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No healing spells whatsoever


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#251
PhroXenGold

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Yes it does matter that you could heal in the previous games. Healing spells is part of the lore.

 

Can everyone heal with Focus, or just the mages?

 

Healing spells are part of the lore, but healing the way you could in previous game is not. It's a gameplay feature. DA2 is closer to the way things are lorewise, but even then, casting a healing spell doesn't leave the mage nearly as exhausted as in the lore.


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#252
Rawgrim

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It does not. Lore> DA:I > You.

Refer to Anders when you first meet him in his healing hut.

 

We are told (and shown), in the previous games that this is how the world of Thedas works. If the next game does a 180 on certain things, there needs to be an explanation for it. Or else the setting itself becomes less and less solid, and the lore won't matter at all in the long run. When that happens, the gameworld itself is worthless.


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#253
Rawgrim

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Healing spells are part of the lore, but healing the way you could in previous game is not. It's a gameplay feature. DA2 is closer to the way things are lorewise, but even then, casting a healing spell doesn't leave the mage nearly as exhausted as in the lore.

 

Its still a spell. Not a "focus". And since healing spells were present in the previous games, there is absolutely zero reason why they shouldn't be in this one. In-game\lorewise anyway.



#254
themageguy

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I think the fade step is a really sexy move.
Especially the frost variant.
makes it so ..... Cool ;)

#255
PhroXenGold

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Its still a spell. Not a "focus". And since healing spells were present in the previous games, there is absolutely zero reason why they shouldn't be in this one. In-game\lorewise anyway.

 

So it's OK to ignore lore and let us spam heal with no drawbacks for the mage as in DA:O, but it's not OK to force us to use focus...



#256
Rawgrim

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So it's OK to ignore lore and let us spam heal with no drawbacks for the mage as in DA:O, but it's not OK to force us to use focus...

 

Nope. Healing SPELLS are part of the lore. So is exhaustion from it. DA2 did this pretty much right. Just removing it entirely from the whole world just to make combat more difficult, isn't really a good reason (lorewise).

 

As I said: If there is an in game explanation for why healing spells doesn't work, its all good. It would make it more interesting too, actually.


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#257
KoorahUK

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Nope. Healing SPELLS are part of the lore. So is exhaustion from it. DA2 did this pretty much right. Just removing it entirely from the whole world just to make combat more difficult, isn't really a good reason (lorewise).

 

As I said: If there is an in game explanation for why healing spells doesn't work, its all good. It would make it more interesting too, actually.

I think its more accurate to say Healing has been removed to make combat different. The fact that this may have increased the difficulty level is a by-product. Fact is we don't know for sure which was the design driver, but the end result is the same.

 

I am certainly keen to play a system not revolving around havign a permanent healer in the party. It makes it far easier to mix and match companions with different skills to make the game more dynamic and interesting. I always felt I only had 2 slots instead of 3 because or perma-party healer. 


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#258
Rawgrim

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I think its more accurate to say Healing has been removed to make combat different. The fact that this may have increased the difficulty level is a by-product. Fact is we don't know for sure which was the design driver, but the end result is the same.

 

Probably right. I don't mind different combat features at all. I'd just want an in-game explanation for healing being gone. It is kind of an important feature.



#259
KoorahUK

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Probably right. I don't mind different combat features at all. I'd just want an in-game explanation for healing being gone. It is kind of an important feature.

Yeah I think thats fair. I would be dissapointed if it was just kind of brushed over in a "well ... because!" type way. 


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#260
Rawgrim

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Yeah I think thats fair. I would be dissapointed if it was just kind of brushed over in a "well ... because!" type way. 

 

Having the fade tears interfeer with the magic would be cool, really. I remember one of the Ultima games had a plotline with magic being unstable, and every mage in the game were going insane because of it.


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#261
Nohvarr

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So basically the world is ending, and every mage in the world choses not to use healing spells in this period. Healing spells excist in the world. Two games have showed us that. Now every mage just ignores that possebility. Lovely.

Don't you have to be trained to use healing spells? If none of the mages in your party actually learned how to heal you are SOL. The focus ability at least suggest that the Inquisitor, who appears to have some connection to the fade, is using that link to draw some kind of healing force into the entire party.



