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Please rethink qunari hairs.. or lack of them!


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#3251
CENIC

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Revan, what is it you're hoping to accomplish here?  :huh:

 

Perhaps you'd be better served starting your own thread: "Please rethink leaving feedback in the Feedback Section"


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#3252
Roofie

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*snip*


Shhhhhhhhhhhhhhhhhhhh - we don't want to give them ideasssssssss! :P



#3253
daveliam

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You know, the horn/hair thing is interesting.  Right now there are about 8 or 9 horn styles and just 5 hairstyles.

 

How would people have felt had they swapped them and done 8 or 9 hairstyles but just 5 horn styles (including one hornless type)?



#3254
CENIC

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You know, the horn/hair thing is interesting.  Right now there are about 8 or 9 horn styles and just 5 hairstyles.

 

How would people have felt had they swapped them and done 8 or 9 hairstyles but just 5 horn styles (including one hornless type)?

 

I, personally, could do without the metal-plated horns entirely, and fewer broken styles.

 

But... I've seen some comments from other posters who were very excited about, for example, the asymmetrical broken horns. There's always a trade-off. :(



#3255
Revan Reborn

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For someone who came into this thread, calling it distateful, I find the bolded in your post above to be extremely insensitive and callous. 

This is slightly taken out of context. "Vastly more important" in the scope of what is going to make more money. Story DLC sales. Multiplayer DLC sales. Adding in new hairstyles for qunari, specifically women? That's not likely to generate the returns EA would have in mind, and considering BioWare has a limited budget, they are likely to allocate resources to bigger products likely to please more fans.



#3256
Lady Luminous

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You know, the horn/hair thing is interesting.  Right now there are about 8 or 9 horn styles and just 5 hairstyles.

 

How would people have felt had they swapped them and done 8 or 9 hairstyles but just 5 horn styles (including one hornless type)?

 

Honestly, I would have been fine with that. 

 

Would anyone have been truly heartbroken if the broken horns hadn't been mirrored, or if some of the gold plated styles didn't have extra little ornaments, or if some of the extra ram horns that were lengthened were dropped? 


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#3257
Ryzaki

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Jesus christ.

 

I do not understand why people come into a damn feedback thread just to whine about them not caring.

 

If the devs don't have enough resources they won't do it. They don't need you in the thread telling people that.


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#3258
Mad Cassidy

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You know, the horn/hair thing is interesting.  Right now there are about 8 or 9 horn styles and just 5 hairstyles.

 

How would people have felt had they swapped them and done 8 or 9 hairstyles but just 5 horn styles (including one hornless type)?

 

I think I'd have a much easier time swallowing that. Up until DAI, we had seen 4 variations of horn design in qunari in-game; the 'regular' horn set borne by the majority of qunari in DA2 (the stens and so forth), the sawed-off saarebas look, the Arishok's rather impressive rack, and Salit's horns. I was expecting some sort of variation of these four, but not much more.

 

When it comes to hair, players expect to have, and are used to having, a lot of options to choose from... well, at least I have the expectation of having a bunch of options of varying styles and lengths to choose from, based on previous experience. So when I found out there were only a very small number of styles repackaged over all of the slider options, I was quite disappointed. There was a certain expectation that wasn't met. Horns are new, and so I didn't really have great expectations for variety (especially since most qunari so far seen have the same general horn type). But hair is supposed to be a given, and losing an option you were expecting is much worse than getting an option you weren't.


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#3259
Lady Luminous

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I, personally, could do without the metal-plated horns entirely, and fewer broken styles.

 

But... I've seen some comments from other posters who were very excited about, for example, the asymmetrical broken horns. There's always a trade-off. :(

 

I think the asymetrical ones are cool, but would anyone really notice or be upset if there was only one asymmetrical set? 

 

Is anyone really gonig to complain that they wanted the left horn broken instead of the right one? 


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#3260
daveliam

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I think I agree with people about preferring to see less horns and more hair options.  I would have been perfectly fine with just four horn options if it meant that there were a few ponytail and long bun options as well as a few "conservative" short cuts (like Carver or Cass's hair). 


