Is that your argument in this case? Everyone dies?
Wonderful.
What case? Shepard lives in my high EMS Destroy ending.
Is that your argument in this case? Everyone dies?
Wonderful.
What case? Shepard lives in my high EMS Destroy ending.
Hey BS police, you're talking BS. No one promised a happy ending.
They promised that our choices would matter when they actually did not.
They promised that our choices would matter when they actually did not.
Lol. I can't deal with you people anymore. You shape the galaxy as you see fit; decide the fate of species multiple times, killed numerous people or saved them (did you ever see Wrex again after shooting him btw?), destroy the robots, control the Reapers or change all life fundamentally.. but your choices didn't matter, because Shepard died.
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What?
That is the end of Shepard's story. It really is that simple. The end of Shepard's story is not curing the Genophage or not. It's not killing off the Geth or the Quarians, or neither.
Lol.
Shepard's story is about saving the galaxy. That's what he/she did. His/her story is over regardless of his/her death.
Lol. I can't deal with you people anymore. You shape the galaxy as you see fit; decide the fate of species multiple times, killed numerous people or saved them (did you ever see Wrex again after shooting him btw?), destroy the robots, control the Reapers or change all life fundamentally.. but your choices didn't matter, because Shepard died.
You know what I can't stand?! When a developer outright lies to you.
http://pu.cdn.hub.nl...asey_hudson.jpg

You know what I can't stand?! When a developer outright lies to you.
Except you may not have B, have at least three different outcomes with C and at least two different outcomes with A, based on your choices (EMS).
@Vazgen, don't foget that the first part only applies to a mid-range EMS outcome. The low EMS ones not only has Synthesis unavailable, it also takes into account your choice regarding the Collector Base in ME [aka, yet another choice coming into play!]. Regardless as how similar they are on the surface, the pre-EC endings were about 7 in total, not 3. {high ems destroy and high ems control and synthesis [being able to arbitrarily choose one of three at the end], mid-EMS destroy and mid-EMS control [being able to arbitrarily choose at the end], low-EMS destroy or low-EMS control [depending on the collector base decision in ME2]}. All three main endings being thematically different, and each EMS tier having different amounts of destruction at the end. I could understand people saying those endings are pretty much the same and being disappointed by it, but not with the Extended Cut.
With the Extended Cut slideshow, there are over 30 possible epilogue outcomes. If anything is a lie, it is saying your choices still don't matter after the EC, because they do, moreso than before and now we actually see the results of our actions. If that isn't making choices matter, nothing will. Would cutscenes be better than a slideshow? sure, but I'd rather have a free slideshow fixing the lack of differences than having to pay money for cutscenes showing the same things
Also the"16 endings" was made by IGN not Bioware.Except you may not have B, have at least three different outcomes with C and at least two different outcomes with A, based on your choices (EMS).
Never trust anything you read on IGN.
Guest_Challenge Everything_*
You know what I can't stand?! When a developer outright lies to you.
http://pu.cdn.hub.nl...asey_hudson.jpg
We also have D. Don't forget D! ![]()
D was added on in the extended cut by Casey Hudson after this photoshop was shown in one of Bioware's Mass Effect 3 Ending Damage Control meetings.
The Crucible should have been a tool allowing a conventional victory to be possible.
I would have had it as a device that could render Element Zero inert. It would be more effective on larger concentrations and the closer to the source it's fired. So when it's connected to the relay network via the citadel it would spread out killing reapers unless they're hidden behind a star or planet but wouldn't effect weapons or small ships. Effected ships would simply need refueled.
The relay network and Citadel would remain intact, the Citadel races could even now take control of it. The exact motives of the reapers would also remain unexplained, even if we know their origins.
This would allow a conventional victory to be won as the combined races would still need to fight off/hunt down surviving Reapers and the husk armies would still need destroyed. However, Shepard gets to be the hero who saves the galaxy/ends the war and the end result is more effected by your prior actions than one final choice. Whether Shepard lives or dies would depend on the actions you take, how well you play and how well you were prepared in the final mission. After this the Citadel DLC would fit nicely with the "we've won and can celebrate even if there's still work to do/a war on" feeling of the new ending.
The Crucible should have been a tool allowing a conventional victory to be possible.
I would have had it as a device that could render Element Zero inert. It would be more effective on larger concentrations and the closer to the source it's fired. So when it's connected to the relay network via the citadel it would spread out killing reapers unless they're hidden behind a star or planet but wouldn't effect weapons or small ships. Effected ships would simply need refueled.
The relay network and Citadel would remain intact, the Citadel races could even now take control of it. The exact motives of the reapers would also remain unexplained, even if we know their origins.
