I don't think the gameplay is being smartly designed
artificially restricting our options in combat and gutting healing just seems to me like its going to make the game frustrating. A lot of backtracking to Skyhold and other camps to replenish supplies and such.
No auto-heal and no healing spell particularly, can you imagine doing the Deep Roads or Haven having to backtrack so much?
The gameplay just seems like one misstep after another
again; people whine about change because they're so stuck in what they're used to. it's a positive change barriers are more effective and give more of an advantadge over pure heals.
Totally agree. This is pretty lame, I've been looking forward to this game for 2 years, ever since they said they took notes from "Skyrim" and the whole inclusion of bringing back multiple race protaganists.
Every announcement since then has just made me so excited for the game. It was doing EVERYTHING right.
Up until the lacking 8 ability slots controversy, I'd say everything was going perfectly.
Now this whole gimped synthetic layer of difficulty in regards to no healing spells.
My hype has literally went down an astronomical amount. They say these decisions that are currently pi*sing us gamers off are intended to provoke a more strategic, tactical adventure, but all it'll really end up doing is limit us in our combat choices.
Those 8 hotkeys just went down to 6 for Mages. Considering it'll be essential to bring the focus healing spell and barrier ALWAYS on the tougher difficulty settings.
I don't want to play casual, or even normal. I am not the type of gamer who does that, I'm pretty seasoned if I do say so myself. 18 years of RPG gaming experience. Never before have I seen this, and I've played plenty of difficult RPGs. The difference between them and DA:I, it seems, is they had a legitimate challenge, while the challenge here is our limitations. I'm fine if the game proposes a real challenge, but not when a game is challenging because of stupid rules.
Still going to get the game. Pre-order in tact. Still probably going to do all 11 of my planned playthroughs. Just really disappointed in these design plans. Talk about neutering the player.
Yeah? So there weren't multiple threads created about how much people hate the 8 ability slot restriction? Or how there are 24 pages in this thread with more than half of the participants saying it's stupid to have no healing spells?
And check the video I posted above. There's proof that focus spells are mappable, unless they changed that since the E3 demo.
and we werent restricted in da:o and da2 to take certain skills in the first 10 levels of playing because they were the most effective and must have spells. (like heal?) and that limited our limited amount of skill points to an even smaller... limit??? and because of resources and such werent we 'forced' to upgrade certain talents to make them more effective as to not run out of resources and because of cross class combo's? thus having a limited amount of skills for the majority of the game ?
going for the most effective route always provide's limitations, the only thing they do now is that it makes it impossible for people to have 12 skills they regularely use (which was pretty ineffective in da2 up untill the end of the game.) beside having 12 skills in da2 would be more effective then compared to DA:I because skills dont have cooldowns if i'm not mistaken. thus maxing out skills is a more effective route. so there's no need to rotate between aoe's for example like i did at higher levels in DA2 because they had long cd's. and didn't certain on-use skills (in da2) became passive in da:i ?
wouldn't surprise me if i had trouble filling up the bar for quite some time.
ElementalFury is right. That seriously reduces the Aumont of spells and talents you can use.
yes it does, but it doesnt matter.
They said months ago there were limited potions and no heals. I guess it's only now people are paying attention.
i think it's just that people need something new to whine about. ''back in the old days, live was so much easier and better. we didnt have basic healthcare. social security or other facilities.... but... it was like... definately easier and better. rabble rabble rabble''
I believe the 8 abilities can be switched out at any time out of combat.
yes they said it can.
I agree, but this seems like we are in for a lot of walking back and forth for healing and potions, especially if you aren't the best at DA combat
so? become better! it aint no rocket science.
Maybe, maybe not. These "camps" are probably going to be more numerous than people are thinking right now (especially given Allan's comment).
thing is, in da2 nightmare i barely used potions at all. i see it happening again in da:i.
and again to everyone; if i had to choose between barrier or a heal i'd choose barrier, always. like i've explained in a previous post it gives much more of an advantadge.