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#3261
Mad Cassidy

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This is slightly taken out of context. "Vastly more important" in the scope of what is going to make more money. Story DLC sales. Multiplayer DLC sales. Adding in new hairstyles for qunari, specifically women? That's not likely to generate the returns EA would have in mind, and considering BioWare has a limited budget, they are likely to allocate resources to bigger products likely to please more fans.

 

Look, I understand that qunari hair, or hair in general, is not a priority for you. You have made this abundantly clear. Others, however, do consider it rather important. But to specifically come into this thread to tell other players that they shouldn't complain about a feature they care about, and to go on an exhaustive rant about how we should all be quiet and how BioWare should not feel obliged to listen, is at best rude, and at worst incredibly petty.

 

You will not gain any followers here.


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#3262
Nefla

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For someone who came into this thread, calling it distateful, I find the bolded in your post above to be extremely insensitive and callous. 

"I don't care about this thing so it doesn't matter and everyone should shut up, here let me tell you how your opinion is wrong and you should go away."

 

You know, the horn/hair thing is interesting.  Right now there are about 8 or 9 horn styles and just 5 hairstyles.

 

How would people have felt had they swapped them and done 8 or 9 hairstyles but just 5 horn styles (including one hornless type)?

I would have been fine with like 2 or 3 horn choices (plus hornless). The fact that your character has horns or not is more distinct than if they're a slightly different shape or have metal on the end. I think hair would go a lot farther in our ability to make a variety of characters.

 

This is slightly taken out of context. "Vastly more important" in the scope of what is going to make more money. Story DLC sales. Multiplayer DLC sales. Adding in new hairstyles for qunari, specifically women? That's not likely to generate the returns EA would have in mind, and considering BioWare has a limited budget, they are likely to allocate resources to bigger products likely to please more fans.

And making a hairstyle is infinitely cheaper, quicker, and easier than making a story DLC or multiplayer. Not to mention letting hornless Qunari choose one of the already made hairstyles for the other races would take NO time and NO cost, and slightly adjusting some of those same styles to be used with horns would be relatively simple. It would have taken no extra cost or time for them to have planned out good hairstyles for Qunari instead of such ugly, awful, unflattering and frankly weird ones that they made. As far as what EA would or wouldn't do, they added pools to the Sims 4 in a free patch after player complaints. This required new animations, behaviors, deaths, clothing, etc...Most of us aren't even asking for this much, we'd be willing to pay for a DLC that adds more styles. But hey, thanks for adding to the post count and helping keep this thread on the first page!


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#3263
Revan Reborn

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Look, I understand that qunari hair, or hair in general, is not a priority for you. You have made this abundantly clear. Others, however, do consider it rather important. But to specifically come into this thread to tell other players that they shouldn't complain about a feature they care about, and to go on an exhaustive rant about how we should all be quiet and how BioWare should not feel obliged to listen, is at best rude, and at worst incredibly petty.

 

You will not gain any followers here.

It's unfortunate to see my words and my intent grossly taken out of context. I'm merely providing an apparatus for understanding how BioWare works. This has nothing to do with telling people to stop complaining or trying to silence voices. What I am attempting to do is suggest a more effective way of providing feedback. Sadly, people are taking it as a personal attack and missing the entire point. This isn't about what we want. This is about what BioWare is capable of.

 

And making a hairstyle is infinitely cheaper, quicker, and easier than making a story DLC or multiplayer. Not to mention letting hornless Qunari choose one of the already made hairstyles for the other races would take NO time and NO cost, and slightly adjusting some of those same styles to be used with horns would be relatively simple. It would have taken no extra cost or time for them to have planned out good hairstyles for Qunari instead of such ugly, awful, unflattering and frankly weird ones that they made. As far as what EA would or wouldn't do, they added pools to the Sims 4 in a free patch after player complaints. This required new animations, behaviors, deaths, clothing, etc...Most of us aren't even asking for this much, we'd be willing to pay for a DLC that adds more styles. But hey, thanks for adding to the post count and helping keep this thread on the first page!

If it were that simple, wouldn't you think BioWare would have just done that? They certainly aren't incompetent. They have more than the means and talent to cobble a highly complex and high-quality product together. So why did they fail in this respect? I also wouldn't compare BioWare to other developers. The only time BioWare has ever done anything out of the ordinary was with respect to the Extended Cut for ME3. That was a special situation that called for more adequate closure. Inclusion of more hair options is possible. I'm just suggesting how unlikely it is based on BioWare's history. Again, this feedback will be useful for future BioWare games as they will all use Frostbite 3.



