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No healing spells whatsoever


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#1
ElementalFury106

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So, I haven't heard much of anything about Healing magic. There IS a basic healing spell, I hope?

 

Mike Laidlaw ‏@Mike_Laidlaw

Nope. Guard and barrier. No healspam.

 

So yeah, if we wanted a tougher game, we sure got it.

 

Health does not regenerate; only way to heal is drink potions (limited stock per companion), use other consumables (they mentioned a grenade that heals the party), or "rest" at camps we've established.

 

Sheesh, I am a gamer who enjoys a challenging experience but this is going to be particularly brutal on Nightmare. 

 

I mean, I think DA:2 had a good premise when it came to healing spells. There was only one, it was basic, and it had a long cooldown so it couldn't be spammed. It was even more scarce considering only a Mage Hawke and Anders had it readily available, considering Merrill doesn't have the Creation tree and Bethany is gone most of the game.

 

I think no regenerating health is a solid challenge, but not even a basic healing spell? Even one with a long cooldown? Seems a bit out of place, considering the franchise we're talking about.


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#2
Icy Magebane

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The basic healing spell would have negated the lack of health regeneration unless they also removed mana regeneration... If that was the alternative, then I'm glad they got rid of the healing spell...

 

Also... couldn't you have just posted this in the No Healing Class thread?


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#3
katerinafm

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I disagree with this as well. No matter how hard you want the game to be, you can still make it challenging while still allowing healing. Lots of other challenging games do it (Dragon's Dogma, Dark Souls, etc).

 

I had seen in one of the gameplay videos a group healing icon. Is that gone too then? :/

 

A healer is like...law in RPGs, hahah


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#4
ElementalFury106

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The basic healing spell would have negated the lack of health regeneration unless they also removed mana regeneration... If that was the alternative, then I'm glad they got rid of the healing spell...

 

Like I said, they could've included a really basic spell that heals about 30% of your health with a long cooldown, 120 seconds maybe. Not too far off from DA:2's basic healing spell. It would've made having a Mage in the party that much more necessary.

 

It also pretty much forces us to always include Barrier and Shield Wall within our Inquisitors and Mage/Warrior companions on harder difficulty settings, giving us one less of the already limited ability slots to mess around with. 

 

I'm not so much complaining as I am surprised. It's out of place considering the previous two games, but if they were going for change they sure got it.


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#5
Geth Supremacy

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an RPG with no healing spell....DA2 was bad enough...this?  Harder is improving the AI.  Harder is making the groups and types of enemies more and harder.  Harder is actually DYING WHEN YOU FALL OFF A CLIFF.  Harder is be penalized for failing or making mistakes.  This? This is stupid.  What are they doing bouncing on Demon's Souls lap up and down?  Why are you trying to be Demon's Souls or Dark Souls when you are Dragon Age?  :blink:

 

I hope this MP is amazing and as good as ME3's is.  The more I hear about this game the more I'm like yep...thats why I said DA2 was my last one.


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#6
Jawzzus

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Why surprised though?  They've been saying for over a yr that healing would be massively limited from the previous two games, and not to count on healing spells



#7
Hrungr

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While we will have to rely on potions, at least they'll be easy to come by...

 

User

is there at least a infinite stock of potions in stores then?

 

Mike Laidlaw @Mike_Laidlaw

Better: the Inquisition keeps a stock handy and refills your belt every time you return to camp.


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#8
ElementalFury106

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an RPG with no healing spell....DA2 was bad enough...this?  Harder improving the AI.  Harder is making the groups and types of enemies more and harder.  Harder is actually DYING WHEN YOU FALL OFF A CLIFF.  Harder is be penalized for failing or making mistakes.  This? This is stupid.  What are they doing bouncing on Demon's Souls lap up and down?  Why are you trying to be Demon's Souls or Dark Souls when you are Dragon Age?  :blink:

 

I hope this MP is amazing and as good as ME3's is.  The more I hear about this game the more I'm like yep...thats why I said DA2 was my last one.

