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Please rethink qunari hairs.. or lack of them!


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#2351
xyzmkrysvr

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Gamermd83 is arguably one of the biggest, most high-profile Dragon Age fans. Her love of the series is infectious and her YouTube channel is a must-watch.

Here's what she had to say when Qunari were first revealed as a playable race:
(Skip to 0:50)


"Being able to play a Qunari [in Dragon Age: Inquisition] is so... appealing. I honestly think... if I were to make a Qunari, I would make a male Qunari with NO horns. Cause I think they look so much cooler. Like, I would mess with the hair instead. Like, that's what I want: cool hair. ...right now, I don't want horns. I think it's more intriguing to not have horns."

I wonder if she'd still be as excited about playing a hornless male Qunari if she knew that they are almost assuredly going to have the necrotic horn craters on their heads, which are ugly and distracting...

If anyone has a twitter account, feel free to tweet her and ask what she thinks of the female Qunari hair options (make sure to use the hashtag #HairForTheQun and maybe even include a link to the OP of this thread!)

She could certainly help raise awareness of this issue! :)
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#2352
Nefla

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It's almost like one is in response to a major gameplay element that's rebalanced the entire flow of combat, and the other is in response to people getting mad they can't play Barbie's Magical Dressup


It's an rpg, not a G.I. Joe ultimate big time hero mega adventure combat simulator. (Look how easy it is to brush off other people's concerns by giving them a stupid children's name) Combat is important to you, that's fine. Combat is not very important to me. What I care about is story, characters, choices, exploration, customization and role playing. Role playing is greatly enhanced by character customization. If I want to make a character who is classy, cold, beautiful, and to her enemies brutal and savage, her looks won't match when her only options for hair are low res versions of the George Washington, bald with leprosy, or tootsie rolls squished onto her head and called braids. I can learn any combat system and get used to any new techniques. I will never get used to seeing a textureless blob eating the protagonist's head and not even being able to hide it with a helmet.
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#2353
Ryzaki

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It's an rpg, not a G.I. Joe ultimate big time hero mega adventure combat simulator. (Look how easy it is to brush off other people's concerns by giving them a stupid children's name) Combat is important to you, that's fine. Combat is not very important to me. What I care about is story, characters, choices, exploration, customization and role playing. Role playing is greatly enhanced by character customization. If I want to make a character who is classy, cold, beautiful, and to her enemies brutal and savage, her looks won't match when her only options for hair are low res versions of the George Washington, bald with leprosy, or tootsie rolls squished onto her head and called braids. I can learn any combat system and get used to any new techniques. I will never get used to seeing a textureless blob eating the protagonist's head and not even being able to hide it with a helmet.

 

Oh man I completely lost it here.

 

I hope at least in the final product those things look like braids.


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#2354
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It's an rpg, not a G.I. Joe ultimate big time hero mega adventure combat simulator. (Look how easy it is to brush off other people's concerns by giving them a stupid children's name)

 

Just had to quote this for truth.  I would not be nearly as interested as I am in Bioware if it weren't for the incredible depth.  I spend hours in the CC, and I love tactical combat.  I agonize over who I'm going to choose to romance, and I spend a lot of time choosing my abilities and skills as my character develops.  Bioware wouldn't be Bioware without this awesome mix of play styles, all of which appeal to me.


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#2355
Guest_Amanda Palmer_*

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This would be mine, and I still want him to do a voice for a male qunari someday:

Spoiler


Ron Perlman made a good beast.

ron-perlman-beauty-beast.jpg



#2356
Melca36

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It doesn't help that literally every single piece of concept art for female Qunari has shown them with long hair (and take into account the fact that the concept art is what got most of us excited to play female Qunari in the first place...)

What did Bioware expect when they revealed the three short hair options? It was obviously a PR disaster waiting to happen, especially since Bioware knows how much hair matters to fans based off of the feedback from Mass Effect 1, 2, 3 and DA:O and DA:2. It's not like this should have come as a big surprise to them... "Oh! We had no idea the fans would want to re-create the Qunari from the concept art! We all assumed they would be ecstatic with short, ugly, textureless hairstyles!" *rolls eyes *

 

 

Um comparing the hairstyle issue with ME3 is going overboard. That was a writing issue and should not be compared to a cosmetic issue. 