#3264
Roofie

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*rolls eyes*

 

Time for an ignore.


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#3265
Caboods

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I personally just think it is interesting how Bioware decided to allocate resources and time to give us extensive customization of Skyhold, as well as thirty different mounts, but decided that more personal options, like hair and wardrobe at the Keep would need a lot less attention. - Two things that are rather important in character design. For instance, I would have loved my dalish to have the option to dress in a more elven / dalish fashion, or my qunari lady to dress more comfortably and practical.

And while I personally wouldn't have given my qunari lady a very "feminine coded" hairstyle anyway, I am still with the crowd that is immensly disappointed with the three hairstyles (not counting bald) we were given. Because we all had very different expectations of how our qunari inquisitors would look, based on the information and visual designs Bioware themselves have given us. You feel a little cheated when a minor DLC character (namely, Salit from Mark of the Assassin http://img1.wikia.no...tacks_Salit.jpg), who has a total screentime of ...  - what, 10 minutes tops? - gets are more unique and refined design than the character you will be playing for apparently 85+ hours.

It's exactly what disappoints us so much. We know Bioware has the talent to give us great looking hairstyles for our characters.  But for some reason they decided that one of the more important aspects of character customization and characterdesign was less important than say, making the Draperies of the Keep match the Throne, or giving the player thirty different mounts, where four or five different ones would have been enough.
And the high level of detail and customization-options like armor, weapons, Skyhold, mounts etc, not to mention the gorgeous CC just make the hairoptions for all races, but especially for the qunari, look even poorer in comparison.

If you can manage to implement such intricate customization as we have seen from the CC, or the customization of pattern designs in armor,  then I highly doubt that rendering hair and giving us good looking hairstyles is THAT much of an issue. There is a point were you can't just blame bad designs on technical limitations. Especially not with all the potential of customization we have seen from the Frostbite Engine.  


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#3266
Lady Luminous

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I also wouldn't compare BioWare to other developers. The only time BioWare has ever done anything out of the ordinary was with respect to the Extended Cut for ME3. That was a special situation that called for more adequate closure. Inclusion of more hair options is possible. I'm just suggesting how unlikely it is based on BioWare's history. Again, this feedback will be useful for future BioWare games as they will all use Frostbite 3.

 

They aren't being compared, or aren't you aware that that BioWare is owned by EA?


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#3267
Nefla

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If it were that simple, wouldn't you think BioWare would have just done that? They certainly aren't incompetent. They have more than the means and talent to cobble a highly complex and high-quality product together. So why did they fail in this respect? I also wouldn't compare BioWare to other developers. The only time BioWare has ever done anything out of the ordinary was with respect to the Extended Cut for ME3. That was a special situation that called for more adequate closure. Inclusion of more hair options is possible. I'm just suggesting how unlikely it is based on BioWare's history. Again, this feedback will be useful for future BioWare games as they will all use Frostbite 3.

1) BioWare is great at a lot of things but fashion isn't one of them. I believe they didn't have anyone on the team with a good fashion sense (or didn't ask the opinion of such a person) to look at the hair and ballroom outfit and go "you might want to rethink this." I believe the lacking quality of the Qunari hair comes from the artist not knowing what people who take a lot of pride in their appearance would have and the assumption that no one would care and just focus on the horns. (ex the choice to give us the "mudbun" which looks like something a 75 year old schoolmarm from the 1800's would wear instead of Josephine's bun or Elthina's bun or Anora's cinnamon buns)

2) By the time we were shown the CC it was far too late to change anything.

3) YOU were the one who brought up EA and how they want to make the maximum profit and would find something like this worthless, etc...EA did right by the fans for TS4 and it was a very similar scenario to this.

