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No healing spells whatsoever


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#276
DragonAgeLegend

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No lyrium potions kinda fits into the lore now though, since the mage/templars are at war, probably any lyrium is hotly contested and fought over.  So you'd probably be ambushed by both parties if they knew you were carrying around supplies of lyrium.

You're the Inquisition though, apparently you should have everything. 



#277
Rawgrim

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The Inquisitor doesn't have the talent to use healing spells. Simples.

 

That should be up to the player. The world is basically ending, in this game. And suddenly every mage on the planet can't\choses not to use healing spells. It doe require an explanation. For those of us who actually care about the lore.


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#278
Kleon

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I think that healing could be included in Inquisition and the answer as to how to do it lies in the lore.

 

In the novels casting healing spells was exhausting for the mages so why not add a debuff everytime a mage uses healing spells?

 

I imagine that it could be something like this:

 

Every healing spell creates a stack of the debuff, call it "exhaustion". Single target heal creates one stack and group heal three. Make the debuff work in stages like: one to three stacks - reduced movement speed, from four to six even more reduced movemetn speed and lower damage output. From seven to ten - greatly reduced movement speed, significantly reduced damage output and reduced mana regeneration. The debuff could have a timer, like ten minutes. Every use of a healing spell would refresh the debuff untill seven stacks. At seven stacks and up the mage would need to rest for the debuff to go away. At ten stacks the mage wouldn't be able to cast any more healing spells because of exhaustion. 

 

Remembering the lore from previous games the group heal should be a spirit healer only ability, with guardan spirit and revive. Passive could work around being able to cast more healing spells.



#279
Nohvarr

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And yes, IF DAI haven't healing spell at all. They should have some explanation in game. Why Mage suddenly stop use healing spell? Maybe because of the rift impact cause the lock to healing spell or If mage use healing spell the rift will explode/expand or something that make sense.

Because none of the mages in your party ever learned how to heal. Wynne and Anders both had spirits within them that allowed them to heal far beyond the range of most mages. Your past protagonist just got lucky with the party roll. This time it came up snake-eyes in the healing department.

 

That should be up to the player. The world is basically ending, in this game. And suddenly every mage on the planet can't\choses not to use healing spells. It doe require an explanation. For those of us who actually care about the lore.

 

No one said every mage suddenly can not do healing magic, just the ones in your party. As for the Inquisitor, if their training never covered healing, or was done differently from the Ferelden circle (and we know mage traditions are somewhat different across the land) then they may simply lack the ability to heal. Now, there's no one around to teach them since all the skilled healers are either to busy with the war....or dead.

 

Heh....there's your lore explanation...the Templars targeted the Healers first and wiped them out early in the war.


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#280
PhroXenGold

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I think that healing could be included in Inquisition and the answer as to how to do it lies in the lore.

 

In the novels casting healing spells was exhausting for the mages so why not add a debuff everytime a mage uses healing spells?

 

I imagine that it could be something like this:

 

Every healing spell creates a stack of the debuff, call it "exhaustion". Single target heal creates one stack and group heal three. Make the debuff work in stages like: one to three stacks - reduced movement speed, from four to six even more reduced movemetn speed and lower damage output. From seven to ten - greatly reduced movement speed, significantly reduced damage output and reduced mana regeneration. The debuff could have a timer, like ten minutes. Every use of a healing spell would refresh the debuff untill seven stacks. At seven stacks and up the mage would need to rest for the debuff to go away. At ten stacks the mage wouldn't be able to cast any more healing spells because of exhaustion. 

 

Remembering the lore from previous games the group heal should be a spirit healer only ability, with guardan spirit and revive. Passive could work around being able to cast more healing spells.

 

Thing is, pretty much all magic is exhausting. Healing is just particularly so, but using large spells of any type will exhaust you. Basiclaly, in game, mana regen is far far far too quick compared to the lore. But it has to be, or gameplay isn't fun.

 

And thinking about it more, I wouldn't say mages have completely forgotten healing magic. There is the revive spell - this is clearly healing. The rumoured focus based one is still magic healing (from how I interpret it, focus is not a physical thing, just a gameplay limitation). You heal up at camps - this has to be magic, you don't heal critical wounds by having a nap. The only real change "lore" wise is that mages don't spam healing to fix up every cut mid battle.



