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Please rethink qunari hairs.. or lack of them!


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#3226
llawsford

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I remain skeptical that Bioware would ever come out with a "Hair DLC", seeing as that's not something they've EVER done before...


Well, in SWTOR there was an option to buy (for 240 CCs and you had to pay 5$ to get a minimum amount (450) of them) 3 additional hairstyles for humans... And I totally did it.
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#3227
AresKeith

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Well, in SWTOR there was an option to buy (for 240 CCs and you had to pay 5$ to get a minimum amount (450) of them) 3 additional hairstyles for humans... And I totally did it.

 

TOR is an MMO though, they actually can get away with that



#3228
llawsford

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TOR is an MMO though, they actually can get away with that


MMO or not, I'm still willing to pay a bit more for a couple of decent hairstyles in DA:I (within reason of course :D). Some people would pay for romance DLC, some for DLC featuring return of the Warden. I don't care for such things but I understand why it matters to those people.
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#3229
Estelindis

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It's interesting to note how in KOTOR, some of the long hairstyles would be partially "animated", which goes to show that as games evolves and get more graphically dependent, less resources or content is relocated to the smaller things that added to the enjoyment -- The thing is that while they might be small, there'll be quite a few of them and they'll come back to nag you until you're wearing them all like a big hat. It really is a shame about the hair.

 

It wasn't animated; it's just that some of the vertices of the models had flex, which modified how movement (actual animations or, sometimes, weather) affected them.  FYI, the values involved dictated how far the vertices could move, how fast they would move, and the strength of the force that would stop them from moving.   I think that some of the hair in DA2 had the same sort of thing. 



#3230
Roofie

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People continue to hound on the most particular features of these games, of which have no relevance or purpose to how BioWare makes a game. On the contrary, BioWare games are all about story, dialogue, and characters, so yeah it could be argued to be a "conversation simulator" as you put it. Any main feature of a BioWare game (RPG element, combat, story, characters, dialogue) are all foundations and core elements that make the game what it is. Things such as hair, sexuality, and other elements are additions, but not main features.

 
Being able to make the character you have imagined, aesthetically and characteristically, has been of HUGE relevance to practically every Bioware RPG in the last decade. Shephard, The Warden, Hawke... you make those people with the tools Bioware provides. If the CC, and hair options, were not relevant, these games would not have them. They ARE main features, because without them these games would be Assassin's Creed, Uncharted, Tomb Raider... games with no real control over the look or character of the person you play. Oblivion and Skyrim would not be what they are without the, sometimes hideous, CC, neither would Bioware's games.
 

I don't believe I said more hair options couldn't be feedback. What I did say is this is the first time qunari are playable, with a large variety of horns as well, and yet people still continue to complain. The game isn't even out yet and there are outcries for change. Do you understand how ridiculous that is? You may want to look up what the term "simulator" means as merely having a feature does not make it a simulator. That depends on its importance to the rest of the experience.

The problem with this rationale? Feedback really doesn't matter if you haven't experienced the game yet. How can you have an opinion about something if you haven't even played? This is why this thread is trivial. Play the game, form your opinions, and then come back her and provide feedback. That is what "feedback" is. Experiencing the product and providing your own opinions about how it can be improved. How can you possibly have an opinion about something you have not played? Absurd.


Of course we complain! It's a human prerogative you are exercising right now by moaning at us. And I'm sorry but what in particular do you think will be different about the poor choices of hair, once we have the game in front of us? Do you think they're going to poop glitter? Shimmer and shine in the breeze? Fall out and reveal curls? The devs have confirmed that what we have seen is what we will get. I don't need the game in front of me to know there are not going to be more, before release. Seeing them in game isn't going to change the fact Qunari get 4 hairstyles, when every other race gets over 20. Why would we wait to have the game in front of us, to give feedback, when we KNOW what we're getting NOW? We've experienced the product... it's poor. It looks poor. It won't look better in front of us. I don't know why you think it will. The hair isn't a gameplay feature, it is not combat or dialogue, crafting or riding. It's an aesthetic feature. We don't need to play the game to see how poor they are, you can literally look a photo/screencap and see exactly how they will be in every single game. Experiencing the game won't make them look better.
 

This CC is the most robust BioWare has ever made... It by far surpasses anything they have ever done in terms of customization and flexibility. The choices and options for creating your own character are almost limitless. I'm all for more hairstyles, eventually, but I also realize time constraints, limited resources, and the fact that BioWare had to build a diverse world with hundreds, if not thousands of NPCs. Even for races that aren't playable, they still had to have their own customized and personal preferences. This is by far the largest and most ambitious game BioWare has ever built (besides SWTOR) and it's rather disrespectful one small feature of the CC is being so heavily scrutinized when people haven't even played the game yet.


Yes the CC is robust, it's wonderful, I am damned excited to use it. This arguably 'small' bit of CC CAN be scrutinized because it's the only part of the CC that is currently letting it down. It's the only disappointment. And again, what has playing the game got to do with knowing we only have 4 hair cuts?

