Did mages forget how to cast healing spells all of a sudden? Do potions now weigh 10 pounds each?
Maybe they're like the Starbucks Lattes of Thedas.
Did mages forget how to cast healing spells all of a sudden? Do potions now weigh 10 pounds each?
Maybe they're like the Starbucks Lattes of Thedas.
I'm starting to have a very bad feeling about this. This many rumblings rising up as new things are shown is way too reminiscent of DA2 and ME3.
To be fair, I'm not seeing a lot of difference between spamming heals and spamming Barrier...
Then what's the fuss? The category of "healing" is just an arbitrary designation of a type of HP-retention ability. A spell that regens for 10 HP/sec is functionally equivalent to a buff that decreases damage done by 10 hp/sec (not exactly, but you get the idea). If it's just about liking the Healing icons and the idea of healing, then okay sure, but the gameplay concerns ring totally hollow to me. As if BioWare took Origins' gameplay balance and simply removed healing. As if they didn't add other HP-retention abilities that we've already seen demo'd. The question is whether or not the game gives you enough weapons to reasonably sustain your party's life.
It sounds good to me in theory. Personally I'd go further and remove health potions too, but nearly anything is better than the effectively inexhaustible health resource in DAO and DA2.
Then what's the fuss? The category of "healing" is just an arbitrary designation of a type of HP-retention ability. A spell that regens for 10 HP/sec is functionally equivalent to a buff that decreases damage done by 10 hp/sec. If it's just about liking the Healing icons and the idea of healing, then okay sure, but the gameplay concerns ring totally hollow to me. As if BioWare took Origins' gameplay balance and simply removed healing. As if they didn't add other HP-retention abilities that we've already seen demo'd. The question is whether or not the game gives you enough weapons to reasonably sustain your party's life.
Then why even change it at all?
Then why even change it at all?
Lukas explained it a few pages ago.
Also, this is normal bellyaching for a game pre-release. The existence of threads like this is not indicative of the eventual quality of the game, except on an individual level.
To be fair, the deep roads or Haven would be redone under the DA: I system. The first major change would be to add a party campy or two in the levels so you could restock your supply of potions without having to backtrack.
I think people need to have a little faith that Bioware can balance the combat of the game.
A more apt description of what's been done than "no healing spells whatsoever" is "Bioware has balanced the game with less healing focus."
I'm interested to see how this will work. So far what I've seen has been pretty amazing.
Lukas explained it a few pages ago.
Also, this is normal bellyaching for a game pre-release. The existence of threads like this is not indicative of the eventual quality of the game, except on an individual level.
replace infinite health with infinite temp health... I am in awe of the massive innovation.
Baldur's Gate 2 wasn't that bad with a very limited healing and overall resource management I don't understand all the fuss. But bsn meltdown with hysterics is still very entertaining.
BG2 didn't have an 8 ability limitation. To me the biggest issue is this limitation combined with the lack of healing which it appears will make certain abilities mandatory which essentially further reduces those 8 abilities and also leads to a reduction in the ability to experiment with abilities and different party make ups.
If we can't cast Heal, can we at least cast Harm?
You know, these are two different issues. The 8 abilities limitation is made thanks to consoles, a resource management is introduced to make the game more challenging.BG2 didn't have an 8 ability limitation. To me the biggest issue is this limitation combined with the lack of healing which it appears will make certain abilities mandatory which essentially further reduces those 8 abilities and also leads to a reduction in the ability to experiment with abilities and different party make ups.
If we can't cast Heal, can we at least cast Harm?
no, but you can cast a spell to lower the enemies temp hp. because thats more tactical.
You know, these are two different issues. The 8 abilities limitation is made thanks to consoles, a resource management is introduced to make the game more challenging.
that would be false consoles had them all before, it would be a mutiplayer limit.
Baldur's Gate 2 wasn't that bad with a very limited healing and overall resource management that's why I don't understand all the fuss. But bsn meltdown with hysterics is still very entertaining.
DAI has healing spells and potions. Facepalm.There is a difference between limited and none
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Mike, I recall that you guys talked about a group heal spell Focus-based before. Is it still in?
Yep!
A healing spell for mages right?
Should be , would be really weird if a warrior could do a group heal(but in case a warrior could that would mean he/she has to sacrifice some Health for the group heal)
I gotta disagree. My nuker Mages were absolutely deadly on Nightmare, and no I didn't use Firestorm (friendly fire).
They weren't the best at DPS but they were definitely best at CC and debilitating bosses. Always prefer the Mage class because of their flexibility in comparison to the other classes. It also helps that they have a really unique story in this franchise.
Totally, but that's not damage. I mages could do decent damage (esp. before the nerf patch when you could stagger/chain lightning all the time). After that mages in terms of damage were better used to do something like winter's grasp => burst arrow as the alley for Varric's
BG2 didn't have an 8 ability limitation. To me the biggest issue is this limitation combined with the lack of healing which it appears will make certain abilities mandatory which essentially further reduces those 8 abilities and also leads to a reduction in the ability to experiment with abilities and different party make ups.
Not for mages, sure, but warriors and rogues, etc. had basically 0 abilities.
I have mixed feelings about this.
On the one hand, as someone who is completely slightly obsessed with the lore, it's nice to finally see the mechanics collaborate with the story in this regard - it's kinda ridiculous to read codex-entries which go on and on about the rarity of healing magic in general and spirit healers in particular when in almost all games and expansions it is possible to have at least one person (usually more than 2) in your party who can do healing magic.
But then again the revival spell, which used to be spirit healer -only, seems to be making a comeback. It kinda annoys me that they apparently changed the lore... but at least it's part of the spirit tree, so maybe the spirit mage sees their allies go down and decides to give their spirits a gentle suggestion to get heir behinds back into those corpses, this show isn't over yet. But I hope we at least get an explanation as to how this works in-universe.
Then again Mythal's Favor (which, too, seems to be back in the form of the revival grenade) didn't come with an explanation other than "AOE revive, use wisely, have fun!" - well, I guess the name kinda implies it is some kind of ancient elven formula, but it is mage of Glitterdust which, according to the codex, causes rashes and coughing fits and is extremely flammable, which doesn't exactly spell "healing and revival" in my opinion.
(And I guess this is the point where David Gaider materializes behind me, shouts "I am the lore!" and kicks me in the shins.)
On the other hand, Lukas' explanation is really good and very well argumented, so I can't really muster up any real rage over this. If anything, I am actually really intrigued as to how this will change my playstyle, since I usually have at least 1 healer in my party.
One thing's for sure, though: Nightmare's going to be... well, Exactly What It Says on the Tin.
DAI has healing spells and potions. Facepalm.
DA: I doesn't have healing spells. But theres other ways to prevent and regen health instead, including Barrier and potions. I think people are too attached to having healing spells as a crutch.
Edit: I stand corrected. There is still group heal in the game but its a focus based ability. I imagine it will be competing with other powerful focus spells like haste. Still, its another option for healing.
In mp I believe you only get 4 abilities, so no, mp has nothing to do with the 8 ability limit.that would be false consoles had them all before, it would be a mutiplayer limit.
In mp I believe you only get 4 abilities, so no, mp has nothing to do with the 8 ability limit.
makes more sense than consoles since consoles had everything before now no one does. which is another change that makes little sense.