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Please rethink qunari hairs.. or lack of them!


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#476
Riverdaleswhiteflash

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Oh, and a true hornless option, because this:

baldqun_zps9a66cdef.jpg

...is not hornless! It looks like the horns were sawed off at the scalp!

In most cases of a hornless qunari, they were. This modification is in fact very popular among Tal-Vashoth. (This, by the way, is probably where the bald spots Ryzaki was complaining of came from. Another reason to give any Qunari I roll horns.)



#477
Hanako Ikezawa

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I feel like hair is probably harder than Tattoos but I am not arguing against more hair options, I just think they would have done it if it was easy to do (like Allan said).

Oh, I know. But it adds up. Let's say that a tattoo takes up 25% the resources a hairstyle does. If there are 20 tattoos for the other races, that means there would be 5 other hairstyles available for the Qunari. 



#478
Ryzaki

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Heck I wanted short hair for my Qunquisitors. Something like Cassandra's cropped style with horns. Thing is, I want it to be comparable to the other races.

 

Hopefully they'll improve the textures before release.

 

I doubt that'll do anything about the thinness but it'd be something at least.

 

It'd be great if they could give the buns and braids some fullness. The cornrows and bun would be fine if they didn't feel like there was hardly any hair there let alone enough to put in a bun. That and the cronrows would preferably be ponytailed like Sten's. I'm not sure how that'd break the game. =/



#479
Guest_TrillClinton_*

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I am a firm believer of doing more than talking.

If the qunari fans really want new hairstyles, I propose they ask for it as additional content (mostly because at this stage the game is readying launch and adding more content right now would disrupt the schedule that they have).

I am not saying talking about it doesn't help but I would rather an initiative is put fowler to address the lack of variation in qunari hair.

Maybe was it a polygon clipping issue? Could their engine render this hair properly?

#480
Allan Schumacher

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Merged the thread from Scuttlebutt into this one.



#481
Tayah

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Does the Lore say anything about this? I mean, could that be the reason there are only short hair options? Maybe it's a Tal-Vashoth thing?

Nope tal vashoth in DA2 had long hair actually... Ninja'd  :ph34r:

 

 

Exactly I just...

 

It'd be one thing if the short hair was well done. Then fine I might not like it being short but it looks like hair so I can't complain overmuch.

 

It doesn't even achieve that tho.

I like short hair and I agree with you totally.


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#482
Lieutenant Kurin

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Optics would likely be the biggest issue.  Some people would conclude that they were intentionally not put in the game so we could sell them as DLC and what have you.

Considering the delays, I don't think most who preordered would think that. Plus, as it is, many have said that they'll stay away from the Qunari option due to the CC hair options.... I mean...

 

I want more people to play Qunari so they stay as a playable race in the future, and so that they're given a bit more time next time so hair like this isn't an issue.

 

That being said, I'm just a player. Take what I say about people think with a grain of salt? (Except for that Qunari hair needs to be of better quality, because it does.)


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#483
Geth Supremacy

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I am a firm believer of doing more than talking.

If the qunari fans really want new hairstyles, I propose they ask for it as additional content (mostly because at this stage the game is readying launch and adding more content right now would disrupt the schedule that they have).

I am not saying talking about it doesn't help but I would rather an initiative is put fowler to address the lack of variation in qunari hair.

Maybe was it a polygon clipping issue? Could their engine render this hair properly?

Delays suck, but I am 100% thankful for them.  If it means the game I get when I go pay full price is complete and not a broken and bug filled piece of crap like most other games that come out these days then I am happy.  I would wait another 3 months if I had to.  I'm sick to death of getting works in progress.  There are "top" developers I refuse to buy their games anymore because of that.

 

As far as waiting for some hair styles?  It's not going to happen either way, but I don't know about that...if they were going to be added it could be later.  I don't see it happening at all though.



#484
Lieutenant Kurin

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I am a firm believer of doing more than talking.

If the qunari fans really want new hairstyles, I propose they ask for it as additional content (mostly because at this stage the game is readying launch and adding more content right now would disrupt the schedule that they have).

I am not saying talking about it doesn't help but I would rather an initiative is put fowler to address the lack of variation in qunari hair.

Maybe was it a polygon clipping issue? Could their engine render this hair properly?

We have suggested this. In this thread, and others.


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#485
SilkieBantam

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Optics would likely be the biggest issue.  Some people would conclude that they were intentionally not put in the game so we could sell them as DLC and what have you.

I'm no industry expert but it seems like that argument could be applied to (and has been applied to) DLC as a whole...

 

Besides Bioware has released costume packs before. I don't see this as much different. 


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#486
mikeymoonshine

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Oh, I know. But it adds up. Let's say that a tattoo takes up 25% the resources a hairstyle does. If there are 20 tattoos for the other races, that means there would be 5 other hairstyles available for the Qunari. 

 

Hmm but what are the resources that horns take vs hair? We already have several different styles of horns, fitted to both males and females and non of them can be used on other races. It seems like the qunari would end up using up more no matter how you look at it, not that this means they couldn't have done it despite that but it might explain why they didn't. Maybe they just didn't have enough time to do more than they did. 



