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Leliana's Possible "Death" in Origins, but Resurrection in DA2


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#1
Generic Guy

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So, is that going to be addressed in this game, or was it brought up and answered in some other expanded material?

 

Also, anyone else notice that female rogues can't die in this series?

 

Leliana can get her head cut off in Origins, but show up fine in DA2

 

Isabella can be handed over to the Arishok, only for Varric to comment she easily got away in the third chapter.

 

And Tallis can't lose, regardless of your choices.

 

I guess if anyone wants to ensure all their companions stay alive in this game, they should just send Sera on every "suicide" mission.  :P


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#2
xkg

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Of course it was, a long time ago. No choice ever made by the player is going to be a cannon.  That's how it was explained hundred of times.

 

Direct answer ? :

http://forum.bioware...g/#entry5191480


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#3
Osena109

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Of course it was, a long time ago. No choice ever made by the player is going to be a cannon.  That's how it was explained hundred of times.

 

Direct answer ? :

http://forum.bioware...g/#entry5191480

so Anders will return   damn....



#4
Jawzzus

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So, is that going to be addressed in this game, or was it brought up and answered in some other expanded material?

 

Also, anyone else notice that female rogues can't die in this series?

 

Leliana can get her head cut off in Origins, but show up fine in DA2

 

Isabella can be handed over to the Arishok, only for Varric to comment she easily got away in the third chapter.

 

And Tallis can't lose, regardless of your choices.

 

I guess if anyone wants to ensure all their companions stay alive in this game, they should just send Sera on every "suicide" mission.  :P

 

Gameplay doesn't = storyline, getting her head cut off just looked better cinematically, storyline they knocked her out and didn't check.

 

She's a rogue who's escaped once already, why is it shocking she could do it again especially since Qunari don't change.


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#5
Sylvius the Mad

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Gameplay doesn't = storyline

Which is dumb. The emergent narrative is based on the gameplay. If the authored narrative contradicts the gameplay, then we end up with incoherent characters and an incoherent story.
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#6
Starscream723

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If you don't read that whole topic in the link, basically Gaider has posted they will do whatever story they want with whatever characters they want. If any of it contradicts your earlier world-states, then tough luck, because it's their game and he's not going to pander to fans "stamping their feet" on the internet because their playthrough of the story doesn't make sense anymore. Even if you chopped off her head, you only THOUGHT she was dead, but she wasn't. All of those consequences you were told about at the end of the game were just rumours, and will be ignored. It's not looking promising for those that believe the ritual happened and Morrigan got pregnant with a god-baby either.

 

I'm not sure how this reconciles with the promotion of the Dragon Age Keep, dynamic worlds reacting to your choices and consequences, since we've now been told that the things we choose can be retconned into "that never happened" at any time depending on the whims of the writers, but there you go.

 

 

 

What happens isn't always going to be what you think should happen. It will, in fact, pretty much always work out the waywe think it should-- and that includes bringing characters we like back. For those people who are just going to stamp their feet and insist that it should be what they want instead, I can guarantee that there's no amount of explanation that will convince them it isn't some offense to their idea of how our universe should work... so I'm not about to try here on these forums.


#7
Elhanan

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If one is to die, and is not ready to leave quite yet, selecting a field of lyrium may be a decent selection as an environment....

#8
Jawzzus

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If you don't read that whole topic in the link, basically Gaider has posted they will do whatever story they want with whatever characters they want. If any of it contradicts your earlier world-states, then tough luck, because it's their game and he's not going to pander to fans "stamping their feet" on the internet because their playthrough of the story doesn't make sense anymore. Even if you chopped off her head, you only THOUGHT she was dead, but she wasn't. All of those consequences you were told about at the end of the game were just rumours, and will be ignored. It's not looking promising for those that believe the ritual happened and Morrigan got pregnant with a god-baby either.

 

I'm not sure how this reconciles with the promotion of the Dragon Age Keep, dynamic worlds reacting to your choices and consequences, since we've now been told that the things we choose can be retconned into "that never happened" at any time depending on the whims of the writers, but there you go.

 

They've said if you did the ritual there is a OGB, its one of the choices in the Keep.  If you didn't do the ritual, but still romanced Morrigan, regular baby, if you did neither, no baby.



