Aller au contenu

Photo

Friendship meter/bars gone


99 réponses à ce sujet

#26
karushna5

karushna5
  • Members
  • 1 620 messages

No content is event based. Friendship or lack of it determines tone of dialogue.

 

Friends.

Inquisitor: Look dragon.

Cassandra: Yes. She is big. I once have fought dragon and saved Divine. I could tell you more later.

 

Not friends.

Inquisitor: Look dragon.

Cassandra: Shut up, and just move on.

Inquisitor: :(

The issue is more wondering not between dislike and friends, but neutrality and friendship.
Inquisitor: Hey look a dragon
Cassandra: Let's be careful, everyone look sharp

 

inquisitor: Hey Look a dragon

Cassandra says nothing the whole fight and the next couple of areas other than meaningless battle roars, because she has no dialogue even though she is head over heels in love with you and you got all her unique dialogue already more doesn't happen until you hit the next stage, but now you might think you messed it up

 

Inquisitor: Hey look a dragon

Cassandra: Yes, I know the breed, there are many at Nevarra like it, we should look into why they are here, they usually like dry climates.
(She says even if she hates you because it is an important point)

 

I don't really mind, but it is nice to have some more looks into stuff like that to keep track. I am sure I will actually love how intuitive it is, but I also imagine it to be very confusing at other times.


  • Ms .45 aime ceci

#27
In Exile

In Exile
  • Members
  • 28 738 messages

No content is event based. Friendship or lack of it determines tone of dialogue.

Friends.
Inquisitor: Look dragon.
Cassandra: Yes. She is big. I once have fought dragon and saved Divine. I could tell you more later.

Not friends.
Inquisitor: Look dragon.
Cassandra: Shut up, and just move on.
Inquisitor: :(


Well technically that does lock you out of content - you only learn about Cass if you're friends.
  • Realmzmaster aime ceci

#28
Gannayev of Dreams

Gannayev of Dreams
  • Members
  • 985 messages

 

Not friends.

Inquisitor: Look dragon.

Cassandra: Shut up, and just move on.

Inquisitor: :(

 

This made me laugh out loud for some reason.



#29
9TailsFox

9TailsFox
  • Members
  • 3 715 messages

Well technically that does lock you out of content - you only learn about Cass if you're friends.

This was a joke. And again this crying about locked content. We ask our choices to mater, but when our choices matter and we don't like it it's bad. I said it and say it again, if you kill mages in front of  Anders you shouldn't get rivalry point you should get fireball in the face.

It should be like Leliana protecting sacred relic from Warden. This is how character should act. It shouldn't be "I do not agree with everything you stand for, and I hate you, but I will stay with you and tell you about my past."


  • Ms .45, Tragoudistros, Vixzer et 2 autres aiment ceci

#30
Reidbynature

Reidbynature
  • Members
  • 989 messages

Was never a big fan of the 'friendship o' meter'.  Hopefully this means a more nuanced relationship system and not a more binary yes/no, good/bad choice and consequence to player interactions with characters.



#31
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
Guh I hope there's some kind of console command or xml file digging you can do to find out the hidden values, I'm a little neurotic about knowing. I don't care about having a naturally ambiguous relationship with a video game character. I want to max the things.

#32
Monoten

Monoten
  • Members
  • 263 messages

I'm really curious to see how you will notice the difference between the stages of friendship you can get with a companion. 



#33
9TailsFox

9TailsFox
  • Members
  • 3 715 messages

I'm really curious to see how you will notice the difference between the stages of friendship you can get with a companion. 

Not friend. You wan't something.

Neutral. Hi.

Friend. Hi. Nice to see you.

Best friend. [Epic bro fist]

 

And if I remember correctly if you in romance with Morrigan she giggles then you start talk.


  • Vixzer et dekarserverbot aiment ceci

#34
Lady Luminous

Lady Luminous
  • Members
  • 16 583 messages

The thing is, you get a gazillion more little changes in behaviour and nuances in real life than you're realistically going to get in a game.  Firstly, because animations aren't that good yet, secondly because you simply get a lot more opportunities to interact with real people

 

I remember in DA:O Morrigan and I had a conversation about love. She didn't want me to be in love with her, so I said I wasn't. She was totally happy throughout the conversation, and then imagine my surprise when I got a -16 approval drop!