#281
Nohvarr

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There is a difference between healing someone while they rest in a secure location....and healing someone while people try to kill you. Considering the nature of this conflict, and the mages inexperience in waging war, their combat healers were likely all killed early in the conflict, or at the very least suffered enough losses that no one is willing to risk them on the front line.



#282
KoorahUK

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Please re-read my post. I said "Mage who can not leran Healing Spell is not a MAGE!!! (can't learn / decide not to learn is very different thing)"

If mage not learn healing spell that is up to him/her. But Healing spell should available to learn.

 

 

 

 

And yes, IF DAI haven't healing spell at all. They should have some explanation in game. Why Mage suddenly stop use healing spell? Maybe because of the rift impact cause the lock to healing spell or If mage use healing spell the rift will explode/expand or something that make sense.

I apologise, I did misread your post. Doesn't change anything.

 

A mage who cannot learn healing but can learn a huge number of other damaging, controlling, buffing, debuffing and protection spells is very much a mage - some would argue perhaps more so than a healbot mage is.



#283
Kitsune

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That's actually a pity. I wanted to play as heal mage this time, but... oh well. I know I'll adjust somehow.

Now I'm more interested in how they gonna explain it, because we had Wynne and Anders both spirit healers (a rare gift according to lore) but they existed and healed like hell.

 

Waiting 50 more days to learn this.



#284
Orzammar OG

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Before watching their walkthrough and understanding what they're trying to do I just thought it was taking away things for the sake of it. Then I realized "Oh wait, this is important to the way this game plays." Yes, it's quite different to the past Dragon Age games, but it also has the potential to be more challenging and fun. I am kind of bummed for people who like playing healer types and I don't really get the lore justification for it not being there, but I I'm certain from a gameplay perspective they'll be plenty of support stuff.


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#285
PhroXenGold

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That's actually a pity. I wanted to play as heal mage this time, but... oh well. I know I'll adjust somehow.

Now I'm more interested in how they gonna explain it, because we had Wynne and Anders both spirit healers (a rare gift according to lore) but they existed and healed like hell.

 

Waiting 50 more days to learn this.

 

Well, if Spirit Healers are a rare gift, the simple explanation is that there aren't any left :P



#286
Nohvarr

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Well, if Spirit Healers are a rare gift, the simple explanation is that there aren't any left :P

The first to get the axe when the Templars came...



#287
Rawgrim

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Because none of the mages in your party ever learned how to heal. Wynne and Anders both had spirits within them that allowed them to heal far beyond the range of most mages. Your past protagonist just got lucky with the party roll. This time it came up snake-eyes in the healing department.

 

 

 

 

No one said every mage suddenly can not do healing magic, just the ones in your party. As for the Inquisitor, if their training never covered healing, or was done differently from the Ferelden circle (and we know mage traditions are somewhat different across the land) then they may simply lack the ability to heal. Now, there's no one around to teach them since all the skilled healers are either to busy with the war....or dead.

 

Heh....there's your lore explanation...the Templars targeted the Healers first and wiped them out early in the war.

 

 

If there is an in-game explanation telling me the templars wiped out the healers, sure. I will buy it. Morrigan is in the game, though. She has a healing spell....so is Hawke...You are grasping at very thin straws, mate.



#288
Rawgrim

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Before watching their walkthrough and understanding what they're trying to do I just thought it was taking away things for the sake of it. Then I realized "Oh wait, this is important to the way this game plays." Yes, it's quite different to the past Dragon Age games, but it also has the potential to be more challenging and fun. I am kind of bummed for people who like playing healer types and I don't really get the lore justification for it not being there, but I I'm certain from a gameplay perspective they'll be plenty of support stuff.

 

 

We are also limited to only 8 abilities in combat (per character), mind you. Even if you have 20 spells in your arsenal, you can still only use 8 in combat. The combat options are getting very very limited.


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#289
KoorahUK

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Before watching their walkthrough and understanding what they're trying to do I just thought it was taking away things for the sake of it. Then I realized "Oh wait, this is important to the way this game plays." Yes, it's quite different to the past Dragon Age games, but it also has the potential to be more challenging and fun. I am kind of bummed for people who like playing healer types and I don't really get the lore justification for it not being there, but I I'm certain from a gameplay perspective they'll be plenty of support stuff.

Absolutely. I think a previously healing focused mage will be more support focussed this time around. Your job isn;t to stop your friends from dieing from their wounds, its to stop them from taking wounds in the first place. The change in emphasis isn't that extreme and it isn't just spamming 'barrier', its freezing, disorientating, fearing, crushing and trapping the bad guys, its hitting them with damage, setting them up for your warriors, making your friends stronger and your enemies weaker. 