#9
Jawzzus

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Which is dumb. The emergent narrative is based on the gameplay. If the authored narrative contradicts the gameplay, then we end up with incoherent characters and an incoherent story.

 

It's like that in most games though, the biggest discrepancy I can really remember is Crisis Core, where in a cut scene near the end Zack says that he doesn't use the Buster Sword, yet for 75% of the game its all  you can use.



#10
NoForgiveness

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/sigh..... This got old way long ago but yes, people can and do survive battle wounds all the time. It's totally believable that a few of the thousands of people we cut through can limp their asses home. Plus that temple is all magiced out. She could've used the ashes or that gaurdian could've come back and saved her. No, cutting her head off doesn't count. It's just a gameplay effect. Stop using that tired old excuse.
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#11
Mirrman70

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why are we discussing this again?


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#12
Guest_john_sheparrd_*

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ughh.. this again

pointless

 

and also with Lelianas head cut off how many times has this to be said::
its gampeplay !! not canon to the story

you can also cut Zevrans head off and he is fine after that

jesus some people


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#13
Guest_john_sheparrd_*

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Which is dumb. The emergent narrative is based on the gameplay. If the authored narrative contradicts the gameplay, then we end up with incoherent characters and an incoherent story.

nope its not gameplay is obviously not canon and thats ok

so what if they are on fire or get iced should this also have an affect on the story now?

thanks for the laugh



#14
Kantr

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Plus all that lyrium in the temple and the ashes nearby.

 

She might mention it in Inqui if the Warden whacked her and defiled those ashes.



#15
Fidite Nemini

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nope its not gameplay is obviously not canon and thats ok

so what if they are on fire or get iced should this also have an affect on the story now?

thanks for the laugh

 

 

Way to miss the point.

 

Do you even know what emergent narrative means?



#16
AlanC9

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How many players actually got the beheading animation with Leliana anyway?

(The big takeaway here is never play special death animations for named characters, I guess.)

#17
Sylvius the Mad

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nope its not gameplay is obviously not canon and thats ok
so what if they are on fire or get iced should this also have an affect on the story now?
thanks for the laugh

Being on fire has no lasting gameplay effect. Why would the story acknowledge it? There's nothing to acknowledge.

#18
Sylvius the Mad

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How many players actually got the beheading animation with Leliana anyway?

(The big takeaway here is never play special death animations for named characters, I guess.)

The deathblows were a terrible idea all around. I think they materially harmed gameplay.

#19
Kantr

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The deathblows were a terrible idea all around. I think they materially harmed gameplay.

They did interrupt the flow, even if they looked cool (on ogres)



#20
wolfsite

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Gameplay not equaling story is quite true.

 

In Mass Effect 3 I blew Kai Langs head clean of with a Widow Sniper Rifle but in the next scene he was fine.



#21
Sylvius the Mad

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They did interrupt the flow, even if they looked cool (on ogres)

I got killed by Jarvia once because I was too busy beheading one of her assassins.

Had the deathblow not triggered, I would have won that fight.

#22
Travie

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Yes, they let you kill her. 

 

Yes, they brought her back to life because they liked the character. 

 

They'll never state it in those terms because they know it pisses people off, but that's the cold hard truth of it. You can accept the "Oh it was just gameplay!" argument if it makes you sleep better at night. 


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#23
CasbynessPC

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The only reason I'll be getting DA:I is to finish what the Warden started and end Leilana once and for all. Death to the undead monsters who can re-grow their heads!

 

More seriously, I do hate the whole Leilana thing but really if you argue about her death then someone else can argue that DA:I shouldn't exist at all on the grounds that they never completed DA:O and therefore the world has already descended into the chaos of a Blight :)

 

Maybe Leilana had multiple lives, same as the Warden.

 

Now I'm just scared that when I finally get a chance to destroy Leilana, I'll fire an ice blast upside her head and suddenly Gaider's voice will boom "SO BE IT!", the game will halt with a bad ending, then my console will catch fire and Leilana will leap out of the TV at me a la The Ring. :o


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#24
sunnydxmen

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rogues are ninjas so its not hard for them to fake there death  in escape there the trickiest class.


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#25
Spectre Impersonator

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It's being retconned to "she attacked you, lost badly, and was left on the floor to die... but didn't!"

 

It's slightly annoying but moreso is the response to it IMO. "That was never supposed to happen." Then why did you put the option in the game???