If you'd read this thread... like at all, you'd know most of us have acknowledged the time constraints, the difficulties, and the lack of resources. It's why we want a fix AFTER release, in a patch or paid DLC. It's why we're still here talking about it, in fact, so they know WE STILL WANT THAT! We want them to come back after release and see 'wow, they're really pro -Qunari hair, even after all this time'. If this thread falls silent and drifts into the abyss of the BSN forum, do you think they'll still consider it an issue? Or would they assume, since we've stopped talking about it, we've stopped caring?
 

Your rationale is "there is a feedback section so they want it"? Okay... Yeah, I'm sure they'll want "quality" feedback once people actually know what they are talking about it. They already know many have complained about the hair options and have even recognized it. I don't believe complaining more will accomplish anything since they've already recognized the issue. Have we seen the "entirety of the character creator"? I've seen streams where BioWare will flip through it, but certainly don't spend 30 minutes to an hour on it. Nobody outside of BioWare is familiar or comfortable with the CC. Until you actually get your hands on it, your understanding is limited at best.


If they didn't want feedback there wouldn't BE a feedback section. Don't apply that faulty, and patronising logic here. Don't try to belittle us by implying that a race they have offered, brand new and glorious, shouldn't meet exactly the same standards and variety as the other races. And, again, what has our understanding of the CC got to do with 4 hair styles that look bad? What is the flexibility of the CC going to change about 1 bun, some cornrows, a Mohawk and BALD?
 

Yes. Yes. You seem to also disregard this is the most robust CC BioWare has built to date. Look at SWTOR as a comparison. The lack of options is sickening. As far as the importance of hair, that is purely subjective. I personally would rather have more variation in terms of facial features and how my character can look rather than just presets of hair options.


So you've come into a thread about hair, knowing how subjective the issue is, knowing that you don't care about it... And told us that we're distasteful? For caring about something we find remarkably important when creating a character?
 

Yes and BioWare has hit the nail on all those aspects. Hair is by far not something the qunari are known for, which might explain the lack in variety, as well as just not having the time to commit to more options.


I'M SORRY I CAN'T HEAR YOU OVER ALL THESE CANON QUNARI'S WITH LONG WHITE FRICKING HAIR!!!
 
Spoiler

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#3231
Revan Reborn

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Being able to make the character you have imagined, aesthetically and characteristically, has been of HUGE relevance to practically every Bioware RPG in the last decade. Shephard, The Warden, Hawke... you make those people with the tools Bioware provides. If the CC, and hair options, were not relevant, these games would not have them. They ARE main features, because without them these games would be Assassin's Creed, Uncharted, Tomb Raider... games with no real control over the look or character of the person you play. Oblivion and Skyrim would not be what they are without the, sometimes hideous, CC, neither would Bioware's games.
 

Of course we complain! It's a human prerogative you are exercising right now by moaning at us. And I'm sorry but what in particular do you think will be different about the poor choices of hair, once we have the game in front of us? Do you think they're going to poop glitter? Shimmer and shine in the breeze? Fall out and reveal curls? The devs have confirmed that what we have seen is what we will get. I don't need the game in front of me to know there are not going to be more, before release. Seeing them in game isn't going to change the fact Qunari get 4 hairstyles, when every other race gets over 20. Why would we wait to have the game in front of us, to give feedback, when we KNOW what we're getting NOW? We've experienced the product... it's poor. It looks poor. It won't look better in front of us. I don't know why you think it will. The hair isn't a gameplay feature, it is not combat or dialogue, crafting or riding. It's an aesthetic feature. We don't need to play the game to see how poor they are, you can literally look a photo/screencap and see exactly how they will be in every single game. Experiencing the game won't make them look better.
 

Yes the CC is robust, it's wonderful, I am damned excited to use it. This arguably 'small' bit of CC CAN be scrutinized because it's the only part of the CC that is currently letting it down. It's the only disappointment. And again, what has playing the game got to do with knowing we only have 4 hair cuts?

If you'd read this thread... like at all, you'd know most of us have acknowledged the time constraints, the difficulties, and the lack of resources. It's why we want a fix AFTER release, in a patch or paid DLC. It's why we're still here talking about it, in fact, so they know WE STILL WANT THAT! We want them to come back after release and see 'wow, they're really pro -Qunari hair, even after all this time'. If this thread falls silent and drifts into the abyss of the BSN forum, do you think they'll still consider it an issue? Or would they assume, since we've stopped talking about it, we've stopped caring?
 

If they didn't want feedback there wouldn't BE a feedback section. Don't apply that faulty, and patronising logic here. Don't try to belittle us by implying that a race they have offered, brand new and glorious, shouldn't meet exactly the same standards and variety as the other races. And, again, what has our understanding of the CC got to do with 4 hair styles that look bad? What is the flexibility of the CC going to change about 1 bun, some cornrows, a Mohawk and BALD?
 

So you've come into a thread about hair, knowing how subjective the issue is, knowing that you don't care about it... And told us that we're distasteful? For caring about something we find remarkably important when creating a character?
 

I'M SORRY I CAN'T HEAR YOU OVER ALL THESE CANON QUNARI'S WITH LONG WHITE FRICKING HAIR!!!

CC is clearly important. I've already addressed this. You, among others, are complaining specifically about the lack of hair by comparing it to the other races. This is flawed logic. Do the other races have horns? Can they be a metallic color? Each race is unique, hair included. The horns for qunaris were likely treated as hair as well, making the selection far more robust than people give credit.