 

Actually in the souls game you have both spells (they're called miracles in that franchise) and an unlimited stock of healing items to heal yourself. So I don't see your argument when comparing it to the Souls franchise.



#9
Icy Magebane

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Like I said, they could've included a really basic spell that heals about 30% of your health with a long cooldown, 120 seconds maybe. Not too far off from DA:2's basic healing spell. It would've made having a Mage in the party that much more necessary.

 

It also pretty much forces us to always include Barrier and Shield Wall within our Inquisitors and Mage/Warrior companions on harder difficulty settings, giving us one less of the already limited ability slots to mess around with. 

 

I'm not so much complaining as I am surprised. It's out of place considering the previous two games, but if they were going for change they sure got it.

I dunno... it just seems incompatible with the lack of health regen, even with a 2 minute cooldown.  As it stands, walking back to a fast travel point or leaving the area to return to camp probably takes more than 120 seconds... so it just seems like if we could heal in any way other than the use of potions or a Focus power, we'd just wait around for 2 minutes after every combat and heal.  And then what would have been the point of removing health regen?

 

Don't get me wrong, I don't really like these changes, I'm just not sure how a healing spell would have worked alongside the removal of health regen.  The only way I see would have been to also remove mana regen, but then we'd have a lyrium potion crisis to deal with... assuming those are still in the game (I still haven't seen one).



#10
ElementalFury106

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While we will have to rely on potions, at least they'll be easy to come by...

 

User

is there at least a infinite stock of potions in stores then?

 

Mike Laidlaw ‏@Mike_Laidlaw

Better: the Inquisition keeps a stock handy and refills your belt every time you return to camp.

 

Assuming camps aren't far in between one another. But this does certainly ease up some of the difficulty, it'll give us a better incentive to explore and find these potential camps.


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#11
Icy Magebane

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While we will have to rely on potions, at least they'll be easy to come by...

 

User

is there at least a infinite stock of potions in stores then?

 

Mike Laidlaw @Mike_Laidlaw

Better: the Inquisition keeps a stock handy and refills your belt every time you return to camp.

So... we don't even have to pay for them?  The only real penalty is having to travel back to camp if we run low?  That's a lot more lenient than I expected...


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#12
Geth Supremacy

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Actually in the souls game you have both spells (they're called miracles in that franchise) and an unlimited stock of healing items to heal yourself. So I don't see your argument when comparing it to the Souls franchise.

If you didn't go the faith route you didn't have healing spells....period.  And even then, they were "charges" you could use them a few times and thats it no more until camp.  I fail to see how that is not close to what this game is or closer to what this game is trying to do as opposed to another game.

 

What game effectively compares to this in your book?

 

I never use faith (or most magic for that matter) in the Souls games so that is exactly how my playthroughs were.



#13
The Elder King

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I Honestly don't think at this point there'll be mana and stamina potions. We'll get a High stamina/mana regen.
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#14
Spectre Impersonator

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This sounds like something you need to play the game to judge. One can't say it's a bad decision without having tried it, IMO.

 

Since the other games were so easy, this matters little to me, though as far as the story explanation for why mages can't heal anymore... I'd like one. They use healing magic in the books as well.


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#15
Hrungr

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Assuming camps aren't far in between one another. But this does certainly ease up some of the difficulty, it'll give us a better incentive to explore and find these potential camps.

 

There is fast travel in DAI, so it should be fairly quick to get around, at least between key areas. That said, I don't know if that works if you're in a cave or in a building though...



#16
The Elder King

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This sounds like something you need to play the game to judge. One can't say it's a bad decision without having tried it, IMO.
 
Since the other games were so easy, this matters little to me, though as far as the story explanation for why mages can't heal anymore... I'd like one. They use healing magic in the books as well.

Actually healing is rare lorewise, and it consumes a lot of energy/mana.
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#17
ElementalFury106

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I dunno... it just seems incompatible with the lack of health regen, even with a 2 minute cooldown.  As it stands, walking back to a fast travel point or leaving the area to return to camp probably takes more than 120 seconds... so it just seems like if we could heal in any way other than the use of potions or a Focus power, we'd just wait around for 2 minutes after every combat and heal.  And then what would have been the point of removing health regen?

