In case this hasn't been answered yet, yes.
Thank you.
In case this hasn't been answered yet, yes.
This could be referred to by any number of creative obscenities on my part. As it stands, I must simply ask what the hell Bioware was thinking.
This has to be the first RPG I ever heard of where there is no healing spells at all. Just give me a 3d world of Baldurs gate and I will be happy.
Okay, here's a question I don't know if it's been answered yet:
There are no helaing spells, but are there healing items? Or enhancements/upgrades for gear?
I was reminded of this when Mass Effect's medigel was mentioned as a comparison to DAI's healing. In the first game, it was the only "healing" available. However, there were items which could allow for low-grade regeneration over time: Phoenix armor, medical exoskeleton enhancements, soldier-type classes could take a skill that allowed a small degre of regeneration, and such.
Do these exist in DAI?
Spamming heals was never a really viable option in either DA game. At least for me. The cooldown was simply too prohibitive.
What they were good for was ensuring that some healing was always available.
I am not disagreeing with you hence "devil's advocate"
When I look at the reasoning for this I was looking at why the developer chose to do this. I presented what I believe to be the reason but that doesn't mean it will or won't work in gameplay. I don't think bioware made this decision lightly.
There are still healing potions and some group regeneration. But I get the impression it is a limited resource. a heal spell still has a cool-down which still makes it infinite.
Okay, here's a question I don't know if it's been answered yet:
There are no helaing spells, but are there healing items? Or enhancements/upgrades for gear?
I was reminded of this when Mass Effect's medigel was mentioned as a comparison to DAI's healing. In the first game, it was the only "healing" available. However, there were items which could allow for low-grade regeneration over time: Phoenix armor, medical exoskeleton enhancements, soldier-type classes could take a skill that allowed a small degre of regeneration, and such.
Do these exist in DAI?
I think they mentioned stuff like healing grenades which you can throw at your party to heal.
This could be referred to by any number of creative obscenities on my part. As it stands, I must simply ask what the hell Bioware was thinking.
That it's about time people stopped relying on healing spells.
This has to be the first RPG I ever heard of where there is no healing spells at all. Just give me a 3d world of Baldurs gate and I will be happy.
You got that already...it was called Dragon Age Origins....
I am not disagreeing with you hence "devil's advocate"
When I look at the reasoning for this I was looking at why the developer chose to do this. I presented what I believe to be the reason but that doesn't mean it will or won't work in gameplay. I don't think bioware made this decision lightly.
I know, I'm just trying to understand the logic behind it. Maybe it will work, however limiting it seems.
I am not disagreeing with you hence "devil's advocate"
When I look at the reasoning for this I was looking at why the developer chose to do this. I presented what I believe to be the reason but that doesn't mean it will or won't work in gameplay. I don't think bioware made this decision lightly.
It doesn't take away from the fact that this is literally the most appalling game design choice I've ever seen Bioware make. I'm good at getting past crappy gameplay, but this'll be quite the challenge. Especially since it rapes the lore to hell and back.
I think they mentioned stuff like healing grenades which you can throw at your party to heal.
Well, yeah, but that just seems to be an area-effect potion.
I'm wondering about healing that doesn't come in a single-use item.
What are they doing bouncing on Demon's Souls lap up and down? Why are you trying to be Demon's Souls or Dark Souls when you are Dragon Age?
It doesn't take away from the fact that this is literally the most appalling game design choice I've ever seen Bioware make. I'm good at getting past crappy gameplay, but this'll be quite the challenge. Especially since it rapes the lore to hell and back.
How does it screw the lore?
Creation requires considerable finesse, more than any other school, and is therefore rarely mastered. Those mages who have made a serious study of creation are the highest in demand, useful in times of peace as well as war.
It doesn't take away from the fact that this is literally the most appalling game design choice I've ever seen Bioware make. I'm good at getting past crappy gameplay, but this'll be quite the challenge. Especially since it rapes the lore to hell and back.
I am reminded of a few table top rpgs I used to play when spells were one time use and no cool-downs. I remember a party member saving a heal spell even though my warrior had half HP and we still had more than half the quest to go. It was resource managing. I wouldn't mind if spell casters went back to one time use only spells, perhaps the healing spell would be balanced in that case.
How does it screw the lore?
Because there's no reason whatsoever for the Inquisitor to be locked out of it that doesn't involve utterly arbitrary insanity.
I am reminded of a few table top rpgs I used to play when spells were one time use and no cool-downs. I remember a party member saving a heal spell even though my warrior had half HP and we still had more than half the quest to go. It was resource managing. I wouldn't mind if spell casters went back to one time use only spells, perhaps the healing spell would be balanced in that case.
Something that I want no part of, especially since the solution seems to be camp spamming. I really detest Vancian magic.
Because there's no reason whatsoever for the Inquisitor to be locked out of it that doesn't involve utterly arbitrary insanity.
Something that I want no part of, especially since the solution seems to be camp spamming. I really detest Vancian magic.
shrug. At this point it is personal taste. The few quests I have done we couldn't camp spam, DM would send stronger monsters at us if we did. The key here is balance. We wont know how it looks when the game comes out. But it seems that you may have made up your mind?
Because there's no reason whatsoever for the Inquisitor to be locked out of it that doesn't involve utterly arbitrary insanity.
Something that I want no part of, especially since the solution seems to be camp spamming. I really detest Vancian magic.
How about per encounter instead of per rest?
For the record I think a lot of people are missing what DAI is doing here, the new system is a bit similar to Pillar of Eternity's and I quite like it.
In this thread....
How about "trying to understand change?"
How about "trying to understand change?"
you are more open minded than most though. ![]()
Because there's no reason whatsoever for the Inquisitor to be locked out of it that doesn't involve utterly arbitrary insanity.
If the Inquisitor has not trained in creation and has no talent for it, why are you calling it a lore violation?
I think they mentioned stuff like healing grenades which you can throw at your party to heal.
I think there's also the FallBack Plan , for rogue artificer.
I'm not sure but I think if you upgrate this gadget , it heals you a bit when you use it.
The rogue are the only one with no barrier spells ,I'm playing a rogue first so I'm curious what tool they have to survive.
Edit: There's a fun one put together by our ability designers, Jon Fuller and Luke Barrett, called Fallback Plan. Only Varric, and possibly your Inquisitor, gain access to this ability, which lets you place a gadget on the ground; if you get into trouble later, you can instantly relocate to that position. If you upgrade it, you'll also be set back to the level of health you had upon placing the gadget
It depends on the cooldown , but this thing could be used instead of potion for a rogue.
you are more open minded than most though.
There are not many people here who would agree with that assessment ![]()
Good. I hope it's implementation is smart, it would be interesting to play without healing spam.
There are not many people here who would agree with that assessment
*In Morinth's voice*
Embrace eternity multiplayer.
shrug. At this point it is personal taste. The few quests I have done we couldn't camp spam, DM would send stronger monsters at us if we did. The key here is balance. We wont know how it looks when the game comes out. But it seems that you may have made up your mind?
There's no making up necessary; this is total garbage. I'll still get the game, because I can't not, so my opinion will likely mean nothing, but by the Pit I hate whoever made this choice.
If the Inquisitor has not trained in creation and has no talent for it, why are you calling it a lore violation?
Because there's no reason for the Inquisitor to have not trained in it or not have a talent for it.