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Please rethink qunari hairs.. or lack of them!


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#1626
CoffeeElemental

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The qunari are based on human physiology. They are mammalian and simian. They were never originally designed to look like reptiles, fish, birds, or even bovines in spite of the sheer novelty of horns. You're going to have to deal with the fact that their horns are a novelty - a twist as you put it - because the rest of their appearance (arms, legs, fingers, bone structure, toes, nipples, genitalia, lips, buttocks, and skin) is human. 

 

If the qunari were originally designed with bovine jaws, hooves, tons of bodily hair, giant cud-chewing lips, swinging neck flaps, and udders in lieu of simian breasts - then you can argue that a hairstyle is not definitive. (Hell, you could argue that a hairstyle on that sort of creature would look grade A stupid.) 

 

Let's see, from lore perspective qunari horns come from dragon blood. DA2 qunari got them and Arishok got essentially the same horn design as that of an ogre. With Iron Bull we can clearly see that qunari horn design was changed yet again, because Bioware went and redesigned the dragons. As a result their horns now tend to be more spread apart and point sideways while before they pointed backwards and were closer to the skull. I do not like this change at all.


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#1627
Roofie

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Let's see, from lore perspective qunari horns come from dragon blood.

 

Where is this in the lore? *genuinely curious*



#1628
Guest_Amanda Palmer_*

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Let's see, from lore perspective qunari horns come from dragon blood. DA2 qunari got them and Arishok got essentially the same horn design as that of an ogre. With Iron Bull we can clearly see that qunari horn design was changed yet again, because Bioware went and redesigned the dragons. As a result their horns now tend to be more spread apart and point sideways while before they pointed backwards and were closer to the skull. I do not like this change at all.


So they're not even bovine. Iron Bull is a farce.
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#1629
CoffeeElemental

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Where is this in the lore? *genuinely curious*

Its not explicitly stated anywhere, but alluded in Dragon Age comics by dragon worshiper cult leader Titus (http://forum.bioware...hl=qunari titus)



#1630
dch2404

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Most of us aren't asking for changes before release - we know that's unrealistic so close to the drop. We want after release patches or DLC.

 

Yeah I know, you're one of the more realistic. But some people were wondering (hoping) that new hairs could be conjured up by the magical wizards on the art team. I think I crushed their dreams :unsure:



#1631
Lady_Intimidator

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Yeah I know, you're one of the more realistic. But some people were wondering (hoping) that new hairs could be conjured up by the magical wizards on the art team. I think I crushed their dreams :unsure:

 

Hey, I'm realistic enough to know its not happening before Launch day


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#1632
Guest_Amanda Palmer_*

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Hey, I'm realistic enough to know its not happening before Launch day


Same.

And I'm willing to wait a year for patches or DLC.
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#1633
Lieutenant Kurin

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Is making hair easy? I don't know because I've never made hair since I am a noob. I just make armours and weapons. But this is what I have so far extrapolated from my month of learning 3D art. Maybe a proper artist could chime in?

 

Here is an example of a custom hair for Skyrim.

 

Step 1. Make a mesh

At 12,500 polygons, this is quite a hefty hair, but developers usually don't use this many. Trying to pretend that this mass of tentacles is hair takes real vision. You'd think this was a mutated octopus at first glance.

 

Step 2. Weight painting

This is to make sure that the various parts of the hair move with the head or body properly. This part is a really tedious pain in the bum. It can take many days to do this properly if the hair is long.

 

Step 3. Unwrap the UV map and make 2D textures

Example of part of a texture (lower quality and cropped) that was using alpha channels.

 

TL;DR if you're hoping for new hairs before release, forget it.

Majority of us aren't looking for new hair, and if we are, the majority of what we suggest are static meshes with no weighting. Yes, we are sad about no long hair, but we'd be fine with static buns or such (think Anora's hair in DA:O). But again, MOSTLY we're suggesting to revisit the current hair and tweak it to look like a more natural hairline with better volume and textures. TO BRING IT UP TO THE QUALITY OF ALL OTHER RACE'S HAIR.

 

It doesn't matter if it's hard or not. BW team managed to give other races more hair options and they all look lot better what we have for qunaris. Thousands of games have hair in them. It's not like BW can just say: hair is too hard everyone is bald now and we will be: okay totally understable!. Everyone just wants qunari to have as good hair as other races and not these 4 hairstyles that are flat and have bad texture.

It matters that it's hard. Arguing what BioWare could have done is pointless. We need to argue what BioWare CAN do. Currently. And that's update the current hair and possibly put hair and horns in separate sliders.

