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Please rethink qunari hairs.. or lack of them!


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#1926
Panda

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I'm not convinced by that.

 

If all races have the same number of sliders for those features, I think it's just for simplicity of coding.

And the Qunari are a fairly spartan lot, so the emphasis was on the horns not the hair,

i.e. I don't think hair was cut (ha) I think those were the choices felt to be fitting to Qunari.

 

Qunari are being portrayed as people who like their hair long, it's only our quizzy and Iron Bull who lack hair for some reason. I don't think the choices fit to qunari since they are opposite from we have seen them have in DA2 and all art. I was shocked about the current options since they are so far from what I'm used seeing qunaris have.

 

To me it's quite clear that they had animation issues. Allan's post here and Gaider's tweet kinda implied that.


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#1927
Elissiaro

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A valid excuse I suppose, if any of the given hairs were actually long enough to interact in any way with the horns.

 

Well the decision to combine the sliders might have been made a while ago... When they were most likely planning to have at least some hair that might look good interfere with some horns. Before they realized how complicated it was, someone forgot to backup, they ran out of time and had to cut out all the unfinished hairs, or whatever.



#1928
Mad Cassidy

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I'm not convinced by that.

 

If all races have the same number of sliders for those features, I think it's just for simplicity of coding.

And the Qunari are a fairly spartan lot, so the emphasis was on the horns not the hair,

i.e. I don't think hair was cut (ha) I think those were the choices felt to be fitting to Qunari.

 

I don't think it was rushed particularly, though these things are always about priorities and it's a big game.

 

Freckles were not included, then they were,

As that issue came up a way back there was time to get freckles in.

 

Community enthusiasm is hard to predict.

 

We could be having a big storm about lack of hair tints

or body sliders

or armour dyes

 

As it happens, it's Qunari hair.

 

I would agree, but nothing we've seen so far has indicated that the qunari or vashoth go only for short, ultra-functional haircuts. Quite the opposite, in fact. It just seems bizarre that they would choose to only recycle 3 hair meshes across 20 slider choices. Even if horns were a priority, that number seems increadibly low. I would have thought that at least some of the meshes and textures used for other races could have been modified and re-used. If it were a matter of simple coding, they could well have included 20 slider options with more distinct appearances - there are more than 3 ways of representing a practical hairstyle even if that's what they wanted to convey. Re-using the same 3 hairs makes it seem like hair was something that was designed at the very last minute, or was designed at the very early stages and never revisited. It does a disservice to all the amazing work they did on the horns and the other facial customization options.

 

As far as gauging potential community/player enthusiasm, I wouldn't really call it a crapshoot. People are fairly predictable in terms of what they want, especially when it comes to cosmetics. Hair options are important to people - hair is mentioned a lot on these fora, and a good number of the mods available for RPG games are hair mods. A big part of why this is so much of an issue is due to how much BW pumped the CC and talked about how increadible and unique you could make your character. And that held true for pretty much everything but qunari hair, which makes it stand out all the more. Something like armour dye has much less impact on players because it doesn't reflect as much on your character. Pluds, armour gets swapped out and upgraded, whereas hair is there for the duration. And they quickly dispelled any possibility of body sliders, so no-one ever got their hopes up enough to be disappointed by the lack of their inclusion. But when you brag about facial customization and your hair options for months and then reveal that one race has extremely limited variation in terms of CC elements (with arguably less quality), you have to expect people to be let down. They really built up people's expectations through twitter and concept art. And even though concept art isn't always expected to represent a true gameplay experience, it does set the tone for what people expect.


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#1929
Mad Cassidy

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Well the decision to combine the sliders might have been made a while ago... When they were most likely planning to have at least some hair that might look good interfere with some horns. Before they realized how complicated it was, someone forgot to backup, they ran out of time and had to cut out all the unfinished hairs, or whatever.

 

My greatest hope is that they have some unused, half-complete concepts that are lying around that they could fix up and give to us in a reasonable amount of time.


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#1930
prosthetic soul

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I would agree, but nothing we've seen so far has indicated that the qunari or vashoth go only for short, ultra-functional haircuts. Quite the opposite, in fact. It just seems bizarre that they would choose to only recycle 3 hair meshes across 20 slider choices. Even if horns were a priority, that number seems increadibly low. I would have thought that at least some of the meshes and textures used for other races could have been modified and re-used. If it were a matter of simple coding, they could well have included 20 slider options with more distinct appearances - there are more than 3 ways of representing a practical hairstyle even if that's what they wanted to convey. Re-using the same 3 hairs makes it seem like hair was something that was designed at the very last minute, or was designed at the very early stages and never revisited. It does a disservice to all the amazing work they did on the horns and the other facial customization options.

