Do what I do
Play on casual.
Do what I do
Play on casual.
I'm actually interested in trying the new gameplay, as others, but that doesn't mean people have to like every changes.I could go on about people asking for a more challenging game after DA2....I could point out all the times I've heard old school gamers claim things are just too easy these days and that it's time you whipper snappers had to WORK for your happy ending....but you've all already made up your minds so I'm just going to post the following and go on about my day.
Walking back and forth between camps and story progress is not an improvement.
Then you'd best figure out ways to get through a string of fights with most of your health intact....perhaps take advantage of that barrier system they were talking about for starters.
I'm actually interested in trying the new gameplay, as others, but that doesn't mean people have to like every changes.
Didn't tell them they had to like it, just gave my thoughts on the subject.
A lot of people are picturing trying to play DAO/2 with no heals. Of course that wouldn't work, those games weren't balanced for that.
Heh, that was some interesting "balancing" then... ![]()
I saw all the madness (both of the crazy variety and angry variety) posted on this thread and couldn't help but contribute my thoughts. These are only my opinions and nothing to get worked up over, however.
First off, I feel lore wise it does make sense that not every mage can be a healer. It even makes sense that in a party of three to four mages not one of them could know even the most basic healing spell. But I don't feel that it makes sense in Inquisition, where you're supposed to be attracting the best and most powerful to your cause. Certainly that should include one of the best and most powerful healers, if not at least one mage that knows a basic healing spell.
Second, maybe the loss of healing magic could be explained away by the breach, but if so, it seems a flimsy way of doing so.
Third, gameplay wise, I understand that they're trying to issue us a challenging game, and I appreciate that. The lack of a healing spell and of no health regin make sense in that context. There are also other ways around it, such as good gameplay strategy (which the return of tactical camera should help with a great deal), barriers, and ampinig the constitution levels of the players on level up. Limiting the potions I feel more wary of, just because I think they might be too few in number and I don't want to be constantly returning to camp to restock, but I think that's one of the things I'll have to play the game to find out. There's always playing on easy mode, I suppose, but who'd want that?
All that being said, I'm still disappointed that they've decided not to have healing spells and unlimited potions. It makes it seem like something will be missing. Not that I don't think it will be an amazing game. Everything else I've seen indicates that it will be, at least for me. But in this I feel like I've been slighted.
Walking back and forth between camps and story progress is not an improvement.
Artificially limiting potions and spells just to inflate the difficulty seems rather annoying.
Yea, I'm not liking the sound of that. Travelling from point A to point B and back may not seem a big deal - until you have to do it a lot.
I just fail to see why the need to remove a heal spell was necessary. If anything, I would have removed potions first, as within the context of the world, I find it more plausible that the person who can send fire from their fingertips could also mend flesh with her mind as opposed to drinking a liquid that was crafted to do the same thing (i know...but...but DRAGONS! REALISM!).
I'm still going to get the game, but like others have said, this really tempers my enthusiasm. Not too worried about the 8 slot limit for abilities, because realistically, I didn't use much more than that once I got my mage the way I wanted. Then again, while that's not a giant point for me, for others it's a huge deal.
But seriously, taking out Spirit healers, while a bummer for me, made sense lorewise (and maybe gameplay wise) but not having any basic heal spells is just... ![]()
I'd even be ecstatic for a Dragon's Dogma heal glyph if only with limited uses and only in (or out, either way) of battle that healed for 20-30%.
Don't understand why they went this route. If you want harder, then don't take a mage, don't use the spells, don't carry potions.
I will be playing on casual unfortunately. I am not into having to think to much in combat and so rely on potions etc when in more difficult modes.
Is this game trying to be everything to everyone?
The bolded part. Okay, they want to make the game more challenging, so they tie health regeneration to the level of difficulty. I understand this, in previous games we had no influence on our healthreg - once the battle is over, our characters are healthy and ready to fight again. But... what's the problem with healing spells? If people wanted to make the game challenging, they weren't taking healer with them - I know this, because I was doing this myself from time to time.
Seriously, Bioware, you have a very strange logic.
Don't understand why they went this route. If you want harder, then don't take a mage, don't use the spells, don't carry potions.
I will be playing on casual unfortunately. I am not into having to think to much in combat and so rely on potions etc when in more difficult modes.
Is this game trying to be everything to everyone?
I didn't find leaving the mages behind harder per se - the fights simply required a different approach. However, with all the restrictions we're seeing since DA:O - classes are increasingly limited, and now access to talents is reduced - it seems Bioware has forgotten games are supposed to be fun.
Why? To what?
To something actually accurate.
Honestly the only mage I had spec'd for healing should have been dead before the game started so I never used them. Then again there was regenerating health then.
To something actually accurate.
As if the tweet in my description didn't confirm its accuracy. Start your own thread if you got a problem.
As if the tweet in my description didn't confirm its accuracy. Start your own thread if you got a problem.
"No healing spells whatsoever"
There is literally a tweet from Laidlaw telling you there's a group heal spell. The thread title is misleading.
Good thing we can change the difficulty at any time ![]()
"No healing spells whatsoever"
There is literally a tweet from Laidlaw telling you there's a group heal spell. The thread title is misleading.
A focus ability.It's not the same. Still, if you think it's important enough to change the title you're welcome to start your own thread.
A lot of people are picturing trying to play DAO/2 with no heals. Of course that wouldn't work, those games weren't balanced for that...
This is it. Inquisition is a different game to Origins and DA2.
im scared. i always liked playing healer/support. its my thing. so when i see the description for knight enchanter, im instantly drawn towards that.
You guys are forgetting fast travel though right? As soon as you find a location, you can just zip back and forth like skyrim.
So if you journey from A -> B -> C -> D and you run out of potions. You can zip back to A, grab potions, then travel back to D.
I'm not sure how enemies respawn, which is certainly important, but at least you won't need to go through B and C again.
Then you'd best figure out ways to get through a string of fights with most of your health intact....perhaps take advantage of that barrier system they were talking about for starters.
To be fair, I'm not seeing a lot of difference between spamming heals and spamming Barrier...
You guys are forgetting fast travel though right? As soon as you find a location, you can just zip back and forth like skyrim.
So if you journey from A -> B -> C -> D and you run out of potions. You can zip back to A, grab potions, then travel back to D.
I'm not sure how enemies respawn, which is certainly important, but at least you won't need to go through B and C again.
Going through load screens just to get health back and refill potions, whats not to like?
You guys are forgetting fast travel though right? As soon as you find a location, you can just zip back and forth like skyrim.
So if you journey from A -> B -> C -> D and you run out of potions. You can zip back to A, grab potions, then travel back to D.
I'm not sure how enemies respawn, which is certainly important, but at least you won't need to go through B and C again.
My understanding is that fast travel is only to camps.
To be fair, I'm not seeing a lot of difference between spamming heals and spamming Barrier...
^^^^^^^^^^^