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No healing spells whatsoever


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#576
Geth Supremacy

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Also I only got 83 GB remaining in my HDD, so I'm starting to feel worried about the total size of Dragon Age Inquisition and its future DLCs and possible expansion. I also want to purchase other games and I think I'll be forced to remove some games from my HDD until I update -- though I don't see the point since I want to purchase a PS4 as well. *starts shaking* Ugh...

yeah 500gb is not enough.

 

"Next gen" doesn't have enough good games to make me even remotely want one.  I hope by the time this is reality...such as ME4 they offer a 1tb version of PS4


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#577
PhroXenGold

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Good CC coverage prevents all damage rather than healing back a finite amount. It's probably a more efficient choice given limited slots.

Seriously though, why is crowd control the redheaded stepchild to most players? Does it just not look flashy enough? :(

Or is it that, psychologically speaking, someone who saves the party from death looks more heroic than someone who prevents them from getting near death? To paraphrase the saying, an ounce of CC is worth a pound of healing.

 

Heh, reminds me of playing Defenders/Controllers in City of Heroes. Everyone always felt they needed an Empath along, as they made the most green numbers pop up above their heads, despite the fact that the buff and/or debuff centric powersets like Radiation, Forcefields and Darkness, as well as the various crowd control powers available to 'trollers could easily reduce incoming damage to the point where your innate health regeneration could cope.


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#578
Allan Schumacher

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Also I only got 83 GB remaining in my HDD, so I'm starting to feel worried about the total size of Dragon Age Inquisition and its future DLCs and possible expansion. I also want to purchase other games and I think I'll be forced to remove some games from my HDD until I update -- though I don't see the point since I want to purchase a PS4 as well. *starts shaking* Ugh...

 

If there's a couple of other things you're looking for and you can't clear your HDD *and* you're on the fence for a new console, I'll just say that it *is* okay to wait for all that stuff to sort itself out :)


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#579
Rawgrim

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yeah 500gb is not enough.

 

"Next gen" doesn't have enough good games to make me even remotely want one.  I hope by the time this is reality...such as ME4 they offer a 1tb version of PS4

 

My Xbox One only has 500gbs too. And games on that one are about 40 gigabytes each. The HD is way too small.



#580
Teddie Sage

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yeah 500gb is not enough.

 

"Next gen" doesn't have enough good games to make me even remotely want one.  I hope by the time this is reality...such as ME4 they offer a 1tb version of PS4

I'm using the 320 GB PS3, purchased a 500 GB HDD which revealed itself to be defunct and couldn't exchange it for some reasons so I paid an arm for a piece of garbage. Since my PS3 games are mostly RPGs (Western or Japanese), I tend to be very selective of what I add to my current HDD.



#581
Teddie Sage

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If there's a couple of other things you're looking for and you can't clear your HDD *and* you're on the fence for a new console, I'll just say that it *is* okay to wait for all that stuff to sort itself out :)

Iiiish, sounds like DA:I is going to be huge. But yeah... I've been struggling figuring this out for a few months now as I just keep seeing my HDD getting smaller and smaller.



#582
Giantdeathrobot

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True. DA2 and ME3 did that, though. Didn't really work out well.

 

DA2 had crap encounter design, but the actual game mechanics were superior to Origins's I found. Much more real choice within talent trees, my only big complaint was that you severely handicaped yourself without a mage that could heal on Hard and Nightmare.

 

ME3 had problems, gameplay wasn't one. It was far superior to the ME1 clusterfuck and the ME2 Gears of War clone.

 

I'll reserve judgement on the gameplay until I get to play it. But between several damage mitigation effects, attacks that are avoidable/interruptible, Focus-based healing spell (we don't know how fast Focus builds, you might be able to fire a group heals every 20-30 secs for what we know) and a potion belt that replenishes on the field, I honestly don't think the removal of healing will have a big impact. Honestly, it did led to monsters doing crazy amounts of damage just to outpace your healing in DA2, and in Origins one spirit healer removed the threat of death entirely in almost every fight.


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#583
Bekkael

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yeah 500gb is not enough.

 

"Next gen" doesn't have enough good games to make me even remotely want one.  I hope by the time this is reality...such as ME4 they offer a 1tb version of PS4

 

You can upgrade it yourself. I replaced my PS4 500gb HD with a 1.5 TB one. :) For X1 you can use an external.

 

@Lukas I dunno...my 8 year old can kick my butt clean off at some games. My 40 year old reflexes just aren't as good as my kids are. Tell me a 40+ year old mom played the game on easy and didn't die (much), and then I'll relax. :D


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#584
HTTP 404

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I would actually like a demo of what it looks like on a ps3 or 360.  I am not planning on buying the next generation of consoles till I graduate  (I realize I am off topic)


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#585
Jaulen

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@giantdeathrobot......I thought the potion belt only respawned when you went back to a camp to 'resupply'

 

So if you're in a series of fights, and only have 8 health potions with you, and you've been using them and are down to one or two, you're going to need to stop what you are doing and get back to a camp to resupply.