#262
Kleon

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Dragon Age gets overhauled every iteration. From game to game there is less and less congruency between the titles. Mass Effect had a lot of changes from game to game, but the core remained congruent with the previous titles, shame that Dragon Age can't do the same.

 

Also has anyone seen good old RPG traditional fireball? It wasn't seen anywhere so far, could BioWare refuse the RPG tradition of including a fireball spell? 



#263
Rawgrim

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Don't you have to be trained to use healing spells? If none of the mages in your party actually learned how to heal you are SOL. The focus ability at least suggest that the Inquisitor, who appears to have some connection to the fade, is using that link to draw some kind of healing force into the entire party.

 

 

Well yes. But they learn spells by leveling up, after all.

 

It will be interesting to see how that fade link works.



#264
Muspade

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Having the fade tears interfeer with the magic would be cool, really. I remember one of the Ultima games had a plotline with magic being unstable, and every mage in the game were going insane because of it.

Ignorance is bliss, as they say.



#265
Zehealingman

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Wasn't there some kind of groupheal though?



#266
Nohvarr

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Wasn't there some kind of groupheal though?

Only in the Spirit mage Specialization and that is not available.

Well yes. But they learn spells by leveling up, after all.

 

If memory serves, Merle from DA 2 could not learn to heal.



#267
Zehealingman

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No, I mean wasn't there a groupheal in the normal spirit tree in DA:I?  Focus based, IRC.



#268
NUM13ER

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An interesting choice to remove healing spells from the equation altogether.

It'll feel little strange not to have at least one mage healer among your companions in a Dragon Age game. As long as the enemies have similar restrictions, I'll learn to tolerate it I guess.



#269
NUM13ER

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If memory serves, Merrill from DA 2 could not learn to heal.

Indeed. Her skill sets were basically about harming the enemy rather than healing. But in that game you did have Anders (or Hawke himself) to fill the healing role. There's always been at least one mage companion who has been the "default" healer with the other focused on attack.



#270
Nohvarr

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Indeed. Her skill sets were basically about harming the enemy rather than healing. But in that game you did have Anders (or Hawke himself) to fill the healing role. There's always been at least one mage companion who has been the "default" healer with the other focused on attack.

It does show, however, that a mage can be unable to heal either due to training or ability.


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#271
MissMayhem96

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I usually play on casual in Dragon Age games and health regeneration helped a lot, but now that DA:I has gotten rid of the HR and no basic healing spells I'm worried.

But at least I'm not playing on Nightmare, Maker help you guys.

#272
BENIIICHAT

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Oh for heaven sake, this is getting silly. 

 

"A Mage that can't heal is not a Mage". I guess that Merrill and Morrigan who I never specced into healing are not mages? I can bring down a storm of fire, summon the dead, freeze my enemies, suck their life force, make my friends fight faster, protect them with invisible barriers, make their blows hit harder and strike fear and confusion into their targets with a wave of my staff, but because I can't rub a bruise better I am "not a mage" and the class is "broken". 

 

/facepalm

Please re-read my post. I said "Mage who can not leran Healing Spell is not a MAGE!!! (can't learn / decide not to learn is very different thing)"

If mage not learn healing spell that is up to him/her. But Healing spell should available to learn.

 

 

 

 

And yes, IF DAI haven't healing spell at all. They should have some explanation in game. Why Mage suddenly stop use healing spell? Maybe because of the rift impact cause the lock to healing spell or If mage use healing spell the rift will explode/expand or something that make sense.



#273
Rawgrim

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Only in the Spirit mage Specialization and that is not available.

 

 

 

If memory serves, Merle from DA 2 could not learn to heal.

 

 

True. But there were alot of things they couldn't do in DA2. Like put on armour.



#274
Rawgrim

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It does show, however, that a mage can be unable to heal either due to training or ability.

 

In this case a player can't have his mage learn healing spells either.



#275
PhroXenGold

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In this case a player can't have his mage learn healing spells either.

 

The Inquisitor doesn't have the talent to use healing spells. Simples.