 

Lets put things into perspective. BSN is a small, extreme fringe of BioWare's entire community. Most people will never come to these boards. What is the likelihood that a majority of these folks care about how many hair selections qunaris have? This isn't a hair salon. Qunaris are warriors. I think the last thing they'd want to worry about is having long, flowing hair while they charge into battle.

 

Patience. Rome wasn't built in a day. BioWare has already heard your feedback, plenty of times. Crying louder isn't going to resolve the issue any faster. When was the last time you saw BioWare ever add more hair options or cosmetics to any of their games post-launch? Exactly. Don't count on it.

 

You are more than willing to voice your opinion. I'm just asking for you to be reasonable and recognize more hairstyles for qunaris likely will not be added in DAI. That's the nature of game development and the fact that they have other priorities which are vastly more important, such as new story DLC or adding new encounters in multiplayer. Adding a hair pack would only benefit a minority of the community who would actually want it, let alone pay for it.

 

I'm all for hair. I never said I didn't care about it. I wish BioWare could make everybody's dreams come true and make the ultimate video game. I'm just a realist. They are on a schedule. They are on a budget. Look at their history. Look at what they've done before. Your best hope is that hair options will become more robust with future BioWare titles.

 

So you just want one hair style that looks like the Arishok? That hardly screams lots of variety in hair options for qunari. Again, their most distinguishable and arguably important feature are their horns. Hair is for humans, elves, and dwarves.



#3232
Nefla

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Um...I'm just going to ignore that quarrelsome individual except to say that Qunari have always been presented as having medium-long white hair which is really striking on their darker skin and very recognizable as Qunari. Horns are not the most distinguishing thing for a Qunari, after all Sten and all of the DA:O tal vashoth mercenaries had no horns.

 

Anyway, do we know if the vitar(sp?) can extend to cover the entire bald head? At least that'd be better than nothing.


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#3233
Melca36

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Being able to make the character you have imagined, aesthetically and characteristically, has been of HUGE relevance to practically every Bioware RPG in the last decade. Shephard, The Warden, Hawke... you make those people with the tools Bioware provides. If the CC, and hair options, were not relevant, these games would not have them. They ARE main features, because without them these games would be Assassin's Creed, Uncharted, Tomb Raider... games with no real control over the look or character of the person you play. Oblivion and Skyrim would not be what they are without the, sometimes hideous, CC, neither would Bioware's games.
 

Of course we complain! It's a human prerogative you are exercising right now by moaning at us. And I'm sorry but what in particular do you think will be different about the poor choices of hair, once we have the game in front of us? Do you think they're going to poop glitter? Shimmer and shine in the breeze? Fall out and reveal curls? The devs have confirmed that what we have seen is what we will get. I don't need the game in front of me to know there are not going to be more, before release. Seeing them in game isn't going to change the fact Qunari get 4 hairstyles, when every other race gets over 20. Why would we wait to have the game in front of us, to give feedback, when we KNOW what we're getting NOW? We've experienced the product... it's poor. It looks poor. It won't look better in front of us. I don't know why you think it will. The hair isn't a gameplay feature, it is not combat or dialogue, crafting or riding. It's an aesthetic feature. We don't need to play the game to see how poor they are, you can literally look a photo/screencap and see exactly how they will be in every single game. Experiencing the game won't make them look better.
 

Yes the CC is robust, it's wonderful, I am damned excited to use it. This arguably 'small' bit of CC CAN be scrutinized because it's the only part of the CC that is currently letting it down. It's the only disappointment. And again, what has playing the game got to do with knowing we only have 4 hair cuts?

If you'd read this thread... like at all, you'd know most of us have acknowledged the time constraints, the difficulties, and the lack of resources. It's why we want a fix AFTER release, in a patch or paid DLC. It's why we're still here talking about it, in fact, so they know WE STILL WANT THAT! We want them to come back after release and see 'wow, they're really pro -Qunari hair, even after all this time'. If this thread falls silent and drifts into the abyss of the BSN forum, do you think they'll still consider it an issue? Or would they assume, since we've stopped talking about it, we've stopped caring?
 

If they didn't want feedback there wouldn't BE a feedback section. Don't apply that faulty, and patronising logic here. Don't try to belittle us by implying that a race they have offered, brand new and glorious, shouldn't meet exactly the same standards and variety as the other races. And, again, what has our understanding of the CC got to do with 4 hair styles that look bad? What is the flexibility of the CC going to change about 1 bun, some cornrows, a Mohawk and BALD?
 

So you've come into a thread about hair, knowing how subjective the issue is, knowing that you don't care about it... And told us that we're distasteful? For caring about something we find remarkably important when creating a character?
 

I'M SORRY I CAN'T HEAR YOU OVER ALL THESE CANON QUNARI'S WITH LONG WHITE FRICKING HAIR!!!
 

Spoiler

 

 

Just because it can be done with Concept Art does not mean its easy to create. There is something called rigging and clipping.

 

Has it ever occurred to you that they possibly had severe clipping issues?

 

People need to stop expecting concept art to appear in the game. Its called Concept art for a reason.    


