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The balance between humor and seriousness in a dark fantasy, think they will pull it off?


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#1
SomeoneStoleMyName

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DA:I did a really good job balancing the overall seriousness that belongs in a dark fantasy with humor, especially gallows humor /Black comedy and that style. It fit very well because it was believable for characters to cope with the world this way.

In DA:2 I no longer felt I was in a dark fantasy world, Im not sure why but things didn't feel as dark. Though that may be because I got older and developing a higher threshold for what is considered dark (as in war and death becoming "normalized").

One of my main concerns with DA:I is that the game will have problems balancing a dark fantasy world and humor. IMO this is a really hard thing to balance, because if they implement too much comedy the general feeling of despair and hopelessness will cheapen. However - humor (especially gallows humor) is one of the things that makes the DA universe so great. Because Orginins (DA:2 also but less so) managed to balance it on its razor edge. 

Do you think they will pull it off in Inquisition and how important is this to you personally? Do you have a preference in the seriousness of the world (General feel and atmosphere) over humor and vice versa - or are you too; worried about them being balanced out or not? Or dont you really care either way? (as in - having other things that are a higher priority).

Just curious how people feel about this because for me atleast this is a very important factor in a DA game.


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#2
AstraDrakkar

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I'm sure Bioware will pull it off quite nicely. They've had a lot of practice. I do think Inquisition will be a darker game though.


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#3
Devil's Avocado

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They have a writers pit for a reason, I'm sure they played around with cleaver dialogue as they have in the past. They seen to have a talent for snark and dark humor.


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#4
TheTurtle

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Was DA2 supposed to be a Dark Fantasy?
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#5
Br3admax

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DA][ didn't feel like Dark Fantasy because it felt like real life, with magic. A decade full of soul crushing failures that finally ended with you disappearing after giving up. 


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#6
SomeoneStoleMyName

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They have a writers pit for a reason, I'm sure they played around with cleaver dialogue as they have in the past. They seen to have a talent for snark and dark humor.

Thats what Im hoping, and from what Ive seen Im not that concerned. But even so this is what is giving me the greatest fear about the game atm (Which I guess is a good sign?).



#7
Guest_TheDarkKnightReturns_*

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DA][ didn't feel like Dark Fantasy because it felt like real life, with magic. A decade full of soul crushing failures that finally ended with you disappearing after giving up. 

 

That's how it should have ended. And Hawke gave up on life...


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#8
Br3admax

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I watched my brother/sister die. I didn't follow the sleazy dwarf to the door. I somehow let my other sibling contract the Blight. I took a qunari outside the city because someone told me to. I watched my mother's killer walk away and didn't think to actually search the room. Sure I made a lot of money, but I didn't hire a single guard. I came to rescue qunari and thought yelling would be a better plan to actually saving them. I kind of beat up the Arishok, but ended up errand boy/girl anyway. I let Varric keep the statue piece. I helped blow up a church. What did I get out of this, a fancy title that says, "City's Personal ******." 


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#9
Guest_TheDarkKnightReturns_*

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I watched my brother/sister die. I didn't follow the sleazy dwarf to the door. I somehow let my other sibling contract the Blight. I took a qunari outside the city because someone told me to. I watched my mothers killer walk away and didn't think to actually search the room. Sure I made a lot of money, but I didn't hire a single guard. I kind of beat up the Arishok, but ended up errand boy/girl anyway. I helped blow up a church. What did I get out of this, a fancy title that says, "City's Personal ******." 

 

And this is the guy/girl BW wants to bring back. The Least Interesting Protagonist In Thedas. 

 

ckqy6.jpg


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#10
Xilizhra

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I watched my brother/sister die. I didn't follow the sleazy dwarf to the door. I somehow let my other sibling contract the Blight. I took a qunari outside the city because someone told me to. I watched my mother's killer walk away and didn't think to actually search the room. Sure I made a lot of money, but I didn't hire a single guard. I came to rescue qunari and thought yelling would be a better plan to actually saving them. I kind of beat up the Arishok, but ended up errand boy/girl anyway. I let Varric keep the statue piece. I helped blow up a church. What did I get out of this, a fancy title that says, "City's Personal ******."

Eh, it's not so bad. Being able to save those I could in The Last Straw, not to mention many of the other things I wound up doing, let everything be worth it, to an extent.


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#11
Vortex13

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I have every confidence that BioWare will pull off such a balance of serious and funny moments in the main, vanilla game. I hope that we can continue with such a balance into the SP DLCs.