It's not even concept art that's the problem.  It's the fact that it's painfully lacking by any measure of the word.  I'm not asking for flowing locks.  I understand hair is hard to code.  But the hair choices we were given are just beyond underwhelming, in both quantity and quality.  When you introduce a new playable race, you don't gimp their CC.   It stands to reason.   Heck, I'm not sure how many hair styles I was expecting for EACH gender per race but 4 or 5?  I KNOW the number wasn't that low.  I mean, am I asking too much for at least 7 or 8 hair styles per gender of each race?  Hell, they don't even have to be unique to that race.  If it meant Qunari could have gotten better hair and more hair options, I would have easily voted for cross-race hair.  In a heartbeat.   


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#1931
In Exile

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Well the decision to combine the sliders might have been made a while ago... When they were most likely planning to have at least some hair that might look good interfere with some horns. Before they realized how complicated it was, someone forgot to backup, they ran out of time and had to cut out all the unfinished hairs, or whatever.

 

I don't mind combining horns and hair - I just mind that they have four hair options total. I could relate to reducing the # of horn options. But that would be to give us more hair. 



#1932
Panda

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Two pictures of what humans have as hair options (females):

 

ScreenShot326_zpsbb225150.jpg

 

ScreenShot327_zpsec6d95d4.jpg

 

Then what fem!qunari has:

 

Bun:

ScreenShot328_zps12ed13a6.jpg

 

I don't think qunari hair is even comparable to what hair humans have. The texture is so different. Qunari hair doesn't have streaks, it doesn't have volume and it looks like it's all in one color. It doesn't look like hair. The issue wouldn't be so big if we had 4 hairstyles that were same quality as those two human hairstyles.


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#1933
CENIC

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I could live without the metal-plated horn styles (and a couple of the broken ones) if it meant more hair styles... but I know some people are very excited by the metal-plated/broken horns, so. :(
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#1934
Gill Kaiser

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I don't think qunari hair is even comparable to what hair humans have. The texture is so different. Qunari hair doesn't have streaks, it doesn't have volume and it looks like it's all in one color. It doesn't look like hair. The issue wouldn't be so big if we had 4 hairstyles that were same quality as those two human hairstyles.

The likely reason for this is because there are a far greater number of human NPCs in the game, so those hairstyles will probably have been created partially for them.



#1935
Panda

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The likely reason for this is because there are a far greater number of human NPCs in the game, so those hairstyles will probably have been created partially for them.

 

I think they still should give main character best hair or at least as good one as NPC's ^^; We are caring about our own character most after all and have to look them whole game.



#1936
Eri

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I think they still should give main character best hair or at least as good one as NPC's ^^; We are caring about our own character most after all and have to look them whole game.

It's unlikely that NPCs will be given any hair choices that the player isn't themselves getting in the cc (so probably no long-haired male qunari walking around in game, sadly :(). Though adding more hairs via DLC or patch will also be good to further set the Inquisitor apart from the common man, as well. :)



#1937
Panda

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It's unlikely that NPCs will be given any hair choices that the player isn't themselves getting in the cc (so probably no long-haired male qunari walking around in game, sadly :(). Though adding more hairs via DLC or patch will also be good to further set the Inquisitor apart from the common man, as well. :)

 

Yea. I guess it'll be just akward to encounter human NPC's with those hairstyles and having mudbun yourself ^^;



#1938
Eri

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It's been that way in all the DA games so far though. I guess that is what hair mods are good for - uniqueness. :)



#1939
Gill Kaiser

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It's unlikely that NPCs will be given any hair choices that the player isn't themselves getting in the cc (so probably no long-haired male qunari walking around in game, sadly :(). Though adding more hairs via DLC or patch will also be good to further set the Inquisitor apart from the common man, as well. :)

 

Yes, but what I mean is, if there were a lot of important or unique qunari NPCs, it's likely various hairstyles would have been created for them, and the player character would probably have been given the option of using those hairstyles too. It's about the cost benefit ratio.



#1940
Panda

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I'm just saying that the lack of the options isn't only problem. The quality of current options is another since I don't think quality of qunari hair is comparable to hair that other races have.



#1941
Felya87

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The strangest thing I found abouth the Quanri's hair is...the absence of a buzzcut or something similar. Is short and militaristic, and doesn't clip with the hornes. Better than having the head totally shaved.

 

But I must admit I'm biased because I had this idea of create a Grace Jones/Zula Qunari warrior...

