I agree with you on the limited hot keys but I like how there handling the Health and healing.
Having a Long term resource from a Strategic point of view can be rewarding as it encourages the player to effectively win not only win. this adds a constant challenge to the game even if the current encounter is easy.
accepting that they are using a long term resource there were two ways to do this.
They could have used mana and stamina as a long term resource but this discourages players form using their abilities and can make playing less enjoyable as you are punished for using your powers to there fullest. Making health the long term resources means that your are encouraged to spend your short term resource to your fullest ability to protect and sustain you health. Throwing out spells and talents as fast I can in order to protect my party and effectively destroy my opponent sounds much more fun then having frugally manage mana so it can be used to restore hp.
You're not going to be throwing out anything fast with those cooldowns.





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