Ugh - tanking and spanking has been so overdone it needs to be put to rest.
I agree the holy mmo trinity needs to die a painful death...at least its intrusion into sp games....ughh
And dismissing angry, passionate fans is what got Bioware in a mess to begin with. This is their fanbase, like it or not. So being a dismissive jerk when people have questions is not helping anyone, dude.
While I take your point, and it's a good one, I found that DAO mostly played really well with no heals, because of how good the crowd control options were.A lot of people are picturing trying to play DAO/2 with no heals. Of course that wouldn't work, those games weren't balanced for that. But how well were they balanced with heals, really? I'm not a numbers guy, but I like a good fight. And here's what made it make sense for me.
Heh, my 5 (or was it 6?) year old was playing Halo and destroying enemies as Master Chief. It wasn't gory, so I had no problem with it. He is now a very well adjusted 17 year old gamer.
Just because I keep seeing posts pop up assuring me that they or their kids played violent games and turned out just fine: I was never under the impressing that the 7 year old testing DAI is now ruined for life and will be completely messed up as a teen or adult. I was surprised by it because I nonetheless find it a very young age for games like DA and I think age indications for media do serve a purpose. Something can be unsuitable for young kids without immediately causing great harm and turning them into unstable individuals. Often the age recommendation is merely an advice, so if you or your parents thought it was okay to have a child play the game/watch the movie, that's fine.
To stay on topic: re David Gaider saying the removal of healing was the adjustment of a game mechanic - does this mean there won't be any lore explanation as to why none of the mages in the Inquisition have learned how to heal?
Let me chime in on this and say that I fully appreciate this change. In my experience, many potentially interesting character talents got ignored because playing the "I have more hitpoints in my mage(s) and on my belt than you" game was so much more effective. I am a fan of playing mages, and there hasn't been a DA game yet where magical healing wasn't overpowered to the point that I was always tempted to take the specialization and spec my character to the tried-and-true "do most damage, heal most damage" school of thought.
So, yeah, combat mechanics that depend less on healing? Yes please. And taking out the spells instead of the potions makes things more equal between classes and frees my mages to do more interesting things. Of course I don't know yet if this will work for me, but the philosophy sounds very convincing and I'm looking forward to playing the game.
Also, I have made characters around the idea of combining the black with the white - namely, blood magic with spirit healer - in DAO. Those won't be possible any more. So what? I've played that way in DAO, I don't need to do it again in DAI. Instead, it appears a mage focused on defense will be feasible again after DA2 removed the Arcane Warrior. I'm looking forward to that as well.
Edit:
I suspect that there won't be a lore explanation. Combat gameplay and lore have never connected well, and attempts to integrate them have always felt artificial to me beyond a certain point. Why not just assume that the none of the Inquisition's NPCs know those spells, and that there was a healing-shaped hole in the Inquisitor's education? We can't be a blood mage either. It's not ideal, but - even as the lore fanatic that I am - this does not concern me overmuch.
I like the change. Why? Because now I actually have to be careful with what I do and how I plan.
Rather than just running in and healing everyone in one go using the mass heal. It's so over powered. Yes it had a cooldown, but it was still overpowered.
Besides they have made tanking more fun. I cannot stress how much I got frustrated with Alistair taking so much damage even though I specced him to have huge amounts of health. I didn't have the points to spend on other things like strength and willpower.
Edit: No more injuries makes healing less needed.
And dismissing angry, passionate fans is what got Bioware in a mess to begin with. This is their fanbase, like it or not. So being a dismissive jerk when people have questions is not helping anyone, dude.
I'm trying to look at what I said and understand how that translates into "dismissive jerk". Explain, please?
I'm trying to look at what I said and understand how that translates into "dismissive jerk". Explain, please?
David, do you know if there will be a lore explanation for the shift away from healing? Don't think we need one personally but its important to some players very attached to the role.I'm trying to look at what I said and understand how that translates into "dismissive jerk". Explain, please?
Why does there need to be a lore change? If anything healing people from near death and practically reviving them with no effort whatsoever was going against the lore, where we are supposed to take the injuries of NPC's seriously.
I'm trying to look at what I said and understand how that translates into "dismissive jerk". Explain, please?