 

Conan_the_Destroyer_32924_Medium.jpg


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#1942
Guest_TrillClinton_*

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Two pictures of what humans have as hair options (females):

 

ScreenShot326_zpsbb225150.jpg

 

 

 

 

So pretty,



#1943
Allan Schumacher

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gotta agree... first thing i did when i saw it this morning was tweet him. no response, but i imagine he's aware of the qunari hair issue.

 

Just as a heads up, Mike rarely responds to me when I tweet him.  I wouldn't read much into a lack of response.

 

In fact I can only recall one time when Mike responded to me directly, and it was a retweet of something I said to him so it could be argued he didn't actually respond to me.


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#1944
Eri

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Just as a heads up, Mike rarely responds to me when I tweet him.  I wouldn't read much into a lack of response.

 

In fact I can only recall one time when Mike responded to me directly, and it was a retweet of something I said to him so it could be argued he didn't actually respond to me.

I'm not sure why I found this as funny as I did.. :D

 

In any case, there has already been an official response to this in which Cameron Lee mentioned that the Qunari hair issue has been duly noted, etc, so now we're just pondering over the ins and outs of it, and so forth.



#1945
xyzmkrysvr

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No explanation from the devs. We've only had Cam tell us they may look into the issue after release. I can't recall how far back in the thread, there was some speculation that it may have something to do with clipping? Tying the hair to specific horns means less issues?
I don't think it's a very compelling argument, but it's a possibility.



It's absolutely not a compelling argument at all. That's why a LOT of is here asked (politely) for an explanation from a dev who actually worked on the hair or knows what they're talking about.

We still haven't received any sort of explanation as to why the devs chose to give the bald Qunari necrotic craters, why a hornless Qunari can't share hairstyles with the other races, why the textures of Qunari hair look like crap, and WHY they couldn't separate horn sliders. I appreciate that someone from Bioware took the time to respond (In VERY general terms) that they were aware of our concerns, but they didn't even bother to tell us WHY they made all of these baffling choices.

Granted, they don't owe us anything and can do whatever they want, but some sort of explanation would do a LOT to smooth things over.

I could live without the metal-plated horn styles (and a couple of the broken ones) if it meant more hair styles... but I know some people are very excited by the metal-plated/broken horns, so. :(



As far as I'm aware, metal plated horns are not even part of the established lore. It's cool they added the option, but if they did it at the expense of giving us more hairstyles I would be PISSED considering all of their prior concept art of qunari's depict them with long hair.

Just as a heads up, Mike rarely responds to me when I tweet him. I wouldn't read much into a lack of response.
In fact I can only recall one time when Mike responded to me directly, and it was a retweet of something I said to him so it could be argued he didn't actually respond to me.

I'm sure he's incredibly busy, but what kind of guarantee do we have that Mike (or the people on the dev team that work on stuff like hair) *actually* are aware of our concerns if they themselves don't address it or explain their rationale to us? Maybe I'm being cynical but after seeing how the qunari's got the short end of the stick when it comes to the hair, it makes me wonder...

#1946
Mihura

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I am actually quite ok with the choices given for qunari, maybe it makes more sense to give attentions more to horns than the hair.

Although it would had been nice if we had a toolset for this.



#1947
Ryzaki

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I'm sure he's incredibly busy, but what kind of guarantee do we have that Mike (or the people on the debt team that work on stuff like hair) *actually* are aware of our concerns if they themselves don't address it or explain their rationale to us? Maybe I'm being cynical but after seeing how the qunari's got the short end of the stick when it comes to the hair, it makes me wonder...

 

To be fair we did get a brief response and in bug squashing mode that's not expecting that much more.

 

If this was a bit after release I could see going "can we get more information please?" but right now they're trying to get the game ready to ship in a timely manner so I can forgive the silence.


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#1948
prosthetic soul

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Man, I must have really struck a nerve with my tactless tweet if Mike Laidlaw responded to it. 



#1949
Allan Schumacher

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I'm not sure if I agree with the size of the issue.

 

But I respect and understand peoples' concerns,

so good luck with raising the profile of the matter - I hope it works out.

 

EDIT:

 

EA marketing may indeed issue edicts over not getting into fan issues within a certain period of launch.

The devs have in the past spoken of 'getting permission' to say things...

 

More just that it's Saturday and I'm at work testing builds as we prepare for submission.  I am reading this thread because they gave me some food and I'm taking a small break.


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#1950
prosthetic soul

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More just that it's Saturday and I'm at work testing builds as we prepare for submission.  I am reading this thread because they gave me some food and I'm taking a small break.

Pork rinds?  Please tell me you got pork rinds.