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#3234
TheChris92

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It wasn't animated; it's just that some of the vertices of the models had flex, which modified how movement (actual animations or, sometimes, weather) affected them.  FYI, the values involved dictated how far the vertices could move, how fast they would move, and the strength of the force that would stop them from moving.   I think that some of the hair in DA2 had the same sort of thing.

Well, geewillikers mr/ms, you sure showed me what's what. I'd like to clarify that the definition of "animation" refers process of creating motion and shape change illusion by means of the rapid display of a sequence of static images. In other words, the hair was animated, the fact that it is in motion, qualifies it as being "animated". Sure, it's not on the level of say TressFx or even animations such as the facial ones but it's animated nonetheless, despite whatever fancy or over elaborate exposition you want to use. If we are going to be smarmy about this then it might as well be a two-way street.


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#3235
Roofie

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Just because it can be done with Concept Art does not mean its easy to create. There is something called rigging and clipping.
 
Has it ever occurred to you that they possibly had severe clipping issues?
 
People need to stop expecting concept art to appear in the game. Its called Concept art for a reason.


Oh my goodness. We know this. We know about clipping. We know about concept art. In point of fact, that art isn't conceptual but canonical - which is why I used it. Arishok had long hair down his back, in game, Sten had long hair that got longer as he became Arishok in Those Who Speak. Tamassran has long hair. Sallit had an intricately bound pony-tail in-game.

 

Also, I didn't say that I expected THAT hair in game, I was responding to the incorrect assumption made by someone else that Qunari haven't always had long hair that is white. That it is a major feature of their race.


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#3236
TheChris92

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I find this thread to be somewhat... distasteful. BioWare is introducing Qunari as a playable race for the first time and they are being attacked and insulted because of a lack of hair options? For one, DAI isn't a hair simulator and the game's focus is no hairstyles. Two, many seem to overlook the fact that a Qunari's main feature is their horns, not their hair. You should really consider the horns just as much a part of the hair options as the hair is. Third, give them a break. This is their first time using Frostbite 3. The engine, itself, does not render and animate hair that well. Unless they use a 3rd party source like Nvidia (which they never do as they use AMD), it's unlikely BioWare will be making in advances with hair for a while. Wait for the next Dragon Age game and I'm sure they'll will be plenty more options for Qunari.

Why am I reminded of the all-purpose theist cop-out argument, "God moves in mysterious ways?" BioWare is a company of adults, they don't need your defending. Small-time curmudgeons like me, or anybody else in here are not going to reduce anyone who works there to tears and they care even less about you.

People can voice their opinion on whatever they feel like and then BioWare will decide what to do with that feedback. Everything that's being said on these forums, or mostly anywhere, can be considered feedback and all of it works to format a consensus overview of what should be considered.


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#3237
Nefla

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Just because it can be done with Concept Art does not mean its easy to create. There is something called rigging and clipping.

 

Has it ever occurred to you that they possibly had severe clipping issues?

 

People need to stop expecting concept art to appear in the game. Its called Concept art for a reason.    

Most of us would be satisfied with short but fashionable hair or hair pulled back into a better thought out style (bigger bun or ponytail, no middle part) or getting some of the same hairstyles as the other races (at least the hornless Qunari should be able to pick these)


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#3238
kinderschlager

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More just that it's Saturday and I'm at work testing builds as we prepare for submission.  I am reading this thread because they gave me some food and I'm taking a small break.

you make it sound like you're a minor peon not let out of the dungeon except on rare occasions  ^_^



#3239
Roofie

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CC is clearly important. I've already addressed this. You, among others, are complaining specifically about the lack of hair by comparing it to the other races. This is flawed logic. Do the other races have horns? Can they be a metallic color? Each race is unique, hair included. The horns for qunaris were likely treated as hair as well, making the selection far more robust than people give credit.

 

Lets put things into perspective. BSN is a small, extreme fringe of BioWare's entire community. Most people will never come to these boards. What is the likelihood that a majority of these folks care about how many hair selections qunaris have? This isn't a hair salon. Qunaris are warriors. I think the last thing they'd want to worry about is having long, flowing hair while they charge into battle.

 

Patience. Rome wasn't built in a day. BioWare has already heard your feedback, plenty of times. Crying louder isn't going to resolve the issue any faster. When was the last time you saw BioWare ever add more hair options or cosmetics to any of their games post-launch? Exactly. Don't count on it.

 

You are more than willing to voice your opinion. I'm just asking for you to be reasonable and recognize more hairstyles for qunaris likely will not be added in DAI. That's the nature of game development and the fact that they have other priorities which are vastly more important, such as new story DLC or adding new encounters in multiplayer. Adding a hair pack would only benefit a minority of the community who would actually want it, let alone pay for it.

 

I'm all for hair. I never said I didn't care about it. I wish BioWare could make everybody's dreams come true and make the ultimate video game. I'm just a realist. They are on a schedule. They are on a budget. Look at their history. Look at what they've done before. Your best hope is that hair options will become more robust with future BioWare titles.

 

So you just want one hair style that looks like the Arishok? That hardly screams lots of variety in hair options for qunari. Again, their most distinguishable and arguably important feature are their horns. Hair is for humans, elves, and dwarves.

