Aller au contenu

Photo

No healing spells whatsoever


2061 réponses à ce sujet

#601
ElementalFury106

ElementalFury106
  • Members
  • 1 335 messages

Nice to know that resource management and preplanning/damage prevention doesn't count as real difficulty, and only things that can be overcome by being able to throw healing spells around are. That pretty much limits "real difficulty" to massive damage that you need to heal through or you die. Guess Reciever is the only really difficult game out there, as you die in one hit no matter what in that game.

 

Also, please do't use "us gamers" when you talk about who is irritated about this design choice. So far, I've seen more people in support of this system than people who oppose it, so "us gamers" doesn't work here.

 

Also, while I can't say for sure, I find it extremely unlikely that something that uses a non-standard game resource (focus as opposed to mana/stamina) would need to be accessed through the quickslot. Focus abilities seem more like oh ****-buttons rather than something you keep around constantly. As for barrier, why would it be necessary? You could achieve the same results with other types of stuns, crowd controls and tactics. Less damage coming in to the tanky characters, either because he has barrier, guard, or because there just aren't as many enemies hitting him at the same time.

 

Yeah? So there weren't multiple threads created about how much people hate the 8 ability slot restriction? Or how there are 24 pages in this thread with more than half of the participants saying it's stupid to have no healing spells?

 

And check the video I posted above. There's proof that focus spells are mappable, unless they changed that since the E3 demo.



#602
The Baconer

The Baconer
  • Members
  • 5 679 messages

Yeah, Haste took up one of the mappable slots in the E3 demo. It was a focus skill.

 

So do the dodges/rolls. 

 

Feth.


  • Xilizhra et ElementalFury106 aiment ceci

#603
Bekkael

Bekkael
  • Members
  • 5 697 messages

Yeah? So there weren't multiple threads created about how much people hate the 8 ability slot restriction? Or how there are 24 pages in this thread with more than half of the participants saying it's stupid to have no healing spells?

 

And check the video I posted above. There's proof that focus spells are mappable, unless they changed that since the E3 demo.

 

So, are we no longer able to bring up/toggle open the wheel that has all our spells/skills and sustained talents and select one? Can we ONLY access 8 skills mapped to buttons? *getting ready to panic*



#604
Steelcan

Steelcan
  • Members
  • 23 287 messages

So, are we no longer able to bring up/toggle open the wheel that has all our spells/skills and sustained talents and select one? Can we ONLY access 8 skills mapped to buttons? *getting ready to panic*

bingo

 

commence panic

 

https://www.youtube....PljqzXqio#t=256



#605
The Elder King

The Elder King
  • Members
  • 19 630 messages
ElementalFury is right. That seriously reduces the Aumont of spells and talents you can use.
  • keyip, Lee80 et ElementalFury106 aiment ceci

#606
keyip

keyip
  • Members
  • 617 messages

Good to see Bioware steadily moving away from the RPG genre.

 

Good job.


  • Lucidbo aime ceci

#607
ElementalFury106

ElementalFury106
  • Members
  • 1 335 messages

So, are we no longer able to bring up/toggle open the wheel that has all our spells/skills and sustained talents and select one? Can we ONLY access 8 skills mapped to buttons? *getting ready to panic*


Nope, no longer an option.

#608
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 778 messages

Nope.

 

 

Are there long dungeons like the deep roads or Haven, with no camp in the dungeon to retreat to temporarily?



#609
Steelcan

Steelcan
  • Members
  • 23 287 messages

Nope.

:(

 

and if the maps really are so large and dense as they said in the Twitch video, I sense much slogging back and forth in the future

 

"a healing spell, my kingdom organization for a healing spell" -Richard III (probably)



#610
Jaison1986

Jaison1986
  • Members
  • 3 315 messages

Nope, no longer an option.

 

We might as well start calling this game Dragon age: Handicap


  • MagnaZero, Teddie Sage, Xilizhra et 1 autre aiment ceci

#611
SoSolaris

SoSolaris
  • Members
  • 171 messages

Yeah, Haste took up one of the mappable slots in the E3 demo. It was a focus skill.

So do the dodges/rolls.


Ugh.

#612
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 778 messages

They said months ago there were limited potions and no heals. I guess it's only now people are paying attention.