 

Concept art should also not be taken literally as going to happen.  David Gaider even tweeted about how difficult it is to do hair.

 

Also you need to take account that not everybody is going to play qunari and this thread represents a small percentage of fans.     They have always said message boards do not  represent the entire fandom.

 

You need to wait until the game comes out and see if there is feedback then.  If there is sufficient feedback AFTER the game releases something will likely be done.  



#2357
Guest_Amanda Palmer_*

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It's an rpg, not a G.I. Joe ultimate big time hero mega adventure combat simulator. (Look how easy it is to brush off other people's concerns by giving them a stupid children's name) Combat is important to you, that's fine. Combat is not very important to me. What I care about is story, characters, choices, exploration, customization and role playing. Role playing is greatly enhanced by character customization. If I want to make a character who is classy, cold, beautiful, and to her enemies brutal and savage, her looks won't match when her only options for hair are low res versions of the George Washington, bald with leprosy, or tootsie rolls squished onto her head and called braids. I can learn any combat system and get used to any new techniques. I will never get used to seeing a textureless blob eating the protagonist's head and not even being able to hide it with a helmet.

I care about all of it. 

 

My deepest hope is that someday there is a "Howard Huges" of video games who steps forward and pours his/her disposable income into video games that are the absolute best on *every* avenue: character creation, combat, story, design, replayability, puzzle solving, crafting, game length, character interaction/relationships, simulation of navigating animal mounts/air and water vessels/vehicles....

 

I'm waiting for this mystery man or woman to emerge, in spite of his or her crippling OCD, and take the kleenex boxes off their feet and give us awesomeness simply because it's their hobby. 

 

p.s. I hope folks realize I'm kidding and don't actually expect this.... (Though it would still be cool.)



#2358
Guest_Amanda Palmer_*

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 David Gaider even tweeted about how difficult it is to do hair.

 

 

 

This will sound unforgiving: 

 

I'm tired of hearing - from BioWare - about how difficult it is to do hair. There are a lot of video games out there that have succeeded at hair. If having bad hair was a staple of the gaming world, then no one would expect better hair. But the fact that we've played other games with far better hairstyles just goes to show that it's not as big of a deal as BioWare makes it out to be. Their business is just weirdly intimidated by clipping issues. Every video game has clipping when it comes to hair - as well as other things. It's normal. 

 

At this point they've received far more criticism of their god awful hair choices than they would ever receive about clipping. 

 

 

To be honest: I never knew wtf "clipping" was until I started playing DA2 (I played DAO second). I came to these forums and saw all the hubbub about hair issues. Suddenly I was stumbling across threads going on and on and on about this thing called "clipping." Every other game I've played... I was never disappointed over the hair options! But when it came to the ME and DA games, forget it. I've never interacted with a gaming fan base that dedicated this much focus and attention to "THE HAIR AND THE CLIPPING AND REASONS FOR BAD HAIR." 

 

It's weird

 

I love BioWare - but they are weird. I mean, jfc, just make some good hairstyles and move on. 


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#2359
In Exile

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It's an rpg, not a G.I. Joe ultimate big time hero mega adventure combat simulator. (Look how easy it is to brush off other people's concerns by giving them a stupid children's name) Combat is important to you, that's fine. Combat is not very important to me. What I care about is story, characters, choices, exploration, customization and role playing. Role playing is greatly enhanced by character customization. If I want to make a character who is classy, cold, beautiful, and to her enemies brutal and savage, her looks won't match when her only options for hair are low res versions of the George Washington, bald with leprosy, or tootsie rolls squished onto her head and called braids. I can learn any combat system and get used to any new techniques. I will never get used to seeing a textureless blob eating the protagonist's head and not even being able to hide it with a helmet.

