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No healing spells whatsoever


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#351
Mistic

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This reminds me of thermal clips in Mass Effect 2. When I heard of it, I didn't like it. When I played ME2, I loved the game and the mechanics were great... except for the thermal clips. Come the Citadel DLC in ME3 and the old-school M-7 Lancer and I remember again why I still don't like thermal clips. No to talk about the lacking in-game explanations that tried (and failed hard) to justify it.

 

Although I may be too pessimistic, I think the same will happen in Inquisition. I'm sure Bioware is putting a lot of effort to make fights fun and I will enjoy it. But this mechanic doesn't convince me. I hope I'm wrong.



#352
Iakus

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Good. I hope it's implementation is smart, it would be interesting to play without healing spam.

I have to ask:

 

When was there ever healing spam in a Dragon Age game?



#353
Raven X

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with no dedicated healing spells, I hope the entire Entropy tree hasn't been moved to Necromancer.

spells like Drain Life and Death Magic would come in handy for a mage to heal herself.

#354
Nohvarr

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Because there's no reason for the Inquisitor to have not trained in it or not have a talent for it.

According to the lore, it's not a common talent/skill. It appeared that way in past games because you were around a lot of military forces that would look for people with those skills. Apparently, the Inquisitor is not one of those people with the skill to handle that kind of magic.

 

No lore violation, just your poor luck.



#355
Xilizhra

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According to the lore, it's not a common talent/skill. It appeared that way in past games because you around a lot of military forces that would look for people with those skills. Apparently, the Inquisitor is not one of those people with the skill to handle that kind of magic.

That's mastering Creation, not just using it. And this game is all about military forces, not to mention that Hawke was never around any in DA2.


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#356
Almostfaceman

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Based on past history with combat and Bioware games, I'm not too concerned and it will probably be something we get used to/enjoy as a planning challenge. 



#357
lil yonce

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I don't want to micromanage the party on my first run so the companion AI - as a necessity - must be smart enough to follow tactics, especially with barriers, regen potions, and health potions, and not ignore them half of the time.

 

And eight potions for the party sounds like a mistake. If you have it set in your tactics that companions use a potion when, for example, their down to one-fourth of their health bar, and we run into a trap or get overwhelmed by the next group of enemies or something, and they all suck down a health potion again, then you're screwed for the next few fights.

 

And what if I can't even leave a dungeon midway through it to go back to camp and refill my potion belt? Its been the case in some instances in the past games that once you enter a level, you cannot return to party base until its completed.

 

i really hope that the lack of healing isn't a problem, but I can certainly see it being one for me.

 

And when it comes to the lore, mages that are healers are the most sought after, especially during war. My mage can't learn a basic heal spell for herself when she would need it most? And no other mage in the party - an imperial enchanter, a top class tevinter mage, and a self taught fade expert - can either?


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#358
Star fury

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I have to ask:

 

When was there ever healing spam in a Dragon Age game?

 

I often made sure to use(abuse?) Wynne's healing spells, especially group heal. I programmed her in tactics to use group heal when party's member health dropped to 50%. DA2 with it's awful combat made Anders a must have party member.



#359
Ryzaki

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Yeah DAO had a really quick heal CD so I get why they lengthened it in DA2.

 

But to lobotomize it in Inquisition is jut =/



#360
Revan Reborn

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The only individuals I have empathy for are those who are traditionally dedicated healers. Your role has more or less been removed and there isn't much you can do about it. That being said, I think the removal of the dedicated healer generates a more challenging experience, a lot more flexibility in terms of what classes and roles you bring, the necessity of tactics, etc. It's a bit of a double-edged sword, but overall I believe it is a benefit to the game. Mages can still certainly be supporters and aid the party, just not in the way of healing.


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#361
Maeshone

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Because there's no reason for the Inquisitor to have not trained in it or not have a talent for it.

By this exact same logic there's no reason for the Inquisitor to have trained in or have a talent for it. That statement works both ways. The lore states that creation requires considerable finesse, and is therefore rarely mastered. That implies that even base level creation spells require finesse, not just the high level stuff.


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#362
Enigmatick

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Saying there's no healing is incorrect, there's just two layers of health now.

 

The long term health is the one that can't be mended by spells but by tents and potions.



#363
Degs29

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I think I would have preferred absolutely zero health recovery options during combat, but full health regeneration after combat (minus injuries for falling in combat). 



#364
Xilizhra

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The only individuals I have empathy for are those who are traditionally dedicated healers. Your role has more or less been removed and there isn't much you can do about it. That being said, I think the removal of the dedicated healer generates a more challenging experience, a lot more flexibility in terms of what classes and roles you bring, the necessity of tactics, etc. It's a bit of a double-edged sword, but overall I believe it is a benefit to the game. Mages can still certainly be supporters and aid the party, just not in the way of healing.

