Aller au contenu

Photo

No healing spells whatsoever


2061 réponses à ce sujet

#901
Wulfram

Wulfram
  • Members
  • 18 950 messages

@Wulfram:  Which characters would those be? 

 

You would prefer the Red Templars lays siege to your fort, lob over diseased animals and starve you out?

I'm not sure what AI has ever proven so challenging that you needed to exploit it.

 

But characters other than Tanks don't make AI stupidity their primary class feature



#902
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

Well, I prefer characters that aren't built around exploiting AI stupidity

 

This.

 

BW's AI almost always leaves much to be desired.

 

With all these challenges and improvements is the party AI finally going to have some common sense?



#903
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

@Ryzaki:  What does gender have to do with anything? 

You're criticizing their changes - and I'm wondering why. 

 

If there's no difference between a tank or healer - then your criticism is just one of personal preference.

 

If dragging around either of them is beneath you - I'm not sure what games you play where you neither have to be tough enough to withstand damage or be able to heal the damage.



#904
Dust

Dust
  • Members
  • 254 messages

just wanna to put some stuff I found.
 
 
A
tumblr_ncs8zwgHrs1tmrc81o1_1280.jpg
 
B
https://www.youtube....el=GamesHQMedia
7:00-8:00
 
C
tumblr_ncs8zwgHrs1tmrc81o2_r2_1280.png

https://twitter.com/...984549507858432
 

D

The World of Thedas V1 p.168

 

Spirits of Compassion

While not as strong as spirits of valor or justice, many compassion spirits have good relationships with healing mages, who call them from the Fade to help treat disease and injury in the waking world. 

 

E
Asunder p.58

 

The templars frowned on the use of even such benign spirits, although it was not strictly forbidden. The best healers, after all, summoned spirits of compassion to assist them. Such spirits did not linger and immediately returned whence they came, but the Chantry looked upon any who had the talent to contact them with suspicion—such as himself. Still, it had its uses. 

 

 


  • dutch_gamer, Lady_Intimidator et ParagonStovus aiment ceci

#905
Al Foley

Al Foley
  • Members
  • 14 537 messages

I too am curious about the lore reasons as to why every mage in Thedas suddenly forgot how to cast a healing spell.

Not every mage...just three of them. :P



#906
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

@Ryzaki:  What does gender have to do with anything? 

You're criticizing their changes - and I'm wondering why. 

 

If there's no difference between a tank or healer - then your criticism is just one of personal preference.

 

If dragging around either of them is beneath you - I'm not sure what games you play where you neither have to be tough enough to withstand damage or be able to heal the damage.

 

I edited that it was a mistake and should've read genre. Because woe betide someone like CYOA. The "you don't like X go play Y." elitism is getting really old.

 

But I'm not allowed to prefer other parties? not to mention I already said it was possible to play normal difficulties without either.

 

There's a difference when I rather play a healer than a tank. But most games I play have basic healing spells. (or regenerating health).



#907
andar91

andar91
  • Members
  • 4 752 messages

I too am curious about the lore reasons as to why every mage in Thedas suddenly forgot how to cast a healing spell.

 

They didn't. But in this game, the healing spells aren't as cheap as in the past. Healing spells are still in the game.


  • dutch_gamer et Sylentmana aiment ceci

#908
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

How is this against the lore?

 



#909
CronoDragoon

CronoDragoon
  • Members
  • 10 413 messages
DAO and DA2 I had no need for a tank. Mages sufficed if i wanted a challenge on normal I could forgo the mage. And if I didn't want to play DAO or 2 with a healer OR a tank that was perfectly possible. Harder but not impossible.

 

 I'm sure you'll be okay on normal if you were okay with Origins on normal. Yes you have limited potions but you also have camps. Reading between the lines of Lukas's post and how they want to promote the journey instead of individual encounters, I think individual battles will be easier than they were in Origins and DA2.

 

 

just wanna to put some stuff I found.
 
 
A
tumblr_ncs8zwgHrs1tmrc81o1_1280.jpg

 

Adorable teddy bear icon confirmed.


  • falconlord5 aime ceci

#910
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

 I'm sure you'll be okay on normal if you were okay with Origins on normal. Yes you have limited potions but you also have camps. Reading between the lines of Lukas's post and how they want to promote the journey instead of individual encounters, I think individual battles will be easier than they were in Origins and DA2.

 

Yeah looking at that playthrough I'm not fond of that death by a thousand cuts business that dungeon trek looked like. It's not surviving on battle I'm concerned about but the whittling of my potions (I mean 8 healing potions spread about 4 people? Uh...) and resources til I'm backed into a wall and have to backtrack to a camp or face a party wipe. That's not fun to me. That's tedious.


