off (with very few exceptions that tragically will probably not appear in Dragon Age).


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#1823
Seraphim24

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Wow Rem posted a lot, should I keep going? I guess.. might as well. Will edit..

 

Pot, meet kettle.

 

I'll start here. I think I should correct the interpretation I'm somehow so deeply offended by all these Dragon Age things like swords and realism and clashing and craziness and dragons. That's not necessarily true, I just don't see anything else in the picture, it's very one-dimensional.

 

 

I meant that I don't have enough statistical facts at all, either way. I simply don't know how well most games sold anywhere. For all I know, gamers in Japan mostly dislike the kind of games I like. I'm not sure I see the relevance. If that's so, it's hardly a problem. There are plenty of games out there that they like, presumably, and that's cool. I don't see the relevance to the topic at hand.
 
If indeed no Japanese gamers play these games (which I doubt, but neither you or I know) , there is plenty of evidence that there could be other reasons that they aren't playing them. Localisations and translations usually focus on various European languages and acquiring the game is often more difficult in Japan. That seems like it would be enough all on its own to explain any discrepancy.

Also, I dispute that -- even if Japanese games are more universal -- every game needs to be universal, or succeed in any given particular country, or that this particular game needs to be.

 

I've seen enough raw evidence, I don't know what else to say.

 

As far the part about games needing to be universal or not, that's interesting, I'm not sure why you believe that, and I would disagree, but it's certainly different. I disagree especially when I feel like certain things are very universal.

 

 

Well, yes, I did assume that you weren't incomprehensibly offended by most gaming companies. It seemed like a reasonable baseline assumption, since I believe that most people in fact aren't. I'll take that into account in the future.

People really do not have to be afraid of something in order to not splash it around everywhere, even places that it doesn't make sense. It's not being afraid of attractive outfits, it's believing they have no place on the battlefield, when they're trying to convey an at least halfway believable tone to their setting.

I find it very odd that you equate a lack of desire for something to be everywhere, even in inappropriate places, to a fear of it. Do you extend this to other things? Do you believe that people are afraid of the colour green if they don't want everything to be decorated with it? The lack of logic in the assumption that not wanting a particular feature equals fear of it or a desire to repress something that is only tangentially related to it baffles me. I do not understand where you get it.

 

I don't, my insistence and desire for attractive outfits is wholly based on the sub-premise that it's a video game we're discussing, not going to a funeral or flying on an airplane or going to school. The fact that it is the best opportunity to have that kind of fun, is why I draw the conclusions I draw. I'd think most people believe you shouldn't wear undergarments to school, but if we're not having it in entertainment, then where are we supposed to have it? In the bedroom only? With the white sheet? Hence my puritan comment.

 

Also my dislike for other western games is real, I didn't buy Watch Dogs, or whatever, the last western game I got that was recent was TR.

 

The rest were things off good old games for reasons that I hope have become apparent.

 

You can have your discipline in the world at large, in society, but trying to infuse it in video games? In entertainment? That's where I'd draw the line. It needs to end, IMO.

 

I assume roughly half, although I don't know. BioWare themselves probably don't know, since unless they were to conduct a survey of every single person who plays their games, they wouldn't know. I know that I'm female, and I know that I know many other female gamers who do play BioWare's games (although, of course, they also play a wide variety of other games). Presumably the other women posting in this thread and elsewhere on the forums like BioWare games, else, why are they here? The girls you know aren't necessarily indicative of female gamers in general. Clearly, the same is true of the people I know, but there is no reason to assume that the tastes of female gamers aren't as varied as that of male gamers. It's rather insulting to assume otherwise, in fact.

I would say that all being equally armoured and covered is in fact a point in favour, rather than against (and again, I'm not fond of Iron Bull's lack of armour). I don't really care about the proportion of female to male characters in the game, so long as the female characters are treated with an equal amount of depth and respect to the male characters, which -- as they have been in previous games -- there's currently no reason to assume that they won't be. Since the Inquisitor can just as easily be female as male, I don't see what waiting on their orders has to do with it.

Are you seriously implying that the representation of female characters only matters if they are scantily clad or otherwise attractive to you? I hope not, because surely you can see the problems with that statement, but it is almost sounding like that.
 
If I look at a game and see major differences all over the place between male and female characters, I very much do see a problem. Minor differences are fine, but there is no call for major ones. They're all people, they all should primarily be fulfilling their roles as befits their characters, and they should all be fitting into the setting and so forth.
 


This is all the male-female discrepancy stuff, I don't care, we can all it an issue that just affects superficial (a word that has been guilt tripped into endless negativity) women and men, who prioritize appearance (like this is a crime or something).

 

I don't even think that's controversial, Bioware would probably proudly admit to hating superficiality, or at least attention paid towards apperance. The problem is that generally speaking, women are likely to care more about appearances (just statistically) and therefore this amounts to sexism, and a degree of indirect hatred. Since sexism (not superficiality) is the enemy, I played that card in that fashion to emphasize the point. Men who care about superficial things are even lower on the totem pole, as far as I can tell, so I emphasized women solely for that reason.