 

The comparison to other races is valid, because for most people in this thread the horns do not make up for the lack of variety when they are tied to the four hairstyles we don't like. You saying we should be satisfied with the horns, is not going to make it so. And the other races don't get unique hairs, they share the same 20+, none of which the Qunari get. The other races get Vallaslin, face tattoos, and females with beards... Qunari are not the only race with a unique feature specific to them. They are, however, the only one with 4 haircuts.

 

The majority of the player base is going to play Human, invariably. So that means we shouldn't try to improve the lot of the Qunari? Most of the fanbase I have come in contact with, outside of BSN, is hugely disappointed by the Qunari hair choices. Those who are satisfied are in minority. I see much less upset about the other races.

 

Qunari aren't warriors... they're a society. The military are the only members of the Qun permitted to interact with Bas (those not of the Qun). There are whole cities full of priests, artisans, bakers, butchers, farmers, teachers, children! To presume that every Qunari everywhere is a militant commando is ridiculous. Additionally to this, YOUR Qunari is not even of the Qun. They're Vashoth. A mercenary with no ties to the traditions of the Qun, even if your point wasn't entirely misinformed.

 

We aren't 'crying louder'. We haven't even moved. We've been in the same thread discussing the same topic, because we care about it. We haven't spammed the forum, or attacked devs with vitriol. Those who have, we have pretty much condemned rather than condoned. We're grateful to Bioware, we understand games take time and effort, it's why we in this thread have offered to pay for them to put in some more. Yet... we're the bad guys? And this is the first time they've ever given a race 4 haircuts. Lets not be so fricking doom and gloom, eh? Asking doesn't hurt, hoping doesn't hurt, being in this one thread with other people who share the same disappointments doesn't hurt.

 

No offense, but I couldn't give two flying lizards about the multiplayer. I never wanted it, I'm never going to play it. It has nothing to do with how I want to play my game. So, in my opinion, that's catering to a minority that didn't even exist until this DA game. So I should be quiet whilst a new, mostly un-asked-for feature gets more attention? People disappointed by the hair choices in their games has been prevalent since DA:O. The only difference now is, we can't expect modders to come along and make it better. This time we're exclusively relying on Bioware to improve their game after release, on all sides. We're not going anywhere.

 

I utterly and heartily disagree with your statement, hair is important to every single race, bar Golem and Darkspawn. It's a key physical feature. But that argument has happened in this thread before so, yeah, no, you're not right.

 

And no, I don't just want Arishok's hair, I want the hair every other race has made available at least for hornless Qunari, I want f!Qunari to get some styles that are actually intended to be worn on the women - rather than obviously just ported over from the men. I want variety in length, and style, and substance - I want to not be limited to bald, bun or mohawk. Just like everyone else in this thread.


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#3240
Eonetic

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+111111111111111111111111111111111111111 clap.gif



#3241
Doominike

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It's pretty simple really, they said:

 

femqunari.png

"this is a female qunari" ^

 

Then they said: "you can play as a qunari in DAI" which naturally one would assume means "you can play as this" ^

 

Then they said "actually no, you can play as this" :

tumblr_inline_nctkk6QCFS1scev7s.jpg

 

Is it so surprising that we aren't quite satisfied ?


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#3242
Revan Reborn

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Why am I reminded of the all-purpose theist cop-out argument, "God moves in mysterious ways?" BioWare is a company of adults, they don't need your defending. Small-time curmudgeons like me, or anybody else in here are not going to reduce anyone who works there to tears and they care even less about you.

People can voice their opinion on whatever they feel like and then BioWare will decide what to do with that feedback. Everything that's being said on these forums, or mostly anywhere, can be considered feedback and all of it works to format a consensus overview of what should be considered.

This isn't a matter of defending. This is about being realistic and understanding the development process. BioWare did not supply only four hairstyles as a way to upset or offend you. They obviously just didn't have time to add more and weren't interested in just copy/pasting the hairs from the other races to qunaris. The amazing thing about Frostbite 3 is BioWare will only be able to add to the catalog. They won't have an issue with future DA titles as they'll be able to stockpile a large reserve of potential hairstyles. This is their first time using Frostbite 3, however, so moving the moon on their first attempt isn't rational or reasonable. They can only do so much.

 

The comparison to other races is valid, because for most people in this thread the horns do not make up for the lack of variety when they are tied to the four hairstyles we don't like. You saying we should be satisfied with the horns, is not going to make it so. And the other races don't get unique hairs, they share the same 20+, none of which the Qunari get. The other races get Vallaslin, face tattoos, and females with beards... Qunari are not the only race with a unique feature specific to them. They are, however, the only one with 4 haircuts.

 

The majority of the player base is going to play Human, invariably. So that means we shouldn't try to improve the lot of the Qunari? Most of the fanbase I have come in contact with, outside of BSN, is hugely disappointed by the Qunari hair choices. Those who are satisfied are in minority. I see much less upset about the other races.

 

Qunari aren't warriors... they're a society. The military are the only members of the Qun permitted to interact with Bas (those not of the Qun). There are whole cities full of priests, artisans, bakers, butchers, farmers, teachers, children! To presume that every Qunari everywhere is a militant commando is ridiculous. Additionally to this, YOUR Qunari is not even of the Qun. They're Vashoth. A mercenary with no ties to the traditions of the Qun, even if your point wasn't entirely misinformed.