This would allow a conventional victory to be won as the combined races would still need to fight off/hunt down surviving Reapers and the husk armies would still need destroyed. However, Shepard gets to be the hero who saves the galaxy/ends the war and the end result is more effected by your prior actions than one final choice. Whether Shepard lives or dies would depend on the actions you take, how well you play and how well you were prepared in the final mission. After this the Citadel DLC would fit nicely with the "we've won and can celebrate even if there's still work to do/a war on" feeling of the new ending.
Bioware never wanted a conventional victory so its not going to happen, not to mention that it would affect everything with element zero not just reapers so it would only back fire on them and the galaxy did nothing to prepare for the reapers. The reason why the Citadel DLC is set before Cronos station is because Shepard and co. may not have another chance to enjoy themselves especially if the war would end badly and shore leave during war time is nothing unusual.
Guest_AugmentedAssassin_*
The Dark Energy ending is fine. Though it could use some work. Drew had described the concept to be "something that wasn't super fleshed out", It was only an early concept, If it was to be developed properly, It may have ended the series excellently.
http://www.eurogamer...-trilogy-ending
It also explains why the reapers attempted to create a human reaper. It'd have been nice to wrap things up at the end. I don't want a happy ending of squadies rescuing Shepard or whatsoever. I want an ending that fits the Mass Effect series and answers all the unanswered questions.
P.S: The entire plot of the third act of ME3 was so poorly written.
Dark energy plot lacked any proper build up since it's mentioned only four times in ME2 and three of those times occur in optional missions. Not to mention the whole concept of how " human genetic diversity" is the key to solving the dark energy problem makes no sense. Not to mention why that the reaper's are trying to stop the spread of DE, yet the reaper's built the mass rely's that increase the spread of it thus making it worse. So DE plot was scraped because they didn't have a solid foundation to build on as DK said in the same interview.The Dark Energy ending is fine. Though it could use some work. Drew had described the concept to be "something that wasn't super fleshed out", It was only an early concept, If it was to be developed properly, It may have ended the series excellently.
http://www.eurogamer...-trilogy-ending
It also explains why the reapers attempted to create a human reaper. It'd have been nice to wrap things up at the end. I don't want a happy ending of squadies rescuing Shepard or whatsoever. I want an ending that fits the Mass Effect series and answers all the unanswered questions.
P.S: The entire plot of the third act of ME3 was so poorly written.
Guest_AugmentedAssassin_*
Dark energy plot lacked any proper build up since it's mentioned only four times in ME2 and three of those times occur in optional missions. Not to mention the whole concept of how " human genetic diversity" is the key to solving the dark energy problem makes no sense. Not to mention why that the reaper's are trying to stop the spread of DE, yet the reaper's built the mass rely's that increase the spread of it thus making it worse. So DE plot was scraped because they didn't have a solid foundation to build on as DK said in the same interview.
DK has never actually said that. As I've already said, It was just a main concept that they should have worked on instead of the starchild plot. That's why it needed more work. Genetic Diversity is also just a general concept, They were supposed to add plenty of content to it, To make the ending plot-centered. Maybe the most plot-centered ending in history. I had faith that BioWare would that and the fans were just whining about that issue. But i was wrong, The current plot of the third act of ME3 is a complete and utter BS.
UPDATE: No one really knows why the dark energy ending was scrapped, It's assumed it was because of the leak. As the original leaked ending had both starchild and dark energy. Or so I've heard.
DK has never actually said that. As I've already said, It was just a main concept that they should have worked on instead of the starchild plot. That's why it needed more work. Genetic Diversity is also just a general concept, They were supposed to add plenty of content to it, To make the ending plot-centered. Maybe the most plot-centered ending in history. I had faith that BioWare would that and the fans were just whining about that issue. But i was wrong, The current plot of the third act of ME3 is a complete and utter BS.
UPDATE: No one really knows why the dark energy ending was scrapped, It's assumed it was because of the leak. As the original leaked ending had both starchild and dark energy. Or so I've heard.
I'm pretty sure it was scrapped because DE didn't have a any build up in ME2 for the reasons I'd mentioned and it wasn't tied in with the over all plot. not to mention the "genetic diversity" concept is actually false since IRL human's are one the least genetically diverse species on Earth and also had no development what so ever like DE. The main plot of the trilogy was made up as they went alone rather than planned out from day one which explains the inconsistency in the story between each game.
