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No healing spells whatsoever


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#26
Medhia_Nox

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The sky is falling!   The sky is falling!

 

This DA is about prevention - not reaction - and I can totally dig it.  Of course, prevention requires wisdom - so the DA mages are going to be at a disadvantage.

 

Did I "want" a healing spell?  Yes, I did.  I actually find elementalists to be THE most boring type of mage ever conceived - but I'm more than willing to see what they have planned before running through the streets declaring the ruination of gaming as we know it.


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#27
ElementalFury106

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But we only get 8 potions unless we return to camp, 10 if we get both Inquisition upgrade perks... a healing spell has unlimited uses if mana regenerates... I guess if the cooldown was like 10 minutes, you might have a point...

 

Whatever man, the cooldown isn't as relevant. As long as it isn't spammable. It should AT LEAST still be there.


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#28
katerinafm

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an RPG with no healing spell....DA2 was bad enough...this?  Harder is improving the AI.  Harder is making the groups and types of enemies more and harder.  Harder is actually DYING WHEN YOU FALL OFF A CLIFF.  Harder is be penalized for failing or making mistakes.  This? This is stupid.  What are they doing bouncing on Demon's Souls lap up and down?  Why are you trying to be Demon's Souls or Dark Souls when you are Dragon Age?  :blink:

 

I hope this MP is amazing and as good as ME3's is.  The more I hear about this game the more I'm like yep...thats why I said DA2 was my last one.

 

Demon and Dark Souls have healing spells.


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#29
Gustave Flowbert

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I don't mean to post again right after my point but I wanted to point out again that I think what they keep driving at is that the potions are limited because you're supposed to use less of them. You build up barrier as a tank with taunt or special actions or mages cast spells that give you that temporary shield. Then you're meant to use the environment smartly to bring groups to choke points or turn them so your highly effective moves do the most damage, that sort of thing.

 

It is restrictive but I think it's important to point out that it's meant to restrict in one direction to really push us to the other side of tactics and they're saying the world they built accommodates this new approach.


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#30
ev76

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Sorry if off topic but Can we still pick up fallen comrades? (Revive them)
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#31
Geth Supremacy

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I'm sensing some animosity in this post. I didn't mean to offend you by failing to see your point. The charges about miracles is true when compared to potions in DA:I. But healing items are unlimited and can be spammed, unlike DA:I.

I'm not mad at you.  I just hate it when games try to be other games turn their back on what they are...their foundation and in effect their fans.  As someone who used to be one of the biggest SOCOM fans ever and seeing this first hand over and over I don't take this lightly.

 

While my argument does ring very true with me, I can also see where you're coming from.  Even though all of the mechanics of what this healing system is shaping to look like is there I will change what I said.

 

Since DAO Dragon Age has had healing spells.  When you start your series and you sell your first game you start laying the ground work of your title.  What fans and supporters relate to your title. It becomes a "blueprint" of sorts.  When you go out and you buy a Dragon Age game you know that blueprint.  There are things that can improve and change sure.....there are also foundations that make a "Dragon Age game....a Dragon Age game"  While Dragon Age is a Bioware game and theirs to do with as they please.  When people invest time and money into the title and support the dev is also becomes "theirs" in a sense.  Not to make demands and order the dev to their beck and call, but the game's identity is what the fans expect and come to love.  It what shapes the title and the game world to them.  To start spitting in their face and changing things left and right....especially after coming off of DA2 is an disservice to them.  The game and the company is a success because people buy the games.  You should care about what "makes a dragon age game" to THEM.  Not 100% but doing things like taking out healing spells!? Jesus.

 

Theres nothing wrong with trying any tactic in your games you wish to try.....but save it for new IPs don't just do a 180 on fans of the game/series,  especially on core elements.  At least unless there are extreme reasons or problems. Removing ALL healing spells to "make the game harder" when there are elements in it that baby the player at the same time? Come on now.


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#32
Nonoru

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You'll just have to learn to not rely on that missing spell. It means to play a little more carefully.

Also, health does regen but not that much. (I expect Nightmare to have no auto regen whatsoever) 

 

So basically half the game will be fast traveling back to camp after every battle.  This 100 + hours of game play is starting to sound like it may be including the amazingly large amount of backtracking we will have to do. 

 

I suppose that's when mounts come in handy.


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#33
Icy Magebane

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Sorry if off topic but Can we still pick up fallen comrades? (Revive them)

I think so... didn't they say something about the amount of health they come back to life with is dependent on difficulty level?


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#34
ElementalFury106

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Sorry if off topic but Can we still pick up fallen comrades? (Revive them)

 

In combat you can. It takes a while and they will come back with limited health.

 

They get back up after combat if you haven't revived them during.