 

If there's no meter, how can we tell in situations like that what our companion is actually thinking? 


  • Pen-N-Paper aime ceci

#35
Lady Luminous

Lady Luminous
  • Members
  • 16 583 messages

This was a joke. And again this crying about locked content. We ask our choices to mater, but when our choices matter and we don't like it it's bad. I said it and say it again, if you kill mages in front of  Anders you shouldn't get rivalry point you should get fireball in the face.

It should be like Leliana protecting sacred relic from Warden. This is how character should act. It shouldn't be "I do not agree with everything you stand for, and I hate you, but I will stay with you and tell you about my past."

 

Fireball to the face, lol. Love it. Actually, I would be totally okay with that. Just like when Sten stepped up to take leadership of the party. 



#36
pengwin21

pengwin21
  • Members
  • 377 messages

I have a feeling that friendships are going to be less in-depth this time around, and the lack of a bar is a hint of that.  I can't imagine the variations in friendship will be very complex given the lack of means to track the points system.  I hope to find that's not the case, but I really think in the long run the bar would have saved a lot of confusion, or that the new system is very shallow with very few points needed to sway the characters in the direction you wish.

 

Neverwinter Nights 2 had a 'hidden' Influence system that worked reasonably well for the most part, Kotor 2's was also ambiguous IIRC. There's still a relationship tracking variable.



#37
nutcrackr

nutcrackr
  • Members
  • 249 messages

I wouldn't expect much change while you are on an adventure. But I would assume more conversation options open when you become friends and maybe they side with your decisions in cut scenes or judgements etc. To me it makes more sense that it's a natural thing.



#38
In Exile

In Exile
  • Members
  • 28 738 messages

This was a joke. And again this crying about locked content. We ask our choices to mater, but when our choices matter and we don't like it it's bad. I said it and say it again, if you kill mages in front of  Anders you shouldn't get rivalry point you should get fireball in the face.

It should be like Leliana protecting sacred relic from Warden. This is how character should act. It shouldn't be "I do not agree with everything you stand for, and I hate you, but I will stay with you and tell you about my past."

 

I'm not complaining about locked content. I think that's a good thing. I'm complaining about locked content for reasons of poor feedback. It's like those old Sierra text adventure games where you'd be screwed if you didn't pick up the slightly scuffed shoe horn in Act I. 


  • Pen-N-Paper aime ceci

#39
In Exile

In Exile
  • Members
  • 28 738 messages

Neverwinter Nights 2 had a 'hidden' Influence system that worked reasonably well for the most part, Kotor 2's was also ambiguous IIRC. There's still a relationship tracking variable.

 

NWN2's system didn't work well at all. You basically hoped for the best in terms of triggering some arbitrary threshold and your only awareness of it was "Influence: Failure" when you tried to chat about stuff. 


  • Ryzaki aime ceci

#40
Lee80

Lee80
  • Members
  • 2 348 messages

I'm hoping it turns out okay to say the least.  I still feel like taking out the friendship bar was a bad idea though.  It is a game, so making it seem less like a game is a pointless venture.  It clearly is a game, and as long as their are friendship points-there is a need for a way to track them.



#41
pengwin21

pengwin21
  • Members
  • 377 messages

NWN2's system didn't work well at all. You basically hoped for the best in terms of triggering some arbitrary threshold and your only awareness of it was "Influence: Failure" when you tried to chat about stuff. 

 

Eh, I liked it well enough because there were usually player initiated dialogues with influence gates you could approximate the level of influence with.



#42
In Exile

In Exile
  • Members
  • 28 738 messages

Eh, I liked it well enough because there were usually player initiated dialogues with influence gates you could approximate the level of influence with.

 

Not really. I mean, you could sort of ballpark where you were in the sense that you weren't at the next (or first) threshold, but otherwise you had no idea what that meant or where it actually put you in the esteem of the character. Like, you didn't get more pleasant remarks in general if you shot up your influence in the regular convo. Influence did play a role in other conversations, but you could only realize that when you compared dialogue out of the game. 