Guest_AugmentedAssassin_*
I'm pretty sure it was scrapped because DE didn't have a any build up in ME2 for the reasons I'd mentioned and it wasn't tied in with the over all plot. not to mention the "genetic diversity" concept is actually false since IRL human's are one the least genetically diverse species on Earth and also had no development what so ever like DE. The main plot of the trilogy was made up as they went alone rather than planned out from day one which explains the inconsistency in the story between each game.
I'll have to disagree with you on that as well. In ME2, The Human Reaper was built because the Reapers ran out of time because Dark Energy was about to start consuming everything starting from Haestrom. It was mentioned by Drew. And about the severe change that happened between ME1 and ME2, It really made sense as the citadel council was busy rebuilding, It's been 2 years since you were alive, The change of the combat system was also explained in the codex. Hell, Even why there were too many mechs in ME2 was explained in the codex. I personally believe ME3 could have paved the way for the real mass effect(s). The reapers concept solely existed to explain the mysteries of science that we can't solve today, So it really makes sense to have a twist ending with all your answers getting wrapped up at the end.
Verdict: The Trilogy fits together perfectly if you read the codex and pay attention to the details given in the game.
P.S: My personal favorite was ME1, But I still like ME2, Iinfact It's one of my favorite games ever. An equivalent to ME1. But i just preferred being a Spectre for the Citadel Council instead of exploring the various perspectives of the rest of the galaxy. Aria: Omega, Mercenaries, Cerberus, ... etc. But it sure succeeded in portraying that the galaxy was vast and full of different views. ME2's plot role was bigger than that, But I'm just trying to sum it all up to you because i don't like big posts.
I'll have to disagree with you on that as well. In ME2, The Human Reaper was built because the Reapers ran out of time because Dark Energy was about to start consuming everything starting from Haestrom. It was mentioned by Drew. And about the severe change that happened between ME1 and ME2, It really made sense as the citadel council was busy rebuilding, It's been 2 years since you were alive, The change of the combat system was also explained in the codex. Hell, Even why there're too many mechs in ME2 was explained in the codex. I personally believe ME3 could have paved the way for the real mass effect(s). The reapers concept solely existed to explain the mysteries of science that we can't solve today, So it really makes sense to have a twist ending with all your answers getting wrapped up at the end.
Verdict: The Trilogy fits together perfectly if you read the codex and pay attention to the details given in the game.
P.S: My personal favorite was ME1, But I still like ME2, Iinfact It's one of my favorite games ever. An equivalent to ME1. But i just preferred being a Spectre for the Citadel Council instead of exploring the various perspectives of the rest of the galaxy. Aria: Omega, Mercenaries, Cerberus, ... etc. But it sure succeeded in portraying that the galaxy was vast and full of different views. ME2's plot role was bigger than that, But I'm just trying to sum it all up to you because i don't like big posts.
If the reapers were trying to stop the spread of DE then why build technology (the mass relay's) that makes the problem worse and encourage its use? If they want to stop the spread of DE then they should prevent the development of technology that uses DE or even better just tell the species of the galaxy not to make DE based technology. Also the salerians are the best scientific minds in the galaxy why not get them to come up with a solution instead of making a giant terminator human reaper "human genetic diversity" isn't a good explanation for a solution for finding a solution to a naturally occurring phenomenon.
Guest_AugmentedAssassin_*
If the reapers were trying to stop the spread of DE then why build technology (the mass relay's) that makes the problem worse and encourage its use? If they want to stop the spread of DE then they should prevent the development of technology that uses DE or even better just tell the species of the galaxy not to make DE based technology. Also the salerians are the best scientific minds in the galaxy why not get them to come up with a solution instead of making a
giant terminatorhuman reaper "human genetic diversity" isn't a good explanation for a solution for finding a solution to a naturally occurring phenomenon.
Again, That's why he said that it wasn't super fleshed out. And it certainly needed a lot of work, I agree, But that doesn't mean it's a bad concept.
Again, That's why he said that it wasn't super fleshed out. And it certainly needed a lot of work, I agree, But that doesn't mean it's a bad concept.
Your right but as I said they didn't have a solid idea on what they were doing with the concept (and plot in general) so it was discarded because there was very little build up and the connections to the main plot were vague at best.
Guest_AugmentedAssassin_*
Your right but as I said they didn't have a solid idea on what they were doing with the concept (and plot in general) so it was discarded because there was very little build up and the connections to the main plot were vague at best.
And as i said, No one really knows why it was scrapped. But maybe your assumption is correct, We will never know. My project is putting together all concepts, The unanswered questions and trying to tie them all together into a new one. It's difficult as hell though.
And as i said, No one really knows why it was scrapped. But maybe your assumption is correct, We will never know.
I think we can both agree on that.