 

 

(which omg.....if that had been the case with the Deep Roads in DAO? I probably would have never finished a game if I had to keep running out and then back)


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#586
Teddie Sage

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Yikes... I'm not fond of backtracking here, myself.



#587
Lee80

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Unless the healing (vampiric runes) can be crafted into mage staffs we still have a healing problem, but I guess I'll have to make do with easy.  Which would actually be fine, if it were not for the fact that trophies are now tied to difficulty.  I hate that more then any of the horrific announcements of late.  This is not shaping up to the game I wanted it to be, but unfortunately for me, it's the only game of it's nature coming out in the near future.   Maybe I'll be better at the game then I'm predicting though, stranger things have happened. 

 

Here's to going back and fourth to camp for potions and game time padding via frustrating game mechanics. 


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#588
Giantdeathrobot

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@giantdeathrobot......I thought the potion belt only respawned when you went back to a camp to 'resupply'

 

So if you're in a series of fights, and only have 8 health potions with you, and you've been using them and are down to one or two, you're going to need to stop what you are doing and get back to a camp to resupply.

 

 

(which omg.....if that had been the case with the Deep Roads in DAO? I probably would have never finished a game if I had to keep running out and then back)

 

Well since you can make new camps as you go, it's kinda ressuplying in the field. We don't know how frequently you can make new ones or their density, but I assume they're reasonably present unless you're in a dungeon.



#589
ElementalFury106

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Unless the healing (vampiric runes) can be crafted into mage staffs we still have a healing problem, but I guess I'll have to make do with easy.  Which would actually be fine, if it were not for the fact that trophies are now tied to difficulty.  I hate that more then any of the horrific announcements of late.  This is not shaping up to the game I wanted it to be, but unfortunately for me, it's the only game of it's nature coming out in the near future.   Maybe I'll be better at the game then I'm predicting though, stranger things have happened. 

 

Here's to going back and fourth to camp for potions and game time padding via frustrating game mechanics. 

 

Totally agree. This is pretty lame, I've been looking forward to this game for 2 years, ever since they said they took notes from "Skyrim" and the whole inclusion of bringing back multiple race protaganists.

 

Every announcement since then has just made me so excited for the game. It was doing EVERYTHING right.

 

Up until the lacking 8 ability slots controversy, I'd say everything was going perfectly.

 

Now this whole gimped synthetic layer of difficulty in regards to no healing spells.

 

My hype has literally went down an astronomical amount. They say these decisions that are currently pi*sing us gamers off are intended to provoke a more strategic, tactical adventure, but all it'll really end up doing is limit us in our combat choices.

 

Those 8 hotkeys just went down to 6 for Mages. Considering it'll be essential to bring the focus healing spell and barrier ALWAYS on the tougher difficulty settings.

 

I don't want to play casual, or even normal. I am not the type of gamer who does that, I'm pretty seasoned if I do say so myself. 18 years of RPG gaming experience. Never before have I seen this, and I've played plenty of difficult RPGs. The difference between them and DA:I, it seems, is they had a legitimate challenge, while the challenge here is our limitations. I'm fine if the game proposes a real challenge, but not when a game is challenging because of stupid rules.

 

Still going to get the game. Pre-order in tact. Still probably going to do all 11 of my planned playthroughs. Just really disappointed in these design plans. Talk about neutering the player. 


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#590
ghostzodd

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Totally agree. This is pretty lame, I've been looking forward to this game for 2 years, ever since they said they took notes from "Skyrim" and the whole inclusion of bringing back multiple race protaganists.

 

Every announcement since then has just made me so excited for the game. It was doing EVERYTHING right.

 

Up until the lacking 8 ability slots controversy, I'd say everything was going perfect.

 

Now this whole gimped synthetic layer of difficulty in regards to no healing spells.

 

My hype has literally went down an astronomical amount. They say these decisions that are currently pi*sing us gamers off are intended to provoke a more strategic, tactical adventure, but all it'll really end up doing is limit us in our combat choices.

 

Those 8 hotkeys just went down to 6 for Mages. Considering it'll be essentially to bring the focus healing and spell and barrier ALWAYS on the tougher difficulty settings.

 

I don't want to play casual, or even normal. I am not the type of gamer who does that, I'm pretty seasoned if I do say so myself. 18 years of RPG gaming experience. Never before have I seen this, and I've played plenty of difficult RPGs. The difference between them and DA:I, it seems, is they had a legitimate challenge, while the challenge here is our limitations. I'm fine if the game proposes a real challenge, but not when a game is challenging because of stupid rules.

 

Still going to get the game. Pre-order in tact. Still probably going to do all 11 of my planned playthroughs. Just really disappointed in these design plans. Talk about neutering the player. 

 

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#591
The Baconer

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Those 8 hotkeys just went down to 6 for Mages. Considering it'll be essentially to bring the focus healing and spell and barrier ALWAYS on the tougher difficulty settings.

 

No, it won't be.

 

The focus skill though... is it confirmed that the focus skill takes up one of our mappable slots? Now that would p*ss me off.



#592
ElementalFury106

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No, it won't be.

 

The focus skill though... is it confirmed that the focus skill takes up one of our mappable slots? Now that would p*ss me off.