Much better that Heal, Regenerate, Group Heal repeat imho. But thats just me. 


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#290
CIA

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Good, as long as they can compensate for it and not make me micromanage Barriers



#291
Nohvarr

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If there is an in-game explanation telling me the templars wiped out the healers, sure. I will buy it. Morrigan is in the game, though. She has a healing spell....so is Hawke...You are grasping at very thin straws, mate.

Not really, Morrigan isn't joining your inquisition and we have no idea where Hawk is throughout the majority of the game. Your party members and the inquisitor apparently lack the skill or training to heal in combat and since the game opens with a massive explosion that wipes out a lot of mages we have no idea how many healers are left.



#292
Rolenka

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So there is regenerating health, we just have to go through the hassle of traveling the map to do it. Unless they lock us into quest areas once they have begun, which could be a problem if we can't finish it and don't have a backup save.

 

We could also get into a situation where we are stuck without enough potions to survive.

 

This could be made less terrible if the game keeps, like, 10 nondeletable autosaves. You need to protect players from themselves.



#293
Orzammar OG

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I think the point is difficulty. Dark Souls has kind of revitalized the "games are fun when they're hard" mentality that kind of went away during the last-gen of consoles. 



#294
Rawgrim

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Not really, Morrigan isn't joining your inquisition and we have no idea where Hawk is throughout the majority of the game. Your party members and the inquisitor apparently lack the skill or training to heal in combat and since the game opens with a massive explosion that wipes out a lot of mages we have no idea how many healers are left.

 

 

If Morrigan and Hawke are alive...they didn't wipe out all the healers, did they? Heal is also a very low level spell. You can get it at level 1. So its not hard to learn. It doesn't even require a specialization.


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#295
The Elder King

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That should be up to the player. The world is basically ending, in this game. And suddenly every mage on the planet can't\choses not to use healing spells. It doe require an explanation. For those of us who actually care about the (gameplay following the) lore.


Fixed it for you. I do care about the lore. Howewer, previous games already shattered my immersion and made me apply a gameplay/lore segregation.

#296
Rawgrim

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Fixed it for you. I do care about the lore. Howewer, previous games already shattered my immersion and made me apply a gameplay/lore segregation.

 

To some extent here too (see it as a threshold). But instead of limiting the lore-breaking, they are pouring more and more onto it. Seems just a blurr of sparkling moves, kewl animations, and whatever else now.

 

I think I will just have to ditch the lore for this series entirely now, and play it like Diablo or somehting.



#297
Nohvarr

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If Morrigan and Hawke are alive...they didn't wipe out all the healers, did they? Heal is also a very low level spell. You can get it at level 1. So its not hard to learn. It doesn't even require a specialization.

Doesn't matter how low level the spell is, Merrill, the Keepers protege was unable to learn it. So it stands to reason that some people lack the talent or training to do it. You also wouldn't have to kill every single healer mage, just enough so that the rest are in hiding, or jealously guarded by their respective factions to the point that loaning them out to an unknown factor like the Inquisition isn't going to happen.



#298
Absafraginlootly

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The lack of healing makes me a little nervous but I'll withhold judgement til I can see how it plays - there is still good ol' potion healing though.



#299
The Elder King

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To some extent here too (see it as a threshold). But instead of limiting the lore-breaking, they are pouring more and more onto it. Seems just a blurr of sparkling moves, kewl animations, and whatever else now.
 
I think I will just have to ditch the lore for this series entirely now, and play it like Diablo or somehting.


Yup, we already discussed the treshold thing ;).
If you feel this way, I think it might be a reasonable approach.
As I said, I do care about DA lore, I just can't consider the gameplay a valid rapresentation of the lore.

#300
Rawgrim

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Doesn't matter how low level the spell is, Merrill, the Keepers protege was unable to learn it. So it stands to reason that some people lack the talent or training to do it. You also wouldn't have to kill every single healer mage, just enough so that the rest are in hiding, or jealously guarded by their respective factions to the point that loaning them out to an unknown factor like the Inquisition isn't going to happen.

 

And why would the templars target people with healing spells? Do they magically know every mage out there that has that spell learned? I would think they would target the more dangerous mages first. You know. the ones that can do serious damage to the templars. It makes zero sense. Its like focusing on the medics in WWII and ignore the tanks, airplanes and cannons.