A lot of people are picturing trying to play DAO/2 with no heals. Of course that wouldn't work, those games weren't balanced for that. But how well were they balanced with heals, really? I'm not a numbers guy, but I like a good fight. And here's what made it make sense for me.
There's a very simple reason why this is a good decision, and it's also why the balance in DAO/2 was all over the map. It's in the question "How many health points does a player have?" Because we need to know this before we can design an encounter and know how balanced it is.
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Now in Inquisition, by reducing healing, by actually defining HP to a range that can have real numbers in it, we can better balance encounters. And no, players can't rely on chaining potions. So what do they get instead?
Abilities/gear/choices that actually have an effect on the battle that is greater than infinite health on your belt. And because your greatest ability isn't chugging potions, we need less effects that shut you down. You spend more time in control of your characters making more varied decisions to have a greater effect on the flow of the battle. You have regen from spells and potions and gear. You have effects you can craft that grant health on enemy deaths. You have damage mitigation through abilities and buffs and crafting. Limiting health and balancing enemies accordingly makes more tactical choices viable while keeping the challenge.
Does this make it more difficult? On Nightmare, Well, you asked for a challenge, and you'll have one that you can overcome in many more viable ways than previously possible.
But what about Easy? Well, last weekend, on Easy/Casual, starting the game with a mage and me not saying a word, my seven year old played for two hours that included many battles, including rifts and beating the crap out of a low level Pride demon. No party wipes. I covered his ears once.
I think you'll be fine.
Thanks so much for explaining this so thoroughly! That last bit is especially quote worthy for those that are concerned about difficulty.
I've seen similar types of responses from the World of Warcraft devs when talking about healing changes. It basically amounts to having healing structured a certain way forced the devs to a certain type of encounter design: "Currently, as healers and their allies acquire better and better gear, the percentage of a player’s health that any given heal restores increases significantly. As a result, healers are able to refill health bars so fast that we have to make damage more and more “bursty” in order to challenge them."
I do realize that a giant MMO and a SP game with a hard limit on party size and class variety are very different. However it seems that the mental process behind various changes is basically the same on the part of the developers, which I find interesting. I can say that this worked to varying degrees of success and player happiness. Some were pleased with the added challenge and some switched to their damage specs because it was too frustrating to deal with.
That said, I am pleased to see that Easy is actually easy. I fully expect myself to be increasing the difficulty level over time, but I will certainly be starting at the lowest so I can thoroughly learn and enjoy the story and new shininess without the constant threat of death from some minor mistake while I was ogling the scenery.
Here is a silver lining. If there is no healing class or spec, that means we don't have to worry about not bringing along whichever companion with those abilities, or being forced to spec into those ourselves. In DA2 it was pretty easy to find yourself without any type of healer at the end of the game. That is no longer a worry because healers don't exist.
As an aside, I must say that, from a story stand point, it seems a bit odd. We're going to have three mage followers and not ONE of them can throw out a heal? That is some pretty bad luck right there to be leading the Inquisition and get stuck with three mages who couldn't care less about learning some healing spells. Honestly, every mage everywhere should learn some creation magic, if only to heal themselves. In the Anders short story he simply brushes away a headache. How awesome is that?! I'm rather hoping that there may be some jokey party banter about it. 