 

We aren't 'crying louder'. We haven't even moved. We've been in the same thread discussing the same topic, because we care about it. We haven't spammed the forum, or attacked devs with vitriol. Those who have, we have pretty much condemned rather than condoned. We're grateful to Bioware, we understand games take time and effort, it's why we in this thread have offered to pay for them to put in some more. Yet... we're the bad guys? And this is the first time they've ever given a race 4 haircuts. Lets not be so fricking doom and gloom, eh? Asking doesn't hurt, hoping doesn't hurt, being in this one thread with other people who share the same disappointments doesn't hurt.

 

No offense, but I couldn't give two flying lizards about the multiplayer. I never wanted it, I'm never going to play it. It has nothing to do with how I want to play my game. So, in my opinion, that's catering to a minority that didn't even exist until this DA game. So I should be quiet whilst a new, mostly un-asked-for feature gets more attention? People disappointed by the hair choices in their games has been prevalent since DA:O. The only difference now is, we can't expect modders to come along and make it better. This time we're exclusively relying on Bioware to improve their game after release, on all sides. We're not going anywhere.

 

I utterly and heartily disagree with your statement, hair is important to every single race, bar Golem and Darkspawn. It's a key physical feature. But that argument has happened in this thread before so, yeah, no, you're not right.

 

And no, I don't just want Arishok's hair, I want the hair every other race has made available at least for hornless Qunari, I want f!Qunari to get some styles that are actually intended to be worn on the women - rather than obviously just ported over from the men. I want variety in length, and style, and substance - I want to not be limited to bald, bun or mohawk. Just like everyone else in this thread.

I don't believe I ever stated you should be satisfied. What I did say is you should understand the development process and that BioWare literally cannot do everything. Clearly getting more hairstyles for qunaris into the game wasn't something that could be done this time around. Also, it should be added that rendering hair is tedious, difficult, and generally provides less than desirable results. Frostbite 3 also was not built to simulate hair (it was built for military shooters). If BioWare had a partnership with Nvidia, it might be more reasonable for BioWare to use Nvidia's tech to simulate realistic hair.

 

I'm merely suggesting to you the likelihood of more hairstyles for qunari being added into DAI are almost zero. BioWare has a limited budget and a schedule for what their investors expect for them to make. They aren't going to deligate resources that they believe will only please a minority. As you, yourself, stated, most players will likely pick a human, elf, or dwarf. Story DLC and multiplayer DLC will be the focus by default, even if you don't particularly care for it, many fans of BioWare have been asking for multiplayer in their games for a very long time.

 

I don't believe I ever said every qunari is a warrior. To put things into perspective, consider qunaris the "vikings" of Dragon Age. Not every viking is a warrior, but their culture and society is still driven by war and conquest. I didn't even bring the Qun into this, but anyone who is clearly outside its bounds (the Vashoth) aren't considered qunari and may as well be dead. I'll just disregard your last remark as insulting others is never a productive way of building an argument.

 

Lets not play the victim card. You have a clear agenda and a goal. You want your voice to be heard to produce a certain result from BioWare. Fantastic. So does everybody else on here with a thread. My point is you need to be realistic and understand there is a process and BioWare has priorities. It's difficult to know where more hairstyles for qunari would fall on that list, as it's a very specific feature that would only benefit a small portion of their community. It could happen, but it's much more likely to occur in future DA titles.

 

Fantastic. There are plenty of people who want multiplayer. I don't really care for it personally, but it is a feature that people have been asking for as far back as KotOR I in 2003. Believe it or not, but hairstyles aren't the only thing people want added in a BioWare game, and certainly aesthetic appearance will only have so much of an impact versus an entirely new feature, such as multiplayer. BioWare has to weigh features and determine what will provide them with the most bang for their buck.

 

It doesn't matter how important you believe hair is, it's an absolute disaster to create in a video game. Very few games do it well and BioWare certainly doesn't have a history of it. You can continue to cry and beg, but there is no certainty what exactly BioWare's plans are or what they plan to do. How can I be wrong on a topic that is purely subjective? Please inform me of how your opinion is "truth" whereas mine is not.

 

You want this. You want that. I hear you. BioWare hears you. People want a lot of things. Some are more reasonable than others. Hair, unfortunately for you, is not as simple as just flicking on wand and adding it in. It takes a great deal of skill, effort, time, and money. BioWare isn't on an unlimited budget as many seem to assume. Most of their budget also goes to voice acting, so inevitably things they may have wanted to add get cut due to simply not being feasible. You don't have to like that there are only four hairstyles. I'm not asking you to. What I am asking is for you to understand how development works, especially with hair, and that this is merely going to be an on-going process.


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#3243
Revan Reborn

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Is it so surprising that we aren't quite satisfied ?

Understand game development and how utterly difficult it is to create hair, especially in an engine not built for it.