 

If you like the Qunari hair, great! Tell us and BioWare what you like about it. If not, tell us what you would rather have or how it could have been done differently, but don't just sit here and tell us that we're wrong. All of your arguments could be applied to the reused environments in DA2 "BioWare knows how to make a game, it's just technical limitations that kept them from making more than one dungeon" or "do you know how hard it is to make a map? You can't expect BioWare to make unique maps, they chose to focus on important things like anime-esque combat animations and sky portals for enemies to materialize out of" etc...the hair is bad, the Qunari hair is horrible. It's not only poorly textured, but the only styles to choose from are frumpy, manly, and ugly. This will deter a lot of us from playing Qunari and that's not a good thing. You spend countless hours implementing a new race, animating it, making armor and special face paint for it, making several varieties of horns, adding race specific dialogue, etc...and then when it comes to hair (the single most noticeable thing about a person) it's like they went "meh, I don't feel like working on this anymore" and just didn't even care.


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#3268
Corephyfish

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I really don't get some people, this is Bioware's game, their vision, how THEY see the Qunari, why should they have to change what they think the Kossith look like because a few people aren't aesthetically pleased?



#3269
Lady Luminous

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I personally just think it is interesting how Bioware decided to allocate resources and time to give us extensive customization of Skyhold, as well as thirty different mounts, but decided that more personal options, like hair and wardrobe at the Keep would need a lot less attention. - Two things that are rather important in character design. For instance, I would have loved my dalish to have the option to dress in a more elven / dalish fashion, or my qunari lady to dress more comfortably and practical.

And while I personally wouldn't have given my qunari lady a very "feminine coded" hairstyle anyway, I am still with the crowd that is immensly disappointed with the three hairstyles (not counting bald) we were given. Because we all had very different expectations of how our qunari inquisitors would look, based on the information and visual designs Bioware themselves have given us. You feel a little cheated when a minor DLC character (namely, Salit from Mark of the Assassin http://img1.wikia.no...tacks_Salit.jpg), who has a total screentime of ...  - what, 10 minutes tops? - gets are more unique and refined design than the character you will be playing for apparently 85+ hours.
 

 

Absolutely.

 

I don't understand why so much consideration was given to the amount of mounts. I'm certain many would have been more than satisfied with 5 or 10, so why not cut the zots from those 30 mounts and give to the hair or wardrobe team? 


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#3270
AresKeith

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I really don't get some people, this is Bioware's game, their vision, how THEY see the Qunari, why should they have to change what they think the Kossith look like because a few people aren't aesthetically pleased?

 

I think Bioware themselves wanted other hairstyles for the qunari, this just seems like a time and technically issue 


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#3271
Lady Luminous

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I really don't get some people, this is Bioware's game, their vision, how THEY see the Qunari, why should they have to change what they think the Kossith look like because a few people aren't aesthetically pleased?

 

If this was really how they see the qunari then why is every single other piece of BioWare art (concept art, comics, books, etc.) depicting them with long and flowing white hair? 

 

Now none of us are expecting long and flowing, but at least shoulder length would have been ideal. 


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#3272
The Antagonist

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Jesus christ.

I do not understand why people come into a damn feedback thread just to whine about them not caring.

If the devs don't have enough resources they won't do it. They don't need you in the thread telling people that.


well the devs need to know that many of us don't care about this issue so when they do have resources, they use them elsewhere

#3273
Nefla

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I really don't get some people, this is Bioware's game, their vision, how THEY see the Qunari, why should they have to change what they think the Kossith look like because a few people aren't aesthetically pleased?

So BioWare don't see the Qunari the way BioWare have made the Qunari in DA:O, DA2, MotA, all concept art and comics, as well as Inquisition's own race selection screen? Good to know. :rolleyes:


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#3274
Mad Cassidy

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I really don't get some people, this is Bioware's game, their vision, how THEY see the Qunari, why should they have to change what they think the Kossith look like because a few people aren't aesthetically pleased?

 

The CC is there so you can personalize your protagonist, so that you are not obliged to play a character as envisaged by someone else. If you're only allowed to play a character that corresponds to someone else's vision of what that character should be, what's the point?


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#3275
Ryzaki

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well the devs need to know that many of us don't care about this issue so when they do have resources, they use them elsewhere

 

*facepalm*

 

I hope you're in every thread about crap you don't care about complaining then. You know for consistency's sake. Since there's always going to be content in a game you don't personally care about. That doesn't mean the devs wasted said resources because you don't use it. You're not the only one purchasing the game.

 

Personally I think it's a lot of wasted time and energy on something you claim not to care about but eh it's your time.


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