Don't forget about the enemies dropping from the ceiling.
We have demons raining from the shy in DAI....
Don't forget about the enemies dropping from the ceiling.
We have demons raining from the shy in DAI....
Only one?
Every battle being wave combat.
They thought it added depht(?) but all it did was turn every single fight into an endurance fight.
All fights in the game could be handled by Tank-> aggro, Heal tank, spam damage, survive until all dead.
Other than that: Same reused areas over and over (already adressed)
Mine was CC spell, CC spell, misdirect, attackattackattackattack, aggro when need, and cross combo into a walking bomb.
Only one?
It's da2 hating day...Go for it.
We demon raining from the shy in DAI....
I'm ok with that because it makes sense due to The Breach. But why does it happen in DA2? Did the templars know you were going to the Chantry so they hid in the ceiling waiting to, literally, get the drop on you?
The lack of detail.
In DA:O if you look into the nooks and crannies you'll find neat little things and maybe an extra adventure.
In DA:2 if you look into the nooks and crannies you'll find lower rez textures.
A lack of character class acknowledgement. Blood mage Hawke laughs in the face of Kirkwall.
Also, the endless respawning enemies. Trying to clear out the streets of Kirkwall at night became very tedious very quickly.
The lack of detail.
In DA:O if you look into the nooks and crannies you'll find neat little things and maybe an extra adventure.
In DA:2 if you look into the nooks and crannies you'll find lower rez textures.
*Looks at Hubris...
What?
Junk items serve zero purpose, at least give some low level coin within a city or crafting weed in the open world.
I could do without the game breaking glitches on release like Isabela's "Thumbs Up" glitch that eventually made Hawke move slower than frozen molasses... also could do without skills that don't work or don't work properly... that's always annoying since they always patch in a ton of random nerfs when they get around to fixing those...
The ridiculous pacing of combat.
At least it let you automatically sell junk instead of letting you wonder if you should hold on to those 24 wolf pelts in case they are needed for a quest.
What I dont want to see? Hm...enemies spawning from everywhere, I suppose? I don't know, I'm not really picky.
Gimmicky boss fights. No, I don't want to have to run around in circles dodging crap and pressing buttons. No, I don't want to hid behind pillars for most of a fight. When I come up against a boss I want a proper showdown where I'm actually fighting them.
Gimmicky boss fights. No, I don't want to have to run around in circles dodging crap and pressing buttons. No, I don't want to hid behind pillars for most of a fight. When I come up against a boss I want a proper showdown where I'm actually fighting them.
The "gimmicky" part was actually fun for me. Both Corypheus attacks and ARW explosion/implosion things were fun.
What's not fun is boss summoning dozens of minions and having annoyingly high health.
I mean c'mon, some of those bosses had hundreds of thousands of hit points!
STOP THAT! Make them use interesting tactics and attacks. Or defensive spells and abilities. Designing a boss to require 20 minutes of constant beatdown is just goddamn lazy.
Those damnable evil cheesewheels. They are trying to kill us ALL!
We are going to Orlais. There will be copious amounts of Cheese.
It is hard for me to choose only one thing...
I will go with the development of the story. Not what was the story itself, but how it was presented at you and you were playing through it.
It is terribly boring, you start the game and the story is "go to work with uninteresting stuff until you collect 50 gold". I had to find that after a long day at work, and it was a deal breaker for me. The whole Act 1 was really TERRIBLE.
I understand why they wanted to try a different thing, and it could have worked wonders, IF they had enough time to develop the story and pacing. Since they rushed DA2, the result was a simply boring Act 1 and progress of the story.
My playthroughs of DA2 have been all just "follow the arrow of the map!!" over and over, and in my first playthrough I did not even know what was happening. The things that happen in Act 1, and all NPCs, are so forgetable, that when I found the continuation of that quest in Acts 2 or 3, I did not even remember the first part and I really did not appreciate the connection at all.
Act 2: "Oh noes, Fenryel has nightmares and problems, and we are all scared, we need your help!!"
Me: "How the F is Fenryel?"
(Since, you know, Fenryel appeared several days ago, and in only 1 conversation of 1 minute of gameplay, didnt happen anything worth remembering, and I do not have eidetic memory)
It was on the second and third playthroughs were I started to appreciate and even notice what had Bioware tried to do with the quests.
EDIT: And this is why DLCs of Dragon Age 2 are super good. They start, you have a story, development, you dont forget what you are doing, etc. They are so much better than the actual main game!
Being captured by enemies you know your character would have no problem defeating on his/her own.
Untouchable enemies in general. When a character is close to you that you know is your enemy but the plot won't let you attack them yet. If they don't want us to kill them early in the piece keep them out of range.
Auto-dialogue and the cartoony combat. Alas...