I am one of those.

 

 

By this exact same logic there's no reason for the Inquisitor to have trained in or have a talent for it. That statement works both ways. The lore states that creation requires considerable finesse, and is therefore rarely mastered. That implies that even base level creation spells require finesse, not just the high level stuff.

But to forbid it is utterly asinine and I can see no justification for it.



#365
Revan Reborn

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I don't want to micromanage the party on my first run so the companion AI - as a necessity - must be smart enough to follow tactics, especially with barriers, regen potions, and health potions, and not ignore them half of the time.

 

And eight potions for the party sounds like a mistake. If you have it set in your tactics that companions use a potion when, for example, their down to one-fourth of their health bar, and we run into a trap or get overwhelmed by the next group of enemies or something, and they all suck down a health potion again, then you're screwed for the next few fights.

 

And what if I can't even leave a dungeon midway through it to go back to camp and refill my potion belt? Its been the case in some instances in the past games that once you enter a level, you cannot return to party base until its completed.

 

i really hope that the lack of healing isn't a problem, but I can certainly see it being one for me.

 

And when it comes to the lore, mages that are healers are the most sought after, especially during war. My mage can't learn a basic heal spell for herself when she would need it most? And no other mage in the party - an imperial enchanter, a top class tevinter mage, and a self taught fade expert - can either?

In fairness, Dragon Age has always bee the micro-manage franchise for BioWare. It has had a larger focus on controlling party members and mastering tactics far beyond any of their other titles. With DAI, BioWare seems to be really pushing that fact even further by essentially making it mandatory. They already stated that you can easily play on casual difficulty without the need to micro-manage, but the other difficulties will require it. They want players to have a more hands-on experience where they are constantly thinking of what to do next rather than the redundant hack and slash of DA2. I can understand BioWare's approach, and it should change the way people approach DAI. I think the removal of the healer will also just provide more freedom of what classes/roles you can bring and tanks seem to be getting more self-healing abilities as well. It's a shame for healing fans, but everybody else is really benefiting.



#366
Lumix19

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That's mastering Creation, not just using it. And this game is all about military forces, not to mention that Hawke was never around any in DA2.

Mastering is pretty vague but I think we can be certain that simply using Creation magic doesn't let you heal wounds. More likely those with some skill in healing can cure stuff like a cold. Adrian was a pretty powerful mage but she couldn't use any healing magic.

 

And when it comes to the lore, mages that are healers are the most sought after, especially during war. My mage can't learn a basic heal spell for herself when she would need it most? And no other mage in the party - an imperial enchanter, a top class tevinter mage, and a self taught fade expert - can either?

Yes and I think we can be fairly sure that most of the skilled healers are sitting at Andoral's Reach trying to help their fellow mages, rather then joining an organisation that may or may not help them. Besides I wouldn't call healing magic "basic", closing/healing wounds, especially the ones that people tend to see in battle, seems like something that would take a considerable amount of mastery. I would again draw attention to Adrian who was a Senior Enchanter but had no healing spells.



#367
Iakus

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I often made sure to use(abuse?) Wynne's healing spells, especially group heal. I programmed her in tactics to use group heal when party's member health dropped to 50%. DA2 with it's awful combat made Anders a must have party member.

Hmm, I never tied group heal to party tactics.  Just the single target heal.  The group one was more of an "Oh, sh*t!" button. To me healing spells in DAO was largely a way to subsidize potion usage.  And to ensure you never quite run out of healing capability.

 

Even with DA2 combat being what it was, I rarely found Anders to be a "must have" except in major fights like the high dragon battle.  Heck I've gotten past the Sky Cultist fight in MotA without him (though it was quite brutal)


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#368
Revan Reborn

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I feel I should point out that gameplay > lore anytime and any day. We've seen this with the return of Leliana, for those who actually killed here, and we are now seeing it with BioWare's removal of the dedicated healer. While it is a detriment to those who actually played dedicated healers, it's actually a benefit in every other way from a gameplay perspective. More freedom and choice in what classes/roles we bring. A universal health pool with limits that everybody can use. Necessity of tactics and smart play. More support abilities given to tanks and mages to compensate for the lack of healing. It's also a nice addition that health will not regenerate. I really don't believe the limit to health potions is going to be nearly as difficult as some are making it out to be. On Nightmare though? That will likely not be a very smooth experience.