 

I have no interest in the mohawk. I think it's great they added one (even if it is kind of a sad, pathetic little hawk...) but it's not my style.

 

I wanted someone like Xena: Warrior Princess for my female qunari... I *might* just go with the bun, but lately I've been thinking of having her be fierce and bald, like Vivienne. 

 

That is, IF I end up doing a run with a female qunari... I might just skip it now, to be honest. 

My first was going to be male, but they seem to not want to show us anything on that front except bald and Shrek. As for my female, she was set to be hornless... I would have gone with the bun, but it looks so... crappy (I hate myself too BioWare). I'm thinking I'm going to have to revise her a lot.

 

Panda is right. Part of this feels like searching through a bargain bin knowing you're three days late for the sale.


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#1634
Panda

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It matters that it's hard. Arguing what BioWare could have done is pointless. We need to argue what BioWare CAN do. Currently. And that's update the current hair and possibly put hair and horns in separate sliders.

 

In context of what BW can do at the moment it matters cause of time restrictions. In context of explaining that BW gave qunaris only those hairstyles since it's too hard to animate better one's it doesn't matter since it's untrue, it surely isn't too hard for BW to animate as long and good quality hairstyles as other races have.



#1635
AresKeith

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It matters that it's hard. Arguing what BioWare could have done is pointless. We need to argue what BioWare CAN do. Currently. And that's update the current hair and possibly put hair and horns in separate sliders.

 

They can't put hair and horns in separate sliders, they were put together for a reason


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#1636
StrangeStrategy

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If Allan or any other Bioware poster is still here: I'm scrolling through all the hair options for Draenei (from WoW) right now...

 

There is a lot you can do with horns. Like, a lot. And it all looks good. 4 hair options for Qunari... Really not good enough. REALLY not good enough.

Female Draenei have 11 Hair options, 7 horn options.

Male Draenei have 10 hair/horn options, but only 5 of them resemble Qunari (5 others have horns curving outwards, instead of backwards towards the skull)

 

Seriously reconsider this Bioware. CC is really important to nearly every gamer. 


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#1637
Lieutenant Kurin

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They can't put hair and horns in separate sliders, they were put together for a reason

We don't know if they certainly cannot. The haven't released any information on it. Hence, the 'possibly'.



#1638
AresKeith

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We don't know if they certainly cannot. The haven't released any information on it. Hence, the 'possibly'.

 

We know they can make them separate, what I mean is that they put them together because they probably had to 



#1639
Grieving Natashina

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 Okay, we really need to stop using the draenei for comparison to the qunari.  The WoW team doesn't have to worry about high-resolution textures for cinematic cut scenes. They really don't care about clipping; I remember sitting on my dragon and having his head spike clip through my head.  My draenei hair clipped through her armor more than a few times.  They are also working on an engine that was old in 2004.

 

This isn't an excuse or defense of the qunari hair.  Please don't mistake me, since I have my issues with it as well.  However, we need to keep perspective here.    The female qunari hair mockups that a poster did is much more relevant, and took into account both what the engine can do and what it can't do.


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#1640
SofaJockey

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But I think they pretty much have to respond by the time we hit page 100, right? Right?!? :P

 

They really don't. 

Their focus should be on successfully getting the completed game out of the door.

 

There is a binary condition this close to gold:

  1. Is it critically broken, must it be fixed? If yes, fix.
  2. Is it something to look at but it's not (very) broken? If yes consider later or schedule to patch.

Once the game is out a constructive conversation might well be worth having.

I would be pleased with other hair choices, but the full horns with cornrow hair options are perfectly acceptable to me (4/5 versions I think I like).

 

Right now, taking their focus off gold certification is a distraction.

 

Also if BioWare start to debate Qunari hairstyles then that becomes a reportable argument as far as the gaming press are concerned.

70 pages of argument here is just BSN (not newsworthy)

 

The Bioware marketing gurus would also like the gaming press to pick up on the stats posters, guides and interviews that they are busy drip-feeding

and not have such reveals overlooked because the Bioware devs are involved in an argument about Qunari hair 47 days ahead of launch.


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#1641
Lieutenant Kurin

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We know they can make them separate, what I mean is that they put them together because they probably had to 

Again, hence the 'possibly'. If they find the ability, they will, if not, not. Atleast in the future, they will hear from us that we'd far rather they'd stay away from it and they'll put time in to remedy it.

 

Must we discourse about a 'possibly'?



#1642
Lieutenant Kurin

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They really don't. 

Their focus should be on successfully getting the completed game out of the door.