 

 

I know that different people were involved with the two games, but the Citadel DLC for ME3 was very jarring compared to the rest of the game. I know that players were looking for a cathartic release after the endings, and more time with companions and LI, but that DLC was tooth achingly sweet. It almost felt like playing a meme of the ME franchise. (IMO) 



#12
Br3admax

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Eh, it's not so bad. Being able to save those I could in The Last Straw, not to mention many of the other things I wound up doing, let everything be worth it, to an extent.

 

Sure a lot of innocent people who weren't involved in anyway died, but I sure did save/murder a few mages. 



#13
Xilizhra

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Sure a lot of innocent people who weren't involved in anyway died, but I sure did save/murder a few mages. 

 

Well, you can either focus on the things you can't change, or the things that you can.

 

"There is a light in your heart. Don't let it go out; you will need it."


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#14
Fiddles dee dee

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Callous flippancy is something to avoid, there's nothing wrong with occasionally breaking the tension but doing so just to break the tension is not the best use of humour imo. Humour is best used in developing relationship within companions, NPCs and potentially major characters. There were times when Hawke's asides were immersion breaking rather than being genuinely funny. I'd like to see humour used as a tool of characterisation rather than random gags. 



#15
Panda

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DA2 had it dark fantasy parts though like All that remains. I was so scared during that guest.. rushing to find more blood stains..

 

But as whole I think DA2 had less dark fantasy parts than DAO.


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#16
AresKeith

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I think it's possible for to pull off a balance between humor and seriousness
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#17
Milan92

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 "I don't usually win, but when I do I manage to **** that up too."

 

Lmao, I totally read that in Nicholas Boulton's voice.



#18
Zakhar

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Something I thought they did well with Mass Effect 3 is balancing humor with soul crushing reality. Like Garrus making a joke after mentioning his family might be dead.

It felt forced in a natural way that had me awkwardly laughing. Humor to cover worry and pain, ya know?
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#19
Bayonet Hipshot

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They are tying to be funny, to be serious, to be dark, to be action-oriented, to be strategic, to have choices, to have a story with good plot, to have bit of DAO and to have a bit of DA2. 

 

I understand this is sort of a do or die game for them, especially after DA2, ME3, SWTOR but I shall remain skeptical because too many ingredients spoil the soup. 

 

Hopefully I shall be pleasantly surprised. 



#20
Dabrikishaw

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Was DA2 supposed to be a Dark Fantasy?

Low Fantasy.



#21
Xilizhra

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Low Fantasy.

Forgive me, but in a game where mages openly fling fire and ice around, dragons swoop down from the sky, and the underground is haunted by ghosts animating piles of rock that shoot electricity, I find this notion difficult to swallow.



#22
Br3admax

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Well, you can either focus on the things you can't change, or the things that you can.

 

"There is a light in your heart. Don't let it go out; you will need it."

When the only things you can actually change is the amount of fuckup, I tend to not see the distinction between it and the things you can't change. 



#23
Hinjo

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I'm very morbid person, so... yeah, I would like gallows/dark humor in DA:I - but no sarcastic Hawke this time. (S)he was funny, but it turns DA2 into sitcom. It should be more balanced this time.

 

(ah, I really miss Malkavian's sense of humor. It fits to dark world of vampires:

NPC: "Your arms! I must get them!"

Malkavian: "NO!"

 

M: "You don't sound like voice I usually hear in my head."

Gary: "Perhaps I killed your voice, boss."

 

Driver: "...they will hunt you down like a rabbit."

M: "Run, rabbit, run!")


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#24
Shimmering Nug

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Forgive me, but in a game where mages openly fling fire and ice around, dragons swoop down from the sky, and the underground is haunted by ghosts animating piles of rock that shoot electricity, I find this notion difficult to swallow.

 

Both games are on the Low Fantasy end of the scale, DA:II just happens to be darker than Origins.

 

Origins has the personal story elements, the main meat of the game being tackling Loghain's schemes, helping the elves and werewolves get over their drama, Orzammar's political manoeuvrings and Uldred's little coup attempt, but we know our main enemy is always going to be the giant shrieking dragon leading the faceless darkspawn horde. 

 

In DA:II the story is on a smaller, more personal scale than Origins. The majority of problems in DA:II come from the reasonable people being slowly picked off as the story goes on and the less reasonable goading each other, until an act of terrorism removes the last calming element from the equation and lighting the blue touch paper, as it were. Hawke's main goal in DA:II is to survive whatever comes and protect the people of Kirkwall.

 

Both games do give us a world with magic, dragons and undead, but they also show us that people are a far bigger threat than anything else. And with the suggestion that Inquisition is going to be about "Saving the world from itself." it seems it'll be the same once more.



#25
Wolfen09

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varric is back, so humor is gonna be a big part of it....  and as for seriousness.... well, the world is tearing itself apart, and im pretty sure thats depressing