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General Mass Effect suggestion.......Sentinels.


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#1
jd2671

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     Dear Mass Effect writers, when it comes to duel skilled characters like Sentinels, PLEASE KEEP THEIR PSYCHIC, AND ENGINEER POWER SOURCES SEPERATE!!!! Power from the mind should be kept separate from battery sources......you know what I mean, don't nit-pick.

     I know it's too late at this point, just a suggestion for any future Mass Effect games that might be in the works.

 

                                                                              Thank you.



#2
Probe Away

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What do you mean, separate?  Are you saying that the biotic and tech skills should be on separate cooldown timers?

 

I agree that this would make more sense from a lore perspective, but it would make Sentinels way too OP.  IMO, they are already the most uber class in the game by ME3 (overload, warp/throw BEs, great DR, ok weight bonus), they don't need another buff.



#3
Vazgen

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They can nerf their powers, so Sentinel's version of the Overload would be half as effective as Engineer's but work on a separate cooldown



#4
RedCaesar97

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This has been discussed before. With the global cooldown, separating biotic-tech-combat cooldowns would benefit ONLY the sentinel. Consider a Sentinel with a combat bonus power like Proximity Mine: all you do is spam Tech > biotic > combat > tech > biotic > combat... and so on.

 

And generally speaking, while it may not make 'sense' lore-wise, gameplay-wise it makes total sense for balancing reasons (as stated above). 

 

And if you really want to have a lore reason, then assume that your hardsuit manages your battery power, and also replenishes your energy/fluids/whatever after unleashing your biotics. Remember the codex, lore-wise biotics can only display a few biotic displays before they get weak. After using a biotic power, the hardsuit can inject you with enough nourishment or fluids or whatever so you can continue to use biotics at regular intervals. In short, just think of the hardsuit as regulating your powers so you can continue to use powers of any type at regular intervals, instead of brief displays of awesome destructive power but nothing else for the rest of the day.


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#5
Oni Changas

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Though the tech/biotic cooldown would also benefit Vanguards and Infiltrators as well. At least in concept.