 

 

.. Is it even confirmed that Isabela is in DA:I? Must've missed that. Yes, Isabela's (in my opinion) not a great example of a female character, but she's not a bad one either, in isolation. Since you also have characters like Aveline, Wynne, Shale, Morrigan, Cassandra, and so forth, I don't see her existence as being a bad thing. She's one type of possibile character. If all or most of your characters are like that, it's a problem. If one of them is, and you've proven that you can have other character types, it's not. It then becomes simple variety. I don't like her, but I've nothing against her mere existence.

Sticking it to conventional attractiveness, as you put it, has not one thing to do with empowering women or not.

So far I've seen only one negative thing with regards to female characters, and that's that apparently the weird swaying walk from DA II is back.

 

Only Morrigan is a standout, IMO. Aveline was one of the weakest characters I've seen.

 

I'd argue the opposite about conventional attractiveness, it's conveniently focusing on the one that I associate strongly with women generally, labeling it as having nothing to do with empowering women (and so labeling women generally as bad for caring about such things).

 

If that's not brazenly insulting, I don't know what it is.

 

 

People can have all the cute frilly things they want, so long as they're optional. I don't think anyone's been saying otherwise, or if they have been, I missed it. Do I think the whole game should be cute and frilly by default? Heck no, but that's a different thing. Do I have a problem with some characters being like that? No, I don't. I actually like Leliana, for instance, although Merrill did get on my nerves at times. I also like Alistair well enough, and he probably fits into that category, to. Just so long as what we get isn't overwhelmingly cute and frilly, especially with regards to combat and armour (armour being the focus of this thread), I'm fine. The entire team can lounge around in fluffy pink robes in their off-time for all I care, I just don't want them wearing that into battle.

It's been explained before that the reason it has mostly focused on female characters is because there are many more examples of female characters ending up with revealing armour. The likelyhood, statistically speaking, that a game will have almost no non-revealing armour options for male characters is essentially nil. The likelyhood that it will have the same for female characters is still probably about fifty/fifty.

I'm generally not of the opinion that female characters need to be actively empowered, and certainly not that they must be actively sexually attractive to be so (that's not the same thing at all, and has if anything often been at odds with it). Just treat them like characters, the same as all the other characters, and you're there. Equal footing, nothing more, nothing less. Not all female characters need to be badass, but some should be, as suits the character and the story you're telling -- same as male characters. If you need evidence, though, if nothing else, the PC is almost always the most kickass person around, and they can be female. Your companions may not be an entirely even mix, but there's a decent number of female characters in there, with varying personalities. There have been female villains, who have at least as reasonable of motives and such as the male villains.

Yeah, that's all pretty basic stuff, but unfortunately a lot of other games don't go even that far. It has been getting steadily better in general within the industry lately, and that's good, but there are still plenty of games where only the female characters have revealing armour, or where all the female characters are mages or rogues, no important NPCs are female, or you can't play a female character (or if you do, you get some penalty for it, or everyone under the sun remarks on it constantly).

 

This is the male-female thing I again, which I just refer to the above. This duality of 1) women shouldn't be objectified 2) men should also be objectified just like women is completely inconsistent and every feminist knows it. For my purposes, I just assume that whatever the result it should apply to both but since that depends on just resolving the non-gender thing, why not that first?

 

 For crying out loud, a decent number of people in this thread (who have been arguing against you, mind) are female. Being friendly to women is not remotely the same thing as liking clothes that show some skin. The two are entirely unconnected. You also are repeatedly trying to turn the discussion into being one about clothing, about women in general, and about many things that it isn't. All it's about is armour. Just that. Protective equipment worn on the battlefield. None of the statements people are making about armour are intended to be applied equally to clothing.

Nobody here is trying to repress either women or people who like sex or people who like fancy clothes except in your head.

 

Whether they want to or not, they are actually achieving that, at least in some capacity, in my opinion. And no, that's not in my head, I seriously doubt the majority of DA:I purchasers will be female.



#1824
eyezonlyii

eyezonlyii
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You mean my delusions of being attracted to sexually attractive people and sexually attractive outfits? Last I checked that was pretty normal.

It would indeed be pretty weird to, you know, favor women dressed provocatively to go to Alaska or whatever it is, it's not completely context free, but I think in a video game it's time to let go and make things a bit more fun from time to time. I'd also settle for just better looking armor, honestly.

Talking about the hilarity of gutting bimbos didn't strike me as very normal, that's all.

No I mean your delusion that since people like for people (especially women given the context if the thread) to wear gear appropriate for the situation (battle and travel) that we obviously hate women and anything remotely aesthetically pleasing. I couldn't care less that you prefer the Japanese art style. Good for you.

Thus game is not and will not be that.
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#1825
Hadeedak

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It would indeed be pretty weird to, you know, favor women dressed provocatively to go to Alaska or whatever it is.

 

 

Hey. There's warm weather here, too. WE HAVE A REAL SUMMER. IT'S QUITE NICE.

 

That's when the tourists come up with their fake fur and complain it's cold. :P