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Spawning System


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#1
Taino

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Hello, was wondering if anyone has prefference on a spawning system, for there monsters, placeables, etc.. I have worked with NESS, and find it not hard to work with. Then again, don't really want to place WP everywhere for everything. Trying to limit the CPU hog. I looked threw the new vault, but nothing different or new has came up.

 

What are your prefference?

 

 

Thanks in advance.



#2
The Amethyst Dragon

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I use the Sparky spawner that's found in the CEP (now in cep2_add_sb_v1.erf instead of a hak). It does a heck of a lot, but it was not well documented by the previous CEP scripter (I made an attempt to streamline the scattered documentation for it into a single .pdf, but it still takes a bit of work to load variables into it. I've done what I can (so far) to make it easier to use. - link here).


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#3
Taino

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Many thanks Amethyst Dragon... I will look it over and possible convert everything to Sparky Spawner.



#4
Shadooow

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Then again, don't really want to place WP everywhere for everything. Trying to limit the CPU hog. I looked threw the new vault, but nothing different or new has came up.

you dont have to worry about cpu/efficiency in regards to number of waypoints at all


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#5
Taino

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you dont have to worry about cpu/efficiency in regards to number of waypoints at all

That is awesome news!! May add Sparks System as needed then.