#3244
TheChris92

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This isn't a matter of defending. This is about being realistic and understanding the development process. BioWare did not supply only four hairstyles as a way to upset or offend you. They obviously just didn't have time to add more and weren't interested in just copy/pasting the hairs from the other races to qunaris. The amazing thing about Frostbite 3 is BioWare will only be able to add to the catalog. They won't have an issue with future DA titles as they'll be able to stockpile a large reserve of potential hairstyles. This is their first time using Frostbite 3, however, so moving the moon on their first attempt isn't rational or reasonable. They can only do so much.

No, you're just being incredibly uptight, self-righteous, and a braggart about a process which you don't seem to have the sharpest insight of, while preaching apologies on behalf of an entity that doesn't even require it, which I suppose is just as well. You don't get to choose what's important to people about a game, none of us do, and obviously customization is important to some, just as multiplayer is to others, as you say, and hairstyles factors into the customization. It's important to the people in this thread so that's why this thread exist.

When you have an elaborate CC like the one in Inquisition then one would have to find it curious why it seemingly lacks in variety of the hair department, which is just as valid a concern as any. You can choose to disagree with it but spare me from that pretentious, apologetic, windbag BS of yours (it's an absolute disaster to create in video games, blah, blah), please. 

 

You seem like a perfectly reasonable person who's sadly caught too far up his own arse to be able to engage with something counterproductive to this whole debacle. 


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#3245
Roofie

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This isn't a matter of defending. This is about being realistic and understanding the development process. BioWare did not supply only four hairstyles as a way to upset or offend you. They obviously just didn't have time to add more and weren't interested in just copy/pasting the hairs from the other races to qunaris. The amazing thing about Frostbite 3 is BioWare will only be able to add to the catalog. They won't have an issue with future DA titles as they'll be able to stockpile a large reserve of potential hairstyles. This is their first time using Frostbite 3, however, so moving the moon on their first attempt isn't rational or reasonable. They can only do so much.
 
I don't believe I ever stated you should be satisfied. What I did say is you should understand the development process and that BioWare literally cannot do everything. Clearly getting more hairstyles for qunaris into the game wasn't something that could be done this time around. Also, it should be added that rendering hair is tedious, difficult, and generally provides less than desirable results. Frostbite 3 also was not built to simulate hair (it was built for military shooters). If BioWare had a partnership with Nvidia, it might be more reasonable for BioWare to use Nvidia's tech to simulate realistic hair.
 
I'm merely suggesting to you the likelihood of more hairstyles for qunari being added into DAI are almost zero. BioWare has a limited budget and a schedule for what their investors expect for them to make. They aren't going to delicate resources that they believe will only please a minority. As you, yourself, stated, most players will likely pick a human, elf, or dwarf. Story DLC and multiplayer DLC will be the focus by default, even if you don't particularly care for it, many fans of BioWare have been asking for multiplayer in their games for a very long time.
 
I don't believe I ever said every qunari is a warrior. To put things into perspective, consider qunaris the "vikings" of Dragon Age. Not every viking is a warrior, but their culture and society is still driven by war and conquest. I didn't even bring the Qun into this, but anyone who is clearly outside its bounds (the Vashoth) aren't considered qunari and may as well be dead. I'll just disregard your last remark as insulting others is never a productive way of building an argument.
 
Lets not play the victim card. You have a clear agenda and a goal. You want your voice to be heard to produce a certain result from BioWare. Fantastic. So does everybody else on here with a thread. My point is you need to be realistic and understand there is a process and BioWare has priorities. It's difficult to know where more hairstyles for qunari would fall on that list, as it's a very specific feature that would only benefit a small portion of their community. It could happen, but it's much more likely to occur in future DA titles.
 
Fantastic. There are plenty of people who want multiplayer. I don't really care for it personally, but it is a feature that people have been asking for as far back as KotOR I in 2003. Believe it or not, but hairstyles aren't the only thing people want added in a BioWare game, and certainly aesthetic appearance will only have so much of an impact versus an entirely new feature, such as multiplayer. BioWare has to weigh features and determine what will provide them with the most bang for their buck.
 
It doesn't matter how important you believe hair is, it's an absolute disaster to create in a video game. Very few games do it well and BioWare certainly doesn't have a history of it. You can continue to cry and beg, but there is no certainty what exactly BioWare's plans are or what they plan to do. How can I be wrong on a topic that is purely subjective? Please inform me of how your opinion is "truth" whereas mine is not.
 
You want this. You want that. I hear you. BioWare hears you. People want a lot of things. Some are more reasonable than others. Hair, unfortunately for you, is not as simple as just flicking on wand and adding it in. It takes a great deal of skill, effort, time, and money. BioWare isn't on an unlimited budget as many seem to assume. Most of their budget also goes to voice acting, so inevitably things they may have wanted to add get cut due to simply not being feasible. You don't have to like that there are only four hairstyles. I'm not asking you to. What I am asking is for you to understand how development works, especially with hair, and that this is merely going to be an on-going process.


Again, you're in a thread where people know that there are going to be very valid and real reasons for why we've only got four hairstyles. We've discussed, AT LENGTH, the various challenges of making hair in games, the allocation of budgets, AND the time constraints. We get it. It's valid. It doesn't make us wrong, or incorrect to complain. The fact you keep trying to push that I am unable to fathom the concept that games have priorities and budgets is quite honestly offensive. No one expected fluffy manes of white locks. This is Dragon Age, we've NEVER had that. My expectations were not unreachable. I want the same hair the humans, elves and dwarves have - the same hair they've already made. Yeah, I'm shooting for the moon.

