I'm sensing some animosity in this post. I didn't mean to offend you by failing to see your point. The charges about miracles is true when compared to potions in DA:I. But healing items are unlimited and can be spammed, unlike DA:I.
I'm not mad at you. I just hate it when games try to be other games turn their back on what they are...their foundation and in effect their fans. As someone who used to be one of the biggest SOCOM fans ever and seeing this first hand over and over I don't take this lightly.
While my argument does ring very true with me, I can also see where you're coming from. Even though all of the mechanics of what this healing system is shaping to look like is there I will change what I said.
Since DAO Dragon Age has had healing spells. When you start your series and you sell your first game you start laying the ground work of your title. What fans and supporters relate to your title. It becomes a "blueprint" of sorts. When you go out and you buy a Dragon Age game you know that blueprint. There are things that can improve and change sure.....there are also foundations that make a "Dragon Age game....a Dragon Age game" While Dragon Age is a Bioware game and theirs to do with as they please. When people invest time and money into the title and support the dev is also becomes "theirs" in a sense. Not to make demands and order the dev to their beck and call, but the game's identity is what the fans expect and come to love. It what shapes the title and the game world to them. To start spitting in their face and changing things left and right....especially after coming off of DA2 is an disservice to them. The game and the company is a success because people buy the games. You should care about what "makes a dragon age game" to THEM. Not 100% but doing things like taking out healing spells!? Jesus.
Theres nothing wrong with trying any tactic in your games you wish to try.....but save it for new IPs don't just do a 180 on fans of the game/series, especially on core elements. At least unless there are extreme reasons or problems. Removing ALL healing spells to "make the game harder" when there are elements in it that baby the player at the same time? Come on now.