#613
Bekkael

Bekkael
  • Members
  • 5 697 messages

bingo

 

commence panic

 

:o :o :( :crying:

 

But I don't understand.....why would they take away the wheel access to all our spells/talents?! The wheel is still there for potions etc. so whhhhhyyyyy?? Also, if it's restricted does that mean we are stuck with only 8 powers? How often can we change them? Is that something that's also only able to be done at camps too? What's even the point of leveling up if you can't access all your skills?? I don't want to be bloody "strategic"!! *explodes into full panic*

 

This freaking sucks! :crying: :pinched:


  • Lee80 aime ceci

#614
Steelcan

Steelcan
  • Members
  • 23 287 messages

We might as well start calling this game Dragon age: Handicap

better than 4Chan's nickname

 

Spoiler



#615
The Elder King

The Elder King
  • Members
  • 19 630 messages

:o :o :( :crying:
 
But I don't understand.....why would they take away the wheel access to all our spells/talents?! The wheel is still there for potions etc. so whhhhhyyyyy?? Also, if it's restricted does that mean we are stuck with only 8 powers? How often can we change them? Is that something that's also only able to be done at camps too? What's even the point of leveling up if you can't access all your skills?? I don't want to be bloody "strategic"!! *explodes into full panic*
 
This freaking sucks! :crying: :pinched:

You can chance during exploration. The main problem is that it doesn't seem you can change the setup during combat.

#616
pengwin21

pengwin21
  • Members
  • 377 messages

I believe the 8 abilities can be switched out at any time out of combat.



#617
Bekkael

Bekkael
  • Members
  • 5 697 messages

We might as well start calling this game Dragon age: Handicap

 

Yesterday, I actually started calling it Dragon Age: Health Bar of Attrition. Too long?


  • ElementalFury106 aime ceci

#618
Steelcan

Steelcan
  • Members
  • 23 287 messages

:o :o :( :crying:

 

But I don't understand.....why would they take away the wheel access to all our spells/talents?! The wheel is still there for potions etc. so whhhhhyyyyy?? Also, if it's restricted does that mean we are stuck with only 8 powers? How often can we change them? Is that something that's also only able to be done at camps too? What's even the point of leveling up if you can't access all your skills?? I don't want to be bloody "strategic"!! *explodes into full panic*

 

This freaking sucks! :crying: :pinched:

To encourage pre-planning is the listed reason (but I can't shake the idea that its related to MP in someway)

 

We can change them any time out of combat iirc

 

Clearly they weren't looking at Skyrim or the Witcher when looking at gameplay


  • NedPepper, Lee80 et Ryriena aiment ceci

#619
thomasdm3

thomasdm3
  • Members
  • 5 messages

I agree with you on the limited hot keys but I like how there handling the Health and healing.

Having a Long term resource from a Strategic point of view can be rewarding as it encourages the player to effectively win not only win. this adds a constant challenge to the game even if the current encounter is easy.

accepting that they are using a long term resource there were two ways to do this. 

They could have used mana and stamina as a long term resource but this discourages players form using their abilities and can make playing less enjoyable  as you are punished for using your powers to there fullest. Making health the long term resources means that your are encouraged to spend your short term resource to your fullest ability to protect and sustain you health. Throwing out spells and talents as fast I can in order to protect my party and effectively destroy my opponent sounds much more fun then having frugally manage  mana so it can be used to restore hp.

 

I like that they are using health as a long term resource and I would also like to see traditional healing spells. These two concepts are however incompatible with each other as traditional healing spells would turn health into a short term resource so bioware had to pick just one. 


  • Vapaa aime ceci

#620
Reaverwind

Reaverwind
  • Members
  • 1 724 messages

Yesterday, I actually started calling it Dragon Age: Health Bar of Attrition. Too long?

 

Dragon Age: Loading Screen



#621
The Baconer

The Baconer
  • Members
  • 5 679 messages

Clearly they weren't looking at Skyrim or the Witcher when looking at gameplay

 

To be fair, I wouldn't either.

 

Skyrim combat sux and TW2's is not great.



#622
Maeshone

Maeshone
  • Members
  • 299 messages

Yeah? So there weren't multiple threads created about how much people hate the 8 ability slot restriction? Or how there are 24 pages in this thread with more than half of the participants saying it's stupid to have no healing spells?

 

And check the video I posted above. There's proof that focus spells are mappable, unless they changed that since the E3 demo.

The number of threads and the number of responses in said threads does not imply an inherent majority, only a more vocal sample group. I simply stated that as far as I've seen, there are more unique users in favour for, or indifferent to, both the changes to healing and the changes to the ability slot. Granted, I have not performed extensive checks, so I could be wrong, but that's just the impression I've gotten.

 

As for the rest, I actually agree, and thus I changed my last post. Focus abilities being mappable is stupid. They should be proper oh ****-buttons, things to only activate when you really need to get your party out of a tight spot, and as such should not need to be preplanned but rather spontaneously availible to counter if you make a mistake when executing your original plan.



#623
Ryzaki

Ryzaki
  • Members
  • 34 410 messages

Yeah, Haste took up one of the mappable slots in the E3 demo. It was a focus skill.

 

So do the dodges/rolls. 

 

This has to be a joke.



#624
Steelcan

Steelcan
  • Members
  • 23 287 messages

To be fair, I wouldn't either.

 

Skyrim combat sux and TW2's is not great.

I agree, but this seems like we are in for a lot of walking back and forth for healing and potions, especially if you aren't the best at DA combat



#625
Steelcan

Steelcan
  • Members
  • 23 287 messages

This has to be a joke.

Its definitely not funny