This is the first topic ever here, so my apologies in advance if it ends up being a little bit messy in explanation. I also deeply hope there isn't already a thread on this topic, although I couldn't find any when checking.
I am largely really hyped for the coming DAI game and, as a fan of both DAO and DA2, find myself satisfied with most of the approaches they have been hyping for the game. There are two things, though, that have been giving me slight hesitations over personal enjoyment of the game. One is the increased focus on the crafting system, as I personally always get more of a kick of finding an epic weapon or a piece of armor instead of finding materials to craft a piece of armor that can be replicated. Just a personal preference.
However, the thing I am more concerned of is the lack of health generation, as I have found that component to always be a big drag and just lead to backtracking. It isn't anything new, though, and I have been adjusting to the thought. However, when watching the newest twitch gameplay demo, I found myself pondering on how much it limits the party composition. One thing I quite enjoyed in DA2 was that even at the harder difficulties, you could manage with very different party compositions, as long as you kept a constant eye on the battles, and thus ended up constantly changing the party I was using. In DAI, at least based on all the discussions and demos I've seen so far, the need for a party composition seems to a bit more rigid, thanks to a large part due to the non-regenerating health and the effort to avoid damage to all degrees, which in turn seems to require a certain roles being filled. It just, to me, seems to limit the kind of character combinations one might want to try, especially for larger missions, instead just sticking to the characters you use all the time.
This is, of course, a simple concern at the time as it impossible to say anything concrete before playing the game. It is just the one time that continues to gnaw at me as I watch the gameplay demos. It doesn't help that in both examples in the Twitch fights, most party members took a lot of damage already in the initial fights at the normal difficulty levels.





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