I just worry that the game will be very repetitive for those who are not hardcore gamers. Get wounded, go to camp, go back....dunno. Hope it will not be so.
I'd imagine the system would be balanced similarly to Mass Effect, where the potion restriction (I think it's 8 so far) is just enough to get you through a single quest area (or dungeon I suppose), and by the time you need to refill (presumably at the end of a mission), you'll be at a camp anyway. I'm not entirely certain what the mission structure is like, so I'd take my input with a grain of salt. But if I was designing a game, this is probably what I'd do.





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