Ha! That's phenomenal. 



#2360
xyzmkrysvr

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Um comparing the hairstyle issue with ME3 is going overboard. That was a writing issue and should not be compared to a cosmetic issue. 


Um if you actually read what I wrote, you'd see I was pointing out that every time Bioware releases a game (including ME3, although that one was certainly better than the original Mass Effect...), a lot of fans complain about the hair (whether it's lack of options, lack of texture or detail, ugly styles, too short, "Lego-like", etc) My point was that you'd think Bioware would realize by now how important hair is when it comes to character creation.
 

Concept art should also not be taken literally as going to happen.  David Gaider even tweeted about how difficult it is to do hair.


If it's so difficult to "do hair" don't mislead your loyal fans with wildly inaccurate depictions, which is a form of false advertising. I didn't expect hair as long as the concept art (despite the fact that the tarot card depictions of female Qunari that are used IN GAME feature long hair...) but I *did* rightfully expect a bit more variety and length options.
 
 

You need to wait until the game comes out and see if there is feedback then.  If there is sufficient feedback AFTER the game releases something will likely be done.


And you need to stop telling me what to do :P
The people in this thread have every right to voice their concerns, disappointment, and even anger. This is the FEEDBACK section of the forum. Nowhere does it say "You're only allowed to provide feedback after launch." *rolls eyes*

What we've done here is laid the groundwork in the hope of a future patch/DLC that fixes the hair issues... After the game comes out, hopefully a LOT more people will add their voices to this thread.
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#2361
CENIC

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This will sound unforgiving: 

 

I'm tired of hearing - from BioWare - about how difficult it is to do hair. There are a lot of video games out there that have succeeded at hair. If having bad hair was a staple of the gaming world, then no one would expect better hair. But the fact that we've played other games with far better hairstyles just goes to show that it's not as big of a deal as BioWare makes it out to be. Their business is just weirdly intimidated by clipping issues. Every video game has clipping when it comes to hair - as well as other things. It's normal. 

 

At this point they've received far more criticism of their god awful hair choices than they would ever receive about clipping. 

 

 

To be honest: I never knew wtf "clipping" was until I started playing DA2 (I played DAO second). I came to these forums and saw all the hubbub about hair issues. Suddenly I was stumbling across threads going on and on and on about this thing called "clipping." Every other game I've played... I was never disappointed over the hair options! But when it came to the ME and DA games, forget it. I've never interacted with a gaming fan base that dedicated this much focus and attention to "THE HAIR AND THE CLIPPING AND REASONS FOR BAD HAIR." 

 

It's weird

 

I love BioWare - but they are weird. I mean, jfc, just make some good hairstyles and move on. 

 

In the designer art book for Dragon's Dogma, one of the designers talks about how difficult it was to make long hair that worked for the game, and how they almost gave up on it.

 

Well... they didn't, and while some of the hairstyles are static, at least there is a wide variety of interesting options to choose from:

 

Dark_Arisen_Hairstyles.jpg


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#2362
AresKeith

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This will sound unforgiving: 

 

I'm tired of hearing - from BioWare - about how difficult it is to do hair. There are a lot of video games out there that have succeeded at hair. If having bad hair was a staple of the gaming world, then no one would expect better hair. But the fact that we've played other games with far better hairstyles just goes to show that it's not as big of a deal as BioWare makes it out to be. Their business is just weirdly intimidated by clipping issues. Every video game has clipping when it comes to hair - as well as other things. It's normal. 

 

At this point they've received far more criticism of their god awful hair choices than they would ever receive about clipping. 

 

 

To be honest: I never knew wtf "clipping" was until I started playing DA2 (I played DAO second). I came to these forums and saw all the hubbub about hair issues. Suddenly I was stumbling across threads going on and on and on about this thing called "clipping." Every other game I've played... I was never disappointed over the hair options! But when it came to the ME and DA games, forget it. I've never interacted with a gaming fan base that dedicated this much focus and attention to "THE HAIR AND THE CLIPPING AND REASONS FOR BAD HAIR." 