 

There is a binary condition this close to gold:

  1. Is it critically broken, must it be fixed? If yes, fix.
  2. Is it something to look at but it's not (very) broken? If yes consider later or schedule to patch.

Once the game is out a constructive conversation might well be worth having.

I would be pleased with other hair choices, but the full horns with cornrow hair options are perfectly acceptable to me (4/5 versions I think I like).

 

Right now, taking their focus off gold certification is a distraction.

 

Also if BioWare start to debate Qunari hairstyles then that becomes a reportable argument as far as the gaming press are concerned.

70 pages of argument here is just BSN (not newsworthy)

 

The Bioware marketing gurus would also like the gaming press to pick up on the stats posters, guides and interviews that they are busy drip-feeding

and not have such reveals overlooked because the Bioware devs are involved in an argument about Qunari hair 47 days ahead of launch.

Something as big as fixing meshes and textures to look better would be a gigantic patch is what most of us were worried about. And it takes longer and it's more expensive (as you have to pay per patch plus bandwidth) to add a patch then fix and add to disc before printing. And again, majority argument is to bring current hairstyles to the quality of all the others before the game is printed (maybe a day one patch) rather than adding any (in which case we have always said we'd pay for with DLC). And the fact that you're pleased with the options as they are doesn't mean that everyone should be and it is a non-issue until it becomes more expensive and time-consuming than necessary to do.


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#1643
AresKeith

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Again, hence the 'possibly'. If they find the ability, they will, if not, not. Atleast in the future, they will hear from us that we'd far rather they'd stay away from it and they'll put time in to remedy it.

 

Must we discourse about a 'possibly'?

 

It's very possibly in the future atleast, if they're able to 



#1644
Guest_Amanda Palmer_*

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Question: If PC users are eventually capable of modding DAI, would a mod be possible for 360 users? I only ask because I've known people who use mods on the 360 - but I never had the fortitude to use them myself. (I was afraid of screwing up my console.) But my console is old now and I'm getting a PS4 in a year.

Anyway, bottom line.....360 mods if PC mods work for Frostbite 3.... -possible?


P.s. I know jack crap about modding so be kind and humor my stupid brain with patience.

#1645
Lieutenant Kurin

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Question: If PC users are eventually capable of modding DAI, would a mod be possible for 360 users? I only ask because I've known people who use mods on the 360 - but I never had the fortitude to use them myself. (I was afraid of screwing up my console.) But my console is old now and I'm getting a PS4 in a year.

Anyway, bottom line.....360 mods if PC mods work for Frostbite 3.... -possible?


P.s. I know jack crap about modding so be kind and humor my stupid brain with patience.

Modding on the 360 is even tougher than PC and very limited as adding/removing things is practically impossible. So unless there are other Qunari hairstyles in game that our player is unable to access, I'd say no. Otherwise, I'd say 'very unlikely'.



#1646
Guest_TheDarkKnightReturns_*

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Question: If PC users are eventually capable of modding DAI, would a mod be possible for 360 users? I only ask because I've known people who use mods on the 360 - but I never had the fortitude to use them myself. (I was afraid of screwing up my console.) But my console is old now and I'm getting a PS4 in a year.

Anyway, bottom line.....360 mods if PC mods work for Frostbite 3.... -possible?


P.s. I know jack crap about modding so be kind and humor my stupid brain with patience.

 

Depends on some intrepid soul cracking frostbite 3 open and then translating it for the plebeian console masses. After that modding becomes significantly easier with a PC, USB drive, and a save generator or two.



#1647
Guest_Amanda Palmer_*

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Modding on the 360 is even tougher than PC and very limited as adding/removing things is practically impossible. So unless there are other Qunari hairstyles in game that our player is unable to access, I'd say no. Otherwise, I'd say 'very unlikely'.


I am baffled that there are people who have successfully modded on the 360.

#1648
Guest_Amanda Palmer_*

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I'm googling info about modding frostbite and I keep coming across feedback that says Frostbite 2 was not mod-able either. Is that true?

#1649
Lieutenant Kurin

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I am baffled that there are people who have successfully modded on the 360.

It is usually making NPC restricted items available to players. So basically you just turn off certain flags (I believe). It's difficult but not impossible. Adding whole new meshes are though, from what I understand.



#1650
Guest_Amanda Palmer_*

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It is usually making NPC restricted items available to players. So basically you just turn off certain flags (I believe). It's difficult but not impossible. Adding whole new meshes are though, from what I understand.


I would assume that would also eff up the console, making it crash.