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No healing spells whatsoever


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#376
RoboticWater

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I just worry that the game will be very repetitive for those who are not hardcore gamers. Get wounded, go to camp, go back....dunno. Hope it will not be so.

I'd imagine the system would be balanced similarly to Mass Effect, where the potion restriction (I think it's 8 so far) is just enough to get you through a single quest area (or dungeon I suppose), and by the time you need to refill (presumably at the end of a mission), you'll be at a camp anyway. I'm not entirely certain what the mission structure is like, so I'd take my input with a grain of salt. But if I was designing a game, this is probably what I'd do.



#377
Xilizhra

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I'd imagine the system would be balanced similarly to Mass Effect, where the potion restriction (I think it's 8 so far) is just enough to get you through a single quest area (or dungeon I suppose), and by the time you need to refill (presumably at the end of a mission), you'll be at a camp anyway. I'm not entirely certain what the mission structure is like, so I'd take my input with a grain of salt. But if I was designing a game, this is probably what I'd do.

Mass Effect lets you have armor mods that regenerate health. Will this game?



#378
Medhia_Nox

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@Xilizhra:  No, they have potions of regeneration which are grenades - so they heal the WHOLE party.  Have we fixed DA:I?

 

And I believe there's a +Health on hit rune in this game.  I could have sworn I heard someone say it.



#379
Zannana

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There really is no right or wrong here.  A sizable portion of the fanbase would be quite happy to have it designed one way, the others would prefer the opposite.  On our part as fans all we can do is offer feedback and hope we get lucky.

True up to a point. I respect Bioware's decision, I am not happy with it but I am willing to see how it goes. I would have preferred a difficulty for those who prefer to see the story than combat since I don't think it would hurt anyone and please a lot of people like me but I respect that perhaps Bioware couldn't/wouldn't do it for their own reasons. What I can't stand is those gamers that look down on us for wanting a different experience, especially since what we want does not infringe on the way they can play their game.


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#380
PhroXenGold

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True up to a point. I respect Bioware's decision, I am not happy with it but I am willing to see how it goes. I would have preferred a difficulty for those who prefer to see the story than combat since I don't think it would hurt anyone and please a lot of people like me but I respect that perhaps Bioware couldn't/wouldn't do it for their own reasons. What I can't stand is those gamers that look down on us for wanting a different experience, especially since what we want does not infringe on the way they can play their game.

 

Um...there is  a difficulty for people who prefer the story. That's what the easiest setting (I forget the name) is.



#381
Maeshone

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True up to a point. I respect Bioware's decision, I am not happy with it but I am willing to see how it goes. I would have preferred a difficulty for those who prefer to see the story than combat since I don't think it would hurt anyone and please a lot of people like me but I respect that perhaps Bioware couldn't/wouldn't do it for their own reasons. What I can't stand is those gamers that look down on us for wanting a different experience, especially since what we want does not infringe on the way they can play their game.

There is an easy difficulty in the game, where I'm pretty certain health regenerates up to 50%, unlike normal and up where I think it's 25%. Cameron said something to that effect in the livestream yesterday, but I can't remember the exact words. If healing is as limited as is said, then 50% health should be more than enough to get through most fights as long as you plan your mitigation properly.



#382
The Elder King

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Um...there is  a difficulty for people who prefer the story. That's what the easiest setting (I forget the name) is.


Easy.

#383
lil yonce

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@Xilizhra:  No, they have potions of regeneration which are grenades - so they heal the WHOLE party.  Have we fixed DA:I?

 

And I believe there's a +Health on hit rune in this game.  I could have sworn I heard someone say it.

Are there cooldowns on every potion?



#384
PhroXenGold

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Easy.

 

Heh, it's that simple eh? I was thinking they might've called it "casual" or something. :P


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#385
Lumix19

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Despite Heal being its most basic spell?

 

 

We are not Adrian and have no reason to be forced to be.

 

 

Absolutely not. It adds no freedom, it simply steals choice and ability to use tactics.

Yes Heal is it's most basic spell in gameplay (which does not = lore) but if Heal was a "basic" ability lorewise then what would true mastery over Creation entail? Because we know resurrection isn't a possibility.

I'm not saying you are Adrian, I'm saying not every powerful mage has the finesse to master healing. In my view she's a lot more representative of what mages are capable of then many of the healing mages who either had close relationships with spirits who could aid in healing, like Anders, Wynne and Rhys (spirit medium) or seem to be quite powerful, like Fiona who was recruited into the Grey Wardens before becoming the Grand Enchanter. Warden and Hawke are protagonists so I didn't include them.