 

It's weird

 

I love BioWare - but they are weird. I mean, jfc, just make some good hairstyles and move on. 

 

It's difficult to make hair in every video game, it's even more difficult when the option of multiple races take in effect 



#2363
In Exile

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In the designer art book for Dragon's Dogma, one of the designers talks about how difficult it was to make long hair that worked for the game, and how they almost gave up on it.

 

Well... they didn't, and while some of the hairstyles are static, at least there is a wide variety of interesting options to choose from:

 

Dark_Arisen_Hairstyles.jpg

 

DD on the other hand has very limited options for creating faces, which Bioware focuses on a lot more. 



#2364
Roofie

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Concept art should also not be taken literally as going to happen.  David Gaider even tweeted about how difficult it is to do hair.

 

It is not just concept art that has represented Qunari aesthetics differently, official canon comic and in-game characters have too. The reason we expected more was because there has always been more until now.


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#2365
In Exile

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This will sound unforgiving: 

 

I'm tired of hearing - from BioWare - about how difficult it is to do hair. There are a lot of video games out there that have succeeded at hair. If having bad hair was a staple of the gaming world, then no one would expect better hair. But the fact that we've played other games with far better hairstyles just goes to show that it's not as big of a deal as BioWare makes it out to be. Their business is just weirdly intimidated by clipping issues. Every video game has clipping when it comes to hair - as well as other things. It's normal. 

 

At this point they've received far more criticism of their god awful hair choices than they would ever receive about clipping. 

 

 

To be honest: I never knew wtf "clipping" was until I started playing DA2 (I played DAO second). I came to these forums and saw all the hubbub about hair issues. Suddenly I was stumbling across threads going on and on and on about this thing called "clipping." Every other game I've played... I was never disappointed over the hair options! But when it came to the ME and DA games, forget it. I've never interacted with a gaming fan base that dedicated this much focus and attention to "THE HAIR AND THE CLIPPING AND REASONS FOR BAD HAIR." 

 

It's weird

 

I love BioWare - but they are weird. I mean, jfc, just make some good hairstyles and move on. 

 

Bioware's hair problems come from Bioware's CC and focus on cinematics. The only other games out there that are RPGs either use custom NPC models or don't really feature cutscenes substantially (this would be skyrim). 

Creating workable custom hair is hard when you have to do everything else in the CC, and Bioware apparently puts low priority on hair. 

 

None of this is to excuse them, they should be investing more resources in good hair, but just to explain why comparing them to other games isn't quite right. 


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#2366
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It is not just concept art that has represented Qunari aesthetics differently, official canon comic and in-game characters have too. The reason we expected more was because there has always been more until now.

 

Okay, first of all, the concept art shows that Qunari have a sense of aesthetics in general, whereas what we have is... well... whatever the thing we have. 



#2367
Roofie

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Okay, first of all, the concept art shows that Qunari have a sense of aesthetics in general, whereas what we have is... well... whatever the thing we have. 

 

I don't really get what your point is. Could you clarify? xD

 

I was explaining that not only concept art has formed the fandoms basis for Qunari expectations.



#2368
Puppy Love

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DD on the other hand has very limited options for creating faces, which Bioware focuses on a lot more. 

And yet I prefer dragon dogma's character creation because hair really IS THAT IMPORTANT

 

We rarely see our faces, the minute differences matter, but we see our hair all the time unless we wear a a helmet.  Plus hair defines a lot about the person that facial features may not.  Unlike facial features, how you style your hair in life is a choice and is soooo much more defining on who you are then the nose you're born with.


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#2369
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I felt like the DD facial feature customization was totally fine. I mean - you get to pick from over 40 different face structures, noses, mouths, eyes, eyebrows, and ears. Beyond that, you can adjust their height and size. You can also adjust the size of the entire head. 

 

Maybe it's not as detailed as adjusting the size of a single nostril, but it was still pretty damn nuanced. DD face customization wasn't something like, "Pick from one of six preset faces and that is the face you get." (Like in say Divinity 2.) 

