Both Origins and Dragon Age 2 shows the impact of your choices - if the right follower is in the party when you make a certain decision. Will there be more of a ripple effect in DAI?
It's always bothered me that you could get away with things like: recruiting Shale, not taking her into the Deep Roads, siding with Branka, then lying to Shale without the truth coming out. That's not how people work - someone would blab and there'd be a reaction from *everyone* not just a handpicked few.
Sure, it would be harder to max out all relationships, but from a role-playing perspective, it would feel more realistic.
Anyone's heard anything on this?





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