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No healing spells whatsoever


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#401
KoorahUK

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To be fair, a lot of those things do restrict choice. It's just that restricting choice is not a bad thing. Often it can add depth. Sometimes, in terms of combat, as I described earlier, it even effectively gives you choice due to the removed option being the no-brainer correct option. Other times, restricting or removeing the player's choice makes for a more realistic and immersive - limiting what races/sexes companions are willing to romance makes them far more believable people than DA2's Hawke-sexual lot. Putting the player in a position where they can't chose can again make the world more believable, as it demonstrates that this isn't some power fanatsy where everythign you want happens, but a realistic world where things occur beyond your control - you're not playing a god, you're paying a character (e.g. the sibling's death at the beginning of DA2)?

 

The idea that more choices is always good is one of the most bizzare and illogical ones I've come across when it comes to RPGs, yet it seems remarkably prevalent here.

Ironically perpetuating a system around the mechanic of healing damage also removes choice because I have to be either very, very good at the game or I have to have a healer in my party, even if i don't want one. I never liked Anders and always begrudged dragging the whiner around me. Wynne i quite liked but I'd prefer to have others in the party, yet again I felt obliged to do so. 

For me this approach increases choice rather than restricts it. I do feel sorry for those that play healers but I think the other support options may be just as satisfying.

I did enjot


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#402
Lumix19

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Haste? Mass Rejuvenation? All the glyphs? The spirit healer spells? And the Inquisitor is "quite powerful," not to mention that I still see no justification whatsoever for forbidding such finesse when we can allegedly make our own character.

I sincerely doubt that mastery over Creation lets you hasten someone, it would be slightly ridiculous to study for so long to just achieve that. Again for glyphs since they seem to replicate the abilities of some of the other schools. Mass rejuvenation perhaps. Please don't imply that Spirit Healing is an extension of Creation magic, they're related but distinct disciplines. Your point about character personalisation seems irrelevant to me.

And Bethany can't cast Rock Armor, and Anders can't cast Horror (despite explicitly being able to in Awakening). Are Primal and Entropy supposed to be equally hard to master? Or is it just a bizarre gameplay contrivance in all cases?


No but nobody said they were easy schools either, I'm sure that some mages just aren't good at particular fields of magic. Anders might have given up spells like Horror because I can't see Justice being particularly happy about Anders giving people nightmares.

#403
Medhia_Nox

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I will be missing a LOT of spells from a lot of schools, but this game is not just about mages and spells.



#404
KoorahUK

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Hey, if there's pooion replenishment stations in every dungeon, I'll go along with that :P

There's one at every camp sure. I expect that there will be more than one camp in every location meaning that exploration is rewarded rather than just having to back track all over. 

I'm pretty sure you can save anywhere too.



#405
RoboticWater

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ME3 had fully regenerating shields that were ideally the only things that were actually hit, not to mention the fact that healing spells were never supposed to have been part of the lore. And the lore is half the reason I'm angry.

Look, it doesn't really matter how ME3's gameplay worked, it only matters that it does work. My argument is that Bioware knows how to balance a game and that they wouldn't just take out healing arbitrarily. The game clearly works (we've all seen it work in plenty of demos) and from what I've seen, it seems fun. That's what it comes down to; does the game work? I think it does, and I'll believe that until I read a review saying otherwise (or I come to the conclusion myself through my own playing). 

 

As for lore, I don't really care. Gameplay trumps lore every day of the week. I'd rather have a fun game than proper lore.



#406
The Elder King

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I recall we can establish 5 camps in each region. I guess we might place them in a way that we'll encounter them when we re-explore the area.

#407
HellaciousHutch

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People complain that the game is too easy, and healing magic is too overpowered. People complain that the game is too hard, and that healing magic has been diminished. What to do, what to do?



#408
Hellion Rex

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I will be missing a LOT of spells from a lot of schools, but this game is not just about mages and spells.

Hell, getting Fade Step is worth the sacrifice for me lol. Been wanting a blink ability for ages!



#409
LexXxich

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It just means Bioware are incompetent enough that cutting options off instead of tweaking/balancing them is the only thing they can do. They chase their Grand Ideas every time, regardless of it not quite working out, again, every time.
And yes, they removed options, both in character building and in combat tactics, all to fit their narrow view of how game "should be played". Player MUST bring mage with Barrier spell (there aren't any other buff spells that we were shown), MUST have warrior learn abilities that give Guard, MUST have rogues learn stealth/evade. Or pay with awful amount of backtracking.



#410
Medhia_Nox

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@Eluvianus Rex:  And we don't even know any of the new spells the three specializations get... plus I'm sure there are other spells besides just the ones we've seen.



#411
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Laidlaw confirmed on twitter That the group heal focus spell is still in the game.
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#412
Lumix19

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It just means Bioware are incompetent enough that cutting options off instead of tweaking/balancing them is the only thing they can do. They chase their Grand Ideas every time, regardless of it not quite working out, again, every time.
And yes, they removed options, both in character building and in combat tactics, all to fit their narrow view of how game "should be played". Player MUST bring mage with Barrier spell (there aren't any other buff spells that we were shown), MUST have warrior learn abilities that give Guard, MUST have rogues learn stealth/evade. Or pay with awful amount of backtracking.


YOU HAVEN'T EVEN PLAYED THE GAME YET. WHAT IS WITH THIS JUDGEMENT?

Sorry for all the caps.
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#413
Enigmatick

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User

Mike, I recall that you guys talked about a group heal spell Focus-based before. Is it still in?

 

Mike Laidlaw @Mike_Laidlaw

Yep!