#487
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Delays suck, but I am 100% thankful for them.  If it means the game I get when I go pay full price is complete and not a broken and bug filled piece of crap like most other games that come out these days then I am happy.  I would wait another 3 months if I had to.  I'm sick to death of getting works in progress.  There are "top" developers I refuse to buy their games anymore because of that.
 
As far as waiting for some hair styles?  It's not going to happen either way, but I don't know about that...if they were going to be added it could be later.  I don't see it happening at all though.


Well bioware have had a track record of catering to their fans if there is a large outcry of something (see tali me2). Not to mention it is not something deep in their system. It is a modular piece of content with low dependancy. I personally feel like they can be added without too much work on the programming side.

The animation and modelling side is a different idea tho.

#488
Ryzaki

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In most cases of a hornless qunari, they were. This modification is in fact very popular among Tal-Vashoth. (This, by the way, is probably where the bald spots Ryzaki was complaining of came from. Another reason to give any Qunari I roll horns.)

 

No the Tal Vasoth ripped off horns thing is this

 

xusOKjQh.png

 

there's one a wee bit less and another a wee bit more.

 

That one I linked isn't sawed off. You see it in the hair version only the blackspots are hidden under the hair.
 



#489
Hanako Ikezawa

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Hmm but what are the resources that horns take vs hair? We already have several different styles of horns, fitted to both males and females and non of them can be used on other races. It seems like the qunari would end up using up more no matter how you look at it, not that this means they couldn't have done it despite that but it might explain why they didn't. Maybe they just didn't have enough time to do more than they did. 

They could use horn styles already developed, and thus no extra work other than adding the new hairstyles. 


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#490
AresKeith

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They could use horn styles already developed, and thus no extra work other than adding the new hairstyles. 

 

Other than modeling the hair around the horns and other stuff they do with animations



#491
mikeymoonshine

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They could use horn styles already developed, and thus no extra work other than adding the new hairstyles. 

 

You mean the ones from DA2? I think they pretty much had to do everything from scratch because of the engine. 



#492
Allan Schumacher

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I'm no industry expert but it seems like that argument could be applied to (and has been applied to) DLC as a whole...

 

Besides Bioware has released costume packs before. I don't see this as much different. 

 

The argument is applied to DLC as a whole, almost all the time (including our costume packs).  You can see it almost anywhere you go where DLC exists.

 

I'm not necessarily saying it's a good reason (I don't think it is most of the time), but there will be people that rage because they'd be buying something they feel should have been in the game from the start.


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#493
Riverdaleswhiteflash

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No the Tal Vasoth ripped off horns thing is this

*snipped*

there's one a wee bit less and another a wee bit more.

 

That one I linked isn't sawed off. You see it in the hair version only the blackspots are hidden under the hair.
 

Wow. Okay. Horn-rows it is.



#494
CENIC

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Horns were not fully/correctly formed at birth. As such, hornless.
I mean, I'm pretty sure qunari models have protrusions where horns go, as shown in that hornless pic.
They would have to redesign all qunari or make a special model for the hornless most people are complaining about. Not worth the effort really.

In most cases of a hornless qunari, they were. This modification is in fact very popular among Tal-Vashoth. (This, by the way, is probably where the bald spots Ryzaki was complaining of came from. Another reason to give any Qunari I roll horns.)

This is my favorite Qunari concept art:

Qunari_female_and_male.jpg

I will grant that their hair COULD be covering horn nubs, but even the more concealing hairstyle available in DAI doesn't completely hide them from view.
Also... they already made a special model for hornless Qunari - they made the nubs! It would have SAVED them some time and effort to make the special model without the nubs instead.

#495
Allan Schumacher

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They could use horn styles already developed, and thus no extra work other than adding the new hairstyles. 

 

It's also possible that the horns and hair were both allocated from the same bucket of zots.  That is, time spent on the hair would've meant less time spent on the horns.


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#496
Ryzaki

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Wow. Okay. Horn-rows it is.

 

Yeah.

 

It's a bit sad/hilarious because you can see the love and care that went into the horns...

 

Then you reach the hair.



#497
Ryzaki

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It's also possible that the horns and hair were both allocated from the same bucket of zots.  That is, time spent on the hair would've meant less time spent on the horns.

 

But in that case surely you could've given us less horn variations (I mean a lot of them are broken/fixed variations) and more hair?

 

It didn't have to be so lopsided in favor of one. A more equal amount of hairstyle choices and horn choices would've been fine with me =/


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#498
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They could use horn styles already developed, and thus no extra work other than adding the new hairstyles.


He has a point.

However I don't know if the clipping limitations might be one of the reasons for the lack in variation of hair

#499
Nefla

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It's also possible that the horns and hair were both allocated from the same bucket of zots.  That is, time spent on the hair would've meant less time spent on the horns.

That would have been preferable. I would much rather have only 3-4 horn styles and some hair that actually look like hair than 20 horn options on a bald, spraypainted, or blobbed on head.


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#500
AresKeith

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But in that case surely you could've given us less horn variations (I mean a lot of them are broken/fixed variations) and more hair?

 

It didn't have to be so lopsided in favor of one. A more equal amount of hairstyle choices and horn choices would've been fine with me =/

 

They could've though people have been requesting lots of horn variations