 

That's how DD players are able to make men, women, children, gnomes, trolls, elves, dwarves, orcs, etc. 

 

 

Edit: And my god, the animated cut scenes with your Arisen? Flawless. Beautiful. Amazing. 


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#2370
Mad Cassidy

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It's difficult to make hair in every video game, it's even more difficult when the option of multiple races take in effect 

 

Hair may be difficult in comparison to many other aspects of CC, but given what we've seen from the other races, I don't think people are being outrageous in asking that qunari hair be of similar quality and breadth to those already existing styles. Very few people, if any, are calling for extremely intricate long hairs that require huge amounts of real-time collision processing. Most are asking for improved textures and some different styles that are no more technically difficult than those already implemented for other races. Something like a pony-tail or a (non-insignificant) bun, which is mostly static, would at least give the impression of medium to long hair. It opens up a bit of RP space for characters for whom mohowks or waxed scalps do not feel appropriate.

 

Having a decent selection of hair on qunari is, if anything, more important than for other races; qunari players do not have access to helms or hats, and so must be prepared to see their hair throughout the entirety of the game. If the hair looks poorly done, or if there are no options that seem suitable, there's absolutely nothing the player can do but suffer through it.


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#2371
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And yet I prefer dragon dogma's character creation because hair really IS THAT IMPORTANT

 

We rarely see our faces, the minute differences matter, but we see our hair all the time unless we wear a a helmet.  Plus hair defines a lot about the person that facial features may not.  Unlike facial features, how you style your hair in life is a choice and is soooo much more defining on who you are then the nose you're born with.

 

I disagree with you completely. The actual face is incredibly important to me, and I absolutely loathe games that have any kind of dialogue that does not feature substantially on the face of the PC that I crafted. 

 

How I look is fundamental to who I am. My current hairstyle is something I can change. If I let my hair grow out, I could have that disgusting mohawk or bun that the qunari males have. What I can't do is change the shape of my nose, or the height of my cheekbones, etc. 



#2372
Ryzaki

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I find both face and hair important.

 

The indept face creator is no excuse for the qunari's terrible hairs because woe and behold the other races manage to have both. So I'm not buying it.


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#2373
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I felt like the DD facial feature customization was totally fine. I mean - you get to pick from over 40 different face structures, noses, mouths, eyes, eyebrows, and ears. Beyond that, you can adjust their height and size. You can also adjust the size of the entire head. 

 

Maybe it's not as detailed as adjusting the size of a single nostril, but it was still pretty damn nuanced. DD face customization wasn't something like, "Pick from one of six preset faces and that is the face you get." (Like in say Divinity 2.) 

 

That's how DD players are able to make men, women, children, gnomes, trolls, elves, dwarves, orcs, etc. 

 

 

Edit: And my god, the animated cut scenes with your Arisen? Flawless. Beautiful. Amazing. 

Those heads are just random heads. The vast majority of them do nothing for me, and none of them are particularly close to how I would have liked to design a character. Eventually I found something I was OK with, but it was very frustrating from a CC perspective and really just went for scruff + hair that covers the eyes and brow well enough to not see very much of the face. 



#2374
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I find both face and hair important.

 

The indept face creator is no excuse for the qunari's terrible hairs because woe and behold the other races manage to have both. So I'm not buying it.

 

Hey, I'm with you on that. I'm just saying that Bioware's not investing enough in their CC. That's the problem. Not that doing hair is easy, but that doing hair on top of what they're doing is costly and they're clearly unwilling to invest in it. 


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#2375
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Those heads are just random heads. The vast majority of them do nothing for me, and none of them are particularly close to how I would have liked to design a character. Eventually I found something I was OK with, but it was very frustrating from a CC perspective and really just went for scruff + hair that covers the eyes and brow well enough to not see very much of the face. 

 

Really? I found at least five for both genders, so ten total. It really is contingent on which eyes, brows, nose, lips, and ears you pick and how you adjust the height and size for each.