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#369
Beerfish

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There are two factors here for me.  The healing spells and potion spam.  In DA2 I did not use healing that often, perhaps in some big battles against bosses but I did not go out of my way to have a healer build on my team.  Potions spam is a whole other matter,  i spammed potions a lot. 

 

It will be interesting to see how this plays out.  Another level of difficulty at the top end is good but making it too difficult at the lower end is not good.  Some purists love a tough game but I am a bit past wanting a tough game unless I choose it with difficulty level  (this is why i gave up on dark souls)



#370
Xilizhra

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Mastering is pretty vague but I think we can be certain that simply using Creation magic doesn't let you heal wounds. More likely those with some skill in healing can cure stuff like a cold. Adrian was a pretty powerful mage but she couldn't use any healing magic.

Despite Heal being its most basic spell?

 

 

Yes and I think we can be fairly sure that most of the skilled healers are sitting at Andoral's Reach trying to help their fellow mages, rather then joining an organisation that may or may not help them. Besides I wouldn't call healing magic "basic", closing/healing wounds, especially the ones that people tend to see in battle, seems like something that would take a considerable amount of mastery. I would again draw attention to Adrian who was a Senior Enchanter but had no healing spells.

We are not Adrian and have no reason to be forced to be.

 

 

I feel I should point out that gameplay > lore anytime and any day. We've seen this with the return of Leliana, for those who actually killed here, and we are now seeing it with BioWare's removal of the dedicated healer. While it is a detriment to those who actually played dedicated healers, it's actually a benefit in every other way from a gameplay perspective. More freedom and choice in what classes/roles we bring. A universal health pool with limits that everybody can use. Necessity of tactics and smart play. More support abilities given to tanks and mages to compensate for the lack of healing. It's also a nice addition that health will not regenerate. I really don't believe the limit to health potions is going to be nearly as difficult as some are making it out to be. On Nightmare though? That will likely not be a very smooth experience.

Absolutely not. It adds no freedom, it simply steals choice and ability to use tactics.


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#371
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The only individuals I have empathy for are those who are traditionally dedicated healers. Your role has more or less been removed and there isn't much you can do about it. That being said, I think the removal of the dedicated healer generates a more challenging experience, a lot more flexibility in terms of what classes and roles you bring, the necessity of tactics, etc. It's a bit of a double-edged sword, but overall I believe it is a benefit to the game. Mages can still certainly be supporters and aid the party, just not in the way of healing.

 

I agree.  I feel more for those that like to RP as healers versus the actual mechanics (or whole lack thereof) of healing spells.  I think there are two arguments here

 

RP as healers

Gameplay as healers

 

The RP part saddens me while the gameplay part I am open minded to.


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#372
Maeshone

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But to forbid it is utterly asinine and I can see no justification for it.

Because that's not the gameplay that Bioware wanted to design. That is the only argument that should need to be made. Bioware don't create games by committee, they create games the way they feel will be most fun. And this, IMO, looks leagues ahead of both DAO and DAII in terms of fun. Being forced into taking along a specific character I might dislike (Anders) in a game all about connecting to these characters and their stories, just because that character is the dedicated healer, is not fun. This way, I can have any party I want and still get through the game with enough planning and careful consideration of when to apply the limited healing I do have access to.


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#373
Xilizhra

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Because that's not the gameplay that Bioware wanted to design. That is the only argument that should need to be made. Bioware don't create games by committee, they create games the way they feel will be most fun. And this, IMO, looks leagues ahead of both DAO and DAII in terms of fun. Being forced into taking along a specific character I might dislike (Anders) in a game all about connecting to these characters and their stories, just because that character is the dedicated healer, is not fun. This way, I can have any party I want and still get through the game with enough planning and careful consideration of when to apply the limited healing I do have access to.

And it's not the gameplay that I wanted to play. Hence my giving feedback here. The "only argument" is apparently a nonargument.


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#374
Zannana

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I just worry that the game will be very repetitive for those who are not hardcore gamers. Get wounded, go to camp, go back....dunno. Hope it will not be so.



#375
Gannayev of Dreams

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Because that's not the gameplay that Bioware wanted to design. That is the only argument that should need to be made. Bioware don't create games by committee, they create games the way they feel will be most fun. And this, IMO, looks leagues ahead of both DAO and DAII in terms of fun. Being forced into taking along a specific character I might dislike (Anders) in a game all about connecting to these characters and their stories, just because that character is the dedicated healer, is not fun. This way, I can have any party I want and still get through the game with enough planning and careful consideration of when to apply the limited healing I do have access to.

 

There really is no right or wrong here.  A sizable portion of the fanbase would be quite happy to have it designed one way, the others would prefer the opposite.  On our part as fans all we can do is offer feedback and hope we get lucky.