Vorcha home world. Elcor home world. Those cities you see on the citadel in ME1.
What planets and what kind of planets (locations) U would like to see and explore in ME4 ?
#26
Posté 02 octobre 2014 - 04:41
#27
Posté 02 octobre 2014 - 04:41
Vorcha home world. Elcor home world. Those cities you see on the citadel in ME1.
#28
Posté 02 octobre 2014 - 05:17
I LOVED the under water scene in Leviathan DLC, can we pls has something like this in ME4?
- Han Shot First et MEuniverse aiment ceci
#29
Posté 02 octobre 2014 - 08:03
Rannoch, Thessia, whatever the Salarian planet was called, Europa (moon), Andromeda galaxy.
- Dar'Nara aime ceci
#30
Posté 02 octobre 2014 - 09:08
Vorcha home world. Elcor home world. Those cities you see on the citadel in ME1.
I LOVED the under water scene in Leviathan DLC, can we pls has something like this in ME4?
I hope that we get a Hanar world, Khaje is the first to come to mind but they have colonies of their own. this lets us see more about the hanar and the drell.
Rannoch, Thessia, whatever the Salarian planet was called, Europa (moon), Andromeda galaxy.
The salarian home world is Sur'kesh, but it is not the only Salarian planet in the galaxy. Though seeing what some of the planets in our solar system look like in the ME universe would be cool.
I don't want to visit another galaxy. There is plenty more in the Milky way galax to discover. after all only 1% has been explored.
#31
Posté 02 octobre 2014 - 09:54
Alright, well it doesn't have to be the Salarian homeworld to me, any Salarian dominated planet will do.
I think it's safe to assume though that in the Milky Way there would be no other space faring species, at least not ones advanced enough to use the mass relays.
#32
Posté 02 octobre 2014 - 10:37
Alright, well it doesn't have to be the Salarian homeworld to me, any Salarian dominated planet will do.
I think it's safe to assume though that in the Milky Way there would be no other space faring species, at least not ones advanced enough to use the mass relays.
That is a likely bet. Of course this is accepting that the known galaxy contains all the relays.
We do know that about only 1% of the Galaxy is explored. This means that there easily can be space faring species that we don't know about in their solar systems that haven't been uncovered yet.
#33
Posté 02 octobre 2014 - 10:39
Just curious which city on the citadel are you refering to? the citadel is one massive super city-station.
He probably means those skyscrapers on the arms of the Citadel, i.e. the wards, but then fully fleshed out instead of of a few levels
Personally, I'd be content with a game entirely on a fully built Citadel to explore, but the trailer didn't leave much room for that.
Maybe in the ME MMO
#34
Posté 03 octobre 2014 - 01:53
The Citadel really does need to be properly realized finally. ME on next-gen without the Citadel would be a total waste.
#35
Posté 03 octobre 2014 - 08:31
TBH, I thought that ME2 had the most diverse locations of the trilogy because ME3 suffered from too many 'warzone' landscapes, but that's beside the point.
Lots of different and large areas to explore would be great. More interacting with these locations too (e.g. Feros and Noveria from ME1; Tuchanka, Illium and Omega from ME2), rather than just killing grounds. It was hard to enjoy Thessia, Palaven's moon and Rannoch as unique locations when they were just combat zones.
I could not agree more, ME2 was upbeat with bright colors and ME3 full of depressing dark color/music schemes often with no time to explore due to fighting. Thessia was obviously a highly developed world, but only the small war torn section was seen - an interesting culture to visit I'm sure.
However, the looming threat of Dark energy is my "candy" remember Dholen, the rapidly aging sun? How are the Geth and/or Quarians along with the council researching this threat? How about a dodecahedron of satellites placed around Dholen to observe the effect and determine the source? How about a Quarian Ancient ancestor AI teaching at a new school on Rannoch? How about shielding mods to help folks study in the high radiation environment? Best end here or I'll write a book!
- Dar'Nara aime ceci
#36
Posté 03 octobre 2014 - 08:35
...How are the Geth and/or Quarians along with the council researching this threat? How about a dodecahedron of satellites placed around Dholen to observe the effect and determine the source? How about a Quarian Ancient ancestor AI teaching at a new school on Rannoch? How about shielding mods to help folks study in the high radiation environment?
Now that i would like to see! The Quarians are supposedly able to adapt quite easily so i wonder how they would adapt to such a situation ![]()
#37
Posté 03 octobre 2014 - 10:41
I would like to go to Heshtok aka Vorcha's hell..hehe
It would be interesting see a planet with a lot of tectonic activity(more than Earth) but where there is still life.Rakhana would also be nice just to see the ruins of old Drell civilization.
by the way, i want to see this thing again: http://masseffect.wi.../wiki/Space_Cow Beware your credits!
#38
Posté 04 octobre 2014 - 05:27
One topic I would like to see developed is the helping cure the Turian disease that Garrus's sister had and this would include many council worlds and possibly some new ones. Certainly Turian doctors are needed, but Asari and Salerian researchers could add value. Also use of Space stations would be reasonable to evaluate dangerous diseases. I don't know the time frame for ME4, but maybe a younger Mordin Solus or his nephew, also a promising doctor. Probably worth a visit to tell the nephew about his heroic uncle.