 

Yeah, Haste took up one of the mappable slots in the E3 demo. It was a focus skill.

 

So do the dodges/rolls. 



#593
The Elder King

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No, it won't be.
 
The focus skill though... is it confirmed that the focus skill takes up one of our mappable slots? Now that would p*ss me off.

As far as I know, no.

#594
Bayonet Hipshot

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Wait, what is this about mages only having 6 hotkey-able abilities ? I thought that all of us have eight ? 

 

I mean I used to be really into mages but now I prefer arcane rogue / nightblade style characters. Playing as a pure mage never felt right to me.

 

In DA, that means going with rogues and using grenades, alchemy, flasks, etc. So these days, I prefer playing as a rogue in DA. 

 

Still, I occasionally play pure mages. Though if this 6 ability thing is true, it will most likely kill my interest in playing pure mage characters permanently. 



#595
The Elder King

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Yeah, Haste took up one of the mappable slots in the E3 demo. It was a focus skill.
 
So do the dodges/rolls.

Dodges/rolls are normal abilites. I'll rewatch the e3 gameplay to see where Haste is located.

#596
ElementalFury106

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No, it won't be.

 

The focus skill though... is it confirmed that the focus skill takes up one of our mappable slots? Now that would p*ss me off.

 

As far as I know, no.

 

Dodges/rolls are normal abilites. I'll rewatch the e3 gameplay to see where Haste is located.

 

 

14:10. The ability mapped to B is Haste. 



#597
Steelcan

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I don't think the gameplay is being smartly designed

 

artificially restricting our options in combat and gutting healing just seems to me like its going to make the game frustrating.  A lot of backtracking to Skyhold and other camps to replenish supplies and such.

 

No auto-heal and no healing spell particularly, can you imagine doing the Deep Roads or Haven having to backtrack so much?

 

 

The gameplay just seems like one misstep after another


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#598
Maeshone

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Totally agree. This is pretty lame, I've been looking forward to this game for 2 years, ever since they said they took notes from "Skyrim" and the whole inclusion of bringing back multiple race protaganists.

 

Every announcement since then has just made me so excited for the game. It was doing EVERYTHING right.

 

Up until the lacking 8 ability slots controversy, I'd say everything was going perfectly.

 

Now this whole gimped synthetic layer of difficulty in regards to no healing spells.

 

My hype has literally went down an astronomical amount. They say these decisions that are currently pi*sing us gamers off are intended to provoke a more strategic, tactical adventure, but all it'll really end up doing is limit us in our combat choices.

 

Those 8 hotkeys just went down to 6 for Mages. Considering it'll be essential to bring the focus healing spell and barrier ALWAYS on the tougher difficulty settings.

 

I don't want to play casual, or even normal. I am not the type of gamer who does that, I'm pretty seasoned if I do say so myself. 18 years of RPG gaming experience. Never before have I seen this, and I've played plenty of difficult RPGs. The difference between them and DA:I, it seems, is they had a legitimate challenge, while the challenge here is our limitations. I'm fine if the game proposes a real challenge, but not when a game is challenging because of stupid rules.

 

Still going to get the game. Pre-order in tact. Still probably going to do all 11 of my planned playthroughs. Just really disappointed in these design plans. Talk about neutering the player. 

Nice to know that resource management and preplanning/damage prevention doesn't count as real difficulty, and only things that can be overcome by being able to throw healing spells around are. That pretty much limits "real difficulty" to massive damage that you need to heal through or you die. Guess Reciever is the only really difficult game out there, as you die in one hit no matter what in that game.

 

Also, please do't use "us gamers" when you talk about who is irritated about this design choice. So far, I've seen more people in support of this system than people who oppose it, so "us gamers" doesn't work here.

 

Also, while I can't say for sure, I find it extremely unlikely that something that uses a non-standard game resource (focus as opposed to mana/stamina) would need to be accessed through the quickslot. Focus abilities seem more like oh ****-buttons rather than something you keep around constantly. Apparently focus abilities do take up quickslots. I still don't think they're something that's meant to be used every fight. As for barrier, why would it be necessary? You could achieve the same results with other types of stuns, crowd controls and tactics. Less damage coming in to the tanky characters, either because he has barrier, guard, or because there just aren't as many enemies hitting him at the same time.



#599
ElementalFury106

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Wait, what is this about mages only having 6 hotkey-able abilities ? I thought that all of us have eight ? 

 

I mean I used to be really into mages but now I prefer arcane rogue / nightblade style characters. Playing as a pure mage never felt right to me.

 

In DA, that means going with rogues and using grenades, alchemy, flasks, etc. So these days, I prefer playing as a rogue in DA. 

 

Still, I occasionally play pure mages. Though if this 6 ability thing is true, it will most likely kill my interest in playing pure mage characters permanently. 

 

No no Mages have 8 like everyone else. I just implied that on Hard and Nightmare, it's going to be essential that we always map Barrier and the Healing Focus spell. Giving us only 6 abilities to really experiment and choose from.



#600
Allan Schumacher

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can you imagine doing the Deep Roads or Haven having to backtrack so much?

 

Nope.


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