 

Don't get me wrong, I don't really like these changes, I'm just not sure how a healing spell would have worked alongside the removal of health regen.  The only way I see would have been to also remove mana regen, but then we'd have a lyrium potion crisis to deal with... assuming those are still in the game (I still haven't seen one).

 

Just that. A healing spell shouldn't be any different than a healing potion. It's just an addition option to sustain yourself from death. It makes Mage just a little more necessary and versatile than the other classes, but that's exactly the point of a Mage in RPGs...

 

If you don't believe in a healing spell with non-regenerating health, maybe you shouldn't believe in healing potions with non-regenerating health? I really don't see the difference. They say don't want healing spells to be spammed. I get that, and I agree. But then why couldn't they only include one spell, tie it to a singular class, and make the cooldown long enough that you have to wait a considerable amount of time to use it again? It wouldn't be spam in that case. Unless you have 3-4 mages in your party, in which you can have a short spam fest. But then again, you're limiting yourself GREATLY in other combat aspects if you take so much many Mages along...


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#18
Starscream723

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The basic healing spell would have negated the lack of health regeneration unless they also removed mana regeneration... If that was the alternative, then I'm glad they got rid of the healing spell...

 

Or they could have made it so the spell was only usable during combat.

 

So the consumables that we CAN use to heal - the potions and whatever... do we have to disengage fully from combat in order to use them?


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#19
Urazz

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Since there are no healing spells for combat (I imagine healing magic is still around but is only used for story reasons) I hope that we can have ways to increase the maximum amount of potions we can carry.  Otherwise I think the game is definitely going to be tedious.


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#20
Gustave Flowbert

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The Twitch stream today drove home to me that barrier and the ablative health stuff can really be used smartly to counteract damage to just about the same level we're used to with the healz and potionz method. Just a different approach (and certainly one I've never played before) but I think it's kind of exciting, really!


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#21
Wires_From_The_Wall

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Remove healthbars and melee weapons while at it.

 

Have people slice one another to death by throwing sharpened dialogue wheels at one another.  


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#22
Lee80

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So basically half the game will be fast traveling back to camp after every battle.  This 100 + hours of game play is starting to sound like it may be including the amazingly large amount of backtracking we will have to do. 


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#23
Spectre Impersonator

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Actually healing is rare lorewise, and it consumes a lot of energy/mana.

Seemed like the elf was pulling it out of her staff after every encounter in "The Calling", which was sort of written like a cheesy D&D game.


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#24
Icy Magebane

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Just that. A healing spell shouldn't be any different than a healing potion. It's just an addition option to sustain yourself from death. It makes Mage just a little more necessary and versatile than the other classes, but that's exactly the point of a Mage in RPGs...

 

If you don't believe in a healing spell with non-regenerating health, maybe you shouldn't believe in healing potions with non-regenerating health? I really don't see the difference. They say don't want healing spells to be spammed. I get that, and I agree. But then why couldn't they only include one spell, tie it to a singular class, and make the cooldown long enough that you have to wait a considerable amount of time to use it again? It wouldn't be spam in that case. Unless you have 3-4 mages in your party, in which you can have a short spam fest. But then again, you're limiting yourself GREATLY in other combat aspects if you take so much many Mages along...

But we only get 8 potions unless we return to camp, 10 if we get both Inquisition upgrade perks... a healing spell has unlimited uses if mana regenerates... I guess if the cooldown was like 10 minutes, you might have a point...



#25
ElementalFury106

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If you didn't go the faith route you didn't have healing spells....period.  And even then, they were "charges" you could use them a few times and thats it no more until camp.  I fail to see how that is not close to what this game is or closer to what this game is trying to do as opposed to another game.

 

What game effectively compares to this in your book?

 

I never use faith (or most magic for that matter) in the Souls games so that is exactly how my playthroughs were.

 

I'm sensing some animosity in this post. I didn't mean to offend you by failing to see your point. The charges about miracles is true when compared to potions in DA:I. But healing items are unlimited and can be spammed, unlike DA:I.