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#35
Medhia_Nox

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@NextArishok308:  Are you equally upset about Glyphs, Hexes, Anti-Magic, Debilitation, Sleep, Death, Draining and Telekinesis schools?  Because the vast majority of them disappeared in DA:2. 

 

The game changes - and it's looking like I'm stuck with a weather wizard this go around - but it's good, because for me... what Dragon Age "is" - is the story.


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#36
raging_monkey

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Strike 1: no warden
Strike 2: no healing
Strike 3: to be determined
Pre-order is on the line i can easily forgive the first 2. But 3 will be the decieding factor if i go to the midnight release.

#37
ElementalFury106

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@NextArishok308:  Are you equally upset about Glyphs, Hexes, Anti-Magic, Debilitation, Sleep, Death, Draining and Telekinesis schools?  Because the vast majority of them disappeared in DA:2. 

 

The game changes - and it's looking like I'm stuck with a weather wizard this go around - but it's good, because for me... what Dragon Age "is" - is the story.

 

Uh, did you play Dragon Age 2? They had Glyphs, Anti-Magic, Sleep, Death, etc.


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#38
Medhia_Nox

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@monkey:  Finally!   Three strikes and I might just get to see some PROPER raging going on...

@ElementalFury106:  They had the same amount?  Interesting.  I must have missed like... 32 out of the 40 spells available from those trees in DA:O.  But, I think you knew what I meant.



#39
ElementalFury106

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Strike 1: no warden
Strike 2: no healing
Strike 3: to be determined
Pre-order is on the line i can easily forgive the first 2. But 3 will be the decieding factor if i go to the midnight release.

 

8 ability slots per person in combat. There's your 3rd strike



#40
Urazz

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8 ability slots per person in combat. There's your 3rd strike

That really doesn't bother me and it may not bother raging_monkey either since he is not counting it and it has been known for awhile.



#41
Reaver102

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Actually healing is rare lorewise, and it consumes a lot of energy/mana.

Healing is not rare in the lore, nearly every protagonist mage has had healing spells.  Spirit Healers on the other hand are rare.  Have to admit I'm disappointed, not from a game play direction, but rather it kind of throws out my idea for a mage which was going to focus on being a healer.  


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#42
Kleon

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To me it looks like they switched from heal spam to barrier spam. The difference being you had various types of healing spells and you just got one barrier spell, excluding guardian spirit passive (as far as we know).

 

In the Dragon Age books healing was ussualy done outside combat and was exhausting the mage rapidly. 


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#43
Geth Supremacy

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@NextArishok308:  Are you equally upset about Glyphs, Hexes, Anti-Magic, Debilitation, Sleep, Death, Draining and Telekinesis schools?  Because the vast majority of them disappeared in DA:2. 

 

The game changes - and it's looking like I'm stuck with a weather wizard this go around - but it's good, because for me... what Dragon Age "is" - is the story.

I would definitely call the spells and magic in a game part of its core elements as a lot of players invest hundreds of hours into them and their character.  I very rarely play a caster in any game so these are changes I don't notice even though I do say cutting that content out isn't right.

 

But a healing spell!?  If there weren't so many people talking about this I would say this is a troll.



#44
ElementalFury106

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@monkey:  Finally!   Three strikes and I might just get to see some PROPER raging going on...

@ElementalFury106:  They had the same amount?  Interesting.  I must have missed like... 32 out of the 40 spells available from those trees in DA:O.  But, I think you knew what I meant.

 

You said it's not in the game, but it was. Regardless of if it was in a lower quanity. Before you judge whether our "raging" is proper, perhaps choose your words better.



#45
KoorahUK

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Think its a great idea. I also think folks should try it before condemning it. Just because its not what you are used to, doesn't mean its a bad idea.
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#46
Geth Supremacy

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To me it looks like they switched from heal spam to barrier spam. The difference being you had various types of healing spells and you just got one barrier spell, excluding guardian spirit passive (as far as we know).

 

In the Dragon Age books healing was ussualy done outside combat and was exhausting the mage rapidly. 

DA4 The RTS.  Build your army!


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#47
Nonoru

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The mechanics will function differently but when you think about it, you'll get some extra layer of life even if temporarily. It's just another way to play.


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#48
Medhia_Nox

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@ElementalFury106: You fool... you are not ALLOWED to rage.  That is reserved for monkey alone... instead, you may "Feel the FURY." 

Go on now... begin feeling fury.



#49
Urazz

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One thing this is going to do for me for sure is ensure that I'm going to be using a party of 2 warriors, 1 rogue, and a mage for sure on my first playthrough.



#50
raging_monkey

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8 ability slots per person in combat. There's your 3rd strike

doesnt bother... like that only used less than half the skills. Bought anyway ill have to touch it to judge