Also the Geth might be helpful with what they have learned integrating into Quarian bio-suits. That's an interesting topic: using software to combat disease via some interface. Also the similar biology between Turians and Quarians -its logical to go to two more worlds for Geth/Quarian and the equipment.
#39
Posté 04 octobre 2014 - 05:59
Alright, well it doesn't have to be the Salarian homeworld to me, any Salarian dominated planet will do.
I think it's safe to assume though that in the Milky Way there would be no other space faring species, at least not ones advanced enough to use the mass relays.
I agree we (Earth) could only be known to someone w/in about w/in 30 parsecs or so and able to receive and decode radio and that is a bit shy of 70 kilo parsecs. However, the Reapers feared something outside our galaxy from Dark energy ???
#40
Posté 04 octobre 2014 - 11:59
Rebuilt/repaired Citadel above Earth
Parnack, the Yahg homeworld.
The homeworlds of the major species in the process of being rebuilt after the Reaper War
The "lost" human colony in the Alpha Centauri system
- Tonymac, Mister J et Dar'Nara aiment ceci
#41
Posté 04 octobre 2014 - 12:09
Yeah the Citadel above London with the lightbeam turbolift would be cool.
I wonder if the Citadel can still act as a super Mass Relay that sends spaceships outside or back into the galaxy like was said in ME1.
- Dar'Nara aime ceci
#42
Posté 04 octobre 2014 - 01:03
Yeah the Citadel above London with the lightbeam turbolift would be cool.
I wonder if the Citadel can still act as a super Mass Relay that sends spaceships outside or back into the galaxy like was said in ME1.
I would love to visit the 'Dark' Relay outside the galaxy. It's a location that I was sad to see skipped over as the trilogy continued; I mean the Relay in dark space is the closest thing the Reapers would have to a home world.
I would love to visit that in future titles, mainly because it could help bring back some of that old Reaper magic, before glowbrat ruined everything (IMO), but also because it could help serve as a reminder of how vast the universe is.
Shepard and Co. were cruising from one end of the Milky Way to the other like it was nothing; the galaxy felt smaller. A good way to put things back into perspective (IMO) would be to present the player with the black void that is inter-galactic space.
#43
Posté 04 octobre 2014 - 01:41
From what I understand the Large and Small Magellanic Clouds are mini-galaxies that are in orbit around the big galaxy, the Milky Way. Those could be the Reapers 'homeworlds'.
#44
Posté 04 octobre 2014 - 08:40
Definetely agreeing with having the Citadel repaired and seeing the homeworlds of major species that we know (and love
) having recovered (Or still in the proccess of recovering). That would make for some awesome side missions too if not part of the main plot, helping out those species we knew with the recovery proccess, making supply chains and perhaps in some cases influencing life-changing decisions for those species. And with whatever new species we meet perhaps they could play some sort of role in that too ![]()
- Salarian Jesus et MEuniverse aiment ceci
#45
Posté 06 octobre 2014 - 08:47
I'd like to see Palaven. I missed it in ME3. We got to visit the homworld of the quarians, asari, salarians, krogan and humans, but not the turians. At least we got to land on one of the moons.
It would be nice to see Irune and Dekuuna as well, but I don't require it.
Going to the hanar and/or drell homeworld would also be nice.
I would have nothing against revisiting Sur'Kesh, Thessia, Omega or The Citadel.
Khar'shan (Batarian homeworld) is another location I would like to see, but I don't really expect to see all the worlds I wish to see in just one game.
Seems like Tuchanka is going to be part of the next mass effect game, judging by that concept art in the first look trailer.
That is good, since I love the krogan, and it indicates that they will have a presence in the upcoming game.
Still, I hope this is the last time we see the krogan homeworld in a ME game, because we've explored more of Tuchanka than any other non-city planet, and I don't want it to turn into another Tatooine (Star Wars).
- Dar'Nara aime ceci
#46
Posté 06 octobre 2014 - 03:27
Hm... IDK, maybe we aren't even seeing the same Galaxy as we know in ME NEXT, not Mass Effect 4!!!!!! ![]()
But maybe a Water planet, similar to Kahje and Manaan from KOTOR, a Space Facility, like Peragus on KOTOR 2 and a mountain region on a planet, where we can see as far as the eyes can see, and with a beautiful surrounding, waterfalls and etc.
Also, MORE locations in space, like Space stations (as mentioned above) and other things...
#47
Posté 06 octobre 2014 - 05:50
A mission in the middle of an asteroid field, with crazy gravity and jumping from rock to rock or even free movement like in "Shattered Horizon".
That be great.
- MegaIllusiveMan aime ceci
#48
Posté 07 octobre 2014 - 08:47
@herkles There's one on each arm the option to explore some each would be awesome.
#49
Posté 07 octobre 2014 - 11:14
Somewhere with more permanence than a colony, and not residing in a Prothean ruin, the idea that the colonies have become more settled, using local resources to construct longer term, more durable buildings influencing the architecture, so places start to differ from each other, down to the fashions, customs and commerce.
#50
Posté 08 octobre 2014 - 12:48
@herkles There's one on each arm the option to explore some each would be awesome.
truth be told you could do an entire game and never leave the citadel ![]()





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