#386
RoboticWater

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Mass Effect lets you have armor mods that regenerate health. Will this game?

 

No, but I assume that Bioware pays its game designers to do something other than sit around and look pretty. Taking things out of sequels while maintaining balance is just as hard as putting new things in, and I assume that the developers had a hell of a time making sure DA:I worked without minor healing spells.

 

I don't think you're entirely incorrect, but it's utterly absurd to think that DA:I simply won't work without healing spells. It is Bioware's job to make sure that DA:I works, and I will assume (until a review tells me otherwise) that they didn't just toss in an arbitrary gameplay system for no good reason and then neglect to balance it.

 

I know you like healing spells but maybe (just maybe) the new system is a bit more fun.

 

And also yes, I'm pretty sure this game will have armor upgrades. And if you hadn't noticed, ME3 didn't have fully regenerating health either and it worked out fine.



#387
Medhia_Nox

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@lil yonce:  I wouldn't imagine so - as it didn't seem that way in the latest video.

 

Why would that matter though?  Spells had cool downs.



#388
Zannana

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Easy.

Yeah I  know :P I just wanted something like the story mode they had for ME3.



#389
nisallik

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Easy setting is...

 

Casual: For Players New to Role-Playing Games Or Those Interested In A Purely Narrative Focus.  Combat Will Provide Minimal Challenge.


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#390
Xilizhra

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Yes Heal is it's most basic spell in gameplay (which does not = lore) but if Heal was a "basic" ability lorewise then what would true mastery over Creation entail? Because we know resurrection isn't a possibility.

I'm not saying you are Adrian, I'm saying not every powerful mage has the finesse to master healing. In my view she's a lot more representative of what mages capable of then many of the healing mages who either had close relationships with spirits who could aid in healing, like Anders, Wynne and Rhys (spirit medium) or seem to be quite powerful, like Fiona who's the Grand Enchanter. Warden and Hawke are protagonists so I didn't include them.

Haste? Mass Rejuvenation? All the glyphs? The spirit healer spells? And the Inquisitor is "quite powerful," not to mention that I still see no justification whatsoever for forbidding such finesse when we can allegedly make our own character.

 

 

No, but I assume that Bioware pays its game designers to do something other than sit around and look pretty. Taking things out of sequels while maintaining balance is just as hard as putting new things in, and I assume that the developers had a hell of a time making sure DA:I worked without minor healing spells.

 

I don't think you're entirely incorrect, but it's utterly absurd to think that DA:I simply won't work without healing spells. It is Bioware's job to make sure that DA:I works, and I will assume (until a review tells me otherwise) that they didn't just toss in an arbitrary gameplay system for no good reason and then neglect to balance it.

 

I know you like healing spells but maybe (just maybe) the new system is a bit more fun.

 

And also yes, I'm pretty sure this game will have armor upgrades. And if you hadn't noticed, ME3 didn't have fully regenerating health either and it worked out fine.

ME3 had fully regenerating shields that were ideally the only things that were actually hit, not to mention the fact that healing spells were never supposed to have been part of the lore. And the lore is half the reason I'm angry.



#391
Nohvarr

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Despite Heal being its most basic spell?

 

A 'basic spell' that merill an experienced mage and next in line to be keeper could not do....a basic spell none of the other mages in DAI's party can do.

 

 

 

We are not Adrian and have no reason to be forced to be.

You're also not the Warden or Hawk and do not have the same skills and talents they do. Nothing in the lore guarantees the Inquisitor the ability to caste heal.

 

 

 

 

Absolutely not. It adds no freedom, it simply steals choice and ability to use tactics.

It swaps one choice for another, it alters the tactics you have to employee and forces you to rethink you party, gear and approach in ways the previous games did not.

 

And just to note, I find it interesting that every time Bioware does something a poster does not like on this forum, they'll often go to 'It takes away choice' argument. People said that when they learned Anders was the only healer in DA2. They said it when it was revealed that your starting Origin in the first game would dictate some of your initial abilities, they said it about the romances in DAI and most recently they said it about the Qunari female hair. It's like anything Bioware does....takes away choice by somebodies reckoning.



#392
Hellion Rex

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@Xilizhra:  No, they have potions of regeneration which are grenades - so they heal the WHOLE party.  Have we fixed DA:I?

 

And I believe there's a +Health on hit rune in this game.  I could have sworn I heard someone say it.

Also, Mike said we have a capstone spell on the Spirit tree that Revives at range.