  • Bekkael, Xilizhra, Lee80 et 1 autre aiment ceci

#911
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

@Ryzaki:  I see, yeah - I have nothing against choose your own adventures - I was using them to illustrate a place where you roleplay in a purely story driven environment.  I know this is the internet - but not everyone is actually coming to get you.

 

This game so obviously allows you to play in various ways without needing a class. 

 

Four fighters parties seem insane to me from what I'm seeing... four mages as well... while four rogues would seem very difficult to me because I hate rogues, but might be simple for someone else.  I think your complaint remains unfounded by what's been shown.

 

Also - you clearly didn't see the video where it STRONGLY suggests it's 8 potions each... plus at LEAST 6 potions of regeneration.

 

And of course - I'll list again:

Drain Life on Hit

Regeneration Grenades

Focus Spell Heal

Revive

Barrier - Guardian Spirit - and Guard for mitigation

 

And probably several we don't know.



#912
Vereesa

Vereesa
  • Members
  • 58 messages

There are no healing spells in general?

 

And focus spells take up slots?

 

There's got to be some context we are missing here



#913
Sylentmana

Sylentmana
  • Members
  • 489 messages

They didn't. But in this game, the healing spells aren't as cheap as in the past. Healing spells are still in the game.

Good. Then my complaints have been settled. More expensive/difficult healing spells seems MORE lore friendly if anything.


  • Al Foley aime ceci

#914
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

@Ryzaki:  I see, yeah - I have nothing against choose your own adventures - I was using them to illustrate a place where you roleplay in a purely story driven environment.  I know this is the internet - but not everyone is actually coming to get you.

 

This game so obviously allows you to play in various ways without needing a class. 

 

Four fighters parties seem insane to me from what I'm seeing... four mages as well... while four rogues would seem very difficult to me because I hate rogues, but might be simple for someone else.  I think your complaint remains unfounded by what's been shown.

 

Then there was no reason for you to bring it up since I was discussing DA's combat. I hadn't asked anything as absurd as removing the combat period.

 

Really? How so? 

 


Also - you clearly didn't see the video where it STRONGLY suggests it's 8 potions each... plus at LEAST 6 potions of regeneration.

 

And of course - I'll list again:

Drain Life on Hit

Regeneration Grenades

Focus Spell Heal

Revive

Barrier - Guardian Spirit - and Guard for mitigation

 

And probably several we don't know.

 

??? was I mistaken? I saw the entire potion count drop by one each time he used it. It didn't drop by one for that character. It dropped period.

 

Now I didn't see the regeneration grenades. Can I get a source?



#915
n7stormrunner

n7stormrunner
  • Members
  • 1 605 messages

impoortant question... how is infinite temp hp any different from infinite hp seem to me that as a reason to remove healing that doesn't hold up.



#916
Elhanan

Elhanan
  • Members
  • 18 531 messages

I too am curious about the lore reasons as to why every mage in Thedas suddenly forgot how to cast a healing spell.


Faded memories, and Veiled accusations? :D

EDIT: Poor lighting in the library due to Veiled In-the-Windows?

:lol:

#917
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

@Ryzaki:  I edited my last post with a million ways to heal - and I can bring up what I please thanks.  Again - you seemed to be stating that the "tank" and "healer" were so unoriginal and I asked you what "combat oriented" game you've played where these things don't have some relevance - of course, choose your own adventures where it is "just a story" don't have them.  But the point has long since past.

 

Guard is crazy... as I said, the one video STRONGLY suggests that EACH characters get a minimum of 8 potions (plus the option of Potions of Regen).   There alone... makes fighters unstoppable.

 

Four mages spamming Barrier and using potions IF they get hit?  Yeah - I think this one is a no brainer.

 

The person playing the game even states how poorly he's playing (which, evidently he should have played poorly since everyone thinks that's the baseline).  He said he could have held the door with Cassandra alone and plugged the baddies with ranged (as an example).

 

EDIT:  Not to mention that potions AUTO activate. 

 

EDIT 2:  The count is likely for that character (and yes, of course "I" could be wrong) - but in the follow up video (and I DO apologize as my internet manipulation skills are horrible) it states:  "and you can customize each character with it's own armaments" and the video is showing him stocking Potions of Health AND potions of Regen.

 

The NEXT character has a different potions layout.



#918
Adhin

Adhin
  • Members
  • 2 997 messages

@Vereesa: The context is 'there is actually a group heal' in game and this threads title is a wild, hyperbole lie. You just don't get a base, single target spammy heal. They got a ranged revive (and potions that can do that) and mages also get a group heal thats tied to the focus mechanic, it's designed to 'turn the tide of battle' just like other focus spells.

 

That's been pointed out multiple times in this thread, actually, but folks seem to keep ignoring the living crap out of all that so they can argue about why the games doomed for not having healing spells. Or how not having healing spells doesn't doom the game. BioWare forums WOOOO.