  • Pen-N-Paper aime ceci

#43
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

I remember in DA:O Morrigan and I had a conversation about love. She didn't want me to be in love with her, so I said I wasn't. She was totally happy throughout the conversation, and then imagine my surprise when I got a -16 approval drop!

 

If there's no meter, how can we tell in situations like that what our companion is actually thinking? 

 

You will still get feedback as to whether or not they approve/disapprove of certain actions.  So you can get an idea on how things are going with a particular character.  I consider this a concession to make up for the fact that, as stated elsewhere, your interactions with companions are rigidly defined (you can't have more conversations than the game allows you to have), so a sort of "oh hey did that bother you?" type of conversation doesn't typically happen, for example.


  • Wulfram et Vixzer aiment ceci

#44
Guest_TrillClinton_*

Guest_TrillClinton_*
  • Guests

Makes it feel more organic in my opinion.



#45
Lady Luminous

Lady Luminous
  • Members
  • 16 583 messages

You will still get feedback as to whether or not they approve/disapprove of certain actions.  So you can get an idea on how things are going with a particular character.  I consider this a concession to make up for the fact that, as stated elsewhere, your interactions with companions are rigidly defined (you can't have more conversations than the game allows you to have), so a sort of "oh hey did that bother you?" type of conversation doesn't typically happen, for example.

 

Ah, well that's a relief. And I have faith in y'all, so I'm sure it'll be perfectly fine. : )



#46
9TailsFox

9TailsFox
  • Members
  • 3 715 messages

I remember in DA:O Morrigan and I had a conversation about love. She didn't want me to be in love with her, so I said I wasn't. She was totally happy throughout the conversation, and then imagine my surprise when I got a -16 approval drop!

 

If there's no meter, how can we tell in situations like that what our companion is actually thinking? 

Why it's surprise you can't know what people think maybe she just pretending. Or she expected different response and didn't like the one you gave, but it's not necessary to act like all world fell apart.

 

And Merrill.

Merrill: Hawke why you doing this to me I thought we are friends.

Hawke: I doing this because you are my friend.

 

I didn't give her dagger because this would be what friend would do. And I still get rivalry point a lot. And later she calm down because she understand it.



#47
In Exile

In Exile
  • Members
  • 28 738 messages

You will still get feedback as to whether or not they approve/disapprove of certain actions.  So you can get an idea on how things are going with a particular character.  I consider this a concession to make up for the fact that, as stated elsewhere, your interactions with companions are rigidly defined (you can't have more conversations than the game allows you to have), so a sort of "oh hey did that bother you?" type of conversation doesn't typically happen, for example.

 

Oh, yeah, then I think that's fine. If (1) friendship just affects flavour dialogue and (2) you get feedback to have a general sense if they're peeved or not, then not having the bar is likely A-OK. 


  • Lady Luminous aime ceci

#48
Tamyn

Tamyn
  • Members
  • 2 969 messages

When the approval meter is hidden I feel more freedom to say whatever I want, rather than reloading to pick all the optimal choices to max approval. The Neverwinter Nights expansion Hordes of the Underdark had hidden affection pluses and minuses with companions and I still crossed the thresholds to unlock all content while not gaming the system. I won't worry so much about dropping from my perfect 100 affection score like I did in DA:O.



#49
Lady Luminous

Lady Luminous
  • Members
  • 16 583 messages

Why it's surprise you can't know what people think maybe she just pretending. Or she expected different response and didn't like the one you gave, but it's not necessary to act like all world fell apart.

 

And Merrill.

Merrill: Hawke why you doing this to me I thought we are friends.

Hawke: I doing this because you are my friend.

 

I didn't give her dagger because this would be what friend would do. And I still get rivalry point a lot. And later she calm down because she understand it.

 

I'm acting like the world fell apart? Lol, no. 

 

I just don't understand how Morrigan and I broke up when we were havng a lovely conversation. I told her exactly what she wanted me to say!



#50
9TailsFox

9TailsFox
  • Members
  • 3 715 messages

I'm acting like the world fell apart? Lol, no. 

 

I just don't understand how Morrigan and I broke up when we were havng a lovely conversation. I told her exactly what she wanted me to say!

Not you. Morrigan. What I mean how someone acts and feels can be different.

 

She wanted you to say what love is important, she just don't know it. :lol: What Morrigan want and what she need 2 different thinks.