#393
Xilizhra

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A 'basic spell' that merill an experienced mage and next in line to be keeper could not do....a basic spell none of the other mages in DAI's party can do.

And Bethany can't cast Rock Armor, and Anders can't cast Horror (despite explicitly being able to in Awakening). Are Primal and Entropy supposed to be equally hard to master? Or is it just a bizarre gameplay contrivance in all cases?

 

 

It swaps one choice for another, it alters the tactics you have to employee and forces you to rethink you party, gear and approach in ways the previous games did not.

I have no interest in doing so, because to me it seems to be needless and very lore-unfriendly disruption.



#394
Hibernating

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The problem throwing even just 1 healing spell in is that undo's everything Bioware are trying to accomplish, if there was just "heal" with a long cooldown, many fans would just wait 5min between each fight healing everyone back up to full then go into combat again.

We have seen that their are "timed" mission's in the game, the choice to save the fort or the town for example. We can assume if you were sufficiently powerful you could try to blitz both but because of these healing changes it becomes not only a "how fast can you wipe these guys" but a "am I actually strong enough to complete both of these?" being that you wont be able to run back to a camp to restock potions.

It makes you force yourself to question whether stopping to fight that bear is worth it (given the description from the twitter feeds, is it ever worth it? the mayhem) and it means all combat is important rather than boring. Also, for those concerned about "difficulty" from the stream Mark said that on easy people who get up come back at 50% (?) hp without any injury penalties. Thats basically healing.

Also, this new healing system makes me hopeful that their will be combat akin to mass effect 2's "Arrival". IE, challenging and you can actually lose which makes you feel amazing when you win.



#395
PhroXenGold

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And just to note, I find it interesting that every time Bioware does something a poster does not like on this forum, they'll often go to 'It takes away choice' argument. People said that when they learned Anders was the only healer in DA2. They said it when it was revealed that your starting Origin in the first game would dictate some of your initial abilities, they said it about the romances in DAI and most recently they said it about the Qunari female hair. It's like anything Bioware does....takes away choice by somebodies reckoning.

 

To be fair, a lot of those things do restrict choice. It's just that restricting choice is not a bad thing. Often it can add depth. Sometimes, in terms of combat, as I described earlier, it even effectively gives you choice due to the removed option being the no-brainer correct option. Other times, restricting or removeing the player's choice makes for a more realistic and immersive - limiting what races/sexes companions are willing to romance makes them far more believable people than DA2's Hawke-sexual lot. Putting the player in a position where they can't chose can again make the world more believable, as it demonstrates that this isn't some power fanatsy where everythign you want happens, but a realistic world where things occur beyond your control - you're not playing a god, you're paying a character (e.g. the sibling's death at the beginning of DA2)?

 

The idea that more choices is always good is one of the most bizzare and illogical ones I've come across when it comes to RPGs, yet it seems remarkably prevalent here.



#396
Fiery Phoenix

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I'm going to say this is an incredibly lame omission. 'Because we want the game to be challenging' doesn't cut it. I was under the impression that healing spells are a basic part of magic anyway.



#397
Medhia_Nox

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@Eluvianus Rex:  And aren't all our powers really alterable in this game?  Maybe there are modifications to spells that do healing?

 

I don't think they'd be necessary if there are... given all the various forms of healing already revealed - but I wouldn't find it unbelievable to have Barrier heal X health if you mod it a specific way.



#398
lil yonce

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@lil yonce:  I wouldn't imagine so - as it didn't seem that way in the latest video.

 

Why would that matter though?  Spells had cool downs.

I couldn't tell from the last video just by looking at the gameplay, and I don't know if they mentioned it or not. I don't remember. But all potions in DA2 did have cooldowns, and having a heal spell to use in the meantime was very helpful.



#399
Iakus

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And also yes, I'm pretty sure this game will have armor upgrades. And if you hadn't noticed, ME3 didn't have fully regenerating health either and it worked out fine.

Hey, if there's pooion replenishment stations in every dungeon, I'll go along with that :P

 

Edit:  Though it's definitely sounding like combat is going to resemble Mass Effect, complete with Blue Hit Points. 

 

Wonder if we'll have cover as well :rolleyes:



#400
Medhia_Nox

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@lil yonce:  During the major boss fight against the Carta Boss - there are two times during that very fast fight where the Inquisitor being played looses health quick.  Both of those times he jumps back to full really quick.

 

Not sure "what" was doing it - but I don't find it unreasonable to consider it potions.