 

-edit-

@n7stormrunner: First off, as has been posted there IS HEALING. Just not spam-healing (and yes im talking about spells). The reason for it's removal, as has been stated is because we no longer regenerate to full health after EACH battle. That's it, we don't auto-heal to full after battles thus having a heal spell that could get everyone topped off after each battle if it's not limited would put a giant wrench in that design.

 

So now, instead of spamhealing they have 1 big group heal that's tied to the focus mechanic (but still requires mana). You can't use it all the time as you need to build your focus up, but it still exists and does, in fact, heal people. Folks have posted this multiple times in this thread already including my self. Mike confirmed it, on twitter, yesterday.

 

And that, right there, is why they do temp HP. It's like healing, with out having a 'direct' effect on after battle health totals. You can build up temp HP via guard, but your base HP wont be effected by it. So battles that tare away at that mean something. Potions are heavily restricted to ensure you can't carry hundreds around to just full heal after each battle if your super rich. A Dev actually made a big ol' post in here talking about that.


  • falconlord5 et Kage aiment ceci

#919
CronoDragoon

CronoDragoon
  • Members
  • 10 413 messages

impoortant question... how is infinite temp hp any different from infinite hp seem to me that as a reason to remove healing that doesn't hold up.

 

Because infinite temp HP isn't actually all that powerful when the duration is short as we've seen it is with the Barrier spell. It's certainly magnitudes less powerful than infinite HP.

 

And Guard isn't infinite temp HP, it's a stoneskin effect that gives a specific amount of HP buffer.



#920
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

Went back to confirm on video.

 

Potion Belt - Inquisitor: Held 8 Healing potions and 6 potions of Regeneration

 

a moment later

 

Potion Belt - Cole: Held 8 Healing Potions and some sort of poison (it appeared to be).

 

And the big long gameplay video brings up the Regen Grenade (and I am assuming - perhaps incorrectly - that it is different than the Regen potion shown in the Inquisitors layout).  I suspect it "might" even be a Tempest power (since they are alchemists of sorts).



#921
Vereesa

Vereesa
  • Members
  • 58 messages

So if they are still adding in a focus healing spell ,and barriers, and whatnot, why remove the healing spell at all?

 

Just give it a much longer cool down so it can't be spammed and the problem seems solved



#922
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

@Ryzaki:  I edited my last post with a million ways to heal - and I can bring up what I please thanks.  Again - you seemed to be stating that the "tank" and "healer" were so unoriginal and I asked you what "combat oriented" game you've played where these things don't have some relevance - of course, choose your own adventures where it is "just a story" don't have them.  But the point has long since past.

 

Guard is crazy... as I said, the one video STRONGLY suggests that EACH characters get a minimum of 8 potions (plus the option of Potions of Regen).   There alone... makes fighters unstoppable.

 

Four mages spamming Barrier and using potions IF they get hit?  Yeah - I think this one is a no brainer.

 

The person playing the game even states how poorly he's playing (which, evidently he should have played poorly since everyone thinks that's the baseline).  He said he could have held the door with Cassandra alone and plugged the baddies with ranged (as an example).

 

:lol: just :lol:

 

No it doesn't. "We have two potions left" not we have two potions for X or Y left. Each time they used the healing potion in the demo the entire count dropped. Unless I've gone blind.

 

The healing potions seems to be universal.

 

The other potions might not be.

 

True. he was playing poorly. That doesn't lessen the death by a thousand cuts factor.



#923
CronoDragoon

CronoDragoon
  • Members
  • 10 413 messages

Went back to confirm on video.

 

Potion Belt - Inquisitor: Held 8 Healing potions and 6 potions of Regeneration

 

a moment later

 

Potion Belt - Cole: Held 8 Healing Potions and some sort of poison (it appeared to be).

 

Yeah we know everyone gets their own loadout. But it's still possible that the maximum amount of potions you can carry across the party is still capped at 8. Like, everyone is digging into one pot and may grab different things, but there's still a finite amount of things the pot can hold.



#924
n7stormrunner

n7stormrunner
  • Members
  • 1 605 messages

Because infinite temp HP isn't actually all that powerful when the duration is short as we've seen it is with the Barrier spell. It's certainly magnitudes less powerful than infinite HP.

 

And Guard isn't infinite temp HP, it's a stoneskin effect that gives a specific amount of HP buffer.

 

 

you know what I'm done. carry on, pay no attention to anything I''ve said. 



#925
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

@CronoDragoon: That still means each person could concievably stock at least 6 "Potions of Regeration" along with the 8 universal ones.  That's 24 regeneration potions.  Not enough for people?

 

@Ryzaki:  We'll share a good laugh at your expense or mine in about a month. :)