No, I wasn't talking about your response. I was responding to the guy whose post I quoted for pretty much calling fans' complaints invalid. I absolutely was not referring to you. In fact, I appreciate your patience and insight, as usual.
So instead of having to drag a healer around I have to drag a tank around. What an improvement.
I'm not a fan of the plot holes this causes in lore.
And I hope I'll be able to expand the number of healing potions my character and my party members can hold at least.
So instead of having to drag a healer around I have to drag a tank around. What an improvement.
Well, you could probably do very well with 4 mages who have Wall, Mine, Static Cage, and Barrier abilities... any CC will do as long as you are careful and clever in how you use your skills... even rogues have sleeping powder, and Artificers are supposedly experts with traps. I'm sure we'll have a lot of freedom in how we create parties...
So instead of having to drag a healer around I have to drag a tank around. What an improvement.
It means you'll have to plan your party's abilities at the higher difficulties. This may not include tanking at all but focusing on CC and burst damage.
If you want to take whoever you want with whatever builds you want, there are difficulties for that.
Higher difficulties will always reward party synergy.
@Ryzaki: Would you prefer a choose your own adventure book? What game have you played where you didn't need a tough guy or a healer of some sort? Or needed to be tough - or to heal?
I'm sure they're going to have the "other" option - the "don't get hit guy". But seriously... what other combat characters are there?
It means you'll have to plan your party's abilities at the higher difficulties. This may not include tanking at all but focusing on CC and burst damage.
If you want to take whoever you want with whatever builds you want, there are difficulties for that.
Higher difficulties will always reward party synergy.
So Casual for me then. ![]()
@Ryzaki: Would you prefer a choose your own adventure book? What game have you played where you didn't need a tough guy or a healer of some sort? Or needed to be tough - or to heal?
I'm sure they're going to have the "other" option - the "don't get hit guy". But seriously... what other combat characters are there?
Well, I prefer characters that aren't built around exploiting AI stupidity
@Lady_Intimidator: 32 healing potions - 24 Regen potions - and X number of "other" potions isn't enough for you?
So Casual for me then.
And there's nothing wrong with that! I played Casual for my first DA2 playthrough because I didn't want to take Anders along and wanted to use whoever. I also was too impatient to mess around with tactics besides the necessities because I wanted to advance the story.
Over the years I've become much better at understanding DA2 combat but I don't regret that first Casual playthrough at all.
@Ryzaki: Would you prefer a choose your own adventure book? What game have you played where you didn't need a tough guy or a healer of some sort? Or needed to be tough - or to heal?
I'm sure they're going to have the "other" option - the "don't get hit guy". But seriously... what other combat characters are there?
I know this might blow your mind but it's possible to like more than one genre and indeed like CYOA games along with fighting games and action rpgs.
WOW.
Edit: Meant genre lol
It means you'll have to plan your party's abilities at the higher difficulties. This may not include tanking at all but focusing on CC and burst damage.
If you want to take whoever you want with whatever builds you want, there are difficulties for that.
Higher difficulties will always reward party synergy.
I'm not worried about higher difficulties. I'm worried about normal. I don't care about hard or nightmare. Nightmare and hard forcing you to take a tank? Fine whatever.
But I should at least not be forced into taking specific classes on the normal difficulty. Especially not in a game that focus on your party members as much as DA series does.
DAO and DA2 I had no need for a tank. Mages sufficed if i wanted a challenge on normal I could forgo the mage. And if I didn't want to play DAO or 2 with a healer OR a tank that was perfectly possible. Harder but not impossible.
@Lady_Intimidator: 32 healing potions - 24 Regen potions - and X number of "other" potions isn't enough for you?
If that number is the sum of a party's total. Then no, its not.
@Wulfram: Which characters would those be?
You would prefer the Red Templars lays siege to your fort, lob over diseased animals and starve you out?
I'm not sure what AI has ever proven so challenging that you needed to exploit it.
If that number is the sum of a party's total. Then no, its not.
And based on what they were saying on the Twitch in Monday that sounds about right.
I too am curious about the lore reasons as to why every mage in Thedas suddenly forgot how to cast a healing spell.