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#414
Medhia_Nox

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@The Elder King:  So the heal is a group heal? 

 

- Group heal spell.

- Regeneration grenades

- Healing potions

- Revive

- Barrier

- Warrior "Guard" ability

- Camp refills healing potions for free and heals

 

Just how much healing do people need?

 

Or is it really just the overreacting hyperbole we crave so very much?


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#415
HellaciousHutch

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YOU HAVEN'T EVEN PLAYED THE GAME YET. WHAT IS WITH THIS JUDGEMENT?

Sorry for all the caps.

 

Welcome to the Internet, a magical land.

 

Also, like some have said, focus healing and such is still in the game, just not a basic, spamable heal spell as seen in past installments. The title of this thread is pure clickbait, and is there to incite emotions in people that really shouldn't be incited. It's like... "Cure For Cancer Has Been Found" when the article really says a specific 1 or 2 cancers have been cured in some mice.



#416
MWImexico

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Clearly, the absence of healing spells seems to be the consequence of other previous decisions related to the gameplay experience (rather than the contrary). I suppose that makes sense since health doesn't regenerate and that mages are allowed to cast spells between combats, so, even with a relatively long cooldown, it would have been easy to sabotage the system. In my point of vue, the question is not why can't we use healing' spells anymore but what's the point of limiting the possibility of healing in general. Perhaps the goal is to force us to be more strategic during battle? Or to be sure that, whatever we do in the beginning of the game, we will always be forced to come back to camp regularly, and thus, stay in the right path (story wise) without the possibility of gaining too much XP too fast?
Either way, the barrier spell does seems to be an alternative to the healing spell, with the "advantage" of be only usefull during battle and, thus, not be a threat to the system of "health doesn't regenerate, deal with it".



#417
The Elder King

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@The Elder King:  So the heal is a group heal? 
 
- Group heal spell.
- Regeneration grenades
- Healing potions
- Revive
- Barrier
- Warrior "Guard" ability
- Camp refills healing potions for free and heals
 
Just how much healing do people need?
 
Or is it really just the overreacting hyperbole we crave so very much?

Yup, group heal. I specifically asked about this spell.

#418
Xilizhra

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Perhaps actual healing spells can be modded into the game.



#419
Suledin

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I think there should be one healing spell. Healing is a part of magic in Thedas. 


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#420
CoffeeElemental

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@lil yonce:  During the major boss fight against the Carta Boss - there are two times during that very fast fight where the Inquisitor being played looses health quick.  Both of those times he jumps back to full really quick.

 

Not sure "what" was doing it - but I don't find it unreasonable to consider it potions.

 I think party members had "use potion when hp <x%" configured in tactical settings. Which seems to be bad option for DA:I since you can carry 8 max (not sure if per char or per party). In any case if you do not micromanage your party members in difficult fights it seems you will run out of resources very fast.



#421
Medhia_Nox

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@CoffeeElemental:  How is your last statement not true of any game though?

 

@Suledin:  There is at least one spell... and it's a group heal.



#422
The Elder King

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Perhaps actual healing spells can be modded into the game.


Honestly doubt it. The only thing I think they might do is convert the focus group heal into a mana-based spell.

#423
Gustave Flowbert

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@The Elder King:  So the heal is a group heal? 

 

- Group heal spell.

- Regeneration grenades

- Healing potions

- Revive

- Barrier

- Warrior "Guard" ability

- Camp refills healing potions for free and heals

 

Just how much healing do people need?

 

Or is it really just the overreacting hyperbole we crave so very much?

 

This really needs to be stressed over and over again. They didn't just copy DAO, completely alter the combat philosophy, and launch the game. The entire design philosophy was changed to include this. Combat, tactical geography, mitigation tactics have all been considered so we have a satisfying challenge. It is different than the other two games (I wish they said this instead of "It's between DAO and DA2") but seriously, it should play well.

 

All we are saying is give preventive tactics a chance.

 

And this is coming from a person who frequently could only deal with Nomal-dipping-into-Easy for many classes in DAO. Just take a breath and wait for more demos.



#424
Xilizhra

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Honestly doubt it. The only thing I think they might do is convert the focus group heal into a mana-based spell.

And perhaps slash its cooldown some.

 

 

This really needs to be stressed over and over again. They didn't just copy DAO, completely alter the combat philosophy, and launch the game. The entire design philosophy was changed to include this. Combat, tactical geography, mitigation tactics have all been considered so we have a satisfying challenge. It is different than the other two games (I wish they said this instead of "It's between DAO and DA2") but seriously, it should play well.

 

All we are saying is give preventive tactics a chance.

 

And this is coming from a person who frequently could only deal with Nomal-dipping-into-Easy for many classes in DAO. Just take a breath and wait for more demos.

If I can use the party that I want to, I'll give it a sliver of a chance.



#425
Bmal Suj

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an RPG with no healing spell....DA2 was bad enough...this?  Harder is improving the AI.  Harder is making the groups and types of enemies more and harder.  Harder is actually DYING WHEN YOU FALL OFF A CLIFF.  Harder is be penalized for failing or making mistakes.  This? This is stupid.  What are they doing bouncing on Demon's Souls lap up and down?  Why are you trying to be Demon's Souls or Dark Souls when you are Dragon Age?  :blink:

 

I hope this MP is amazing and as good as ME3's is.  The more I hear about this game the more I'm like yep...thats why I said DA2 was my last one.

I never believe people who post on the forums and say they won't buy the game..

Still, this really pisses me off.

Healing mage was core to the way I played mages in DA2 and DA:O.  I really feel like the way I choose to play the game was decided to be irrelevant and wiped from the game.


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