I never implied it was a personal slight. It's ridiculous that you assume so much about me and my reaction, whilst telling me how to behave. I get the issues, I get it. I'm still not happy out it. I'm going to talk about it. So is everyone else here, if you honestly don't want to see it just leave the thread. The fact you insist upon remaining is beyond me.

We're going to make suggestions and offer solutions in the hopes Bioware will take them at some point and do something with them. Now, another game down the line, it doesn't matter. The more they see of us, the more likely they are to listen.

Qunaris are warriors..


Literally you ^
 
Your remarks about the Qun support what I said and not yourself. The Vashoth has no reason to, in any way, maintain any of the traditional aesthetic choices you, yourself, suggested were part of being a Qunari. They have no connection, no reason at ALL to follow any sort of limit. There is no lore reason at all for the choice of hairs we have been given. I called you misinformed because you appear to be, it was not an insult, it was an observation.
 

What I did say is this is the first time qunari are playable, with a large variety of horns as well, and yet people still continue to complain.


You imply here, that we should not complain. To stop complaints, there must be some form of satisfaction. They go hand in hand.

Also when have I played a victim card...? you are personalizing my argument for me. Don't. And since it's becoming quite clear you think this forum, in itself, is rather ineffectual, why on earth do you come on here and try to beat people's arguments with a stick? We're not going to get any results, according to you (I can quote you again if you like), so why on earth do you care what we're doing here?

Actually, I don't care about that answer.
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#3246
Doominike

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Understand game development and how utterly difficult it is to create hair, especially in an engine not built for it.

I know it's because of lack of time and/or resources (or arguably poor allocation rather than lack), which is why I and most others are asking post-release addition which we're willing to pay for, because those circumstances would remove the conditions that caused the problem

 

They managed to create many more higher quality (as in better mesh/texture) hair for other races, so while it may be hard they're able to do it. Sure modeling hairstyles that account for horns would be more work but it's not that much harder since all you have to change is the shape of the mesh so that it goes around the horns. 

 

So yes it would take extra time, which they'll have after release, and extra resources, which they'll have if we pay for it. We're being perfectly reasonable imo


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#3247
Gill Kaiser

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Understand game development and how utterly difficult it is to create hair, especially in an engine not built for it.

 

I don't get your point. They have made a number of decent hairstyles for the other races, therefore it's not a problem with the engine. It's a matter of resource allocation and asset design.

 

The hairstyles they've provided for qunari (all four of them, and that's including baldness as a "hairstyle") are all short, unfeminine and not particularly detailed. There is not a single option for a feminine character. This effectively cuts off swathes of people from creating the qunari character they wanted, and makes them less likely to want to play the race that Bioware clearly spent a lot of time implementing. Do you really think that's what they wanted?

 

There are two main problems with the options we're left with in the final product:

 

1) There are very, very few hairstyles for qunari. For whatever reason, the CC designers seem to have had tunnel vision on this part of the project and to have mentally counted hair and horns as the same thing during development, even though they don't perform the same function aesthetically.

 

2) All the hairstyles provided are short and masculine. Since the same hairstyles are shared between male and females they seem to have designed them originally for the male qunari and then simply ported them to females, with underwhelming results. There is not a single hairstyle that fits a woman more than a man.

 
You can talk about how difficult it is to create hairstyles, and you could argue that the expense of making each hair option is the root cause of this. But, if that's the case, it's an indirect cause at most. This is more directly a result of resource misallocation, pure and simple. More resources were clearly expended on the creation of a rather baffling number of horn options, leaving the hairstyles in the dust. Ideally, it should have been 50/50.

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#3248
Lady Luminous

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You are more than willing to voice your opinion. I'm just asking for you to be reasonable and recognize more hairstyles for qunaris likely will not be added in DAI. That's the nature of game development and the fact that they have other priorities which are vastly more important, such as new story DLC or adding new encounters in multiplayer. Adding a hair pack would only benefit a minority of the community who would actually want it, let alone pay for it.

 

 

For someone who came into this thread, calling it distateful, I find the bolded in your post above to be extremely insensitive and callous. 


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#3249
Ryzaki

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Well I'd say the mudbun was kind of feminine.

 

Feminine in the why god would you wear that way just leave it out but yeah. Somewhat.


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#3250
Elissiaro

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Your remarks about the Qun support what I said and not yourself. The Vashoth has no reason to, in any way, maintain any of the traditional aesthetic choices you, yourself, suggested were part of being a Qunari. They have no connection, no reason at ALL to follow any sort of limit. There is no lore reason at all for the choice of hairs we have been given. I called you misinformed because you appear to be, it was not an insult, it was an observation.

 

Actually... They could make up a kinda valid lore reason for the hairstyles (not the texture quality though). All the qunar we've seen have had long white hair. The tal vashot renounce all things qunari... Soo, maybe they renounce the hair too?

 

I mean that's how I'd explain the hair in game, if they couldn't just fix it and had to make something up to explain why it's like it is.

 

Not that it's a good explanation for the lack of variety.